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#255523 - 05/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide **** [Re: MikeJahn]

Sovereign
staff sgt
Registered: 04/07/2010
Posts: 161
Loc: Jerusalem, Israel
This guide is amazing. Really helped me get myself into 1.13 properly.

The depth of 1.13 is excellent, too.

I think I can sell my i7 rig now and switch to my laptop. I found a game to last me a lifetime smile
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#255591 - 06/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hazapuza]

sean10mm
Corporal 1st class
Registered: 09/02/2007
Posts: 51
Originally Posted By: Hazapuza
Speaking about the Abakan, why it doesn't have a folding stock by default? IRL it has and that would make it more usefull, pretty much actually in some cases.


Probably just an oversight, it looks like it has a solid stock even though it actually folds to the side. I just fixed it using the XML editor.
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#255592 - 06/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: sean10mm]

wil473

captain
Registered: 07/09/2004
Posts: 3486
Loc: Canada
From what I've read the AN-94's folding stock gets in the way of the trigger and/or case ejection port.

EDIT: picture found here seems to have the stock fully covering up the trigger. http://www.world.guns.ru/assault/as08-e.htm

EDIT2: Maxim Popenker's book which uses his material from the website notes it was "earlier production" AN-94's that had this problem. Same picture appears in his book as well. Guess this is something I'll have to note in the description for my projects. That or give the AN-94 a folding stock...


Edited by wil473 (06/07/2010)
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#255692 - 08/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: MikeJahn]

Dieter

lt
Registered: 04/12/2008
Posts: 2626
Originally Posted By: MikeJahn
I am somewhat perplexed as to why the Gyurza is lowly rated considering it fires 9x21 ammunition and can easily take out even heavily armored enemies.


Originally Posted By: MikeJahn
Range is definitely not a big attribute when I look at a pistol. To me it's a secondary weapon so the main factor is can the merc pull it out quickly and deliver the killing blow. When it comes to the Gyurza the answer is a definite yes.



It is certainly true that the SR-1 Gyurza will hurt an enemy a lot, no question about that!

However to answer your question of why people rate the Gyurza lower than other weapons, the Gyurza doesn't alllow for a trigger group (as far as I know) and it is also a little slower and has less range.

When you compare the Gyurza to an MP7A1, the MP7 allows for a rod & spring, trigger group, and ISM-V-IR. This combination will make the gun fire 3 rounds at 3 AP (old system) plus lifting your arm (1 AP) and readying the weapon (1 AP). For a total of 5 AP your merc can pump 3 rounds of AET (or SAP) into an enemy, which hopefully ends that threat.
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#255704 - 08/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Dieter]

DepressivesBrot
Chief Hamster Herder
Major
Registered: 22/07/2009
Posts: 4032
Quote:
When you compare the Gyurza to an MP7A1, the MP7 allows for a rod & spring, trigger group, and ISM-V-IR.

Don't you think that's a bit unfair? wink
The SR-1 Gyurza is the 9x21mm pistol, it should be compared to stuff like FN Five-SeveN or HK UCP. The SR-2 Veresk is the 9x21mm MP and is more eligible for being compared to the HK MP7 (although both Russian guns can't really match their counterparts, but are available earlier).
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#255706 - 08/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: DepressivesBrot]

Dieter

lt
Registered: 04/12/2008
Posts: 2626
Very good point DepressivesBrot, the SR-2 Veresk compares quite nicely to the MP7A1. I am looking at the details here in case you are interested.

If the SR-2 Veresk would allow for a trigger group (or have some other gimmick the MP7 doesn't have), it would make for a pretty close comparison. But as you say, the Russian systems tend to not quite match their US counterparts in 1.13. This is not the case in mods like Renegade Republic, I am using WP weapons there all the time.


Edit: To Kaerar's point below, maybe I should have said Western counterpart? What I really meant was "what the others are doing".


