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#273927 - 19/02/2011 Tais' SCI's Part 2

Tais
IRC Dweller
first sergeant
Registered: 12/02/2008
Posts: 927
Loc: NL
This thread is full, new thread here
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#273990 - 20/02/2011 Re: Tais' SCI's Part 2 [Re: Tais]

RedEagle
private 1st class
Registered: 04/11/2010
Posts: 10
Hi Tais,
Please you create Tais' SCI's compatible with Windows XP Service pack 1
Or patch..
Tai SCI'S not run on my PC.

i have : Microsoft Windows XP
Professional
Version 2002
Service Pack 1
AMD ATHLON(TM)XP 2500+
1.10 GHz
1.25 GB Ram

6 months i dont now fix this problem frown
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#273992 - 20/02/2011 Re: Tais' SCI's Part 2 [Re: RedEagle]

Logisteric
i'm the mean and blunt kraut here
Brigadier General
Registered: 05/12/2008
Posts: 6663
Loc: Bär-City
so what does not run exactly - it runs smoothly on xp-sp3 on my machine
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no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
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#273995 - 20/02/2011 Re: Tais' SCI's Part 2 [Re: Logisteric]

wolf00
Sergeant Major
Registered: 19/09/2006
Posts: 1929
Loc: Czech Republic
well: LegaL win xp can be upgraded to service pack3.... yes i see problem now. your amd anthlon is a unique piece of hw,typical antholon xp 2500 have 1800mhz,but your's have 1.10ghz .... http://www.cpupages.com/store/index.php?id_item=50


Edited by wolf00 (20/02/2011)
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caliber's: .41Lc,.45Lc,.455british,.380[9x17]
.410 . not in game at this time ...
Dr Zelenka can help you ;o}
R.M SgA

mb asrock a75m amd x6 3670be 4gb ram ati 6670 ,hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
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#274093 - 21/02/2011 Re: Tais' SCI's Part 2 [Re: wolf00]

Nejrael
private 1st class
Registered: 10/10/2007
Posts: 16
I am just wondering if the foregrip actually works. It shows as an attachment on the gun, but there is no modification in any stats in the info box (when you right click on the gun to view all the statistics).

Another thing that bugs me a little bit. But the burst penalties does not show in this either.

I am using the SCI_113Beta_r4057_20110116.7z version.

And is there a way to get the wildfire maps with this?

But enough with bad news, this is a great mod. And I think I speak for all of us when I say keep up the amazing work.
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I just gone out of my mind, brb.
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#274136 - 21/02/2011 Re: Tais' SCI's Part 2 [Re: Nejrael]

Jocrf3
Civilian
Registered: 21/02/2011
Posts: 4
Hello,

I downloaded the SCI_113Beta file and placed it in my ja2 directory... but when I tried to extract, I couldn't find the file. But if I went back to the download page and specified a destination -- it was there. I'm flummoxed, anyone have any suggestions? Keep in mind, I'm a neophyte when it comes to computers... but very much looking forward to multiplayer.
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#274137 - 21/02/2011 Re: Tais' SCI's Part 2 [Re: Jocrf3]

Tais
IRC Dweller
first sergeant
Registered: 12/02/2008
Posts: 927
Loc: NL
what operating system are you using and where did you install JA2?
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#274140 - 21/02/2011 Re: Tais' SCI's Part 2 [Re: Tais]

Jocrf3
Civilian
Registered: 21/02/2011
Posts: 4
Ah, sorry -- Windows 7, and inside the Jagged Alliance 2 Gold folder.
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#274142 - 21/02/2011 Re: Tais' SCI's Part 2 [Re: Jocrf3]

Jocrf3
Civilian
Registered: 21/02/2011
Posts: 4
Oh, and HD>Program Files (x86)>Strategy First>Jagged Alliance 2 Gold
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#274143 - 21/02/2011 Re: Tais' SCI's Part 2 [Re: Jocrf3]

Tais
IRC Dweller
first sergeant
Registered: 12/02/2008
Posts: 927
Loc: NL
install ja2 into c:\games\jagged alliance 2 instead of c:\program files(x86)\jagged alliance 2

this has been said many times, windows 7 does not like you doing stuff in the program files folder
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#274145 - 21/02/2011 Re: Tais' SCI's Part 2 [Re: Tais]

