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#287147 - 20/07/2011 Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
Please do not post in this thread, Thank you.
• Discussions on this mod are found in the Current UC-1.13 Discussion & Bug Reports Thread


Urban Chaos-1.13: What is it?

• This is a Jagged Alliance 2 v1.13 mod, designed to allow the campaign from the Mod Squad’s Urban Chaos Total Conversion for Jagged Alliance 2 (original Talonsoft release) to be run with the benefit of new features created since the source code was released.
• Beyond the basic v1.13 features at the time of release, this mod also incorporates the items and general advance feature set developed for this, Deidranna Lives!-1.13 and Alrulco Folding Stock projects.
• By itself this release is not a complete mod. Instead it is meant to take an existing Urban Chaos “Data” folder and integrate it into the JA2 1.13 mod platform along with the contents of this mod. All credit for the concepts found in, and the actual original Urban Chaos belongs to the Mod Squad.


Urban Chaos-1.13: Where Can I Get The Latest Version
General Release Thread


Urban Chaos-1.13: What Else Do I Need (System Requirements)

1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13
• SCI_Unstable_Revision_6232_on_GameDir_1704
• At time of release, the necessary exe for all introduced features in this mod are available courtesy of DepressiveBrot at: Depri's Builds and Packages - Get your combat supplies here!.

3) Original Urban Chaos by the Mod Squad
• Original is not included with Urban Chaos-1.13 to reduce the size of the mod I have to upload, and because I do not feel right with the wholesale repackaging of someone else's work without formal permission (and it is unclear who can grant that permission).
• See Installation FAQ below for specifics on extracting the Data folder from the original Urban Chaos on a modern computer.


Other Useful Information
• Original Urban Chaos FAQ
• Original Urban Chaos Official Readme


Edited by wil473 (23/07/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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#287173 - 20/07/2011 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
Standard Install Instructions

Part 0: Install your retail Jagged Alliance 2 somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

Part 1a: Get the original Urban Chaos Data folder from somewhere... One of these sources for example:
• Original Urban Chaos Installer in Kermi's archives
• Kaerar's SCI for Original Urban Chaos
• One of Tais' older SCI's (You need both files, it is a spanned 7-Zip archive) - Note: All you need is the Data-UC folder, only extract the Data-UC folder
• Fileplanet

Note: the Map Pack and Quick fixes are only needed if you intend to play the original/old maps campaign. NPC fixes such as Claudia/Tony faction bug have been corrected in the XML's.

Extracting the Needed Files from the Original Urban Chaos Mod
Click to reveal..
1. Create an easy to find folder named "UC Target"
2. Copy the ja2.exe file from the 1.13 install into the "UC Target" folder.
3. Launch the original Urban Chaos installer, and direct it to ja2.exe in the folder named "UC
Target" and run. This will unpack all the original Urban Chaos files.
4. Inside UC Target folder, find folder “DATA” and rename to “DATA-UC”


Part 1b: make sure the original Urban Chaos Data folder is renamed Data-UC

Part 2: install the development version of JA2 v1.13 specified in the first post.

Part 3: copy Data-UC into root JA2 directory (of where you installed v1.13). You should now see the following Data folders in your root JA2 install:

Data
Data-1.13
Data-UC

Part 4: Drop the contents of the Urban Chaos-1.13 7zip archive into the root JA2 directory. This is a full release not a patch. You should now see the following Data folders in your root JA2 install:

Data
Data-1.13
Data-Graphics
Data-UC
Data-UC113

*** Remember to overwrite when asked to do so. ***




Launching Urban Chaos-1.13

The INI Editor, included with Jagged Alliance 2 v1.13, is the recommended method for launching the mod - just set "Select JA2 v1.13 MOD" to:

vfs_config.UC113 - for modernized UC-1.13 maps & side quests

or

vfs_config.UC113OldMaps - for zero map modifications to original Urban Chaos maps


Otherwise Urban Chaos-1.13 may be manually activated by editing the file JA2.INI, so that:

VFS_CONFIG_INI = vfs_config.UC113 or vfs_config.UC113OldMaps


Edited by wil473 (17/05/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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#287174 - 20/07/2011 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
Select Differences between UC-1.13 and original Urban Chaos Mods
May Contain Spoilers

