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#194020 - 15/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Some things are new, some are just recycled in a different setting really. Had to get some ideas out my system! Filefront takes 24 hours to update it's records so it's only just now showing any take-up. Phew for a second there I thought it wasn't working at all.

You may think parts of this mod are too easy and that may well be the case but think of it as the quiet still before the storm. The battles for the factory sectors and some others will challenge even the most experienced JA veterans I believe.
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#194022 - 15/08/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
don't worry. I don't give all that much on difficulty. Once i get around to see the levels and fights, it will be about beauty. But first i have to buy some more hours for my day. a total of 72 per day would be good.

i read the read me thing file and see you want to try vengeance and B2B. B2B has awesome mapping IMHO, i think you'd like that.
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#194027 - 15/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
yup. I need a decent break from modding; i like playing my own maps but there's no wow or surpises for me and I'm always checking stuff with my makers eye. Playing another's work can be just pure fun without thinking omg I need to change this or that. I'll have my english/german dictionary at hand for yours. Is B2B in english or all Russian? I have no crylic dictionary. Then again guesswork can be fun too.
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#194031 - 15/08/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
B2B is german too. there is a russian version of it that apparently has some more features and tweaks to it. You'd have to ask some of the russian guys in the community for more info about that though.
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#194128 - 16/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
all good , like speck and new portraits , all babes ok , though jackie chan for Dr Q would have been cool ( everyones a critic widegrin )diving back in now , death to all robots !


Edited by lockie (16/08/2008)
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#194170 - 16/08/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
day three , yes it gets hard quick , DONT go to tracoma jail first off , also wee bug , got the continual slow walk in three of my mercs and a couple of the reds ,only appeared at jail , but has continued since. any way of overcoming this ? bit annoying really .
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#194198 - 17/08/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Sgt York
sergeant
Registered: 08/06/2000
Posts: 143
Loc: San Antonio TX
Will, don't worry too much about MFM Tracona being too easy !! I'm playing expert and can attest that level is definitely challenging. After a prison recce I'm wondering where to find uber-LAWs and mortars !! Needless to say I split from there real quick and real wounded (pride-wise too). What's Madlab's problem - he turned hostile when released from his lockup. Is he po'd because the guard robot got wiffed by lowly militia?

edit 1: played sector again, this time at night. Guard-bot didn't rush out to greet militia this time, so I had to track her down myself - with heavy med-kit use after retreating. Before bot-combat, however, I looked up Madlab (using Len for high leadership) and got hostility again. Went back again next game day to finish up. As expected, militia had regenerated, but guard-bot was nowhere to be found. Mad lab still hostile. Will I meet someone later who can recruit the warbot?

Thanks for all the really "nice" surprises !!!

edit 2: OK, what have I done to p-o everyone ??? Manual is hostile too. Help please.


Edited by Sgt York (17/08/2008)
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#194264 - 17/08/2008 Re: MFM Tracona (UB MOD). [Re: Sgt York]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
challenging you say ? wait till you get to north ricci , effen impossible on expert !! having to rethink tactics , i.e. get to hell outta there widegrin thoughts on gameplay so far , far too many items duplicating at drops ,how many pairs of leggings can 6 mercs wear ?,( now if you could double em up...)and definitely need more heavy weapons earlier , like the surprises so far ,graphics , well it aint 1.13 , but gameplay much more challenging .I'm only at day 4 ! headed north after fracas at jail with tail between my legs , damn it ! ok


Edited by lockie (17/08/2008)
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#194267 - 17/08/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

Sgt York
sergeant
Registered: 08/06/2000
Posts: 143
Loc: San Antonio TX
Will, you have really outdone yourself with ths mod !!!!! Many times in vanilla-JA2 I can skulk around at night to clear a sector without even being shot at, let alone hit. And I don't think I've had to retreat from combat since, oh, probably 2001. But this one amigo, grrrrr.

Why have I pissed off everyone? Surely I haven't killed a civilian somewhere along the way, I'm pretty sure I haven't even seen one ???


Edit: Never mind frown I figured it out - and I should have known, since this is a "factions" mod. I always take out the nasty landing on the pilot. Baaaaad thing to do, until one visits proedit. Sorry. Well, at least after starting over I'll know better how to stay whole.


Edited by Sgt York (17/08/2008)
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#194271 - 17/08/2008 Re: MFM Tracona (UB MOD). [Re: Sgt York]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
Quote:
I always take out the nasty landing on the pilot


the bad bit 's in you diabolical
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#194287 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

Sturmblade
staff sgt
Registered: 15/07/2003
Posts: 167
Loc: Elyria,Ohio
Will
I can't get this to work for me .I unziped and copy into UB then set campain but get cannot init Font file Fonts\Largefont1sti. I played other mods on UB before but its been a while
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#194295 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Sturmblade]

Sturmblade
staff sgt
Registered: 15/07/2003
Posts: 167
Loc: Elyria,Ohio
Will I got it working had to hand load all files from one folder to the other I'll see how it plays keep modding
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#194312 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Sturmblade]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Some enthusiastic feedbacks thanks.

