#302507 - 28 March, 2012 02:14 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Biernath_J]
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 Recruit
Posts: 7
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I threw together Smoke's battlesounds. Nothing too fancy. http://www.mediafire.com/?zkq44q4g52tznctAlso, I've finally completed Doc Koolhan's voicepack. He was tricky because he had two different voice actors for JA and JA:DG. The pack includes speech, battlesounds, and an edt file. http://www.mediafire.com/?3me8t5319w1wxwlI'd appreciate any feedback you can give.
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#303334 - 12 April, 2012 09:15 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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Civilian
Posts: 4
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Thank you for bringing them back!
I've recruited all of them and taken them to Trixa on the Arulco Revisited maps. The portraits work fine although Screw´s portrait could be a bit lighter. They seem to be a bit more silent than normal Aim mercs. You could say that too many lines concern what the ground looks like, sort of sounding like warnings about possible mines.
My way of fighting is at night with quite a lot of mercs. Everyone fights, I don't use mules or gun runners or mercs that just do support work such as repairing so I've changed stats a bit - especially WIS - in order to be able to use Kaboom, Sparky and some others. I´ve also given a few mercs NO.
Great that Manuel became an NPC. I would rather have more of those than more Aim or Merc mercs if that is possible when you add the rest of the old guys.
All in all: Good work.
One wish: Spike used to say: "Time to close things down boy" when a fight was nearing the end. I haven't heard it once now despite quite a lot of playing. Please give him back his comment. For me that´s why he became a necessary part of the team.
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#303483 - 15 April, 2012 11:34 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Aki]
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 Grunt
Posts: 16
Loc: France
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[img] http://imageshack.us/photo/my-images/593/previewbnn.jpg/[/img] Here we go, would you consider it an improvement? I reckon the bigface could use a bit more work.
Edited by Aki (15 April, 2012 11:53 PM)
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#303526 - 17 April, 2012 09:52 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Aki]
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 Major
Posts: 2549
Loc: Bremen, Germany
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Hell... I like it...
only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence).
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IRC Chat--- Not doable... wait for SMP or invite some capable coders(TM) to a BBQ --- Days until XMAS release: released 24th dec 2012 Organizer of the JA2 1.13 European Summer Conventions 2011 and 2012.
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#303617 - 19 April, 2012 10:36 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Fragnifico]
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 Major
Posts: 2549
Loc: Bremen, Germany
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Just get the latest SCI, they are all in 1.13 now... (at least those done already... somehow this project seems to have slept in unfortunately).
_________________________
IRC Chat--- Not doable... wait for SMP or invite some capable coders(TM) to a BBQ --- Days until XMAS release: released 24th dec 2012 Organizer of the JA2 1.13 European Summer Conventions 2011 and 2012.
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#303629 - 19 April, 2012 06:37 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: spelid]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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One wish: Spike used to say: "Time to close things down boy" when a fight was nearing the end. I haven't heard it once now despite quite a lot of playing. Please give him back his comment. For me that´s why he became a necessary part of the team.
Okay! I will check his dialogs one more time and try to find this speech. No problem.
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#303630 - 19 April, 2012 06:40 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: steggieav]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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Nice work! I think you could work on the dialogs instead of me :-) But without new faces there is nothing we can do :-(
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#303712 - 21 April, 2012 10:56 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: steggieav]
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 Major
Posts: 2549
Loc: Bremen, Germany
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Logisteric made a very nice spreadsheet for all dialogs used in game. Maybe that could be helpful. He named it SoundMachine something... and it can be found on his skydrive. As he has gone AWOL I don't know if it is accessible or not. I will upload it to my Skydrive. Just grab the soundmachine beta08 zip. Might be useful...
_________________________
IRC Chat--- Not doable... wait for SMP or invite some capable coders(TM) to a BBQ --- Days until XMAS release: released 24th dec 2012 Organizer of the JA2 1.13 European Summer Conventions 2011 and 2012.
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#303763 - 22 April, 2012 08:21 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: smeagol]
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 Grunt
Posts: 16
Loc: France
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Hell... I like it...
only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence). It does feel weird, might be tricky to fix it though. Can't do plastic surgery to make it prettier, wouldn't be Boss, if I did, would it? I'd rather try to fix it through lighting, No idea how yet, mind you.
