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#153944 - 21/08/2007 Re: Militia Factions Mod [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Downloads just went over 200 which means approx 5% of target audience imho. Excellent Dudes!


Edited by Will Gates (21/08/2007)
Edit Reason: dyslexia
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#160156 - 02/10/2007 Re: Militia Factions Mod [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Now closer to 300. I am pleased. Been enjoying playing the damn thing at last too. 1.07 Expert; Queen's Offensive; & only just holding on. Playing Novice on 1.13 koz I'm still not used to the slightly smarter enemies. Both better than I'd hoped kids. But now is the time to say goodbye. I leave this job (& e-mail address) on friday & that will be that for a while. I've had a blast. Also time for credits whether you want them or not. The following people helped in no particular order and in varying degrees from in depth "how to" stuff and good advice all the way through to simple encouragement and enthusiasm (when it's all going wrong this is vital so don't knock it!).

Ramfall. Rudedog. The Scorpion. Khorr1966. Bearpit himself. T-Bird. MM. Scooly. Len552. Lalien. Lynx (RIP). Lockie. Willywonka. JJeffrey. An anonymous guy (his choice). Various others sorry if I've lost your tags. There's no such thing as a truely solo effort. Thank you all.

cheers
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#160165 - 02/10/2007 Re: Militia Factions Mod [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
you leavin the forum too ? and no more workin on mods ? this wont do at all , at all ! if so thanx for mod and comments on various topics , i for one enjoyed it , sad if your off bud , cheers and hope life gets better soon.
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#160223 - 03/10/2007 Re: Militia Factions Mod [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
It's not totally permanent I hope. I'll be back. Just don't know when etc. As for real life stuff; it's all for the best reasons. I have a great new girl. Great new job starting soon. Moving back to my favourite town where many of my friends still live. It's all positive. The only negative is the ability to see my kids as ex-wife refuses to meet me half way to exchange them. Will mean a lot of driving for me but will be worth it. It's the begining of a new age. (well for me anyway)

redracer
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#160242 - 03/10/2007 Re: Militia Factions Mod [Re: Will Gates]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Thanks for everything mate including the Off Topic discussions widegrin
Haven't been able to speak to many people who can talk without getting angry cos you don't agree with them wink

Hope you come back soon
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#160245 - 03/10/2007 Re: Militia Factions Mod [Re: Kaerar]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
It's an attitude I've arrived at best summed up by an old quote from somewhere and is at the crux of what real democracy & debate should be.

"I strongly disagree with everything you are saying; but I'd fight to the death for your right to say it."

Chillax and Njoi.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#160247 - 03/10/2007 Re: Militia Factions Mod [Re: Will Gates]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Damn right mate. Damn right widegrin

No matter what your title is you are still a man or a woman just like everyone else!


Edited by Kaerar (03/10/2007)
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#160288 - 03/10/2007 Re: Militia Factions Mod [Re: Kaerar]

Monk
Missing Inaction
Sergeant Major
Registered: 20/04/2002
Posts: 1360
Loc: Newfoundland, Canda
Cheers and seeya sometime soon I hope! Sounds like a lot of positive stuff is goin' on for ya.

I hear ya on that quote, my own belief, too.

monk
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It is a bad plan that admits of no modification. -- Publilius Syrus
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#161707 - 16/10/2007 Re: Militia Factions Mod [Re: Monk]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
yO BOYZ where can i download this mod?
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#161914 - 18/10/2007 Re: Militia Factions Mod [Re: marko]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
errr , try links to download in this thread marko .
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#164059 - 09/11/2007 Re: Militia Factions Mod [Re: lockie]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
sorry i dont understand
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#164199 - 10/11/2007 Re: Militia Factions Mod [Re: marko]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
link to mfm mod , its in english though ! mfm mod
_________________________
Beauty is in the eye of the beerholder .

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#164540 - 15/11/2007 Re: Militia Factions Mod [Re: lockie]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
thanx lockie. i found it
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#164572 - 15/11/2007 Re: Militia Factions Mod [Re: marko]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
no probs mate , glad to help ! wrysmiley
_________________________
Beauty is in the eye of the beerholder .