Lockie... I've never had the moonwalk bug in my testing (I got it on the island in UC sometimes so at least know what you mean) my only solution is to come out of the game and go in again. Did you get it to stop or is it an abiding pain? As for items... I made it a drop all facsimile. You have no income other than the cash you find and no Bobby Rays. You need a lot of that ammo, you could sell some of the high end stuff you don't need.

Sorry to Sturmblade for confusion, my instructions always seem clear to me until people say eh? & then I realise I'm as clear as mud!


Edited by Will Gates (18/08/2008)
Edit Reason: addition
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#194317 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
sorry Will , yes when I went back in after leaving it for a wee while , it was gone whoknows

EDIT : btw , like the all purpose tracona weapons , nice !


Edited by lockie (18/08/2008)
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#194324 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Very useful against machines I find!

Now some credits where credits are due. Those TWS guns are from the unused part of UC (the pictures I mean) I don't know who drew them, but thanks. The nice chix pix are of course R-Rons funky faces. The bif MF robots are a tweaked version of the UC ones (again I can't recall who drew them but have a funny feeling it was Wodan? I've certainly sent an e-mail to the creator a long time ago about the robots before this mod was even in my head. The leedle robots were in the original Sir-tech files but not used... now you all see I am just a JA Doctor Frankenstein sewing strange things together; flick the switch Igor I want to see if this f*cker comes to life!)
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#194347 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Sturmblade
staff sgt
Registered: 15/07/2003
Posts: 167
Loc: Elyria,Ohio
Will your instructions seem easy and I did that .,but still having problems.Thought I had it last night till it gave me old maps.Here is what I did down load to desk top unziped with 7z ,put folder in UB folder ,set campain to it.I get nothing your mod on openig screen but old mod in game.Sorry I worked on this till 3Am last night and I'm here now it's 10:30 am can you help me please .Its got to be me some how not very good at this stuff.Thanks


Edited by Sturmblade (18/08/2008)
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#194352 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Sturmblade]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
You did click on my exe to begin? I will take screen shots of the file structure tonight & upload them tomorrow morning. That will help better than any verbal explanation.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#194353 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Sturmblade
staff sgt
Registered: 15/07/2003
Posts: 167
Loc: Elyria,Ohio
I will try this now
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#194355 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Sturmblade]

Sturmblade
staff sgt
Registered: 15/07/2003
Posts: 167
Loc: Elyria,Ohio
Still same UB game
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#194358 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Sturmblade]

Sturmblade
staff sgt
Registered: 15/07/2003
Posts: 167
Loc: Elyria,Ohio
OK Will I got it to go this time I hope every thing looks Ok .Aim pics are cool and ammo for guns is looking good on start.
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#194370 - 18/08/2008 Re: MFM Tracona (UB MOD). [Re: Sturmblade]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
finally got out of north ricci alive and in one piece !! have a good tactic for anyone who is stuck , also a nice dilemma there Will , hmmm , to kill or not supply up ? no problems technically so far , day 5 .


Edited by lockie (18/08/2008)
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#194414 - 19/08/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.


Outside Data but inside JA2UB.



Inside the Data folder.

Two handy screenies to show you what the file structure should look like. (Ignore the 3 files backup, editor, radarmaps (which didn't work anyway) that's just mod making stuff and probaly not with the release anyway). Why are UB auto-radarmaps so damn yucky??? I apologise for them in advance.

I am away until 1st September & will answer any questions when I return.

mono


Edited by Will Gates (20/08/2008)
Edit Reason: holidays
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#194600 - 22/08/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Sgt York
sergeant
Registered: 08/06/2000
Posts: 143
Loc: San Antonio TX
Will, your read-me is clear that vehicle exits are one-way out, without return option. Is the fan in the J13 power station also one-way? Of course, in regular UB going thru the missile complex ends the game after clearing the control room. Will the same thing happen here, or will the elevator bring me back to some place in UB Tracona? If the former, I'll pass on this option.

BTW, I managed to clear J13 in only 2 tries, killing all robots in the second trip. I never bothered to use Madlab's pet before, but am finding it very effective in sniffing out the oppposing robots. Must be Warbots machine oil fragrance that makes it so effective !!!

More surprises !!! So Tex is one of Carmen's pals, Huh. So now we know his "value".