Edited by Dieter (10/07/2010)
Edit Reason: answering Kaerar
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#255708 - 08/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Dieter]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Bah since when is a German made PDW a US counterpart...
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#256082 - 13/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Headrock]

ksc133
Corporal 1st class
Registered: 01/03/2010
Posts: 76
hi folks,

why the isn't a best grenade launcher and best anti-tank section?

i was confused with all the different grenade rounds...

40mm HE 43mm HE 20mm 25mm VOP 30mm.... ohh man???
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#256171 - 14/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: ksc133]

Goncyn
Corporal 1st class
Registered: 04/07/2010
Posts: 59
Do you have any plans to update this guide for the 100 AP system? As a new player, I was confused at first while reading it because the numbers didn't seem to match what I was seeing in the game. Now that I have realized what's going on, the guide is still useful, but it's not completely accurate because there are now more subtle differences between many weapons, especially pistols (some now have a 1 AP ready cost). Thanks for the comprehensive list; it makes getting an idea of which are the better weapons a lot easier for a complete newbie.
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#256184 - 14/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Goncyn]

Headrock
The HAMtasticator
Major General
Registered: 30/03/2006
Posts: 7473
Loc: Jerusalem
Quote:
Do you have any plans to update this guide for the 100 AP system?


I did, but then I realized I didn't want to do the same damn work all over again.
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#257085 - 22/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Headrock]

Dieter

lt
Registered: 04/12/2008
Posts: 2626
Hi Goncyn, just multiply all numbers with four and you are good to go.
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#257136 - 22/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Dieter]

Sovereign
staff sgt
Registered: 04/07/2010
Posts: 161
Loc: Jerusalem, Israel
Originally Posted By: Dieter
Hi Goncyn, just multiply all numbers with four and you are good to go.


Not quite, there are plenty of weapons which take less than 4 APs to ready, but even if they had 1 AP to ready in the old system, 1 times 4 is more than their real current value.

You're mostly right, though, but some things fall through the cracks.
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#257140 - 22/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Sovereign]

DepressivesBrot
Chief Hamster Herder
Major
Registered: 22/07/2009
Posts: 4032
Seeing as one of the main purposes of the 100AP system is often stated to be more detailed AP costs for weapons, "multiply it by 4" is a rather simplistic solution.
However, it's still a good guide to get a overlook over which weapons are worth considering. But you should look closer at the actual game stats whenever he wrote "basically the same" or "no difference at all" 'cause thats likely to have changed.
Oh, and the section about machine guns is kinda outdated as this guide was written before the suppression system.
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#257256 - 23/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Sovereign]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Originally Posted By: Sovereign
Originally Posted By: Dieter
Hi Goncyn, just multiply all numbers with four and you are good to go.


Not quite, there are plenty of weapons which take less than 4 APs to ready, but even if they had 1 AP to ready in the old system, 1 times 4 is more than their real current value.

You're mostly right, though, but some things fall through the cracks.

Yes some things did fall through the cracks but Starwalker went through the majority of the 300+ weapons in game and tried to make them slightly different using a baseline gun and adjusting plus or minus depending on that for the 100AP setup.

If you adjust back to 25AP using the override feature (first line of the APBPconstants.ini) it rounds all AP back to the original yet keeps the fixed numbers for running (seeing as vanilla running is broken, giving the character extra AP for running).

Using 250AP however keeps the differences in the 100AP system and still gives the feel of 25AP if you imagine a decimal place wink
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#257854 - 29/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Dieter]

FelixDrake
Corporal 1st class
Registered: 22/09/2008
Posts: 66
Originally Posted By: Dieter
If the SR-2 Veresk would allow for a trigger group (or have some other gimmick the MP7 doesn't have), it would make for a pretty close comparison. But as you say, the Russian systems tend to not quite match their US counterparts in 1.13. This is not the case in mods like Renegade Republic, I am using WP weapons there all the time.