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#165233 - 20/11/2007 Re: Militia Factions Mod [Re: lockie]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
yo folk can someone help me. I need a file TILESETS/9/3MONGRA1.STI. Because without it i cant start the game

But for MFM do i need ja2 v1.13 or not. i have ja2 v1.13-1080EN. it is ok?
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#165244 - 20/11/2007 Re: Militia Factions Mod [Re: marko]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Marko: you need everything I made for 1.07, various updates and then the 1.13 conversion download. Sorry it is a complicated procedure but it was the only way. All tilesets and similar (maps, npc stuff) are in the 1.07 download. Simply copy the files you need into 1.13 data area. Some err "basic" instructions included with 1.13 conversion set. If still stuck get back to me.
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#165250 - 20/11/2007 Re: Militia Factions Mod [Re: Will Gates]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
THANX Will i try than we hear back
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#165354 - 21/11/2007 Re: Militia Factions Mod [Re: marko]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
Hello Will

Correct me if I'm wrong:

1. install original ja2
2. install ja2 v1.13
3. install ja2 mfm
4. install fixed files
OK

But i have one problem with my install CD ja2 GOLD. I can't start because some files of TILESETS folder are missing. It is possible to get that files (whole TILESETS folder of original ja2 GOLD).
my email:herba222@yahoo.com

or anybody elese

thx guys
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#165367 - 21/11/2007 Re: Militia Factions Mod [Re: marko]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
This doesn't look right to me. You will need install mfm over your GOLD. Add the various fixes etc.

Then Install 1.13 over a different copy of GOLD. Add the various MFM bits you need from 1.07 (not everything by any means). Then add the last stuff in the 1.13 conversion kit. Remember to also copy the alarm sound file over as I forgot to include it in the 1.13 release.

I'm think I'm confused now. If I ever do more work on this mod I will make a 100% stand alone 1.13 version.
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#165422 - 22/11/2007 Re: Militia Factions Mod [Re: Will Gates]

marko
first sergeant
Registered: 28/09/2007
Posts: 572
Loc: Slovenija
you really need v1.13 or is enough original ja2?
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#165469 - 22/11/2007 Re: Militia Factions Mod [Re: marko]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
i seem to remember i used vanilla ja and not 1.13 , hmm try it and see , if it messes up , reinstall !
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#165499 - 23/11/2007 Re: Militia Factions Mod [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
You can run MFM in Normal JA2 or 1.13; the choice is yours.
In normal JA2 version you get a few toys which don't appear in the 1.13 version.
However in the 1.13 version you get the unlocked militia in Omerta; Estoni; San Mona etc.
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#165540 - 23/11/2007 Re: Militia Factions Mod [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
and there you have it from the maestro himself ..taaa daaa ! cheers will .
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#165738 - 26/11/2007 Re: Militia Factions Mod [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
I also made a version of the mod for the old Russian 800x600 exe but never released it as it was maps and characters stuff only... there weren't any complex editors that worked with it which was a shame koz otherwise it would have been my chosen format.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#169432 - 03/01/2008 Re: Militia Factions Mod [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Downloads are nearing 500 which means approx 10% of forum members. I thank you. Much appreciated.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#169475 - 03/01/2008 Re: Militia Factions Mod [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
oh you modest old thing , xmas rush being over , s'pose your modding , perhaps ? mebbe putting all mfm bits n pieces into one easy package for ease of use for us techless , feckless gamers keen to retry the mod with no crashes to desktop .... widegrin
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Beauty is in the eye of the beerholder .

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#169581 - 04/01/2008 Re: Militia Factions Mod [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
You may be surprised. My move to Maldon is coming undone. Soon I will be back in Sheffield & probably with some time on my hands. I'll keep y'all posted.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#169615 - 04/01/2008 Re: Militia Factions Mod [Re: Will Gates]

lockie
Slasher of Threads ;-)
Major General
Registered: 13/02/2006
Posts: 7048
Loc: Scotland
crikey Will , things aint simple in your neck of the woods ! really hope it's gonna suit you better and mebbe nearer little 'un ? besta luck bud..... sadyellow
_________________________
Beauty is in the eye of the beerholder .

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#169942 - 07/01/2008 Re: Militia Factions Mod [Re: lockie]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
It's the push towards some simplicity that's driving this. I'll be back near my three kids. I'll have some time for JA again. I also hope to keep it going with my lady; but if not at least I tried my best and it was great while it lasted!
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#176601 - 26/02/2008 Re: Militia Factions Mod [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Yeah downloads just passed 600. Currently I'm working on the UB add-on for MFM; unsurprisingly called MFM Tracona. Screenies next week kids.



Tracona Prison.



Rescue Rude Dog (Dynamo & Shank just placeholders for now).



Work in progress; mended the UC Robots missing sound files etc. They take a lot of killing.



Edited by Will Gates (27/02/2008)
Edit Reason: silly addition
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#180004 - 03/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.


more adaption of the unused parts of UC.