Long time readers of this board will remember that I'm not a big fan of v1.13. One of its really good features, however, is the <shift> LMB or <alt> LMB. That feature is probably not possible to implement in UB, but it sure would be nice to have with all the dropped stuff. It's good to see members are finally talking seriously about developing a stable platform.

In terms of service to the GAME PLAYER, you Will Gates, and Scorpion, are worlds ahead of the rest of the community, and I appreciate immensely what you both have done.

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#194771 - 24/08/2008 Re: MFM Tracona (UB MOD). [Re: Sgt York]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
finally came around to playing some sectors of MFM tracona.

sadly, my german unfinished business version makes certain parts of the game very very difficult to endure (the voice acting is horrible and in parts missing)

hope i pick up some RPC's soon and can dump the AIM/ MERC douches.

or maybe i just copy parts of the speech from ja2. Hmm.
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#194830 - 25/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
lol

fighting crepitus without the necessary speech lines proved as too hard (ctd's). talk about difficulty.

after extracting the needed speech from ja2, it works now and i could conquer varrez. Tried to talk to postie, but somehow his speech caused a stopwatch on me so i'll try that again.

there's a huge load of enemies and an even huger load of equipment on expert level. my 7 guys are swimming in stuff. oh well, mostly seen the standard (modified) sectors, yet here already some very nice tileset and mapping work. Hopefully i get to see some more of that later in the custom maps.


*edit*

so postie worked this time, was a coincidence last attempt. Conquered varrez central (intense fight), sold lots of stuff to the gun trader.

hope to find another recruitable or such to get two squads going in order to explore the custom maps later on.

say, what's with the vehicles?

when i want to use the ice cream truck, it alwayws sais "path blocked". How is it supposed to work? what am i doing wrong?
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#194907 - 26/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
yay, i'm getting more rpc's to join. including slay.

although i have a bit of a glitch with his nickname. also the recruitment process was glitchy as if it had been handhacked in the old days. maybe a relation there.



as if the full name was used instead of the nickname. weird. anybody else had this?


i figure Devin uses his script from ja2? then i'll have to have some more patience until i can recruit him. i mean since he's no trader in UB, i'd have taken him with the squad immediately but no luck so far.

In a hindsight into proedit. maybe hiring Fox would help. hmm.
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#195004 - 27/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
fighting my way to the custom maps now... starting to conquer sardena. nice assault style map there.

btw will i think i caught you copying maps :-D
What i mean is a glitch that i observed in map h14. There are "ghost trees" if you know what i mean. ghost trees result from changing tilesets on a map with existing vegetation

They sometimes hinder vision as their treetops can't be untoggled. In the game, pressing "t" and in editor mode, shift-t will toggle all non-ghost trees. Those not affected are the faulty ones (don't have shadows or jsd info either) and are better deleted.

otherwise i'm having great fun. I have skipped the faction mechanics so far so i get to see more of the landscape without having to bother about respawning hostile civs. Which means i'd have to be smart with the robot... getting the camera without them noticing. hmm. left it so far. Gonna get it later on, one way or another.
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#195114 - 28/08/2008 Re: MFM Tracona (UB MOD). [Re: the scorpion]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
moseyed up around sardena now myself , good battles , would rather it was 1.13 and NIV though , feels odd switching between RR and this , graphics a really noticable difference and as for those robots , pah ! spray em with burstfire widegrin
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#195127 - 28/08/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
yeah, i don't switch. i play this mod through as one piece and then leave UB again for a while.

Took the teleport from sardena to a bunch of bloodcats battles and back. Lol great to have some regen boosts around.
one of the bloodcat sectors has an awful lot of ghost trees. Sometimes vision is rather obstructed. Also i'm guilty of some AI abuse. I guess i killed every solider on the minefiled sector in about the same 10 grids space :-)
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#195476 - 31/08/2008 Re: MFM Tracona (UB MOD). [Re: Sgt York]

Sgt York
sergeant
Registered: 08/06/2000
Posts: 143
Loc: San Antonio TX
As I first thought, going through the missile complex will end the game. But isn't that what you internded Will? I finished the robot factory and secret silo, and discovered the way back to Tracona. Long hike from the LZ back to the power plant. In some respects the final battles were the hardest of all !! The robots are tough on the ground, but are easily overcome with another tactic.