At coolness 5, the SR-2 Veresk is available MUCH earlier in the game then the MP7A1 (coolness 9)
Now on awesome bobby ray settings, we are all gonna buy MP7s and other similarly pimp coolness 9 and 10 stuff.
On normal selection, you will not get to an MP7A1 until the end of the game most likely, if at all.
The SR-2 Veresk shines as an ambidextrous weapon (at least until you see MP7s)

It's damage and default ammo type (SAP) is the same as HK G11 PDW (coolness 6)
It's range is 1 square shorter, it fires slightly slower, and takes more backpack space, HOWEVER
It can be barrel extended for a combination damage dealing capacity that outshines most if not all carbines. If you treat the pair of them like a no draw time carbine that has 25x2=50 SAP damage, but is limited to a x2 scope, insight LAM, and reflex sight, the SR-2 Veresk takes on a whole new life. Yes, you DO have to keep both gun and extender in good repair, but don't you do that anyway?
Now, Jati-matic x2 with AET ammo will get some impressive results, but head shots with SAP will generally kill a REALLY hard target faster than AET, barring savegame spam for crits.

It is COMPLETELY outclassed by the MP7 which basically has all the best stats of the SR-2 and the G11 PDW rolled into one weapon, but until then, it is relatively fast firing (though less so than the PDW and MP7), can be modded to as long range as you will get with a single handed weapon, and has SAP ammo (though not AET IIRC) frown

In short, it performs generally better than the Jati-matic, comparably to the HK G11 PDW, but resolves the range issues for night reaction fire.

Fantastic until you hit coolness 9 or 10 and buy your dream loadout for everyone.

Edit:All of this is working with current 100AP numbers. The SR-2 Veresk gets some bad breaks on the rounding in a 25 point system
... and it's gimick ... is the lowly barrel extender and being only coolness 5


Edited by FelixDrake (29/07/2010)
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#257876 - 29/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: FelixDrake]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Yes the SR-2 is a great little mid game SMG/pretend carbine. However at that point I'll take that for Night Ops only. There are far better carbines about at that point that unless you are in a close range urban environment the SR-2 loses out to mainly due to range. Good little SMG though wink
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#257900 - 29/07/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Kaerar]

FelixDrake
Corporal 1st class
Registered: 22/09/2008
Posts: 66
Daytime it is PURELY a corners and buildings special, and just about any decent close quarters weapon can sandblast faces at point blank.

Though, upon taking another look, silenced, it is 13 volume. While there is much better, the only times you really wake the neighbors is when you missed one beside you or when they see one of their friends suddenly fly back.

I am using Fox. Freshly hired, with a meager 69 accuracy, she can generally kill pretty much any single enemy she runs into, sometimes two (this is the silenced variant, not the barrel extended). At higher accuracies, that goes to two to three depending on their armor. A rather prodigious kill rate.

As an added bonus, if your first double shot wounds but does not kill, a double hit to the head has a VERY high chance of sending your target flying back, dead, often leaving their weapon where they were on the ground, in that way you normally only see from anti-material rifles and particularly productive bursts.
Now THAT'S entertainment.

One drawback, though, of note:
Until you get the marksmanship to reliably double tap them to the head without a practice shot for the extra +acc (assuming you are going iron man and/or just don't reload to save your skin), a double hit to the body of an unsuspecting victim (who has extra AP on you) will not stop them from running up to you and knifing you as an interrupt, nor jut shooting you (albeit less accurately for the damage). A double shot to the head where even a single bullet lands, however, tends to stop their reactions nicely.
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#259217 - 12/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: FelixDrake]

Hazapuza
master sgt
Registered: 21/02/2009
Posts: 282
Loc: Finland
A quick off-topic question here, what is actually the logic behind folding/retracting stocks? I mean, how can they possibly make aiming any quicker? Because if the shooter folds/pulls the stock in right position before aiming, that should actually take more APs. If the shot(s) are taken with the stock folded/retracted, the accuracy loss should be huge.