Edited by Will Gates (03/04/2008)
Edit Reason: wrong size
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#180313 - 06/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Mauser
The one who knocks
lt
Registered: 16/08/2006
Posts: 2474
Loc: Bavaria - Germany
hey Will, glad to see that you´re still working on this mod of yours!

any chance you probably might release a vanilla 1.13 (+NIV?) compatible mappack of your great new maps?

as far as i am concerned, you probably are the most talented mapper around here at the moment.
would be a real blessing for bored 1.13 testers!
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though I walk thru the valley of the shadow of death, I shall fear no evil, 'cause I am DEATH INCARNATE!

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#180382 - 07/04/2008 Re: Militia Factions Mod [Re: Mauser]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Thanks Mauser. That is indeed a high compliment. Hmm the stuff I'm working on currently is a UB Campaign for MFM... I have limited free time for my favourite hobby at the moment (better than the zero I had from sept 07 to Feb 08; but still not enough!) so am concentrating on very small 50 map thingey. Once released you could always renumber them and import into JA2 1.13 if you wish. There will be approx 20 urban sectors (inc 2 prisons; an airstrip; various factories and bases; a hospital; housing; retail; monestary etc) 15 farm sectors and 15 forest sectors. I wish I had the time to do everything justice inc that SoG 1.13 idea but I just don't at the moment. Once this little campaign is done (or one free weekend if one crops up) I can make a Vanilla 1.13 map set quite easy I think... just a question of opening every single map; deleteing all the items and starting again! Not much fun for me!!

blah


Edited by Will Gates (07/04/2008)
Edit Reason: I like newt smiley
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#180886 - 11/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Hey Will you know the sniper guns have Beta C-Mags rather than short Sniper mags on them wink

Do you need a hand editing any of the guns for MFM?
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It is a mistake to think you can solve any major problems just with potatoes.
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#180891 - 11/04/2008 Re: Militia Factions Mod [Re: Kaerar]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Sorry I don't know much about guns n stuff. I found those nice looking weapons in the unused part of Urban Chaos and thought to myself hmm they look cool I'll adapt them for my UB-MFM fictional set. Are they based on something real then? I'm happy with 15 x 6mm for a sniper really. They're damn good in testing so far.
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#180901 - 11/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Downloads of MFM just went to 700. Fantastic. Less uptake of fixed maps, upgrade and 1.13 conversion kit though. It's all there if you want it... but really 700 is amazing. I never anticipated this response at all!
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#180926 - 11/04/2008 Re: Militia Factions Mod [Re: Will Gates]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
hopefully, it motivates you to keep on modding Will.

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#180956 - 11/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Mauser
The one who knocks
lt
Registered: 16/08/2006
Posts: 2474
Loc: Bavaria - Germany
Originally Posted By: Will Gates
Thanks Mauser. That is indeed a high compliment.


not at all Will. it´s a mere fact. and because MFM also takes the prize for the first released mod for 1.13, it´s no wonder that you achieved so many downloads, even if the public resonance might have been not quite as lively as it should have.

indeed, i wouldn´t dare imagine what would be possible if you´d cooperate with the major mods like renegade republic or urban chaos to bring your reality honed mapping skills to full effect.

i bet, all those mods could very well profit quite a lot from your skills.
on the other hand, you could probably profit from other skills concerning weapon, item and quest modding. with a little more polishiong, MFM could still become an excellent and fun major mod.

well, i´ll still be gladly waiting for your 1.13 vanilla campaign compatible map pack. with NIV and working DBB mod, it should provide quite the best of all worlds.

and i have to agree with the scorpion: hopefully you´ll continue modding and mapping for JA2, because there´s still a lot to be achieved and good and able people are hard to find.

so, if you can, please keep crankin´ out those superb maps, because we obviously can never have enough of them! and with every new release version of 1.13, new possibilities for modding and mapmaking become available. and as some little birdie whistled in my ear, the release of the first stable milestone version is coming near. and if that one is out, we´ll finally have a somewhat coherent and stable base for serious modding, so the interest in that should spark anew throughout the community.

heck, maybe i´ll even try to take on modding. a good weapons and itemsmod as competition to DBB (with way less total guns but more (reality based) upgrading and macgyvering should be an interesting thing to do, also in conjunction with a fresh campaign scenario maybe.

ideas and concepts i have plenty. but we´ll see.
_________________________
though I walk thru the valley of the shadow of death, I shall fear no evil, 'cause I am DEATH INCARNATE!