Very nice mod Will. I enjoyed playing it.
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#195539 - 01/09/2008 Re: MFM Tracona (UB MOD). [Re: Sgt York]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
I'm back. I'm not going to attempt to answer all things at once. Ghost trees are a bit strange I agree but hey it could always be better & you'd all still be waiting!
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#195557 - 01/09/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Devin. He don't trade (this is annoying but...) but you can get him with or without Foxy Lady. Friendly Direct Threaten Friendly Recruit or somesuch worked for me. No maps are copied as such Scorpion... but maybe I laid it out in a tileset that had three main trees then changed my mind for a tileset that has four main trees? Either that or there are more errors in original UB JSD files that I didn't spot until too late. As a side note many of the changes I made underground do not manifest themselves & I don't know why (it says map such & such loaded but in game reverts to original; likewise the odd soldier doesn't appear in above ground maps and is replaced by an original soldier... you can tell coz they don't drop much... oh well adds to the variety!) Did you get Slay's name to behave & or is it only because of your UB version or a mistake of mine? I never got to recruit him coz in the battle for North Varrez some oil drums went up and he got very annoyed... had to be put out of his misery.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#195558 - 01/09/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
You did all rescue Rudedog, Maddog & Lara from the prison right?
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#195564 - 01/09/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
Quote:
You did all rescue Rudedog, Maddog & Lara from the prison right?


nope , ran away to an easier fight blush
dammit , I'll go back and rescue them , grumble , grumble .
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#195723 - 02/09/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Kak I being sent to Birmingham for next several work days. Answer stuff as & when I can.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#196647 - 19/09/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
I just saved this Mod from the deletion queue at filefront due to inactivity. I can't always be around to do this. Somebody please add a copy to some archive or something.


Edited by Will Gates (19/09/2008)
Edit Reason: spellunk
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#196688 - 19/09/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
Will , I've asked JA2 Basis (German site ) if they can host , awaiting word back . Anyone else wish to help ?
_________________________
Beauty is in the eye of the beerholder .

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#196848 - 21/09/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
What about Zarax he'll host on the FTP and Kermi too.
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#196906 - 22/09/2008 Re: MFM Tracona (UB MOD). [Re: Kaerar]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
They went ahead and deleted it anyway by the looks of things. A bit miffed.

I might make some tinkering (e.g. Slay's name in prof.dat, make Devin a bit simpler to recruit etc) and then re-upload.


Edited by Will Gates (22/09/2008)
Edit Reason: A silver lining
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#196965 - 22/09/2008 Re: MFM Tracona (UB MOD). [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
for your pleasure ..... d/load WF6.06 , and just have some fun ! smile
_________________________
Beauty is in the eye of the beerholder .

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#197741 - 30/09/2008 Re: MFM Tracona (UB MOD). [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
http://www.jacenter.pl/downloads.php

still available from the Polish JACenter I think. Thanks guys.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#208202 - 06/02/2009 Re: MFM Tracona (UB MOD). [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Small patch coming soon. Three maps plus prof.dat. Need to playtest them first and they're on the wrong side of lake Tracona with no cheats available in this build of UB... slogfest.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#209201 - 22/02/2009 Re: MFM Tracona (UB MOD). [Re: Will Gates]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
how's the progress of the patch. It will be soon?
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#209208 - 22/02/2009 Re: MFM Tracona (UB MOD). [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland


Edited by lockie (23/02/2009)
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Beauty is in the eye of the beerholder .

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#209236 - 23/02/2009 Re: MFM Tracona (UB MOD). [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
I'm a bad toad. Sorry. My test game has not got as far as the maps I want to test and I couldn't get Lynx's cheats working so the test is live and slow. Timescale for patch? By the vernal equinox. I'm also a sad newt because girly and I have finally split proper (amicable though) and a drugged frog because I am. Be kind to your web footed friends.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#209237 - 23/02/2009 Re: MFM Tracona (UB MOD). [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
Ah . Dont design anything structural today , methinks widegrin
_________________________
Beauty is in the eye of the beerholder .

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#209707 - 04/03/2009 Re: MFM Tracona (UB MOD). [Re: lockie]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
For my opinion the robots are not nessesery in the game. They are to hard to destroy and they need 1000 bullets to drop dead. Anybody knows ana idea how to destroy them? I found even granades doesn't make any damage. Only think that works is to climb on a roof because the robots can't shoot up.

And who is Rat? He also guards a antique musquete so I have to kill all his group to have it?
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#209726 - 05/03/2009 Re: MFM Tracona (UB MOD). [Re: marko]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7060
Loc: Scotland
I found the tracona weapon systems guns did the trick if you hit em often enough , 2/3 guys laying fire down in bursts .
_________________________
Beauty is in the eye of the beerholder .

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#209747 - 05/03/2009 Re: MFM Tracona (UB MOD). [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Yup. Marko: the robots are an essential part of the game; it's part of what makes it this mod rather than that mod. & yes wise shaman Lockie be right, he usually be right. The TWS guns & ammo are of special use against the metal skinned foes.

A rat is a vermin & all vermins must be killed.
_________________________
Klytus I'm bor-r-red; what plaything can you offer me today?

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#210016 - 10/03/2009 Re: MFM Tracona (UB MOD). [Re: Will Gates]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
so really hard fighting mod with no mercy for all...

thx guys
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