As a general disclaimer, I know jack-all about modding JA2. So any responses that factor in the fact that the questioner (that's me) is a Mod-Idiot, and use appropriately as-clear-and-fool-proof-as-possible directions, would be most appreciated.
Basically, the situation is this: I have a few mods installed. We will call them Mods A and B. I like many elements of Mod A, but it's rather more "high-intensity" than I would normally be interested in—mercs are given pretty heavy starting gear, but the enemy is also pretty imposingly-armed and in far greater quantities than I'm looking to deal with. Mod B is a good "intensity level" (Mod B is bog-standard v1.13), but it's missing some features of Mod A that I would like to have present.
So, my desire is to basically take whatever files are relevant to the "intensity level" from Mod B, and overwrite the corresponding Mod A files.
The problem is that I have no idea which files those are.
Basically, I'm looking for the files that control the following: Enemy army size; Enemy army advancement and composition; and enemy army equipment (because I'm sick of dropping into Omerta and every soldier having AK-74U assault carbines).
I tried overwriting the following files already, but to no avail: EnemyGunChoices.xml; EnemyItemChoices.xml, and everything in the TableData/Army/ folder.
If anyone can point me in the right direction, I will happily bestow upon you an e-brownie.
(P.S. The alternative solution would be to take a copy of Mod B and add all the elements of Mod A I like—primarily expanded item list, expanded mercenary list, and different maps. However, I assume, perhaps incorrectly, that going that route would be a more involved process than simply finding and replacing the enemy equipment and strategy-behavior files.)