The only "realistic" use for the stocks that I can see is for reducing the item size (they don't do that, right?), and that's pretty trivial when it comes to rifles...

So, am I completely retarded or are the stocks there purely for balancing the weapons, i.e. for gameplay's sake? A fair reason, it's just that the weapons and other equipment tend to match the reality rather nicely in general.


Edited by Hazapuza (12/08/2010)
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#259220 - 12/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hazapuza]

Gorro der Grüne
Semitroll by appointment of Shanga I of Deidranistan
lt
Registered: 23/03/2009
Posts: 2814
Loc: Broadwurschd-City
the stock is in the right position (if individually adjustable)

but it is the right position for the bearer of the arm not factory default. Thatswhy the indivual soldier is quicker with his individual gun than with the standard issue
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#259224 - 12/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Gorro der Grüne]

Logisteric
i'm the mean and blunt kraut here
Brigadier General
Registered: 05/12/2008
Posts: 6663
Loc: Bär-City
try to shoot someone in the loo with you arm pointed (fingertip = muzzle) - and now use a folded stock (but you elbow to the hip) where is your muzzle (fingertip) faster on the target? if you have space an unfolded stock gives you steadier aiming

what gorro says is correct but does not refer to the question

btw, you fold your stock BEFORE you enter the loo where the enemy is peing - the better way is of course to dynamite that loo or throw a few nades in
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#259227 - 12/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Logisteric]

Gorro der Grüne
Semitroll by appointment of Shanga I of Deidranistan
lt
Registered: 23/03/2009
Posts: 2814
Loc: Broadwurschd-City
And ze Drückerberger telling unrealistic shit again.

If U go into closequarter You will oc "shorten" Your gun as much as possible but this is again individual.

Unfotunately 113 dos NOT differentiat between hinged/close quarter and normal/open.

Then, only then the young man would be right.

As long as this is not possible there is only the "individual ajustment"

If it would be possible there would oc be a difference between folding and "drawing" stock if the ladder was "individual"
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#259261 - 12/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Gorro der Grüne]

Hazapuza
master sgt
Registered: 21/02/2009
Posts: 282
Loc: Finland
I see your point with the retracting stock, but folding stocks usually just fold to the side (at least those similar to the in-game picture). Unless we're talking about stocks similar to the SCAR, for example, they have only two positions, folded to the side and straight, and thus we can assume they don't make aiming easier for the vast majority.
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#259263 - 12/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hazapuza]

Hairysteed
master sgt
Registered: 06/12/2007
Posts: 409
Loc: Finland
AR telescopic stocks don't also fully retract because of the buffer spring
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#259276 - 12/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hairysteed]

Sovereign
staff sgt
Registered: 04/07/2010
Posts: 161
Loc: Jerusalem, Israel
I just propose to rename the folding stocks into "Adjustable/Folding stocks" and be done with it. The adjustable part will reference the fact that the length is variable (via whatever mechanism: There are a few ways to make for length-adjustable stocks), and the folding part will reference that it is a replacement part for rifles that normally come with regular folding stocks.

I just assume that "Folding" stocks are just that, and that's it...
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#260280 - 22/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Sovereign]

Huyche
Civilian
Registered: 22/08/2010
Posts: 1
Hello.

First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.

Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.

I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below.
A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.

So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod.
Maybe AUG-A2 too...
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#260288 - 22/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Huyche]

Sovereign
staff sgt
Registered: 04/07/2010
Posts: 161
Loc: Jerusalem, Israel
Originally Posted By: Huyche
Hello.

First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.

Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.

I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below.
A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.

So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod.
Maybe AUG-A2 too...


