Modding the Mod: Urban Chaos-1.13Ja2_Options.INI
The live INI file is located in Data-UC113
, it is highly recommended that this file not be edited directly. Instead copy Ja2_Options.INI from Data-UC113 to this mod's Profiles sub-folder: UserProfile_JA2UC113
(Please note that the INI Editor supplied with v1.13 cannot read the file from this location, and editing should be accomplised with a general purpose txt editor such as Notepad++.)Options that you should not Change
ENABLE_CREPITUS = FALSE
There were no Crepitus in the original Urban Chaos. The Sci-Fi mode monster for the original Urban Chaos was incomplete and involved robots instead of bugs.
The v1.13 project fixed a bug with Bug Quest randomization, allowing the Crepitus side-quest to be randomized among the mines (instead of just Drassen). This means that the Bug Quest will have unpredictable consequences to the maps and Urban Chaos storyline when using current JA2 v1.13.
USE_EXTERNALIZED_LOADSCREEN = FALSE
Some sectors will cause the game to crash. This feature is not expected to be implemented in the near future.
SHOW_CAMOUFLAGE_FACES = FALSE
No plans on adding graphics to allow use of this purely cosmetic feature.
ATTACHMENT_DROP_RATE = 100
Do not change this or default attachments, such as the Folding Stock System item, will not always be dropped when DROP ALL is disabled.
AIMING_BURST_PENALTY = 1
The Burst and Auto penalties have already been increased to balance for Aimed Burst/Auto feature.
INITIAL_MERC_ARRIVAL_LOCATION = 14424
As of 2011 Spring (Closed Beta) this is needed to direct mercs to correct landing grid in A9.
*** The following depends on which UC-1.13 campaign you have selected ***
INDIVIDUAL_CIVILIAN_NAMES = FALSE
Original Urban Chaos uses one civilian group to represent two different factions in Danubia, therefore this option should not be changed if your are playing the "Old Maps," vfs_config.UC113OldMaps, campaign.
The "New Maps," vfs_config.UC113, campaign has separated civilian groups, therefore this option may be changed to TRUE.XML Editor
- WARNING: At time of release the current XML Editor in the SCI noted above will strip out tags related to: dynamic (flash-)lighting and later features. Additionally it does not support the following features:
- - Class specific gun/item choices directly
- - current usage of <highExplosive> tags in AmmoTypes.XML, workaround also means that new ammotypes cannot be added via the XML Editor
- Please download JMich's current Revision 162 XMLEditor to replace the one in the SCI
- As I did not want to double the size of the v3 patches, you still need to copy the BIGITEMS, INTERFACE, TILESETS folders from Data-Graphics to Data-AFS
- Remember to set in XMLEditorInit.ini, the <Data_Directory> to: Data-UC113
In theory the map editor is Virtual File System (VFS) aware, and should obtain any unedited maps to be edited from the correct submod.
- - All edited maps will be saved in the user profile folder for this mod, specifically: <JA2 Root>\Profiles\UserProfile_JA2UC113\MAPS
If necessary you may directly interact (copy, paste, delete) with maps keeping in mind the order in which maps are used under VFS. For the Default
For the "Original/Old" Maps
3)<JA2 Root>\Data-UC\MAPSplease note that this information is valid for UC-1.13 v3.55-3.59. Please consult the VFS ini file for the folder structure of earlier mods.Merc Profile Editor
Due to the current release of Urban Chaos-1.13 having a specific MercProfiles
.XML for both the "Old Maps" and default "New Maps" campaigns some preparation is needed:
1) Copy MercProfiles
.XML from the correct sub-Data folder for each campaign to the main <JA2 Root>\Data-UC113\TableData
\TableData for the default "New Maps" campaign
\TableData for the "Old Maps" campaign
2) Edit your merc stats with Merc Profile Editor
3) Copy MercProfiles
.XML from <JA2 Root>\Data-UC113\TableData back to where you found it in step 1), it is however recogmended that you use the profiles folders
\TableData for the default "New Maps" campaign
\TableData for the "Old Maps" campaignCompatibility with Other Jagged Alliance 2 v1.13 Mods
This mod uses the JA2 v1.13 Virtual File System (VFS) implementation quite extensively. Therefore it may be installed alongside other mods using VFS, like AIMNAS, with no interference or interaction with other mods (as long as everything is installed correctly).
Alrulco Folding Stock v3.xx, Deidranna Lives!-1.13 v3.xx, and Urban Chaos-1.13 v3.xx all use the same file structure (and files) for in-game item graphics. Each Full distribution of the three mods includes a complete copy of the graphic libary needed for standalone operation of the mod. As the intention is to share the graphics files by having combined installs overwrite the common Data-Graphics folder, newer revisions of the mod are backwards compatible, while older versions are not (ie. the older mod will lack graphics added to the newer mod). Please make sure you install the newest of the three related mods last.