#57518 - 25 September, 2006 03:40 AM
JA2 1.13 MOD FAQ
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Kaiden
 Team v1.13 SMP Team Leader
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1. Is 1.13 an official Patch?
No. The coders and modders responsible for version 1.13 have no affiliation with Sir Tech, or Strategy First. The name was chosen to be an extension of the JA2 GOLD version 1.12 (the last official version of the game). And by the time we thought about changing the name, it had stuck, was very popular, and would have caused some mass confusion.
2. What is the 1.13 mod/patch then?
It's an "upgrade" for Jagged Alliance 2 that is an extension of the White Hat project that died out several years ago here at the Bear's Pit. MaddMugsy began releasing enhancements to the code base in the summer of 2005. There have been dozens of people involved since then and it quickly became a community project. A full list of features can be found on the homepage.
3. What JA2 versions does this mod work with?
The mod will work with any JA2 CD version (NOT Unfinished Business or WildFire) however you might consider upgrading to version 1.12 just incase. And upgrading to at least 1.07 will remove the requirement of having the CD-ROM in the drive when you play.
4. Will it work with the Steam Downloadable version of JA2 Gold?
For Steam: See this thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=57712&page=1#Post57712
So Far, every other downloadable distribution of JA2 Gold has been incompatible with existing MODS including the 1.13 MOD. I don't expect this to change. There are however ways to currently purchase JA2 Gold CD Version. The latest (Still available September 2006) is the "Conquest 6-pack" from Strategy First.
5. Which languages are fully supported?
At this time, Russian, German and English are supported. However, we welcome team members to help further our localization attempts.
6. How do I find the latest version of the 1.13 Mod?
Easy, you can always find a link to download the latest release version on the front page of the JA2 1.13 Wiki, located here: http://ja2v113.schtuff.com
7. But that version is different than the one listed in the Release Notes, why hasn't it been updated?
The Release notes thread is where we post new releases when they are available on SVN. We regularly release new features and bug-fixes in our version control system, and that is open to the public. We use this thread to let them know when there is a new release available and what the new release contains. Use the following link for more information: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=57734&page=1#Post57734
The releases posted on the Wiki, are "Official" releases packaged with installers etc... when they are released, at that point, they match whatever the latest version in the SVN is. These releases are for those who do not find the need to currently keep up with whatever version is on the SVN. In other words, everything that is currently in the SVN will soon be available for download and linked on the Wiki.
8. Is 1.13 Compatible with other Mods like Urban Chaos and Deidrianna Lives?
Yes, and No. Currently, there are hybridization projects going on for both Urban Chaos, and Deidrianna Lives. Without those projects, it is still possible to reach a mildly buggy combination of 1.13 features and UC/DL maps and NPCS/RPC's. There are various threads on various forums with instructions on how to most optimally acheive this. Or you can wait for the Hybrid projects to be officially released.
9. Are there any instructions for modifying the XML files if I want to change some items?
Absolutely, there are a few tutorials both here in the forums, and on the Wiki.
10. How can I add an Item or MOD 1.13 in general?
Modding kind of goes beyond the scope of this FAQ, however, again, you can find the tutorials you need in these forums, all you have to do is use the search feature.
11. You guys have been adding a ton of stuff, when will the Mod be finished.
Sometime between now and never. Really, that's the best answer I can give. I honestly don't see a point in time where every fan will be sitting around unable to think of something else to add or externalize.
12. Why do you release buggy code?
Think of it like a Public Beta, it's mostly fully functional. Some bugs have been in the code forever and we just haven't fixed them yet. Some we add (not on purpose though) and you catch, so you can post them in This forum and we'll fix them.
13. Can't the bugs be fixed before you release new versions?
When Mugsy started on this, he decided on a "Release often and don't keep the fans waiting" policy. I agreed to it when I signed on and so has everyone else. We slipped once, waiting 6 months between releases, but for the most part, it's worked out great. Besides, it's a community effort. We create bugs, you find them, and we fix them. Eventually. Welcome to the team!
14. How do I go about installing this Mod?
- Step 1: Fresh Install of JA2. I recommend copying your existing moddless install of JA2 to a new folder, or Install fresh, and then copy to a new folder. See question about versions above.
- Step 2: Download the latest Release version of the 1.13 MOD. Install into your new JA2 folder.
- Step 3: Enjoy.