I don't recall the exact coolness levels, but I am partial to the following:
5.56 - Valmet M82
9x39 - Groza with gun barrel extender

The first is very quick to shoot, the second gets decent range and enjoys XAP/SAP/whatever-we-call-it-nowdays-ammo.
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#260595 - 25/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Sovereign]

Hazapuza
master sgt
Registered: 21/02/2009
Posts: 282
Loc: Finland
This has probably been asked before, but why is there no match ammo for 5.45x39?
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#260611 - 26/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hazapuza]

Loucipher
master sgt
Registered: 26/10/2009
Posts: 269
Because it doesn't exist in reality.
This cartridge comes in FMJ (=AP - red), JHP (= HP - blue), Tracer (yellow), improved penetration (=XAP - not modelled in-game), dummy (not modelled in-game) and subsonic (i.e. cold-loaded - not modelled in-game).
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#260632 - 26/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Loucipher]

Dieter

lt
Registered: 04/12/2008
Posts: 2626
Hi Hazapuza, The opposite is true as well, there are many ammo types in real life which don't exist in the game. Some of these are available in ready to use boxes, some only in reloading components. For example 308 / 7.62x51 exists in SAP out of the box (difficult but possible to obtain) and as a reloading component (mail order Spitzer bullets or bulk purchase by a person within the Netherlands and then FedEx to wherever it is needed, not illegal for private person).
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#260657 - 26/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Dieter]

Hazapuza
master sgt
Registered: 21/02/2009
Posts: 282
Loc: Finland
Yeah, I acknowledge that the 5.45x39 is in very limited military use (in civilian market also, no?), however I fail to see why this would matter at all. There's no G11s or CAWSs available in reality either (sci-fi only, but so could the 5.45 match be). And as far as I understand, making match grade ammo shouldn't be that hard, unprofitable maybe...
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#260674 - 26/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hazapuza]

Loucipher
master sgt
Registered: 26/10/2009
Posts: 269
Already said that several times across these boards. If you can't live without something, just do it yourself. Or find a modder who can be persuaded to do this for you.
Adding 5,45x39 Match is simple. Just make new ammo items - magazines of all available capacities, with calibre (5,45x39) and type (Match) defined in properties, and create appropriate graphics (you can borrow the graphics from other mag type, and recolour the stripe to white) and descriptions. You'll need StiEdit to create graphics files, and XMLEditor for all other work.
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#260724 - 27/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Loucipher]

Dieter

lt
Registered: 04/12/2008
Posts: 2626
Here is some 5.45x39 if you need some, $149 for 1,000 isn't bad.
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#260742 - 27/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Dieter]

Hazapuza
master sgt
Registered: 21/02/2009
Posts: 282
Loc: Finland
Then that'll be what I do first after I get the urge to start my next playthrough, Loucipher. Thanks for the how-to.

And Dieter, I'll be sure to keep that bargain in mind if I someday happen to get a 5.45x39 rifle... which is not likely in the near future. widegrin
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#260842 - 28/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hazapuza]

HashiriyaR32
private 1st class
Registered: 20/09/2008
Posts: 12
Originally Posted By: Hazapuza
I see your point with the retracting stock, but folding stocks usually just fold to the side (at least those similar to the in-game picture). Unless we're talking about stocks similar to the SCAR, for example, they have only two positions, folded to the side and straight, and thus we can assume they don't make aiming easier for the vast majority.


Speaking of attachable stocks, shouldn't there be an option to attach stocks to smaller sub-machine guns/machine pistols (that don't already have them) to reduce burst/auto penalty rather than reducing draw time?
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#260912 - 28/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: HashiriyaR32]

Loucipher
master sgt
Registered: 26/10/2009
Posts: 269
Foregrips were designed around reducing burst/auto penalty. These weapons are lightweight, and thus not easily controlled when burst/autofiring, anyway. Besides, equipping such weapon with a stock makes it more unwieldy, actually - the "AP to ready" would actually go up instead of down.
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Loucipher

"Fight for freedom, kill for cash, play for fun.".
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#261003 - 29/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hazapuza]

Loucipher
master sgt
Registered: 26/10/2009
Posts: 269
Originally Posted By: Hazapuza
Then that'll be what I do first after I get the urge to start my next playthrough, Loucipher. Thanks for the how-to.

