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#302312 - 24/03/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 ***** [Re: Dimitri]

Biernath_J
first sergeant
Registered: 24/08/2003
Posts: 703
Loc: Poland
Picking Screw's gearkit with S&W model 29, you get a revolver holster. M29 does not fit into the holster, obviously smile
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#302507 - 28/03/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Biernath_J]

steggieav
private
Registered: 15/03/2012
Posts: 7
I threw together Smoke's battlesounds. Nothing too fancy.
http://www.mediafire.com/?zkq44q4g52tznct

Also, I've finally completed Doc Koolhan's voicepack. He was tricky because he had two different voice actors for JA and JA:DG. The pack includes speech, battlesounds, and an edt file. http://www.mediafire.com/?3me8t5319w1wxwl
I'd appreciate any feedback you can give.
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#303019 - 08/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: steggieav]

Arkard
private 1st class
Registered: 01/01/2004
Posts: 21
Loc: Finland
Awesome mod. Great job everyone involved! Was Leech's order acknowledgement in DG realy "be rational" or something like that? It's been a while since I played that one.

Kazuya's done a great work on the portraits, although I personally would fix Screw's skin color. Also, I'm not really feeling Snake's portrait.. it just looks wrong somehow. Bob also should have a bit more hair on the top, I think it has something to do with the perspective. Anyway, just minor thing.. maybe I should comment on the Kazuya portrait topic.. not sure.
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#303334 - 12/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

spelid
private
Registered: 09/08/2007
Posts: 8
Thank you for bringing them back!

I've recruited all of them and taken them to Trixa on the Arulco Revisited maps. The portraits work fine although Screw´s portrait could be a bit lighter. They seem to be a bit more silent than normal Aim mercs. You could say that too many lines concern what the ground looks like, sort of sounding like warnings about possible mines.

My way of fighting is at night with quite a lot of mercs. Everyone fights, I don't use mules or gun runners or mercs that just do support work such as repairing so I've changed stats a bit - especially WIS - in order to be able to use Kaboom, Sparky and some others. I´ve also given a few mercs NO.

Great that Manuel became an NPC. I would rather have more of those than more Aim or Merc mercs if that is possible when you add the rest of the old guys.


All in all: Good work.

One wish: Spike used to say: "Time to close things down boy" when a fight was nearing the end. I haven't heard it once now despite quite a lot of playing. Please give him back his comment. For me that´s why he became a necessary part of the team.

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#303465 - 15/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: spelid]

Aki
private 1st class
Registered: 25/07/2011
Posts: 16
Loc: France
I'm experimenting with the portraits, trying to fix the JA:DG mercs that stand out too much in the roster.

Any idea on what are those yellow dots on Boss' headband? They do stand out very badly, I got rid of them for the time being.


Edited by Aki (15/04/2012)
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#303483 - 15/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Aki]

Aki
private 1st class
Registered: 25/07/2011
Posts: 16
Loc: France
[img]http://imageshack.us/photo/my-images/593/previewbnn.jpg/[/img]

Here we go, would you consider it an improvement? I reckon the bigface could use a bit more work.


Edited by Aki (15/04/2012)
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#303526 - 17/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Aki]

smeagol
That AIMNAS guy
lt
Registered: 08/06/2008
Posts: 2796
Loc: Bremen, Germany
Hell... I like it...

only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence).
_________________________
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#303597 - 18/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: smeagol]

Fragnifico
private 1st class
Registered: 10/04/2012
Posts: 24
How do i install this?? I wannt them all =)
Can someone teach me?
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#303617 - 19/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Fragnifico]

smeagol
That AIMNAS guy
lt
Registered: 08/06/2008
Posts: 2796
Loc: Bremen, Germany
Just get the latest SCI, they are all in 1.13 now... (at least those done already... somehow this project seems to have slept in unfortunately).
_________________________
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--- Not doable... wait for SMP or invite some capable coders(TM) to a BBQ ---

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#303628 - 19/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: smeagol]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Hey, I'm here! Playing the new AIMNAS version!!! No time for modding hahaha

I don't know what to do next.
We need all camo faces, but I can't drow at all :-(
Also we need Kazuya for new JADG faces!


What happened to Kazuya?!? Where is he? I hope nothing bad...