Jocrf3
Civilian
Registered: 21/02/2011
Posts: 4
Gotcha, thanks!
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#274191 - 22/02/2011 Re: Tais' SCI's Part 2 [Re: Jocrf3]

Torres84
sergeant
Registered: 10/06/2010
Posts: 133
Loc: Canary Islands
Okay, spaniard questions : )

I had already played this mod and fully loved it !! I installed it quite a long time ago and I have it stored on my HDD (current version is MOD JA2 1.13 3111 exe SVN@1194 Full)

Whats the newest version to get? also, what doest it means all that stuff in #273927? I mean...what does MPSVN, SCI, STOMP, NASv0.7, NSGI and HAM stands for??

I bought the old Jagged Alliance 2 gold english or american, they never sold it out in spanish :''(

Oh! and is there any other mods that you recommend? I loved the inventory system based on the gear you wore and the weapons add-ons

thx in advance : )

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#274216 - 22/02/2011 Re: Tais' SCI's Part 2 [Re: Torres84]

tao
A man who doesn't spend time with his family can never be a real man. -Vito Corleone
Major
Registered: 03/08/2009
Posts: 4126
Loc: The Known Universe
SCI = Single Click Installer
S.T.O.M.P. = Sandro's Traits and Other Modifications Project
H.A.M. = Headrock's Assorted Modifications
NSGI = New Starting Gear Interface
NAS = New Attachment System
MPSVN = Multi-Player Sub Version

Start from top to bottom
Bear's Pit New Member Starter Pack for JA2/1.13: Link
Bear's Pit Forum's list of modifications: Link
Kermi's Jagged Alliance Files Repository: Link
_________________________
The journey is the reward...
He who knows he has enough is rich...
T.A.O. E.I.

tao
playboy
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#274225 - 22/02/2011 Re: Tais' SCI's Part 2 [Re: tao]

Tais
IRC Dweller
first sergeant
Registered: 12/02/2008
Posts: 927
Loc: NL
I'm so adding a link to your post in my signature tao tongue
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#274295 - 23/02/2011 Re: Tais' SCI's Part 2 [Re: Tais]

Torres84
sergeant
Registered: 10/06/2010
Posts: 133
Loc: Canary Islands
Thank u taoteching
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#274296 - 23/02/2011 Re: Tais' SCI's Part 2 [Re: Torres84]

Torres84
sergeant
Registered: 10/06/2010
Posts: 133
Loc: Canary Islands
oh boy oh boy oh boy THIIIIS IS SOOO SEXYYYY !!! Why in the name of God doesnt any of you get a full relase of a game of this kind !! I'll buy 30 of them !

oooh boy I love the smell of this mod in the morning... it smells like... EPIC WIN !
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#274320 - 23/02/2011 Re: Tais' SCI's Part 2 [Re: Torres84]

Thundercat
Corporal 1st class
Registered: 04/11/2009
Posts: 78
hi i need some help here if you can. i am currently running your latest sci above with wfaimnas latest updated version... everything begins ok. then i once tried to add some enemies and bloodcats with mapeditor, although in a couple of them when saving the following occured:

Warning 5--Last Warning: AObject count warning of 11 for gridno 15437.

the game again though starts the same perfectly and moves on, but a very serious problem occurs. when i save game and try to restart it the game ctd. i have to add that on the ini i had changed the lines adding one more to get a 6imp team of 4females and 2males, in case it has to do something about it too. the fact is that i cannot reload the game by no means. i even made a clear reinstall and nothing changed. any ideas??? (i have to say that i had already played once the game without touching mapeditor and never had any problem)
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#274334 - 23/02/2011 Re: Tais' SCI's Part 2 [Re: Thundercat]

sean10mm
Corporal 1st class
Registered: 09/02/2007
Posts: 51
I'm having tons of fun with this beta, but I've got to ask: where the hell are the first aid kits? Bobby Ray's doesn't even sell them and they're nowhere in the game world, but I'm up to my neck in medical kits and tool kits already.
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#274341 - 23/02/2011 Re: Tais' SCI's Part 2 [Re: sean10mm]