In General

More Stuff
• v1.13 in general already has more stuff than what the original Jagged Alliance 2 v1.07 could fit, but this and related projects adds even more. Highlights include:
- - AR Upper and Lower Receiver system allowing for more options to upgrade your found CAR-15s
- - Tactical Rail system attachments to allow for rich and complex weapon upgrading experience
- - explosive ammo types
• the expanded item set can be restricted to only what original Urban Chaos had, plus a few implied weapons such as certain matched set of six shooters by selecting the Reduced Guns option at the start of a new game

Characters
• it is worth mentioning again that the Tony/Caudia bug has been fixed (by not replicating the original PROF.DAT mistake in MercProfiles.XML)
• NPC's that claim to be merchants in Danubia, are merchants thanks to an expanded number of in-game merchants
• Carmen stays in his HQ in Atremo
• Tex actually has his "Six Shooters"
• Elhi has been activated as an RPC
• Iggy from the stock Alrulco JA2 campaign replaces Tex in
M.E.R.C. (solution to the “2-Tex" problem)
• M.E.R.C. is available from game start as Urban Chaos is set after the Alrulco campaign

City Boundaries & Militia
• as v1.13 allows cities to be defined outside the boundaries of those defined by stock Jagged Alliance 2, most of the original "urban" sectors are now proper city sectors and must be liberated for a particular city to be freed
• all cities, except for the island, may have militia given the correct conditions


Old Maps Game Mode

There are not many differences specific to just the Old Maps variant of UC-1.13 as starting with v4.xx, this mode drops all modified maps in favour of only using original Urban Chaos maps. UC-1.13 XML's have been adjusted in deference to the original mod's mechanics.

Characters
• while the character indexing has been mostly restored to that of original Urban Chaos, Clive (a late game NPC meant for in-game atmosphere) does not show up in-game due to conflicting with a M.E.R.C. character added in the early days of v1.13


New Maps Game Mode

Characters
• even more merchants and repairmen
• Elhi has a vehicle
• original Urban Chaos "missing plant manager" bug (the one that required you to go to Calisto first) fixed via map editing

Port Kip UBT
• moved under Port Kip (instead of being under Drake)

Bobby Ray's Shipping
• the number of destinations that Bobby Ray's ships to has expanded
• be sure to open all crates in the cargo handling facilities of UBT Stations and airports: the crate that is closed when your shipment arrives is the receiving crate

*** UC-1.13 v4.xx New Maps is still an unreleased work in progress at this time ***


Edited by wil473 (24/03/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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#287175 - 20/07/2011 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
These are NOT Bugs (in so far that they can be fixed within the scope of the Hybrid project):
Minor Spoilers

• Brenda and Elhi’s voices
- - Elhi was dropped from original Urban Chaos release due to being underdeveloped
• Tex's city sector comments
- - in Urban Chaos (both original and UC-1.13) Tex occupies a RPC slot hard-coded to produce comments about liberated city sectors in the "vanilla"/Alrulco campaign but no Urban Chaos specific text was created for Tex, therefore all he will say is, "I not sure you show true appreciation for my talents."
• AIM, MERC, IMP are unarmed when hired for Urban Chaos campaign (this is normal, original Urban Chaos design decision to fit storyline of your mercs arriving on a commercial flight)
• Higher resolutions in 1.13 allow you to see the "fake" shooting of a NPC during one of the Brenda cut scenes.
Click to reveal..
Yes Brenda goes off and there's the audio of Vince being executed, but there isn't actually any shooting. There isn't an actual shooting of Vince (like Eliot in regular Jagged Alliance 2), the clever Original Urban Chaos team just set up a bit of theatre that is supposed to be off screen (higher res wasn't possible back then).

• Strange log events from "vanilla" Alruco campaign. This is a JA2 v1.13 limitation as of 2010/04/10 and will be resolved when this story element is externalized from the JA2.exe.
• Underground Bullet Train (UBT) website
- - JA2 1.13 does not currently allow removal of the old Mortuary text (which is part of the JA2.exe)
- - The in-game laptop’s background has been modified to display the UBT routes
- - The Strategic Map facilities list will also display platform/destination combinations for sectors with UBT stations
- - Or consult the lists below:

Underground Bullet Train Platforms (New Maps):
Click to reveal..