Edited by Dimitri (19/04/2012)
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#303629 - 19/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: spelid]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: spelid

One wish: Spike used to say: "Time to close things down boy" when a fight was nearing the end. I haven't heard it once now despite quite a lot of playing. Please give him back his comment. For me that´s why he became a necessary part of the team.

Okay!
I will check his dialogs one more time and try to find this speech. No problem.
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#303630 - 19/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: steggieav]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: steggieav
I threw together Smoke's battlesounds. Nothing too fancy.
http://www.mediafire.com/?zkq44q4g52tznct

Also, I've finally completed Doc Koolhan's voicepack. He was tricky because he had two different voice actors for JA and JA:DG. The pack includes speech, battlesounds, and an edt file. http://www.mediafire.com/?3me8t5319w1wxwl
I'd appreciate any feedback you can give.

Nice work!
I think you could work on the dialogs instead of me :-)
But without new faces there is nothing we can do :-(
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#303706 - 21/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

steggieav
private
Registered: 15/03/2012
Posts: 7
Thanks for the compliment. Been kind of delayed, but I'm back to working on Wink's voice.
Is it possible to add new situations in which dialogue is used? There's some quotes I really like, but I can't think of a situation to use them.
Also, would you mind if I did some changes to the dialogues mercs you already added?
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#303712 - 21/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: steggieav]

smeagol
That AIMNAS guy
lt
Registered: 08/06/2008
Posts: 2796
Loc: Bremen, Germany
Logisteric made a very nice spreadsheet for all dialogs used in game. Maybe that could be helpful. He named it SoundMachine something... and it can be found on his skydrive. As he has gone AWOL I don't know if it is accessible or not.


I will upload it to my Skydrive. Just grab the soundmachine beta08 zip.

Might be useful...
_________________________
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Summer Release 2014 available now! Check out the AIMNAS Forum.
Organizer of the JA2 1.13 European Summer Conventions 2011, 2012 and 2014.
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#303718 - 21/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: steggieav]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: steggieav
Thanks for the compliment. Been kind of delayed, but I'm back to working on Wink's voice.
Is it possible to add new situations in which dialogue is used? There's some quotes I really like, but I can't think of a situation to use them.
Also, would you mind if I did some changes to the dialogues mercs you already added?


Here is my working sound list:
http://www.mediafire.com/?z26tjpfhqld6gl6


Edited by Dimitri (02/05/2012)
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#303763 - 22/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: smeagol]

Aki
private 1st class
Registered: 25/07/2011
Posts: 16
Loc: France
Originally Posted By: smeagol
Hell... I like it...

only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence).


It does feel weird, might be tricky to fix it though.

Can't do plastic surgery to make it prettier, wouldn't be Boss, if I did, would it? I'd rather try to fix it through lighting, No idea how yet, mind you.
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#304002 - 28/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

cloaked
corporal
Registered: 19/10/2009
Posts: 45
dudes.... you gave me Snake back. i cant thank you enough lol! and his stats are just right, too.

i aint sure i have the skills or the time to help with this, but im willing to try. i cant easily figure whats needed.

so just tell me: do this or do that. i might be able to do it, who knows ;D
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#304094 - 30/04/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: cloaked]

Nik
master sgt
Registered: 29/01/2008
Posts: 348
Loc: France
Amazing work guys.

Let's face it, 1.13 is unbeatable by any other JA-like to ever come


Edited by Nik (30/04/2012)
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#304158 - 02/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Nik]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Hi everyone.
Can someone do all types of Camo faces for the JADG Mercs for this project?
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#304178 - 02/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

RoWa21

captain
Registered: 06/10/2005
Posts: 3363
Loc: Austria
Originally Posted By: Dimitri
Hi everyone.
Can someone do all types of Camo faces for the JADG Mercs for this project?


The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me.


Edited by RoWa21 (02/05/2012)
_________________________
JA2 1.13 Coder
Official (Stable) 1.13 Version (2014), Build: 7435
http://ja2v113.pbworks.com/
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
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#304236 - 03/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: RoWa21]

Nik
master sgt
Registered: 29/01/2008
Posts: 348
Loc: France

Originally Posted By: RoWa21
Originally Posted By: Dimitri
Hi everyone.
Can someone do all types of Camo faces for the JADG Mercs for this project?


The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me.