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#304178 - 02 May, 2012 04:14 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Major
Posts: 2985
Loc: Austria
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Hi everyone. Can someone do all types of Camo faces for the JADG Mercs for this project? The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me.
Edited by RoWa21 (02 May, 2012 04:14 PM)
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#304236 - 03 May, 2012 06:09 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: RoWa21]
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 N.C.O.
Posts: 348
Loc: France
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Hi everyone. Can someone do all types of Camo faces for the JADG Mercs for this project? The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me. I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces
Edited by Nik (03 May, 2012 06:10 AM)
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#304239 - 03 May, 2012 08:32 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Nik]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces
Kazuya made the faces, not me. He's unavailible right now... I have nothing, just the mod sti files :-(
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#304736 - 15 May, 2012 07:30 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Slax]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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Did you fix the "!!!" stuff in the subtitles? Really doesn't fit in. Noone noticed this before... I will do it.
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#304757 - 15 May, 2012 11:42 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Major
Posts: 2985
Loc: Austria
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#304773 - 16 May, 2012 08:23 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: RoWa21]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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Thanks. But after I copy\paste this file, my XML Editor crashes everytime. Have no idea. And a question: Can we add more new IMPs faces to the roster? Not replace, but adding new ones. I was trying to add Kazuya's FOTBOS guys like new IMP faces, but there is a complicated problem - I can't edit their eyes\mouth coordinates. Jagged Alliance 2\Data-1.13\TableData\IMPPortraits.xml - I can edit here everything - clothes, hair etc. But not the coordinates. Tried to edit in the MercProfEditor and direct in wordpad. Same shit. I type in the true coordinates, but in game they don't work, the eyes and mouth moving defective. Tried to replace 216 or 217 or adding a new one on 199 with this guys coordinates are 1st: 48x43 eyes x=9 y=4 mouth x=9 y=23 2nd: 48x43 eyes x=13 y=5 mouth x=11 y=23
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#304774 - 16 May, 2012 09:29 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Major
Posts: 2985
Loc: Austria
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Thanks. But after I copy\paste this file, my XML Editor crashes everytime. Have no idea. You have to use the latest XML Editor from SVN GameDir. Than it works fine.
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#304780 - 16 May, 2012 10:01 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: RoWa21]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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#304781 - 16 May, 2012 10:04 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: RoWa21]
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 Captain
Posts: 1878
Loc: Canada
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Flugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies... Anyway, you need to start a new game for the coordinates to be picked up properly. 1st pic looks like he could use voice #2, but methinks Rico needs some sounds ripped from JC/JC2 
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1.13 Wiki: ja2v113.pbwiki.com To contribute, login with "v113" as your password.
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#304785 - 16 May, 2012 10:22 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Madd Mugsy]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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Flugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies...
Anyway, you need to start a new game for the coordinates to be picked up properly.
It has nothing to do with a "new game". I think some additional info about IMP pictures is stored somewhere... Or is it only the IMPPortraits.xml file? It just can't be, that the same picture with the same coordinats properly works on a AIM\MERC roster and doesn't work on IMP 
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#304786 - 16 May, 2012 10:24 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: RoWa21]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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You have to use the latest XML Editor from SVN GameDir. Than it works fine.
No way. Crashes to desktop Maybe you have added some new weapons to the game or something like that?
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#304789 - 16 May, 2012 10:55 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Major
Posts: 2985
Loc: Austria
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You have to use the latest XML Editor from SVN GameDir. Than it works fine.
No way. Crashes to desktop Maybe you have added some new weapons to the game or something like that? I just tested and it loads fine. It seems some other files in your TableData folder that are connected to the MercStartingGear.xml file are out of date. Anyway, once Tais releases a new SCI, you should definitly update those XML files, otherwise your MOD will not be compatible anymore with latest 1.13.