Adrian - 1. Roxx

Atremo - 1. Calisto - 2. Port Kip

Calisto - 1. Troy - 2. Atremo

Drake - 1. Roxx - 2. Galileo

Galileo - 1. Troy - 2. Port Kip - 3. Drake

Port Kip - 1. Galileo - 2. Sheraton - 3. Atremo

Prax - 1. Troy

Roxx - 1. Adrian - 2. Drake

Sheraton - 1. Port Kip

Troy - 1. Prax - 2. Calisto - 3. Galileo



Underground Bullet Train Platforms (Original Maps):
Click to reveal..

Adrian - 1. Roxx

Atremo - 1. Calisto - 2. Port Kip

Calisto - 1. Atremo - 2. Troy

Drake - 1. Galileo - 2. Roxx

Galileo - 1. Port Kip - 2. Troy - 3. Drake

Port Kip - 1. Galileo - 2. Atremo - 3. Sheraton

Prax - 1. Troy

Roxx - 1. Adrian - 2. Drake

Sheraton - 1. Port Kip

Troy - 1. Calisto - 2. Galileo - 3. Prax


• City Sector Militia Garrisons - Original Urban Chaos had city sectors defined by hardcoded values from original Jagged Alliance 2, and the use of city sectors that cannot be filled via the city militia management interface continues with UC-1.13 due to the following despite city sector definitions being externalized some time ago:
- - the militia management interface is still 3x3 sectors
- - there is a limit to total number of sectors that may have a garrison
- - some sectors that can permit a garrison do not have one to speed up game play (excess militia training lead to unnecessarily slow games in some cases)
- - the advent of Mobile Militia provides a workaround to current City Militia limits


Bugs Still Being Worked On

• Since before the 2011/02/25 patch (v3.04), there have been multiple reports that the NE SAM cut scene locks up, hitting <ESC> or simply skipping the cut scene seems to avoid this lockup. This particular cut scene has worked in past however. Other cut scenes appear to be unaffected.
• Rudesea Cut Scene again crashing (assertion error) under all current .exe's, now even when your mercs are staying still and not doing anything in particular:
- - at present, after taking Rudesea let the time clock run a few minutes till the cut scene starts, let Brenda and Douglas converse till she slaps him around, then hit <ESC> to exit the cut scene before the scene naturally completes. Rudesea is made up of only the following sectors: K12, K13, and L12
- - Skipping the cut scene when given the choice = assertion error
- - Letting the cut scene play through to the end = assertion error
- - hitting <ESC> near the beginning of the cut scene = assertion error
• Carmen does not leave A9. After the Spring 2011 release fixed underlying problems with NPC behaviour in general I was able to look into problems with Carmen paying for collected heads. Found that while the quest now works properly in stock game, the method used to force Carmen's appearance in A9 at game start was not compatible with LUA scripting, resulting in either Carmen not paying or the game hanging on Carmen trying to restart the quest.
- - Present workaround is to use a different LUA script than stock to cause him to appear in A9 only and to edit his speech to reflect this.
- - Despite the LUA script fix above, Carmen does not pay for more than two heads. This is an improvement over previous Carmen bug where he simply didn't pay for any heads. This is still being looked into.


Edited by wil473 (05/07/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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#288995 - 13/08/2011 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
v1.13 Features Used (and Abused) to create This Mod
See: Common AFS/DL-1.13/UC-1.13 Weapons & Items FAQ


Edited by wil473 (29/07/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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#290815 - 19/09/2011 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
Select Weapons FAQ


Flame Thrower
Click to reveal..
Flamethrower = Garden Pump Sprayer + Duct Tape + Cigar Gift Set (not plain Cigars)
Flamethrower Fuel = Garden Herbicide + Pack of Gum + Tank of Gas

• Ammunition is HE, explosive item is based on Molotov cocktail grenade item
• Item Index is hard coded for flamethrower firing effect



Convertible Weapons
Several of the weapons may be converted between different variants. In-game several techniques are used:

