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#331171 - 10/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 ***** [Re: Dimitri]

wanne
aka RoWa21
captain
Registered: 06/10/2005
Posts: 3427
Loc: Austria
@anv: nice improvements
_________________________
JA2 1.13 Coder
Official (Stable) 1.13 Version (2014), Build: 7435
http://ja2v113.pbworks.com/
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
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#331404 - 19/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: wanne]

smeagol
That AIMNAS guy
lt
Registered: 08/06/2008
Posts: 2899
Loc: Bremen, Germany
Not sure if someone already did it, but I'd like to see camo faces for the WF Ira (which is a lot nicer to look at than the vanilla pancake-face).



As I'm better at doing items than camo faces, I'd appreciate if someone could make her a nice green/grey/tan make-up (necessary sti files can be provided if needed).


Edited by smeagol (19/03/2014)
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--- Not doable... wait for SMP or invite some capable coders(TM) to a BBQ ---

Summer Release 2014 available now! Check out the AIMNAS Forum.
Organizer of the JA2 1.13 European Summer Conventions 2011, 2012 and 2014.
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#331427 - 20/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

anv
sgt 1st class
Registered: 03/03/2013
Posts: 229
WF Ira, camouflaged.

I think pancake face fits her better though widegrin.
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#331428 - 21/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Leonidas
corporal
Registered: 11/02/2014
Posts: 35
Loc: Germany
Could the WF Ira face be used for IMP characters?
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#331435 - 21/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: anv]

smeagol
That AIMNAS guy
lt
Registered: 08/06/2008
Posts: 2899
Loc: Bremen, Germany
Originally Posted By: anv
WF Ira, camouflaged.

I think pancake face fits her better though widegrin.

Very nice! Thanks.
_________________________
IRC Chat

--- Not doable... wait for SMP or invite some capable coders(TM) to a BBQ ---

Summer Release 2014 available now! Check out the AIMNAS Forum.
Organizer of the JA2 1.13 European Summer Conventions 2011, 2012 and 2014.
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#331457 - 22/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

anv
sgt 1st class
Registered: 03/03/2013
Posts: 229
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#331472 - 23/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Leonidas
corporal
Registered: 11/02/2014
Posts: 35
Loc: Germany
Wow! Thank you very much, anv. blush smile
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#331581 - 31/03/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Slax
Sergeant Major
Registered: 16/07/2006
Posts: 1580
Loc: People riding polar bears outs...
Could do with some color.
Click to reveal..

bluegrin bandit
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How to play:
Install JA2, unpack latest, overwrite, play.
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#331584 - 01/04/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: anv]

silversurfer
Sergeant Major
Registered: 16/05/2009
Posts: 1515
Originally Posted By: anv
WF Ira, camouflaged.

I think pancake face fits her better though widegrin.

Thank you anv. I added this to the WF SVN server.
_________________________
Wildfire Maps Mod 6.07 on SVN:
https://ja2svn.no-ip.org/source/ja2/branches/Wanne/JA2 1.13 Wildfire 6.06 - Maps MOD
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#331591 - 02/04/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

anv
sgt 1st class
Registered: 03/03/2013
Posts: 229
@Slax: More color. Permission to use in mods?


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#331593 - 02/04/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Slax
Sergeant Major
Registered: 16/07/2006
Posts: 1580
Loc: People riding polar bears outs...
Absolutely! smile
Very nice. And thanks!

NOTE: Henceforth the (un)official name for that face is... Sherman Broigans grin


Edited by Slax (02/04/2014)
Edit Reason: Broigans!
_________________________
How to play:
Install JA2, unpack latest, overwrite, play.
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#331685 - 09/04/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

magicandmadness
Civilian
Registered: 06/04/2014
Posts: 3
Loc: U.S.A.
Been a long time since I viewed this site. For some reason this thread popped in my head and decided to get on. Saw the great work done. Downloaded the lastest build and created an account so I could say thank you for bring my old friends back to the game. widegrin
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#331687 - 09/04/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8091
Loc: Danubia
Welcome back magicandmadness. Stick around, this year is going to be an awesome year to be a Jagged Alliance fan.
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Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
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#331707 - 10/04/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

magicandmadness
Civilian
Registered: 06/04/2014
Posts: 3
Loc: U.S.A.
Yes sir. I can't wait for flashback to be released. JA was what got me into gaming. Still remember getting JA1 under the Christmas tree as a boy.
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#331773 - 16/04/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Slax
Sergeant Major
Registered: 16/07/2006
Posts: 1580
Loc: People riding polar bears outs...
Dearest anv, could you possibly whip up a Pops/Clint Eastwood hybrid? I want the cool old man to be even cooler. grin
Click to reveal..
_________________________
How to play:
Install JA2, unpack latest, overwrite, play.
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#332658 - 15/05/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Breeze
private 1st class
Registered: 30/08/2012
Posts: 13
Loc: Brazil
First of all let me say that i loved this mod, the idea of being able to recruit my favourites like Spike and Bud again, made me install the mods, and all the subsequent graphical fixes and new characters that were released.