I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces


Edited by Nik (03/05/2012)
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#304239 - 03/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Nik]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: Nik

I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces

Kazuya made the faces, not me.
He's unavailible right now...
I have nothing, just the mod sti files :-(
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#304734 - 15/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Version 3.0

Fixed a lot of Speech files.
Added some new speech from JA1 series. (Spike, Snake, Vinny and many others)
Fixed Ivan's quotes.
Organized merc's salaries.
Edited merc's stats and traits.
Gary moved to A.I.M..
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#304735 - 15/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Slax
Sergeant Major
Registered: 16/07/2006
Posts: 1512
Loc: People riding polar bears outs...
Did you fix the "!!!" stuff in the subtitles? Really doesn't fit in.
_________________________
How to play:
Install JA2, unpack latest, overwrite, play.
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#304736 - 15/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Slax]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: Slax
Did you fix the "!!!" stuff in the subtitles? Really doesn't fit in.

Noone noticed this before...
I will do it.
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#304757 - 15/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

RoWa21

captain
Registered: 06/10/2005
Posts: 3363
Loc: Austria
@all: I have just added v3.0 of this mod to the official 1.13 svn game directory. The next SCI will include v3.0.

@dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date:

https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercProfiles.xml
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGear.xml
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/Ja2_Options.INI
_________________________
JA2 1.13 Coder
Official (Stable) 1.13 Version (2014), Build: 7435
http://ja2v113.pbworks.com/
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
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#304773 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: RoWa21]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: RoWa21

@dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date:
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGear.xml

Thanks. But after I copy\paste this file, my XML Editor crashes everytime.
Have no idea.


And a question:
Can we add more new IMPs faces to the roster?
Not replace, but adding new ones.
I was trying to add Kazuya's FOTBOS guys like new IMP faces, but there is a complicated problem - I can't edit their eyes\mouth coordinates.
Jagged Alliance 2\Data-1.13\TableData\IMPPortraits.xml - I can edit here everything - clothes, hair etc. But not the coordinates.
Tried to edit in the MercProfEditor and direct in wordpad. Same shit. I type in the true coordinates, but in game they don't work, the eyes and mouth moving defective.

Tried to replace 216 or 217 or adding a new one on 199 with this guys
Originally Posted By: Hachiryoku

coordinates are
1st:
48x43
eyes x=9 y=4
mouth x=9 y=23

2nd:
48x43
eyes x=13 y=5
mouth x=11 y=23
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#304774 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

RoWa21

captain
Registered: 06/10/2005
Posts: 3363
Loc: Austria
Originally Posted By: Dimitri
Originally Posted By: RoWa21

@dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date:
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGear.xml

Thanks. But after I copy\paste this file, my XML Editor crashes everytime.
Have no idea.


You have to use the latest XML Editor from SVN GameDir. Than it works fine.

_________________________
JA2 1.13 Coder
Official (Stable) 1.13 Version (2014), Build: 7435
http://ja2v113.pbworks.com/
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
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#304780 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: RoWa21]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Okay!
I will try.
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#304781 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: RoWa21]

Madd Mugsy
Sergeant Major
Registered: 19/07/2005
Posts: 1878
Loc: Canada
Flugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies...

Anyway, you need to start a new game for the coordinates to be picked up properly.

1st pic looks like he could use voice #2, but methinks Rico needs some sounds ripped from JC/JC2 wink
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#304785 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Madd Mugsy]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: Madd Mugsy
Flugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies...

Anyway, you need to start a new game for the coordinates to be picked up properly.

It has nothing to do with a "new game".
I think some additional info about IMP pictures is stored somewhere... Or is it only the IMPPortraits.xml file?
It just can't be, that the same picture with the same coordinats properly works on a AIM\MERC roster and doesn't work on IMP shocked
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#304786 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: RoWa21]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: RoWa21

You have to use the latest XML Editor from SVN GameDir. Than it works fine.

No way.
Crashes to desktop frown

Maybe you have added some new weapons to the game or something like that?
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#304789 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

RoWa21

captain
Registered: 06/10/2005
Posts: 3363
Loc: Austria
Originally Posted By: Dimitri
Originally Posted By: RoWa21

You have to use the latest XML Editor from SVN GameDir. Than it works fine.

No way.
Crashes to desktop frown

Maybe you have added some new weapons to the game or something like that?


I just tested and it loads fine. It seems some other files in your TableData folder that are connected to the MercStartingGear.xml file are out of date.