• Separately Purchased/Obtained (Aftermarket) Parts - Click on any attachment slot to convert
Click to reveal..
• Most AR-15's via Upper Receivers, and Urban Chaos specific components
• FN F2000 Tactical - upgrade only to FN F2000 Weapon System
• FN SCAR - only Close Quarters Combat (CQC) and Sniper Variants (SV) in-game
• Groza OTs-14 - only between calibre variants
• HK G36 - RAS and Integral Optics Kits
• HK XM8
• M14/M21 - EBR Kit
• Steyr AUG - cannot convert between A1 and A3, only within revision

Additionally Stock Kits Exist for the Following Weapon Familes:
• AK - Modular Stock and Bullpup kits
• HK G36 - Modular Stock kit
• SIG SG55x - Modular Stock kit
• FN Minimi - separate Modular Stock from above
• HK G3/MP5 Fixed and Retracting Stock kits


• Included Attachment - Storage on Internal attachment slot, all other attachment slots convert
Click to reveal..
All are conversions between calibres unless otherwise specified
• Bushmaster Adaptive Combat Rifle (ACR) - All are Assault Rifle (~16" barrel) variants
• Desert Tactical SRS
• SIG MPX
• STK Compact Personal Weapon (CPW)


• Not True Conversion but Attachment Used to Represent Conversion
Click to reveal..
• SKS - SKS RAS Kit attachment used to represent replacement of entire wooden furniture with synthetics, also adds AR-15 type stock requirement



Oversized Weapons
The largest two sizes in general weapons range, as well as a few special purpose sizes, will not fit the shoulder sling. Items of these sizes will fit the "Backpack (Heavy Weapon)" and "Large Utility" pockets. The intention is to prevent players from being able to swap between these very heavy, relative to other in-game weapons, and more versatile weapons without AP cost. The following are classed as Oversized Weapons:

• Browning M1919 A6
• M60E3
• PKM
• Pecheneg
• Steyr IWS 2000
• Minigun
• M224 Mortar
• M202 FLASH
• Hawk MM-1


Edited by wil473 (23/03/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
Top
#290957 - 22/09/2011 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada


Edited by wil473 (29/07/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
Top
#293035 - 03/11/2011 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
Items FAQ

Combinations:

Commando Armour and LBE Combinations

Spectra/Dyneema Vest + Commando Upgrade = Commando Vest & Commando LBE (I)
Commando Vest + Commando Upgrade = Commando ASL/NCO Vest & Commando LBE Upgrade
Commando ASL/NCO Vest + Commando Upgrade = Commando Squad Leader & Commando LBE Upgrade
Commando ASL/NCO Vest + Medic Patch = Commando Medic Vest & Medic LBE Upgrade

Spectra/Dyneema Leggings + Commando Upgrade = Commando Pants Commando Holster

Commando LBE (I) + Commando LBE Upgrade = Commando LBE (II) “ASL/NCO LBE”
Commando LBE (II) “ASL/NCO LBE” + Commando LBE Upgrade = Commando LBE (III) “Squad Leader LBE”
Commando LBE (II) “ASL/NCO LBE” + Medic LBE Upgrade = Commando LBE - Medic
Commando LBE (II) “ASL/NCO LBE” + 40mm Grenade Panel = Commando LBE - Grenadier
Commando LBE (II) “ASL/NCO LBE” + M-LBE Leg Rig = Commando LBE - Modular
Commando LBE (II) “ASL/NCO LBE” + MP Holster = Commando LBE - SMG
Commando LBE (II) “ASL/NCO LBE” + SAW Pouch = Commando LBE - LMG


Other LBE Combinations
The Long Coat “vest” LBE may be upgraded twice with the Machine Pistol Holster. Just merge the
MP Holster into the Long Coat.


Explosive Combinations
Bottle of Alcohol + Rag = Motolov Cocktail
Motolov Cocktail + 37mm Smoke Grenade = 37mm Homebrew Grenade


External Carriage of Gear

Unlike stock v1.13, provisions have been made for items to be clipped/hung/worn in what are called "external" pockets. This has been accomplished by using duplicates of three of major sizes: tiny, small, and medium. These items will fit normal pockets as tiny, small, and medium respectively, but a single item using these sizes may use an external pocket.