Thundercat
Corporal 1st class
Registered: 04/11/2009
Posts: 78
i reinstalled game a few times and never managed to load a saved game even without any change on ini or everywhere else... i have the 1.13wfaimnas latest version as described above. in the profiles folder an error report occured with this:

*** Wed Feb 23 16:39:21 2011 ***
[ HFUAY-SDA0F-1BA3F-2H9T8-5BPFQ ]

[1.59238e-005] :

what is the problem? why cant i suddenly reload saved games anymore?? if this is a bug i dont know, and if this is the wrong thread to pose such question problems, could you please at least address me to the correct one??

thanks a lot...
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#274353 - 23/02/2011 Re: Tais' SCI's Part 2 [Re: Thundercat]

Goncyn
Corporal 1st class
Registered: 04/07/2010
Posts: 59
Thundercat, can you try Chatner's AIMNAS SCI from here?
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=274077#Post274077

That might help resolve any confusion about the installation process.
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#274365 - 23/02/2011 Re: Tais' SCI's Part 2 [Re: Goncyn]

Thundercat
Corporal 1st class
Registered: 04/11/2009
Posts: 78
thank you Goncyn. very polite. i will do that as soon as possible
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#274387 - 24/02/2011 Re: Tais' SCI's Part 2 [Re: Thundercat]

Torres84
sergeant
Registered: 10/06/2010
Posts: 133
Loc: Canary Islands
oops I got my first crash. I noticed some people is having the same crash but I can't seem to find oh to fix it.

CRASH
merc's name> is not in a valid group.

Everytime I move to the edge of the screen frown

Im running this version SCI_SVN1252_MPSVN3944_Vanilla113_20101204


Edited by Torres84 (24/02/2011)
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#274436 - 24/02/2011 Re: Tais' SCI's Part 2 [Re: Torres84]

PasHancock
Animator
first sergeant
Registered: 12/02/2011
Posts: 890
Loc: Estonia,Tallinn
I haven't downloaded SCI yet,but i have a question,is there a Russian SCI?Because i currently have got russian Ja2 and i sooo wanna latest updates!
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Ja2 1.13 Modder - Animator

New Animations & Graphical Modifications

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#274462 - 24/02/2011 Re: Tais' SCI's Part 2 [Re: PasHancock]

Tais
IRC Dweller
first sergeant
Registered: 12/02/2008
Posts: 927
Loc: NL
There's no russian SCI from me atm, we are doing a closed beta test which has a russian version, once this beta test is finished there will be a new stable release which will also be in russian.
If you wanna run the newest russian version NOW, you can join the beta test, this does mean you will have to do a little bit of bug hunting for the greater cause smile
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#274510 - 25/02/2011 Re: Tais' SCI's Part 2 [Re: Torres84]

Psycho1976
corporal
Registered: 04/02/2008
Posts: 31
Originally Posted By: Torres84
oops I got my first crash. I noticed some people is having the same crash but I can't seem to find oh to fix it.

CRASH
merc's name> is not in a valid group.

Everytime I move to the edge of the screen frown

Im running this version SCI_SVN1252_MPSVN3944_Vanilla113_20101204


Fix it by changing the group of your mercs, then move to a diff. map. smile
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#274516 - 25/02/2011 Re: Tais' SCI's Part 2 [Re: Psycho1976]

Torres84
sergeant
Registered: 10/06/2010
Posts: 133
Loc: Canary Islands
Originally Posted By: Psycho1976
Originally Posted By: Torres84
oops I got my first crash. I noticed some people is having the same crash but I can't seem to find oh to fix it.

CRASH
merc's name> is not in a valid group.

Everytime I move to the edge of the screen frown

Im running this version SCI_SVN1252_MPSVN3944_Vanilla113_20101204


Fix it by changing the group of your mercs, then move to a diff. map. smile


Thanks Psycho1976, I was about to post the crash suddenly stopped ocurring. But maybe I did what you said and I didn't realize !! hahahaha

Man... I have been playing ArmA 2 OA with ACE2 mod because I wanted a realist warsim and this mod just got it !!! I mean, I bought SCAR L and put Gren.Launchers and some ACOG's and lasersights and BOOOM !! professional squad !! I'm loving it


Edited by Torres84 (25/02/2011)
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#274728 - 28/02/2011 Re: Tais' SCI's Part 2 [Re: sean10mm]

SirKickBan
Civilian
Registered: 27/02/2011
Posts: 3
Originally Posted By: sean10mm
I'm having tons of fun with this beta, but I've got to ask: where the hell are the first aid kits? Bobby Ray's doesn't even sell them and they're nowhere in the game world, but I'm up to my neck in medical kits and tool kits already.