Anyway, once Tais releases a new SCI, you should definitly update those XML files, otherwise your MOD will not be compatible anymore with latest 1.13.
_________________________
JA2 1.13 Coder
Official (Stable) 1.13 Version (2014), Build: 7435
http://ja2v113.pbworks.com/
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
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#304799 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: RoWa21]

Gambigobilla
first sergeant
Registered: 01/07/2008
Posts: 674
Does it display some sort of error message or "XML Editor has encountered a problem and needs to close ...", any screenshot for the error messages would be helpful.

Also try these;

1. Delete "XMLworkingdata" folder
2. Delete JA2data.xsd
3. Clean install
4. (Re)install .net 4.0 framework.
_________________________
My Engrish is not stronk. Please bear with me.

lolwut
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#304862 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Gambigobilla]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
fuck this...
I spent 2 hours with this editors.
old

new


Originally Posted By: Gambigobilla

Also try these;
1. Delete "XMLworkingdata" folder
2. Delete JA2data.xsd
3. Clean install
4. (Re)install .net 4.0 framework.

all done.

P.S.:
Can someone upload this program on mediafire. Maybe I'm doing something wrong with snv...
But don't realy think so
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#304865 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Scheinworld
first sergeant
Registered: 03/12/2007
Posts: 966
Loc: Baltic Sea, Germany
Hello Dimitri,

Originally Posted By: Dimitri
And a question:
Can we add more new IMPs faces to the roster?
Not replace, but adding new ones.


Yes, that should work! At least in my short test (based on v4870) I could add a new IMP face without problem.





What did you exactly change in your IMPPortraits.XML file?
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#304867 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Scheinworld]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Hi Schein.
What slot did you used for that IMP?
An exicting one (200-219) or a new one?
How you typed the coordinates in?


Edited by Dimitri (16/05/2012)
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#304868 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Madd Mugsy
Sergeant Major
Registered: 19/07/2005
Posts: 1878
Loc: Canada
Originally Posted By: Dimitri
fuck this...
I spent 2 hours with this editors.


Did you check the XML editor log file? Full details of the error message will appear there.

Also, it looks like you are running version .60. The latest is .93 or so, and there have been a ton of changes since .60.
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To contribute, login with "v113" as your password.

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#304869 - 16/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Scheinworld]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: Scheinworld

What did you exactly change in your IMPPortraits.XML file?

Just this lines with my coordinates, but they don't work...
<IMP>
<!-- 217.sti -->
<uiIndex>17</uiIndex>
<PortraitId>217</PortraitId>
<bSex>0</bSex>
<usEyesX>7</usEyesX>
<usEyesY>7</usEyesY>
<usMouthX>10</usMouthX>
<usMouthY>23</usMouthY>

<DefaultSkin>1</DefaultSkin>
<DefaultHair>0</DefaultHair>
<DefaultShirt>0</DefaultShirt>
<DefaultPants>0</DefaultPants>
<DefaultBigBody>0</DefaultBigBody>
</IMP>
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#304870 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Madd Mugsy]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: Madd Mugsy
Originally Posted By: Dimitri
fuck this...
I spent 2 hours with this editors.


Did you check the XML editor log file? Full details of the error message will appear there.

Also, it looks like you are running version .60. The latest is .93 or so, and there have been a ton of changes since .60.

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#304873 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Scheinworld
first sergeant
Registered: 03/12/2007
Posts: 966
Loc: Baltic Sea, Germany
@ Dimi: I didn't overwrite an existing entry in the IMPPortraits.XML but added a new one:

Code:
		<uiIndex>20</uiIndex>
		<PortraitId>220</PortraitId>


I've uploaded my file from my short test. So best check it out if it works for you now:

http://www.file-upload.net/download-4366909/new_male_IMP_face.zip.html
_________________________
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#304875 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Scheinworld]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: Scheinworld
@ Dimi: I didn't overwrite an existing entry in the IMPPortraits.XML but added a new one:

Code:
		<uiIndex>20</uiIndex>
		<PortraitId>220</PortraitId>


I've uploaded my file from my short test. So best check it out if it works for you now:

http://www.file-upload.net/download-4366909/new_male_IMP_face.zip.html

Thank you very much.
I will try one more time.

p.s.:
I thought it would be more fun if we had more IMP portraits choices of best quality pics made by Kazuya. There are some masterpices there, like Malice and Box from Fallout BOS. So I decided to add some portraits.
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#304876 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