Alternatively, if you'd like to stay up to date with new features and bugs between official Releases, follow the instructions Here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=56723&page=1#Post56723
15. Is there anything else I need to know?
Not off the top of my Head, but I'll update as soon as I think of something. And if you think of anything, let me know and I'll add it.
Edited by Kaiden (30 March, 2007 04:53 PM)
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#57519 - 25 September, 2006 04:04 AM
Re: JA2 1.13 MOD FAQ
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Wounded Ronin
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Can you list the new hotkeys you've added? That would be helpful since there isn't really easily accessible general documentation.
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#57520 - 25 September, 2006 04:07 AM
Re: JA2 1.13 MOD FAQ
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Kaiden
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That's something that should probably be on the Wiki rather than in here. But I will see if I can put a *complete* list together of 1.13 HotKeys. Or do you think it should also contain JA2 hotkeys?
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#57521 - 25 September, 2006 04:20 AM
Re: JA2 1.13 MOD FAQ
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ShadoWarrior
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Should also contain the vanilla JA2 hotkeys, split into sections showing which are original and which are new to 1.13.
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#57522 - 25 September, 2006 04:47 PM
Re: JA2 1.13 MOD FAQ
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Monkfish
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Loc: Finland
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Originally posted by Kaiden:
2. What JA2 versions does this mod work with?
The mod will work with any JA2 GOLD version (NOT Unfinished Business or WildFire) however you might consider upgrading to version 1.12 just incase. Shouldn't that read "The mod will work with any JA2 version (NOT Unfinished Business or WildFire)"? I don't have the Gold version and the mod works fine.
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#57523 - 25 September, 2006 09:45 PM
Re: JA2 1.13 MOD FAQ
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Kaiden
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Thanks Monkfish, that's what I meant, and it's fixed.
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#57524 - 25 September, 2006 11:36 PM
Re: JA2 1.13 MOD FAQ
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JT
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Just to be completely clear, you should also add "CD" -- just so people don't read that question but neglect to read the following question about the Steam versions.
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#57525 - 26 September, 2006 12:17 AM
Re: JA2 1.13 MOD FAQ
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Kaiden
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Done
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#57526 - 28 September, 2006 11:54 PM
Re: JA2 1.13 MOD FAQ
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Wounded Ronin
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Incidentally, the policy of frequent releases is good. I think that projects can really drop off if the team dosen't feel the need to release things from time to time. Just look at UNATCO Born, a Deus Ex mod I've been wanting to download for a long time. It's literally been years and it's not finished and it's not clear at all whether the team is still working on the project or if they lost their momentum.
So, I agree that the frequent release policy is an excellent one.
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“nobody shoots anybody in the face unless you’re a hit man or a video gamer.” - Jack Thompson, as quoted on Wikipedia
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#57527 - 24 December, 2006 01:39 AM
Re: JA2 1.13 MOD FAQ
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Pender
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A question for the FAQ perhaps: (didn't want to start new topic for this...)What's the correct procedure for installing the latest version of 1.13?
It's been a while since I played 1.13 and now I'm unsure about how to do a fresh install & there's no clear instructions to be found(?). I checked the Wiki but it's incomplete.
Could someone check if the following step-by-step-list is correct? (IMO such a list should be stickied and bold:ed so the newbies can start playing the mode without fuss/confusion)
Is this right? 1. Install JA2 GOLD (1 st disc is enough?) 2. Patch it to 1.12 with official patch (http://www.strategyfirst.com/games/GameContent.asp?iGameID=55&sLanguageCode=EN&sSection=Downloads) 3. DL and install Mod 1.13 (currently v.602) ( http://mods.moddb.com/7315/ja2-113-mod/downloads/) 4. DL and replace the latest EXE (currently v. 650) (https://81.169.133.124/source/ja2/branches/Wanne/) 5.Play the game.
Is this right? Do I need to DL and install SVN (which I have never used)?
