#299323 - 18 February, 2012 02:59 PM
Can't resolve problem with 4452 build
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Civilian
Posts: 4
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Good day! First of all - thanks for the great mod for one of my favorite games! But i need some help with it  I have ja 2 gold ru and 4452 build with hotfix. Running on w7 64x. Deidrana forces attacking Gram Mines. When i open the sector map i have next message: Runtime Error Assertion Failure [Line 826 in function PrepareEnemyForSectorBattle in file .\Queen Command.cpp] (ubNumElites) != (0) but they should be equal I'm downloaded last version of the mod (4870), but it cannot convert my save to a new format. Then i try a 4552 version, but it fails same way as 4870. I uploaded my save on mediafire here. Can you help me someway? p.s. sorry for bad english
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#299348 - 18 February, 2012 07:46 PM
Re: Can't resolve problem with 4452 build
[Re: Sam_Hotte]
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Civilian
Posts: 4
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Okay, i just install latest release, start a new game with all the same options as i started in 4452. Then i try to load my save and get next message (same as i get before):
Runtime Error File: ..\src\Core\Files\vfs_file.cpp Line: 236 Function: vfs::TFile<class vfs::IWritable>::read (SavedGames\SaveGame11.sav) - read error:998 File: .\FileMan.cpp Line: 691 Function: FileRead
That happens on all of my saves from 4452. When i install 4452, they all opens normally, but i can't continue game because of bug with attack on sector.
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#299511 - 20 February, 2012 07:29 AM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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#299649 - 21 February, 2012 05:58 AM
Re: Can't resolve problem with 4452 build
[Re: Gambigobilla]
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Civilian
Posts: 4
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Ok, so maybe someone told me something about bug in 4452 which isn't described on this forum before? Looks like my english really bad 
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#317259 - 10 April, 2013 01:21 AM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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 Sergeant
Posts: 107
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Sorry for digging up this thread, but I actually have the exact same error Kodiak had... is there anyway I can just edit a file to fix this? I don't have much of a clue and I couldn't find "Queen command.cpp" anywhere in my folder... Runtime Error Assertion Failure [Line 826 in function PrepareEnemyForSectorBattle in file .\Queen Command.cpp] (ubNumElites) != (0) but they should be equal
Edited by VinnieClaymore (10 April, 2013 01:22 AM)
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#317261 - 10 April, 2013 01:38 AM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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Posts: 1029
Loc: Germany
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Nope. This error means that in some sector, the amount of elite enemies is wrong. This is in your savegame file. There is nothing short of debugging that can remove this.
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#317302 - 10 April, 2013 10:46 PM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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Posts: 1029
Loc: Germany
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Download VS2010, download the source code for your revision, compile a debug exe, debug game, find error.
But in case you have no coding experience... I wouldn't. It'll be a lot of work if you don't know C/C++.
In case that was really related to two battles occuring at the same time: that is quite possible. Try to delay one, so that they don't happen at the same time. Be it retreating from a battle, delayign an attack by moving into the sector the AI comes from, to even using GABBI and smashing a partrol with 'ALT' + 'E'.
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#317310 - 11 April, 2013 01:05 AM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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 Captain
Posts: 1029
Loc: Germany
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I haven't seen a code part where a patrol gets teleported to that lcoation (they do get teleported in other times though). Sure its not a patrol entering that sector?
Anyway, I see no way. Might be easiest to teleport to that sector once that happens (Alt+T teleprts on the map).
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#317340 - 11 April, 2013 10:39 PM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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Posts: 1029
Loc: Germany
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That was implemented way after 4452.
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#317342 - 11 April, 2013 10:45 PM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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 Captain
Posts: 1029
Loc: Germany
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AHA! Then yes, that might be related to the 'Strategic offensives' feature. The behaviour fits, as the counterattack forces for Cambria are created after the cutscene. However, it should normally check wether the Balime sector is unoccupied... Did you conquer Balime without any errors/irregularities=
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#317344 - 11 April, 2013 11:06 PM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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Posts: 1029
Loc: Germany
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The offensives themselves are started at a full hour. You can safely alter their setting at any given time, it will be used next hour.
However, what you are experiencing is NOT an offensive. Rather its the Cambria Counterattack that is set in motion after the cutscene.
Hmm. It would be good to know which revision you use... I lately made covert ops a bit harder, so it would be good to know which revision you use... in case you used an SCI - what was its number?
Edit: You can safely deactivate this feature, get the cutscene, and reactivate it. There will be no counterattack then.
Edit2: Or you can use an exe >= r5996, which solves this.
Edited by Flugente (11 April, 2013 11:23 PM)
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#317359 - 12 April, 2013 02:51 AM
Re: Can't resolve problem with 4452 build
[Re: Kodiak]
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Posts: 1029
Loc: Germany
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Set AGGRESSIVE_STRATEGIC_AI to 0. You know, its right under the counteratttack for drassen thingy in the ini.
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