You're welcome. Just remember to check if the new magazine items are properly stored in Magazines.xml - if not, you may need to add them manually. If they don't get stored, the game won't recognize them and won't let you load your guns with them.
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#261158 - 31/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Huyche]

Headhunter
master sgt
Registered: 01/11/2009
Posts: 343
Loc: Sweden
Originally Posted By: Huyche
Hello.

First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.

Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.

I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below.
A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.

So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod.
Maybe AUG-A2 too...


L85A2 is a beast, strangely enough... widegrin

SAR 21 and AK-108 would be my runners up in 5.56, followed by 416 16" and M16A1 a little bit after..
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#261164 - 31/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Headhunter]

Hairysteed
master sgt
Registered: 06/12/2007
Posts: 409
Loc: Finland
What does L85A2 do that TAR-21 can't?

Oddly enough the accuracy of both of these rifles is only 4
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#261165 - 31/08/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Hairysteed]

Headhunter
master sgt
Registered: 01/11/2009
Posts: 343
Loc: Sweden
TAR-21 is coolness 6, he asked for coolness 5... wink
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#261225 - 01/09/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Headhunter]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Personally I don't use ISM-V-IR and Gripods as they are usually less effective than the dedicated alternatives. For me 5.56 isn't really an option unless I know I am against less than elite enemies. Elites take too much to kill otherwise so I tend to stick to 7.62 NATO as my base weapons.

L85 is good though, prefer the 416 for most usage though, also the odd AUG A2 is known to be used along with SL8's and G36/MG36's.
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#263025 - 19/09/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Kaerar]

SneakerKat
corporal
Registered: 11/08/2008
Posts: 41
Loc: Philippines, under the rule of...
Is it just me or is page 1 not working?
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#263049 - 19/09/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: SneakerKat]

Loucipher
master sgt
Registered: 26/10/2009
Posts: 269
Works for me. So probably it's just you. widegrin
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#265907 - 29/10/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Loucipher]

MrGreen
corporal
Registered: 03/12/2008
Posts: 36
Loc: Europe
i've built a table view of the mgs and rifles as explained on this thread . might be useful smile

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#267167 - 20/11/2010 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Kaerar]

UniversalWolf
sgt 1st class
Registered: 22/06/2009
Posts: 244
Loc: United States
Originally Posted By: Kaerar
Personally I don't use ISM-V-IR and Gripods...

There are certain weapons that are perfectly suited for being fitted with ISM-V-IR -- specifically the MP7. An MP7 with a pistol silencer, rod&spring, ISM-V-IR, and trigger group (I think TG's the fourth one I put on it) is arguably the best night-ops weapon in the game.

Originally Posted By: Kaerar
For me 5.56 isn't really an option...

I agree. All the 5.56 ARs are more or less the same, and none of them are that good. The only ones I like are the ones with some freakish characteristic or other. The ARES Shrike with it's insane rate of fire, for example, or that Finnish bullpup AR with the sick ready time (I'm blanking on the proper name for some reason).
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#274570 - 26/02/2011 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Starwalker]

Torres84
sergeant
Registered: 10/06/2010
Posts: 133
Loc: Canary Islands
Wow man, this post rocks widegrin

Is there any other post with your MOST PREFERRED EQUIPMENT? set by class or something??

I mean... a guide like, a medic should wear this or this

thumbsup !
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#274611 - 27/02/2011 Re: "Best of the Best" - 1.13 Weapon Comparison Guide [Re: Torres84]

tao
A man who doesn't spend time with his family can never be a real man. -Vito Corleone
Major
Registered: 03/08/2009
Posts: 4126
Loc: The Known Universe
You could make one?

Edit: Although Headrock's Guide is very useful, it is slightly out of date now, so there is a new thread here.


Edited by Off_Topic (22/07/2011)
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