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AIMNAS
Jump to new posts Re: AIMNAS Bug reports by Scheinworld @ 22/11/2014

Hi smeag, I hope everything is fine with you! It's been a while than this was reported, but I stumbled across it on my forum research where I never find that what I need, but that's another topic. Originally Posted By: dinglehopperNot sure if this
AIMNAS
Jump to new posts Re: AIMNAS Item requests Part 2 by Slax @ 22/11/2014

Found a fairly inexpensive .50 rifle.
AIMNAS
Jump to new posts Re: AIMNAS Item requests Part 2 by smeagol @ 22/11/2014

Originally Posted By: SigrfolkrI do have a pic, but it is angled in a bad way so I doubt he would be able to use it. I did find this, however... http://www.ja-galaxy-forum.com/ubbthreads.php/topics/323256/Common_AFS/DL-1.13/UC-1.13_Wea Yes, I kno
AIMNAS
Jump to new posts Re: AIMNAS Item requests Part 2 by Sigrfolkr @ 22/11/2014

I do have a pic, but it is angled in a bad way so I doubt he would be able to use it. I did find this, however... http://www.ja-galaxy-forum.com/ubbthreads.php/topics/323256/Common_AFS/DL-1.13/UC-1.13_Wea
AIMNAS
Jump to new posts Re: AIMNAS Map Screenshots by smeagol @ 22/11/2014

Teaser pic for new Cambria main map:
AIMNAS
Jump to new posts Re: AIMNAS Item requests Part 2 by Gambigobilla @ 22/11/2014

@Sigrfolkr Do you have a nice STK SSW pic too? I believe smeag was looking for one for a long time.
AIMNAS
Jump to new posts Re: AIMNAS Item requests Part 2 by Sigrfolkr @ 22/11/2014

Grenade Launchers! The WW2 German Sturmkampfgewehr. 26mm (easy to convert to the already existing 25mm). It is a shortened 98k and uses the same action so that improved Mauser action should also work on it. [img]http://pics.livejournal.co
v1.13 Weapon & Item Refinement
Hi Sorca, Just wondering if there was any chance of you releasing the code/spreasheet behind your matrix? Would love to have a spreadsheet that I can look at all the weapons and then sort them by usefulness. Sirlach.
AIMNAS
Jump to new posts Re: AIMNAS Item requests Part 2 by wolf00 @ 21/11/2014

b951 b951r http://world.guns.ru/handguns/hg/it/beretta-951-e.html http://world.guns.ru/handguns/double-action-revolvers/rus/ots-20-gnom-e.html another revolver like vs94 2ich alfa holek[aviable 2/4/6 inch barrels variants] http
JA2 Solutions. Tips. Spoilers!
Jump to new posts Re: Crepitus Tips by DepressivesBrot @ 21/11/2014

Originally Posted By: carnesaurthis has to be the dumbest shit ive ever read. why not just cheat? Then necroing a 5 year dead thread to complain that it's dumb must be the dumbest shit I've ever read.
JA2 Solutions. Tips. Spoilers!
Jump to new posts Re: Crepitus Tips by carnesaur @ 21/11/2014

this has to be the dumbest shit ive ever read. why not just cheat?
UC/DL 1.13 & AFS
just started to use sdo's FacilityTypes.xml for afs. it fixes allmost everything. i can command millita from alma now.
v1.13 Players (Gameplay Discussions)
Originally Posted By: silversurfer4870? This has a looooooong beard. Better use something more current, either the latest official release: http://ja2v113.pbworks.com or one of Depri's SCIs: http://www.ja-galaxy-forum.com/ubbthread...html#Post31
v1.13 Bug Reports
Originally Posted By: FlugenteI got a callstack, so there was no search involved at all I'm using VS2013, perhaps this doesn't work in older versions? I recall you're using 05 or 08. Yes that could be the problem. I mainly use vs2005.
v1.13 Feature Requests
Jump to new posts Re: Request: AI fix \ Taunts fix \ visible fix by silversurfer @ 21/11/2014

Being out of breath doesn't mean the person is unconscious. The soldier on your screenshot looks like you shot her in the leg or she was disabled by a stun grenade. She is not suppressed and not unconscious!
v1.13 Feature Requests
Well, making a vacuum grenade make the smoke disappear for one turn would already be pretty nifty... (though as smoke is one of the best ways to stop an AI rush, I don't know if it's a good decision to add something like that in terms of tactical con
v1.13 Feature Requests
In RL you cannot stop a fire of hard materials that glow because the fire always reignites. The same applies to smoke. As long as the source of the smoke is still there an explosion won't do anything than dispel a small amount for a very short time.
v1.13 Players (Gameplay Discussions)
Originally Posted By: Flugente 6.) The little 'crown' is supposed to be an iron sight - if your gun has different scopes/sights, you can cycle between which one you use via [.]. The 'M' stands for 'Mounted' - your merc is resting his/her gun on the
v1.13 Feature Requests
Disabling taunts for 'collapsed' soldiers should be easy to implement.
v1.13 Feature Requests
I think it's possible to extinguish fire with explosion in RL. Also, don't know if it's implemented, but in RL smoke/gas usually doesn't work when it's raining.
v1.13 Projects (Released and In Progress)
Jump to new posts Re: New Feature: Collapsing roofs by Kirill @ 21/11/2014

(but .. i test .. - in editor sandbag on roof is hide when press roof OFF ... - in game - no ...)
v1.13 Feature Requests
== when clone building editor crash & crash again ... very hard to work .. also possible crash when save map .. so you can lose big work ... may be possible make auto-backup before save map ?
v1.13 Feature Requests
=== I don't know editor & game still have some limits\bugs with work with big-maps ? === my problem - I try to edit a9 omerta map .. base size is 360*360 .. I just change it's size ... to 380 or 400 ..or 450 - every time when I upda
v1.13 Feature Requests
ok ...
v1.13 Feature Requests
Jump to new posts Re: Request: dinamic ARRIVAL grid - A9 Omerta by DepressivesBrot @ 21/11/2014

Maybe, but it's not worth the effort to check, change and potentially break something completely different as collateral.
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