I was having the same problem, but there were more than just first aid kits missing. I was missing every throwing knife, all the thrown grenades, wirecutters, most of teh regular knives, camouflage paint, and probably other items I haven't noticed yet.

I did manage to fix it, though, by copying individual item entries (items.xml) for the missing items from build 2085 into the new version's items.xml. Replacing the whole thing, or even replacing only items that existed in 2085, has pretty bad effects, though, like making bullets stop working, so it's a real pain to have to fix every item individually.
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#274733 - 28/02/2011 Re: Tais' SCI's Part 2 [Re: SirKickBan]

wolf00
Sergeant Major
Registered: 19/09/2006
Posts: 1929
Loc: Czech Republic
fire up your xml editor & make this items aviable manualy....
_________________________
caliber's: .41Lc,.45Lc,.455british,.380[9x17]
.410 . not in game at this time ...
Dr Zelenka can help you ;o}
R.M SgA

mb asrock a75m amd x6 3670be 4gb ram ati 6670 ,hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
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#274740 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: wolf00]

Dr_Bullet
private 1st class
Registered: 12/06/2009
Posts: 15
Loc: Germany, near the Pott.
Hello Mr.Tais!

I just tried the current version of your SCI (SCI_113Beta_r4057_20110116.7z) and discoverd a bug:

After a short test (if its working) I noticed, that the buttons to change the starting gear of the AIM mercs are not there. (I had saw them on the screenshots in your "New Starting Gear Interface" threat.) I double checked the .ini settings and the value is set to "TRUE". It seems to work (the new slots are displayed), only without the 5 buttons to change the starting gear.

I don't know if I had done something wrong with the installation of your SCI (Got a clean JA2 Gold install, patched it to 1.12 and added your SCI files in the folder.) or if it's something completly different. (I've read about a NSGI.exe in your NSGI threat, but I figured that it must be included in the JA2.exe of your SCI, since both is you're baby... ;D )

Thanks for your work! Because there will be allways stupids like me, wich can't get SVN running... =D
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Death is to good for the Hillbillies!

Give 'em Meltdown as wife! x)
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#274741 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: Dr_Bullet]

JMich
Fighting the XML Editor
first sergeant
Registered: 06/01/2011
Posts: 688
Loc: Greece
Originally Posted By: Dr_Bullet
Hello Mr.Tais!

I just tried the current version of your SCI (SCI_113Beta_r4057_20110116.7z) and discoverd a bug:
I noticed, that the buttons to change the starting gear of the AIM mercs are not there. (I had saw them on the screenshots in your "New Starting Gear Interface" threat.) I double checked the .ini settings and the value is set to "TRUE". It seems to work (the new slots are displayed), only without the 5 buttons to change the starting gear.

The New Starting Gear Inventory code is there, as can be seen from the 21 boxes for equipment at every merc in AIM. However, there is only 1 gear kit for all the mercs, so the "Gear 1" to "Gear 5" are not available.
There is a Merc Gear Editor (or something like that) in the pit if you want to add your own gear to the mercs.
And welcome to the pit.
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#274742 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: JMich]

Dr_Bullet
private 1st class
Registered: 12/06/2009
Posts: 15
Loc: Germany, near the Pott.
Thank you for your fast response! smile

Again, my signature becomes truth...

My fault, I thought the 5 different gears are already implemented. Hopefully this was the only "bug" I discoverd... ;D

Thanks for the welcome!
_________________________
Death is to good for the Hillbillies!

Give 'em Meltdown as wife! x)
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#274751 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: wolf00]

SirKickBan
Civilian
Registered: 27/02/2011
Posts: 3
Originally Posted By: wolf00
fire up your xml editor & make this items aviable manualy....


I suppose I should have been a bit more specific, it's not that something like <NotBuyable>1</NotBuyable> is added.