Thx
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#57528 - 24 December, 2006 01:44 AM
Re: JA2 1.13 MOD FAQ
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Tbird94lx
 Moderator Master Gunsmith SMP Panel
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download install tortoise svn to get the update..the latest executables are hit and miss without the proper updating process...some of the exe's will give you runtime error if yer not properly updated thru svnso..clean install of ja2..then download and install ver 1.13 then download and install tortoise svn..create a crap folder to put the initial huge update from svn in...thats to keep it clean and seperate from yer ja2 directory which has a habit of getting messy with mod additions :p ..after ya download the svn updates to the folder ya made..copy and paste it all to eyr ja2/data1.13 folder..it'll over write...then in future..ya just click yer ja2 folder and do svn update and voila..new xml entries and files are added...and you have the original huge svn download safe and undamaged inna seperate folder
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#57529 - 24 December, 2006 01:49 AM
Re: JA2 1.13 MOD FAQ
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Pender
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Originally posted by tbird94lx: download install tortoise svn to get the update..the latest executables are hit and miss without the proper updating process...some of the exe's will give you runtime error if yer not properly updated thru svnso..clean install of ja2..then download and install ver 1.13 then download and install tortoise svn..create a crap folder to put the initial huge update from svn in...thats to keep it clean and seperate from yer ja2 directory which has a habit of getting messy with mod additions :p ..after ya download the svn updates to the folder ya made..copy and paste it all to eyr ja2/data1.13 folder..it'll over write...then in future..ya just click yer ja2 folder and do svn update and voila..new xml entries and files are added...and you have the original huge svn download safe and undamaged inna seperate folder Ah okay. Then SVN it is, no problem. I saw instructions for installing it in another thread but didn't realize it was something required.
About step 2. Are you supposed to install 1.13 on top of 1.12, or doesn't it matter? I tink I saw version 1.10 flashing by when I loaded my fresh install of JA2.
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#57530 - 24 December, 2006 02:05 AM
Re: JA2 1.13 MOD FAQ
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Tbird94lx
 Moderator Master Gunsmith SMP Panel
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Posts: 6415
Loc: ohhhhhh canada
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dosnt hurt to update yer ja2 to 1.12 first..i have it installed over a 1.12 and a 1.10..i have multiple installs and multiple cd's in cd drives cause i tinker alot and keep my svn install as the clean one to play :p
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ahhh..village idiot..thats a good one..on tuesdays you get to wave your penis at traffic..
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#57532 - 27 December, 2006 11:29 AM
Re: JA2 1.13 MOD FAQ
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Andris
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Loc: Budapest, Hungary
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I dont think the 5. point is correct. Tried and failed.The exe is not enough. SVN is the only option, or manually downloading each and every little bit, but I have not found any lists on which exe needs which new files...And I dont have net at home only at work so SVN's isnt even an option for me:(((((
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#57533 - 27 December, 2006 11:43 AM
Re: JA2 1.13 MOD FAQ
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Pender
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Maybe point no. 4 is enough? Do you always get the latest exe when updating your game directory with SVN?
(BTW sorry if this should be posted as a new topic. Don't sure where it belongs, but surely install-instructions are FAQ-material?)
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#57534 - 27 December, 2006 12:01 PM
Re: JA2 1.13 MOD FAQ
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Andris
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Loc: Budapest, Hungary
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Sorry Pender just noticed! Your points are right but its not 2 options its the only way: Dowload the latest exe( 5.point ) then Update via SVN (4.) then it works. Atleast thats the info I sucked in here. Hope this helps!
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My airsoft weapons: H&K UMP45, AK-103, AKS-74U, Sig 556, H&K MP5K PDW, Colt 1911
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#57535 - 27 December, 2006 03:55 PM
Re: JA2 1.13 MOD FAQ
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Marlboro Man
 Moderator Team v1.13 SMP Panel
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@ Pender
If your using SVN that is all you need. Download all the files from SVN into a clean blank folder. Then copy and paste them into a clean install of JA2 and your ready to go. That is the easiest and most efficent way of getting all the updates that the devs do.
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#57536 - 27 December, 2006 09:00 PM
Re: JA2 1.13 MOD FAQ
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Pender
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Marlboro Man: Great to know! Thanks alot for clearing this up.
The install-process seemed somewhat quirky to me, but summarized as 4 steps it's not so anymore.
EDIT: Oh you can even do it in only 2 (3) steps. Lol , okay thats simple.
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#57537 - 31 December, 2006 05:44 PM
Re: JA2 1.13 MOD FAQ
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Decado2
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Posts: 155
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How do you patch to 1.12 if you have the original version of JA2? I get an error when using the 1.12 JA2 - Gold patch on JA2 (not surprisingly).
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#57538 - 31 December, 2006 05:59 PM
Re: JA2 1.13 MOD FAQ
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Marlboro Man
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@ Decado2
You mean original 1.03? If that is the case just update to patch 1.07 and don't worry about the 1.12 patch. Just install 1.13 over the top of 1.07.