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#180973 - 12/04/2008 Re: Militia Factions Mod [Re: Mauser]

the scorpion
BANNED
Colonel
Registered: 25/09/2004
Posts: 5492
Loc: CH
Originally Posted By: Mauser
indeed, i wouldn´t dare imagine what would be possible if you´d cooperate with the major mods like renegade republic or urban chaos to bring your reality honed mapping skills to full effect.


i'm not sure about that. In a team, it is difficult to actually carry out one's own creativity... Azazel had to suffer from this effect when i was asking him to map for ja2 RR, and Will, had he worked for a team and not independantly, probably would have faced similar restrictions to creativity.
i think you can see more of him in his own creation than what you would if all of his maps would have had to pass my narrow minded filter. axe
independant mods like MFM can sometimes carry out creative ideas that large mods can't. The large mods may not be flexible enough, thus, certain pearls like octagonal tiles often come from a man who has total design freedom.

But then, i'm currently looking for maps for new projects and maybe i can steal/ use stuff from around here wrysmiley

of course i'd prefer a more sophisticated cooperation, but the mod is running low profile and there's pretty much nothing that i have to offer. blush

keep it up guys.
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#181026 - 12/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Originally Posted By: Will Gates
Sorry I don't know much about guns n stuff. I found those nice looking weapons in the unused part of Urban Chaos and thought to myself hmm they look cool I'll adapt them for my UB-MFM fictional set. Are they based on something real then? I'm happy with 15 x 6mm for a sniper really. They're damn good in testing so far.


All the guns are HK's. The top ones are all G36's and their variants and the tan ones are the XM8's and their variants. I see to make the Machine pistol version of the G36 you chopped the stock off! I'm quite happy to give you some sci-fi stuff if you want based on real weaponry widegrin

email me if ya like on kaerar 'at' dodo 'dot' com 'dot' au and we'll discuss it a little smile
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#181046 - 12/04/2008 Re: Militia Factions Mod [Re: Kaerar]

Mauser
The one who knocks
lt
Registered: 16/08/2006
Posts: 2474
Loc: Bavaria - Germany
Will, have you followed the "bigger maps project"?

http://www.ja-galaxy-forum.com/board/ubb...1652#Post181040

it´s now possible to make 320x320 tiles maps! the corresponding editor is also released.

how about you take a look at it and maybe try to make some maps for it? maybe even try to make a special bigger maps version of your MFM mod? i could imagine, that many of your maps would benefit quite a lot from the additional space. think of bigger city sectors, bigger fortifications and such.

i bet your mapping skills could provide quite some spectacular results when space isn´t quite as limited anymore. so please give it a try if you want.
_________________________
though I walk thru the valley of the shadow of death, I shall fear no evil, 'cause I am DEATH INCARNATE!

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#181323 - 14/04/2008 Re: Militia Factions Mod [Re: Mauser]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Bigger Maps? No not at all. Was not aware it was anything more than an idea. Cool. I'll investigate. However time is tight. I have no free weekends between the kids and the girlyfriend so limited to weekday evenings only frown Love the new signature.

Kae i'll drop you a line later ok. Smart.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#182356 - 21/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
Kaerar. that dodo e-ddress no work & your PM slot is full. Not ignoring you...
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#183219 - 29/04/2008 Re: Militia Factions Mod [Re: Will Gates]

Kaerar
Drifter
Brigadier General
Registered: 13/01/2003
Posts: 6580
Loc: Australia :D
Sorry mate, PM's cleared and I can't check the dodo addy at the moment (just re-installed after my gfx card died frown )
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#185657 - 19/05/2008 Re: Militia Factions Mod [Re: Kaerar]

Rizzla
corporal
Registered: 19/02/2008
Posts: 49
I have finally gotten to try out your MFM mod - thanks a lot, Will, it's really great fun.

If I may nitpick:

- The installation files. One zip would have been enough. I'm computer able enough to work it out, but it's a bit confusing and not as simple as it could be. Also an updated zip with the new maps and the "patches" would have been nice, only keeping the exes and map.bins separate.

- The factions. Do all members of each faction always wear the same shirts? I think they do. Anyway, would have been gtood in the readme if you had told us which shirt colour belongs to which faction. And maybe a bit more info, too - like explaining that the militia (green dots) has often been locked away and stripped of all weapons so if you want their help, you better make sure they can find a gun quickly.

- 1.07 vs 1.12. Would have preferred basing it on the 1.12 exe. The better AI (from UB) provides more of a challenge (uses break lights, for example). I guess the 1.13 users get the better AI? I should really upgrade sooner or later.