For instance, this is the code for the gas mask:

Original (4057):
Click to reveal..
<ITEM>
<uiIndex>213</uiIndex>
<szItemName>Gas Mask</szItemName>
<szLongItemName>Gas Mask</szLongItemName>
<szItemDesc>Replicated from the Russian M-17A1, this rubber mask has cheek filters, scratch-proof lenses, adjustable head straps, and a drinking attachment. A vinyl shoulder bag and plastic poncho are also included.</szItemDesc>
<szBRName>Gas Mask</szBRName>
<szBRDesc>This Russian rubber mask is a copy of the American M-17A1. It has cheek filters, scratch-proof lenses, adjustable head straps, and a unique drinking attachment. It also comes with a vinyl shoulder bag, and plastic poncho to help protect you from blistering agents.</szBRDesc>
<usItemClass>32768</usItemClass>
<nasAttachmentClass>0</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>75</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>22</ItemSize>
<usPrice>300</usPrice>
<ubCoolness>4</ubCoolness>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Attachment>1</Attachment>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<GasMask>1</GasMask>
<AttachmentSystem>1</AttachmentSystem>
<STAND_MODIFIERS/>
<CROUCH_MODIFIERS/>
<PRONE_MODIFIERS/>
</ITEM>


Working:
Click to reveal..
<ITEM>
<uiIndex>214</uiIndex>
<szItemName>Canteen</szItemName>
<szLongItemName>Canteen</szLongItemName>
<szItemDesc>This polyethylene canteen is extremely practical. Whenever you encounter a fresh mountain spring, you can refill it again.</szItemDesc>
<szBRName>Canteen</szBRName>
<szBRDesc>Any sensible mercenary would carry such a useful item with him. This water-filled polyetherene canteen is refillable and reusable so be sure to have one nearby.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>5</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>22</ItemSize>
<usPrice>10</usPrice>
<ubCoolness>1</ubCoolness>
<Damageable>1</Damageable>
<Attachment>1</Attachment>
<BR_NewInventory>5</BR_NewInventory>
<Hardware>1</Hardware>
<Canteen>1</Canteen>
</ITEM>


Also, changing its uiIndex number to 213 and changing sun goggles to 214 made it appear at Bobby's, but then sun goggles disappeared.

I've only seen one other post mentioning missing items, so I've no idea if this is common or not. I am, however, assuming that this is a problem, and that there isn't some new source we're supposed to get these items from now?
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#274758 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: SirKickBan]

tao
A man who doesn't spend time with his family can never be a real man. -Vito Corleone
Major
Registered: 03/08/2009
Posts: 4126
Loc: The Known Universe
@Tais

Tais, your SCI for the 1.13 does not include the "look up" folder. I ran into problems running the xml editor because of this.
_________________________
The journey is the reward...
He who knows he has enough is rich...
T.A.O. E.I.

tao
playboy
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#274770 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: SirKickBan]

DepressivesBrot
Chief Hamster Herder
Major
Registered: 22/07/2009
Posts: 4011
Originally Posted By: SirKickBan
I suppose I should have been a bit more specific, it's not that something like <NotBuyable>1</NotBuyable> is added. [...]
I've only seen one other post mentioning missing items, so I've no idea if this is common or not. I am, however, assuming that this is a problem, and that there isn't some new source we're supposed to get these items from now?

Nope, it's <AttachmentSystem>1</AttachmentSystem> that causes the problem ... so, totally different wink
Just delete those lines for all but the ACOG Combo and maybe one or two other items that really aren't supposed to show up under NAS. Use a simple text editor though, the XML editor that currently comes with Tais' SCI will strip some tags from the XML when saving.

Originally Posted By: taoteching
Tais, your SCI for the 1.13 does not include the "look up" folder. I ran into problems running the xml editor because of this.