Hope that helps.
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#57539 - 01 January, 2007 06:59 PM
Re: JA2 1.13 MOD FAQ
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Decado2
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Ah. For some reason I thought the 1.06 was the preferred one. I'm currently trying the Vengeance mod (a little awkward since some things still aren't translated like weapon stats).
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#57540 - 20 January, 2007 05:52 AM
Re: JA2 1.13 MOD FAQ
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Kaiden
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FAQ has been updated with new information regarding STEAM and the quick 1-2-3 of Installing and playing without SVN.
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#134424 - 30 March, 2007 05:05 PM
Re: JA2 1.13 MOD FAQ
[Re: Kaiden]
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Kaiden
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Updated again, changed format, and added a few new questions I've seen on other forums.
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#153641 - 18 August, 2007 06:02 PM
Re: JA2 1.13 MOD FAQ
[Re: Kaiden]
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Arrath
 Recruit
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So Far, every other downloadable distribution of JA2 Gold has been incompatible with existing MODS including the 1.13 MOD.
Actually I am playing 1.13 perfecty, installed onto the Strategy First downloadable distribution install. It even got rid of the annoying "This is a trial version, please activate." Which kept popping up thanks to Vista changing the hardware key every time I booted up, despite emails with SF customer service.
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#155962 - 06 September, 2007 06:25 AM
Re: JA2 1.13 MOD FAQ
[Re: Arrath]
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Norse
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Posts: 144
Loc: Norway
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I have patched my JA2 Gold version with 1.12, what kind of (currently Mod 1.13) do I need to update my game with? There are full installs I see, but som say use the latest, a lot of numbers to choose from, some small files others large...
I have patched it up once before some time ago, been away for a while and then forgotten the procedure. A lot of new things going on I see...
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#156102 - 07 September, 2007 06:19 AM
Re: JA2 1.13 MOD FAQ
[Re: Norse]
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Norse
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Nevermind, I figured it out at the end, just a confusing list of numbers, versions, languages, etc.
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#156115 - 07 September, 2007 06:50 AM
Re: JA2 1.13 MOD FAQ
[Re: Norse]
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Norse
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Loc: Norway
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Any how, when is the next release? Anyone? Anything...?
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#156127 - 07 September, 2007 07:07 AM
Re: JA2 1.13 MOD FAQ
[Re: Marlboro Man]
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Norse
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Posts: 144
Loc: Norway
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I mean newer then 1202?
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#156144 - 07 September, 2007 07:52 AM
Re: JA2 1.13 MOD FAQ
[Re: Norse]
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Marlboro Man
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No exe newer than 1202 yet, unless you use overhauls b17 exe with it. As soon as there is enough fixes/changes to be added to the next exe, then I am sure RoWa21 will make one available. Just keep watch in the "Release Notes" thread.
Edited by Marlboro Man (07 September, 2007 07:53 AM)
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#156184 - 07 September, 2007 11:59 AM
Re: JA2 1.13 MOD FAQ
[Re: Norse]
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Marlboro Man
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B17 is a new exe. Just not an official one.
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#156187 - 07 September, 2007 12:05 PM
Re: JA2 1.13 MOD FAQ
[Re: Marlboro Man]
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Norse
 Sergeant
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Posts: 144
Loc: Norway
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Is it? ah ok, is it a patch or a plain .exe, will it make trouble for future 1.13 updates by using it?
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#156189 - 07 September, 2007 12:13 PM
Re: JA2 1.13 MOD FAQ
[Re: Norse]
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Marlboro Man
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It is just an exe. You download it, stick it in your root directory, and start the game with it. It does not hurt your SVN update at all. The only exe that get's updated by SVN is the official one.
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#156195 - 07 September, 2007 12:32 PM
Re: JA2 1.13 MOD FAQ
[Re: Norse]
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Marlboro Man
 Moderator Team v1.13 SMP Panel
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If you read Overhauls thread or threads concerning B17 or B16 you will see what he is doing with it. Overhaul is one of our coders and he posts his compiled exe's for other's to test before he submits them for offical integration into 1.13.
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#156197 - 07 September, 2007 12:42 PM
Re: JA2 1.13 MOD FAQ
[Re: Marlboro Man]
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Norse
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Posts: 144
Loc: Norway
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aha... hmm interesting, thanks man
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Moderator: Marlboro Man, Kaiden, Madd Mugsy, lockie, Tbird94lx, Dieter
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