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#223756 - 27/06/2009 Flash from the past: Where are now the JA2 creators

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
I've been browsing Linkedin the other day and found out a lot of the original developers of Jagged Alliance are there. And since that site lists their networks it was easy to track a lot of them. So here we go:

PS: You need a Linkedin account to view the links to their profile.


Ian Currie aka Dr Madlab
Design Director at Turbine

Past
Lead Designer at Mad Doc Software
Game Development Consultant at Independant
Executive Producer at Strategy First
Director of Development at Sirtech Canada
President at MadLab Software
Project Analyst at Canadian National Railways

Summary
Self-taught programmer who took up game development in late eighties and had first game published in 1990. Award-winning creator of the successful Jagged Alliance franchise.

Specialties
Game design: vision/high level design, UI, game balance & fun factor.
Management: Project management & direction, production.


Edited by Shanga (27/06/2009)
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top
#223757 - 27/06/2009 Re: Flash from the past: Where are now the JA2 creators [Re: Shanga]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
Linda Currie aka Meltdown
Senior Producer at Creat Studios

Past
Design Manager, Senior Game Designer at Blue Fang Games
Executive Producer at Strategy First - Ottawa
Creative Director at Sir-tech
Creative Director at Sir-Tech Canada
Investment Analyst at CCIL
Marketing Coodinator at Sharp Electronics

Summary
Bio:
Linda Currie is a Senior Producer at Creat Studios, Inc. working on a yet-to-be-announced AAA Nintendo DS title. Prior to joining Creat, she managed Blue Fang Game’s design department as Design Manager, While at Blue Fang she was Producer of Zoo Tycoon 2: Marine Mania, Lead Designer on Zoo Tycoon 2: Endangered Species and Senior Game Designer on the best-selling Zoo Tycoon 2.

Linda is an industry veteran dating back to the early 1980s and has extensive experience in both game design and project management. She was co-founder of the former Sirtech Canada where she was the Project Lead on the award-winning RPG Wizardry 8, Project Lead on Nemesis: The Wizardry Adventure and Co-designer of the award-winning Jagged Alliance strategy role-playing series.

She has been credited on more than sixteen published titles and holds a B. Sc. in Economics from the Wharton School of Business.

Specialties
Project management, game design


Edited by Shanga (27/06/2009)
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top
#223758 - 27/06/2009 Re: Flash from the past: Where are now the JA2 creators [Re: Shanga]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
Chris Camfield aka Gumpy
Programmer at KOEI Canada Ltd.

Past
Programmer/Designer at Sir-Tech Canada & Strategy First
Programmer and Designer at Sir-Tech Canada


Edited by Shanga (27/06/2009)
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top
#223759 - 27/06/2009 Re: Flash from the past: Where are now the JA2 creators [Re: Shanga]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
Eric Cheng (aka Dr. Q)
Artist at Ubisoft Vancouver

Past
Artist at Backbone Entertainment
Artist at Rockstar Games Toronto
Artist at Piranha Games
Artist at DICE Canada
Artist at Sir-tech Canada

Summary

I am an experienced artist with a diverse range of skills, from concept art to texturing objects, characters and environments to modeling low-poly objects, characters and environments. I am a creative, innovative and initiative individual who handles responsibility and stress very well. I feel I excel in a team environment as much as I do on an individual basis. I am self-driven to complete goals set in the workplace as well as in my personal life.
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top
#223760 - 27/06/2009 Re: Flash from the past: Where are now the JA2 creators [Re: Shanga]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
Alex Meduna
Software Developer

Current
Private Investor (Self-employed)

Past
Software Developer, Client Support at Campaign Gear Inc.
Database Programmer at Federal Liberal Party of Canada
Gameplay Designer/Programmer at Strategy First (Ottawa, ON)
Game Designer / Gameplay Programmer at Sir-Tech Canada
Programmer, Gameplay Designer at Sir-tech Canada via Mad-Lab Software

Specialties
Game Development:

Gameplay Programming, Gameplay Design, Balancing, Testing, Fantasy MMORPGs, RPGs, and Strategy Games, PC Platform, Character Generation and Advancement, Combat/Magic/Gear/Financial/Economics/Crafting Systems.
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top
#223762 - 27/06/2009 Re: Flash from the past: Where are now the JA2 creators [Re: Shanga]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
Brenda Brathwaite
Award-Winning Freelance Game Designer

Current
Game Designer at Consultant
Chair of Interactive Design and Game Development at Savannah College of Art & Design
SIG Chair at IGDA

Past
Lead Game Designer at Cyberlore Studios
Lead Game Designer at Atari
Game Designer at Sir-tech Canada
Junior Designer/Product Development Asst at Sir-tech Software

Summary

A 25-year veteran of the video game industry, Brenda Brathwaite has worked on 22 published titles including the award-winning Wizardry series of role playing games and the award-winning Jagged Alliance series of strategy role-playing games. Most recently, she worked on system design for EA on an Xbox 360/PS3 title as well as complete game designs for two serious games currently in development.

Brenda is experienced in both agile and traditional design roles, has 10+ years of lead design experience and is adept at RPG system design, abstract system simulation, narrative and story of all types and adult content in video games. She also plays well with others (see references) and has her own d10s and a Guitar Hero controller.

Brenda is the founder and chair of the International Game Developer's Sex SIG, an anti-censorship advocate and a proponent of parental rating awareness. In Spring 2007, she received a Presidential Fellowship from Savannah College of Art and Design to develop a lecture and exhibition titled "What You Don't Know About Video Games..." The project is slated for a fall 2007 debut. She is a regular speaker at universities and conferences, most recently the Game Developers Conference (GDC) 2007, GDC 2006, Montreal Games Summit, Future Play 2005, GDC 2005, and the Women in Games Conference (a part of the Austin Games Conference) 2005. Her book, Sex in Video Games released in September 2006.

Specialties
Game Design, Lead Design, Management, Proposal Writing, Product Pitches, IP Development, Workshops, Lectures, Sex, Content Design, Narrative
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top
#223763 - 27/06/2009 Re: Flash from the past: Where are now the JA2 creators [Re: Shanga]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
Dave French

Current
Senior Software Developer at JSI Telecom

Past
Software Developer at March Networks
Senior Software Developer at NetManage
Software Developer at Sir-Tech Canada, Limited.
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top
#223764 - 27/06/2009 Re: Flash from the past: Where are now the JA2 creators [Re: Shanga]

Shanga

Lt General
Registered: 12/01/2000
Posts: 8088
Loc: Danubia
Kris Morness
Technical Producer at Luxoflux

Past
Technical Producer at CodeMasters
Software Engineer II at Electronic Arts Los Angeles
Software Engineer at Totally Games
Software Engineer at Sir-Tech Canada Ltd
AI Programmer at Optik Software

Summary

Game developer with 11 years consecutive experience. More creative than the typical engineer, my focus is on improving efficiency in all aspects of game development. A true gamer with in depth knowledge of many genres of games.

Specialties
Leadership, AI, gameplay systems, tools, network synchronization, patches, localization.
_________________________
Just wanted again to step by and say thanks. That is so infuckingcredible. awefuckingsome. Unbeshitliveable. (JAFTeam)
Top

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