Just create the folder if you didn't already. The files themselves will be written from the editors internal storage.
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Need help or just want to kill some time? Visit the Bear's Pit IRC Channel
Note: Say 'Hi' and be patient, it may take a few minutes for someone to react.
Latest 1.13 Builds
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#274788 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: DepressivesBrot]

SirKickBan
Civilian
Registered: 27/02/2011
Posts: 3
Awesome, that's a lot easier, thanks.
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#274795 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: SirKickBan]

Sincleanser
Corporal 1st class
Registered: 11/11/2009
Posts: 97
Loc: Houston
I have started to notice, that with using new attachment/inventory/extended description boxes - the description boxes on most attachments ... don't have any information. A base laser sight for instance, when checking it out, doesn't give the range of the laser light or the +to-hit, only when it is equipped to a gun [and you are looking at what the gun stats change to] does it give any information. And some items, even when attached go a gun, don't show an effect on gun stats.

Other than that and a few ... odd behavior things [dun worry, nothing on your part], this is fantastic.

Thanks guys
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#274798 - 01/03/2011 Re: Tais' SCI's Part 2 [Re: DepressivesBrot]

tao
A man who doesn't spend time with his family can never be a real man. -Vito Corleone
Major
Registered: 03/08/2009
Posts: 4126
Loc: The Known Universe
Originally Posted By: DepressivesBrot
Originally Posted By: taoteching
Tais, your SCI for the 1.13 does not include the "look up" folder. I ran into problems running the xml editor because of this.

Just create the folder if you didn't already. The files themselves will be written from the editors internal storage.


Yes, I did immediately. Maybe it should be included for others who may not know how to do this.
_________________________
The journey is the reward...
He who knows he has enough is rich...
T.A.O. E.I.

tao
playboy
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#275009 - 03/03/2011 Re: Tais' SCI's Part 2 [Re: tao]

Dr_Bullet
private 1st class
Registered: 12/06/2009
Posts: 15
Loc: Germany, near the Pott.
Hello, It's me again.

I discoverd the same bug like SirKickban:

First Aid Kits are completly missing in my install and knives too. I defeated the Drassen counterattack and no enemy or militia dropped any First Aid Kits or knives. Only some machetes and Medi Kits. (Well it was quite funny to see 4 blue militia beating a blackshirt to death... ;D ) Even Bobby Ray don't sell any knives or First Aid Kits.

May it be an issue with the difficulty setting (I'm playing on experienced) since only a few discoverd this? Or can it be, that just my download was corrupt? (I discoverd some problems with corrupt downloads in my Silent Hunter III moding time, the mod seem to work and at some point ingame, it crashes or behaves weird.)

I've read the replys on SirKickbans question, but I really dont know how to edit .xml files properly. I'm afraid, that I will destroy more, then I can repair.

Best regards

Doc Bullet


Edited by Dr_Bullet (03/03/2011)
Edit Reason: my english teacher would hate me...
_________________________
Death is to good for the Hillbillies!

Give 'em Meltdown as wife! x)
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#275026 - 03/03/2011 Re: Tais' SCI's Part 2 [Re: Dr_Bullet]

JMich
Fighting the XML Editor
first sergeant
Registered: 06/01/2011
Posts: 688
Loc: Greece
@Dr_Bullet
Goto to your Data-1.13\TableData folder and right click on Items.xml and choose edit. It should open witho notepad. In case it doesn't, right click, choose open with, and choose notepad.
You should get a huge file with a lot of lines, you are looking for the lines
Code:
<AttachmentSystem>1</AttachmentSystem>
which means the item is used only if Old Attachment System is used.
Delete those lines and you are ok.
The reason Brot says do not delete this for ACOG Combo is because the ACOG combo has meaning only in OAS, so you don't need it in NAS.
P.S. notepad is not the best solution for editing xml files, but it is a dumb text editor that everyone has, so you should be ok.
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#275034 - 03/03/2011 Re: Tais' SCI's Part 2 [Re: JMich]

Logisteric
i'm the mean and blunt kraut here
Brigadier General
Registered: 05/12/2008
Posts: 6663
Loc: Bär-City
do as the greek tells you (after all they invented democracy and nepotism - the second has probably more influence onto this planet), but use notepad++
_________________________
no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
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#275049 - 03/03/2011 Re: Tais' SCI's Part 2 [Re: Logisteric]

Dr_Bullet
private 1st class
Registered: 12/06/2009
Posts: 15
Loc: Germany, near the Pott.
Thank you! smile


I've downloaded Notepad++ and try this soon. I will post again, if it worked or not. But I think, if it's so easy as it seems, I'll get it working.