JMich
Fighting the XML Editor
first sergeant
Registered: 06/01/2011
Posts: 687
Loc: Greece
@Dimitri
The "Object reference not set to an instance of an object" is almost always an error in the xml file. Last file to be loaded is the MercStartingGear.xml so you'll have to either check it yourself to find what is wrong, or upload it somewhere and let us take a look at it. Best to upload the whole tabledata folder, so if there are any other files with problems, we can find them. I may be able to take a look at it tomorrow, but not sure I'll have the time.
The error is almost always the inclusion of an item id that doesn't exist in the items.xml, though it might be possible to encounter the same thing with a merc id that doesn't exist, though I think that is much more difficult to accomplish.
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#304878 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: JMich]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: JMich
@Dimitri
The "Object reference not set to an instance of an object" is almost always an error in the xml file. Last file to be loaded is the MercStartingGear.xml so you'll have to either check it yourself to find what is wrong, or upload it somewhere and let us take a look at it. Best to upload the whole tabledata folder, so if there are any other files with problems, we can find them. I may be able to take a look at it tomorrow, but not sure I'll have the time.
The error is almost always the inclusion of an item id that doesn't exist in the items.xml, though it might be possible to encounter the same thing with a merc id that doesn't exist, though I think that is much more difficult to accomplish.

Yes. Thanks for the answer.
I'm thinking so too.
RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe.
Because I've just tested it on my old files - everything is okay.

@RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file...
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#304879 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
What do you think, can we add this new IMP faces from FalloutTactics BrothehoodOfSteel to the mod?
They pass best to the ja2 pics style from all the usermade faces I saw.


All made by Kazuya ofc :-)

Thanks Schein for the hint.
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#304887 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

DepressivesBrot
Chief Hamster Herder
captain
Registered: 22/07/2009
Posts: 3995
Originally Posted By: Dimitri
Yes. Thanks for the answer.
I'm thinking so too.
RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe.
Because I've just tested it on my old files - everything is okay.

@RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file...
Oh, right. You're probably missing some of the new 'splody stuff. Here's a current TableData folder, just throw away the files you need in your mod and update the rest.
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#304914 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: DepressivesBrot]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Thanks DepressivesBrot, I'll try.

But better I'll wait for the new release :-)
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#304915 - 17/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

DepressivesBrot
Chief Hamster Herder
captain
Registered: 22/07/2009
Posts: 3995
There's also an SCI from yesterday that includes all the stuff if you prefer those.
_________________________
Need help or just want to kill some time? Visit the Bear's Pit IRC Channel
Note: Say 'Hi' and be patient, it may take a few minutes for someone to react.
Latest 1.13 Builds
My Inbox is for IMPORTANT stuff, NOT random queries about the game.
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#304950 - 18/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: DepressivesBrot]

Dimitri
sergeant
Registered: 20/01/2012
Posts: 124
Loc: Moscow, Russia
Originally Posted By: DepressivesBrot
There's also an SCI from yesterday that includes all the stuff if you prefer those.

Thank you DepressivesBrot.
Now I will be working on the SCI.
So I'm just testing some stuff on the new SCI.


There is one problem I have noticed. I picked up the new guy Spooky and in the rebel hideout he said this: "You're firing me? Like the girls in the boom boom room say... this sucky sucky."
- Line 064 - first responds reassuringly to Miguel in Omerta. (For RPC only - Miguel killed)

I've checked his other files and some of them are wrong (a mess) like 178_008, 178_012, 178_026, 178_032 and many others or some just don't exist.
Were can I find Spooky's original files? I can fix some of them, the quotes seems to be ok, but the WAVs are just missing.
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#305266 - 28/05/2012 Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 [Re: Dimitri]

Alas
corporal
Registered: 02/10/2010
Posts: 36
Is it just my impression or does this mod reduce the AIM alumni pages too? I think I remember Snake dying for instance. If so, can someone tell me if it's possible to revert these changes and remove these mercs? I liked reading that page and no offense meant to the creators of this mod or anything but I never use any of the non-ja2gold-ub mercenaries, not even the wildfire ones and in fact I don't even like seeing them in the roster as it makes it less convenient for me to browse to the one I want, particularly at MERC. Again this is just my personal preference, other than that kudos to the makers for a job well done.


Edited by Alas (28/05/2012)
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