#317643 - 22 April, 2013 12:45 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: anv]
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 Sergeant
Posts: 119
Loc: Land of Buns.
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As for Hurl's story, I agree with Charlie_May that his disappearance could be acknowledged in his bio (personally I think he should be kidnapped by gang of organ thieves, heh).
Talk to Fidel and he gives the quote in my signature 
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You know, they never find Hurl, da cry crybaby, Cutter. I feed him to my dog! He make dog sick too. She is Evil!
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#318035 - 27 April, 2013 04:14 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Captain
Posts: 1029
Loc: Germany
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@all: I have updated the SVN GameDir (r1657) with the new soundset for Smoke. Thank you again, again :-)
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#318212 - 29 April, 2013 08:49 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Merc
Posts: 30
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#318242 - 30 April, 2013 12:54 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Captain
Posts: 1029
Loc: Germany
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GameDir is updated, r1659 contains the new soundset. Thanks again, again. Again.
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#318284 - 30 April, 2013 10:03 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Grunt
Posts: 22
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It (MERC)  Bernie (MERC) Bob's edit Bonus - Tex  Changes: - added voicesets for It, Bernie and Ears - added battle sounds for Elroy (previously overlooked somehow) - added some hate talk to Spike, Boss, Leech, Rusty and Sidney - fixed wrong ammo in Weasel's equipment - added some cheap knives to Mouse's and Elroy's kits, so they can make use of their new traits right away - unlocked extra banter dialogue for some mercs (quote 45) - added new gargantuan MercOpinions.xml, containing 255 opinion records per merc. Most new ones are 0 by default, I changed those for buddies and foes to 25/-25. Download
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#318286 - 30 April, 2013 10:06 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Captain
Posts: 1029
Loc: Germany
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Holy cow, they look awesome! Superb work!
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#318301 - 01 May, 2013 12:26 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Captain
Posts: 1029
Loc: Germany
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Files added to GameDir r1661. Good work. Keep this up, and we have to think of a way to expand the number of profiles sooner than later :-)
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#318397 - 01 May, 2013 08:25 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Grunt
Posts: 22
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 ? @RoWa21: Sure, it's not that much to choose from anyway. @Thor: DG mercs have bios about half as long as average JA2 mercs, and lack additional infos, so there's room for improvement. @Charlie_May: Yes. I didn't notice any glitches except occasional patter at the beginning and the end of some battle sounds, but those are easily removable and battle sounds have horrible quality (11kHz? Come on!) anyway.
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#318575 - 03 May, 2013 04:14 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Merc
Posts: 30
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It's complete then, all mercs from anv now have soundsets: http://www.mediafire.com/download.php?6zdp1matsnaj4jlSome fixes should be made in MercProfiles.xml btw: - Hector has bad MouthY coordinate (should be two numbers higher) - Stella has Fox as a hated merc (should be Hurl) - shouldn't Reaper have Shadow as a buddy merc? And of course thanks a lot for more new mercs anv! BTW if we're talking about improving the bios, there are some AIM alumni texts that might be somehow changed to reflect the current situation. One that is most obvious for me is Larry's where it mentions Leon being dead while he's now at MERC  .
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#318610 - 03 May, 2013 10:31 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: merc05]
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 Grunt
Posts: 22
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Some fixes should be made in MercProfiles.xml btw: - Hector has bad MouthY coordinate (should be two numbers higher) - Stella has Fox as a hated merc (should be Hurl) - shouldn't Reaper have Shadow as a buddy merc?
Fixed. Reaper has Blood as "learn to like" too (oddly, he lacks quotes 51 and 53). Also enabled last merc05's voice set, changed some GenderQuotes and made the laziest possible attempt at fixing Larry's alumni page. @merc05: Great another set! If you plan on continuing producing them, I already scrambled foundation for Pops, Wally and Eli's sound sets, so I'll probably release them with their portraits. That leaves Raffi, Lance, Wink, Carp, and Mitch, with the last ones being probable AIM material (Mitch is overall good merc with fantastic wisdom and medical, and Carp has almost reasonable stats and AIM desk assignment in his bio), and the rest being MERC cannon fodder.
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#318640 - 04 May, 2013 04:20 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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Civilian
Posts: 4
Loc: CA
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#318661 - 04 May, 2013 04:27 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: anv]
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 Merc
Posts: 30
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Great another set! If you plan on continuing producing them, I already scrambled foundation for Pops, Wally and Eli's sound sets, so I'll probably release them with their portraits. That leaves Raffi, Lance, Wink, Carp, and Mitch, with the last ones being probable AIM material (Mitch is overall good merc with fantastic wisdom and medical, and Carp has almost reasonable stats and AIM desk assignment in his bio), and the rest being MERC cannon fodder. Great! So there are more mercs coming. If you feel like not bothering with doing a sound set I'll sure help  .
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#319216 - 09 May, 2013 09:50 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Captain
Posts: 1083
Loc: Finland
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#319473 - 13 May, 2013 04:48 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Grunt
Posts: 22
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Pops  Wally  Eli  Jimmy's edit Changes: -added voicesets for Pops, Wally and Eli -added like/hate talk to Beth, Fox, Cliff and Wolf Download
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#319863 - 16 May, 2013 07:38 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: mikebpt]
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 Grunt
Posts: 25
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Sorry to bother you all again.
Could someone help me find Manuel?
By the way I'm using WF maps on 1.13 if that matters...
Thanks He should be in but I guess he isn't placed there in WF maps. So you probably have to edit him in yourself. But I'm pretty much guessing here since I have never played WF maps outside of AIMNAS.
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#319895 - Yesterday at 02:41 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: GFox]
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 Recruit
Posts: 5
Loc: Azores
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Sorry to bother you all again.
Could someone help me find Manuel?
By the way I'm using WF maps on 1.13 if that matters...
Thanks He should be in but I guess he isn't placed there in WF maps. So you probably have to edit him in yourself. But I'm pretty much guessing here since I have never played WF maps outside of AIMNAS. Is it easy to edit is location? I have never tried doing something like that... So far I have only been enjoying the great work of everyone here...thank you all for that. Is there some kind of tutorial or quick reference that I could read and try to edit his position? Thanks
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#319896 - Yesterday at 03:18 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: mikebpt]
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 Grunt
Posts: 25
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Is it easy to edit is location? I have never tried doing something like that...
So far I have only been enjoying the great work of everyone here...thank you all for that.
Is there some kind of tutorial or quick reference that I could read and try to edit his position?
Thanks
To my knowledge you need to edit a file called MercProfiles.xml. The correct one is usually in the Data-1.13\TableData folder, if you aren't running any mods. Manuel should have a profile listed there and there you should find sector coordinates for him listed as well. Change them if you wish. X-coordinate 1 means sector A, 2 is B etc. and Y-coordinate should be the sector number.And somebody correct me if I'm wrong but you ALSO need to edit the sector you used in that XML file in map editor. There should be a tab for civilians and then you can choose Manuel's id number (should be 229) to place him in the map. Edit. Of course the other way around. X is the number and Y the letter..
Edited by GFox (Yesterday at 05:16 AM)
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