EDIT: I've done it like you described to me. Thank you! Everything seems to work now. smile
PS: I like Notepad++, thanks for the tip!


Edited by Dr_Bullet (05/03/2011)
_________________________
Death is to good for the Hillbillies!

Give 'em Meltdown as wife! x)
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#275308 - 08/03/2011 Re: Tais' SCI's Part 2 [Re: Dr_Bullet]

rishta
private 1st class
Registered: 28/02/2011
Posts: 11
I have a problem applying C18 to armor. Says "You cannot attach C18 to this slot." How is it done now?
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#275310 - 08/03/2011 Re: Tais' SCI's Part 2 [Re: rishta]

Logisteric
i'm the mean and blunt kraut here
Brigadier General
Registered: 05/12/2008
Posts: 6663
Loc: Bär-City
you are playing aimNAS, i pressume?

you will find out you can't repair vest and helmets the old fashioned way (gasket/toolbox/booze) - you pour c18/20 into stuff you wan't to be repaired - to strengthen them you need small red or green (c20) suitcases

welcome to the pit - please state what you are playing under ANY circumstances
_________________________
no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
Top
#275618 - 12/03/2011 Re: Tais' SCI's Part 2 [Re: Logisteric]

rishta
private 1st class
Registered: 28/02/2011
Posts: 11
Thanks, one other thing.
In 4057 MS grenade stacks and MGL cylinders are no longer available. Why? What I already had on me is still there, but th MS stack contains almost 30 grenades and the cylinder has 9. WTF?
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#275619 - 12/03/2011 Re: Tais' SCI's Part 2 [Re: rishta]

Logisteric
i'm the mean and blunt kraut here
Brigadier General
Registered: 05/12/2008
Posts: 6663
Loc: Bär-City
load them one by one - you may have a mixture of choice in your launcher
_________________________
no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
Top
#275639 - 13/03/2011 Re: Tais' SCI's Part 2 [Re: Logisteric]

rishta
private 1st class
Registered: 28/02/2011
Posts: 11
Originally Posted By: Logisteric
load them one by one - you may have a mixture of choice in your launcher

I know that, and it's fun, but this way I spend more time loading and more space transporting grenades than in stacks. Maybe there should be "custom" stacks and cylinders?
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#275791 - 15/03/2011 Re: Tais' SCI's Part 2 [Re: rishta]

Exurok22
Corporal 1st class
Registered: 11/03/2011
Posts: 95
Loc: Vestfold
Hey Tais could you make an optional trigger/event like the counterattack in drassen for all the towns?


Edited by Exurok22 (15/03/2011)
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#275792 - 15/03/2011 Re: Tais' SCI's Part 2 [Re: Exurok22]

Tais
IRC Dweller
first sergeant
Registered: 12/02/2008
Posts: 927
Loc: NL
didnt you just post that question earlier in another thread? :x
_________________________
IRC, pretty much the place to be!
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#275793 - 15/03/2011 Re: Tais' SCI's Part 2 [Re: Exurok22]

Gorro der Grüne
Semitroll by appointment of Shanga I of Deidranistan
lt
Registered: 23/03/2009
Posts: 2814
Loc: Broadwurschd-City
Originally Posted By: Exurok22
Hey Tais could you make an optional trigger/event like the counterattack in drassen for all the towns?
problem solved
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I don't like users who edit posts after they've gotten an answer.

A lot of people start panicing when told to use their brains

Commander in Croc, OFBA

Founder and Leader of the GDTS
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#275920 - 17/03/2011 Re: Tais' SCI's Part 2 [Re: Gorro der Grüne]

rishta
private 1st class
Registered: 28/02/2011
Posts: 11
I have a problem with JEEP in AIM-WF (1.13-3944 WF-AIMNASv15 SCI-en). First in tactical it only displays "???" as the name. Second, if I try to drive it in tactical (ctrl+click) it goes a few squares and immediately runs out of gas and I cannot fill the tank afterwards (the merc fiddles with the car and nothing happens). When I plot a route in the map view and abort I can fill it again (actually the fuel goes back to its previous amount). What's wrong? Do I have to change gears or what? And why is JEEP not able to travel offroad?
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