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#304862 - 16 May, 2012 11:16 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Gambigobilla]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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fuck this... I spent 2 hours with this editors. old  new  Also try these; 1. Delete "XMLworkingdata" folder 2. Delete JA2data.xsd 3. Clean install 4. (Re)install .net 4.0 framework.
all done. P.S.: Can someone upload this program on mediafire. Maybe I'm doing something wrong with snv... But don't realy think so
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#304865 - 16 May, 2012 11:42 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Lieutenant
Posts: 900
Loc: Baltic Sea, Germany
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Hello Dimitri, And a question: Can we add more new IMPs faces to the roster? Not replace, but adding new ones. Yes, that should work! At least in my short test (based on v4870) I could add a new IMP face without problem.   What did you exactly change in your IMPPortraits.XML file?
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#304868 - 16 May, 2012 11:51 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Captain
Posts: 1878
Loc: Canada
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fuck this... I spent 2 hours with this editors.
Did you check the XML editor log file? Full details of the error message will appear there. Also, it looks like you are running version .60. The latest is .93 or so, and there have been a ton of changes since .60.
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1.13 Wiki: ja2v113.pbwiki.com To contribute, login with "v113" as your password.
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#304869 - 16 May, 2012 11:54 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Scheinworld]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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What did you exactly change in your IMPPortraits.XML file?
Just this lines with my coordinates, but they don't work... <IMP> <!-- 217.sti --> <uiIndex>17</uiIndex> <PortraitId>217</PortraitId> <bSex>0</bSex> <usEyesX>7</usEyesX> <usEyesY>7</usEyesY> <usMouthX>10</usMouthX> <usMouthY>23</usMouthY> <DefaultSkin>1</DefaultSkin> <DefaultHair>0</DefaultHair> <DefaultShirt>0</DefaultShirt> <DefaultPants>0</DefaultPants> <DefaultBigBody>0</DefaultBigBody> </IMP>
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#304875 - 17 May, 2012 12:32 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Scheinworld]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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Thank you very much. I will try one more time. p.s.: I thought it would be more fun if we had more IMP portraits choices of best quality pics made by Kazuya. There are some masterpices there, like Malice and Box from Fallout BOS. So I decided to add some portraits.
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#304878 - 17 May, 2012 02:32 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: JMich]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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@Dimitri The "Object reference not set to an instance of an object" is almost always an error in the xml file. Last file to be loaded is the MercStartingGear.xml so you'll have to either check it yourself to find what is wrong, or upload it somewhere and let us take a look at it. Best to upload the whole tabledata folder, so if there are any other files with problems, we can find them. I may be able to take a look at it tomorrow, but not sure I'll have the time. The error is almost always the inclusion of an item id that doesn't exist in the items.xml, though it might be possible to encounter the same thing with a merc id that doesn't exist, though I think that is much more difficult to accomplish. Yes. Thanks for the answer. I'm thinking so too. RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe. Because I've just tested it on my old files - everything is okay. @RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file...
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#304879 - 17 May, 2012 02:39 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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What do you think, can we add this new IMP faces from FalloutTactics BrothehoodOfSteel to the mod? They pass best to the ja2 pics style from all the usermade faces I saw.  All made by Kazuya ofc :-) Thanks Schein for the hint.
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#304887 - 17 May, 2012 10:06 AM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: Dimitri]
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 Commander
Posts: 3200
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Yes. Thanks for the answer. I'm thinking so too. RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe. Because I've just tested it on my old files - everything is okay.
@RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file... Oh, right. You're probably missing some of the new 'splody stuff. Here's a current TableData folder, just throw away the files you need in your mod and update the rest.
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#304950 - 18 May, 2012 07:14 PM
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13
[Re: DepressivesBrot]
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 Sergeant
Posts: 124
Loc: Moscow, Russia
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There's also an SCI from yesterday that includes all the stuff if you prefer those. Thank you DepressivesBrot. Now I will be working on the SCI. So I'm just testing some stuff on the new SCI. There is one problem I have noticed. I picked up the new guy Spooky and in the rebel hideout he said this: "You're firing me? Like the girls in the boom boom room say... this sucky sucky." - Line 064 - first responds reassuringly to Miguel in Omerta. (For RPC only - Miguel killed) I've checked his other files and some of them are wrong (a mess) like 178_008, 178_012, 178_026, 178_032 and many others or some just don't exist. Were can I find Spooky's original files? I can fix some of them, the quotes seems to be ok, but the WAVs are just missing.
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