But those are small things. I loved the start in Omerta, the AI may be a bit dumb but it's satisfying to have them fight with you, I don't mind that it takes longer. I'm a chicken so I started on the medium difficulty level but to be honest I find it too easy. Especially having Carlos (or at least his gun) and Miguel so soon makes the early part of the game fairly easy, plus you've provided us with some goodies right from the start (regen boosters, compound 18/30). My fault I guess - after playing with a MERC only squad in a game where basically no weapons were dropped (I blame it on that 800x600 exe you sent me - I uninstalled that, then installed your mod and the drops work just fine) I'm finally ready for the expert level.

Thanks again for the great work. Once I've discovered more I'll report back.
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#186033 - 23/05/2008 Re: Militia Factions Mod [Re: Rizzla]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
You mean I should make a fixed whole release? It's a thought but I'm still coming across the odd thing that needs attention (mostly details others might not even notice). Once a full year has passed since original release I might do a full re-release.
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#186226 - 25/05/2008 Re: Militia Factions Mod [Re: Will Gates]

Rizzla
corporal
Registered: 19/02/2008
Posts: 49
Originally Posted By: Will Gates
You mean I should make a fixed whole release? It's a thought but I'm still coming across the odd thing that needs attention (mostly details others might not even notice). Once a full year has passed since original release I might do a full re-release.


It's just more convenient. Plus it'd give you the chance to re-arrange the original zip. smile Unless I missed something I see no reason why it can't be just one zip with the folder structure inside so you'd just have to extract it once into the main directory. Apart from the two different .exes and the three map.bins. I'd put those into a separate folder (call it MFM). Have the readme extract to either the root directory or the new MFM folder (make a small installation.txt which points to the actual readme).
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#186572 - 28/05/2008 Re: Militia Factions Mod [Re: Will Gates]

Burzmali
master sgt
Registered: 25/03/2007
Posts: 334
Loc: Estonia
what damn faction unites Annie (MoM) and Pablo mad there sure should be some illustrated book about all the uniforms (in different shades of green) those factions wear. and i'm really missing Reuban with his hedgetrimmer - too many hedges needing not just trimming but napalm or other radical solution bomb


just kidding - thank you, it's nice to have some surprises again in good old Arulco...
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time sure flies when you're having fun
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#187261 - 02/06/2008 Re: Militia Factions Mod [Re: Burzmali]

Will Gates

lt
Registered: 06/09/2006
Posts: 2167
Loc: Far far away.
I felt I was kind enough by "uniforming" factionalised RPC's NPC's & EPC's. No guide other than instinct... "is this a sleazeball or somebody I can do business with?" the only question you need ask yourself; give or take the odd cheeky exception.

If I'd been able to work out a way of randomising their loyalties I'd have done it to some of them just to keep you all on your toes!
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Klytus I'm bor-r-red; what plaything can you offer me today?

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#187605 - 05/06/2008 Re: Militia Factions Mod [Re: Will Gates]

Burzmali
master sgt
Registered: 25/03/2007
Posts: 334
Loc: Estonia
just to give some feedback...

it has turned into 'kill-em-all' quite quickly. and who bothers to check the uniforms in the dark - God recognizes his own, as the saying goes. had to kill Calvin and Chitzena mine in 'shot down' - no problem, as i have loads of money and never liked the guy anyway. but reloaded and gabbi-ed through the battle to see what happens. in the beginning Calvin and his pals were neutral - just a bit nervous maybe. i kill all the soldiers, Calvin still neutral. i could freely leave the sector from the big map, pick up stuff and so on. just when Miguel went to talk with Calvin, that dumb dirtminer starts to talk about pushups instead. hmm, seems old Yanni living all alone now in whole Chitzena.

cleaned San Mona - Angel not giving his quest, but thats understandable, as he can go to Shady Lady and pick up Maria himself from the ruins whenever he cares. then, some days later, Ira and Shank went to San Mona to do some business with Tony. and there is Mickey - Mickey, mind you! - talking dirty and making obscene gestures to the lady. so Shank had to shoot him. good thing was, Shank discovered he likes that BSA LMG he was about to sell as it feels the lightest weapon to him even together with spare magazine. now lil' Breeham has even some use, shooting more dangerous things than black birds and dirty old men.

strange thing - all criminals were present. didnt expect that and hired Slay (good thing the disc works!) after selling two heads to Carmen, so now three others rot without any bonus grimreaper
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time sure flies when you're having fun
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