But first i would like to report that after i did that (installed new characters and the graphical fixes for the portraits) things started to go wrong.

1: the selection on AIM is very weird, when i click to see the second page, the mugshots only change when i put my cursor on them,its like the pages never flipped, i click to go to the second page but looks like nothing happened.

2: trying to rearrange the mercs on AIM crashes the game, as does browsing around on AIM's page.

3: some characters are without sound, like Mitch, and some of them dont talk at all when summoned on AIM page, is this normal?

4: i choseto be able to recruit the natives on MERCS page on the INI editor, but they dont appear there, whats wrong?

5: Why Spooky doesn't have a picture on his profile and why he cant be recruited?

In my opinion, this mod is great, but the link on the first post is outdated, it should include ALL the mercs that were posted here (i had to go looking after each one of the rar files, they should be all indexed on the main post) and their updated portraits, so everyone would have an easier time of installing and playing with them all, a documentation for the mod would be also very good, all for the sake of organization the link on the first post has to be updated.

I know i MIGHT be asking for too much, but i'm no modder or savvy with the game files like some of the guys here, just a casual gamer who happens to love this series, this mod is just too awesome to waste because of a lack of information on installation of files and documentation, can this be arranged? The Whole community would be bennefitted greatly!

Also i would like to know, is there a new version of V1.13 around? Might be the problem for me, but i dont know, really, so just you guys can help me better ill be uploading a screenshot of my current version.

Thank you.






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#332662 - 15/05/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Gambigobilla
first sergeant
Registered: 01/07/2008
Posts: 703
It's dangerous to go alone. Here, take this.

Beware your older games won't be compatible with this one. But it has ways to make up for this little issue.
_________________________
My Engrish is not stronk. Please bear with me.

lolwut
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#332663 - 15/05/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Breeze
private 1st class
Registered: 30/08/2012
Posts: 13
Loc: Brazil
Which downloads from this link shall i take?

And what it will fix on my JA2?
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#332664 - 15/05/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Slax
Sergeant Major
Registered: 16/07/2006
Posts: 1580
Loc: People riding polar bears outs...
Check my signature. Says it all. wink
_________________________
How to play:
Install JA2, unpack latest, overwrite, play.
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#332665 - 15/05/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Breeze
private 1st class
Registered: 30/08/2012
Posts: 13
Loc: Brazil
Yeah! Gotta say i tested for a bit and it looks great! Working like a charm! So this latest version also contains all the JA1 characters?

Also, how the food/water and the zombie outbreak system works?
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#332666 - 15/05/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Gambigobilla
first sergeant
Registered: 01/07/2008
Posts: 703
There is no easy explanation for all these features, you need to dig forums deeper. Here is a good place to start;
http://www.bears-pit.com/board/ubbthreads.php/forums/60/1/v1.13_Projects_(Released_and_I.html
_________________________
My Engrish is not stronk. Please bear with me.

lolwut
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#333744 - 16/06/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Madok
private
Registered: 25/05/2014
Posts: 5
Game crashes when Speck send me mail about Reauban increased sallary,how to fix this?
I want Arulco Revisited with new/old mercs.
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#336987 - 22/10/2014 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

firebat
Civilian
Registered: 22/10/2014
Posts: 1
Loc: Germany
Hi,

is there anyone working on a german translation? If not...
i would do it.

Actually, i already pre-sorted all necessary files from DG. Mercenary Bud will be finished soon.

Some flaws do and will still exist.

German JA1 and DG does not share the same voice actors. Most of the time i am tied to use german DG-files.
Sometimes the context, syntax or words of the german version differs from the english one.
As a result, my translation wont be identical of Dimitris work.

I will cut and remix the files if needed. So every merc should not repeat itself too often.
I try to be as immersive as possible.

Fully translated mercs will be uploaded as soon as available.
After release some feedback, corrections or improvements by you would be helpful.

Last but not least...
due to reallife, progress is not as fast as it could be. Project will not finished this year.

---
Can i use this thread or do i need create a new one?

Sorry for my english.

-

GermanTranslatedMercs



Edited by firebat (02/11/2014)
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GermanTranslatedMercs by firebat
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