Inspired by the DBB/IOV's MOLLE system, the LBE Pack Biner LBE items may be stacked on other LBE items including other LBE Pack Biners. As in DBB/IOV's MOLLE system, the leg rig NIV slots are used to access contents of the LBE Pack Biner.

External Pockets:
Belt/Belt Clip - indicated by standalone canteen graphic, can store one: canteen, LBE Pack Biner, face items, throwing knives
LBE Strap - indicated by a Pack Biner/Carabiner graphic, can store one or more: canteen, LBE Pack Biner, face items, throwing knives


Limits on Weapon Carriage by Backpacks

To prevent excessive large weapon carriage most backpacks are limited to being able to carry only a single weapon of Sizes 7-9. There is a modified "Backpack" pocket, the "Backpack (Heavy Weapon)" pocket, indicated by a modified NIV Silhouette. Unlike most other backpacks the Golf Bag has two of these pockets. The four "Large Utility" pocket used on the Utility Cases can each contain one or more of these sizes, as the pocket is effectively a copy of the "Vehicle" pocket.


Advance Reflex Sight

In general the AP cost to change scopes is prohibitive. To allow for the stock v1.13 recommendation (for NCTH) of carrying multiple sights and scopes, this and related mods have the Advance Reflex Sight(ARS), and its system of attachments. ARS add-on optics cost 1 AP to attach.

Currently available ARS Add-on Optics:
2x Magnifier
4x Magnifier
6x Magnifier
Night Vision Magnifier (also acts as a 4x Magnifier, but with the NCTH penalties of a 6x scope due to being a NV device)


Edited by wil473 (23/03/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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#311644 - 30/10/2012 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
How To Use Features not in Stock v1.13

Many of this mod's specific features make use of an unintended New Attachment System (NAS) property where an attachment item will attach to a properly configured slot/base item before it will trigger a merger operation. If the attachment item is clicked on a slot other than a slot it will attach to, the merger operation will be triggered instead. This is the reason why New Attachment System is the recommended way to play this mod. See the following for specific features:


Included Calibre Conversion Kits

Some weapons are supplied with the Calibre Conversion Kit as an attachment in one of the four internal attachment slots (lower right corner).

1) Detach the Calibre Conversion Kit from the internal attachment slot.
2) Click the Calibre Conversion Kit on any empty attachment slot except for the internal attachment slots - notice that the weapon's calibre will change with each click. Any incompatible ammunition will be ejected, to merc inventory if space allows, otherwise to map.
3) Keep clicking the Calibre Conversion Kit on the attachment slot till the weapon has the wanted configuration.
4) Attach the Calibre Conversion Kit to one of the four internal attachment slots in the lower right corner for storage.


AR Pistol to Micro-AR Conversion

Most AR-15 pistols can be converted from a one handed pistols into a Very Short Barrel Rifle (VSBR), or Micro-AR, via any of the three AR-15 stocks in the mod. The exception is the OA-93 which requires the use of a fixed stock kit to give it the mounting point, this is due to the OA-93 lacking the buffer tube that an aftermarket stock would mount to as is found on most "conventional" AR pistols.

• Take an AR-15 stock and click it on any empty attachment slot. This will trigger a USE merger converting the AR pistol into a Micro AR which will have an attachment slot for the stock to attach to.
• Use item transformation menu to convert Micro-AR back to Pistol AR, detaching to inventory the (normally replaceable only) stock in the process.


AR Receiver System
• use item transformation menu to separate proper AR-pattern weapons into upper and lower receivers
• to produce a fully operating weapon, merge the upper receiver into one of the lower receiver's attachment slots
• lower receivers come in A3 (full auto capable), A4 (3-round burst), and LE-901 (single shot with precision trigger)
• upper and lower receivers may not be loaded with ammunition
• not all upper receivers fit all lower receivers, ie. LMG uppers may not fit A4 or LE-901 lowers
• though the lower implies firing modes, all modes may not be available, ie. an AR produced from a civilian upper may only allow single shot despite having an A3 or A4 lower


Edited by wil473 (23/03/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
Top
#316488 - 23/03/2013 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
Modding the Mod: Urban Chaos-1.13

Ja2_Options.INI

The “live” INI file is located in Data-UC113, it is highly recommended that this file not be edited directly. Instead copy Ja2_Options.INI from Data-UC113 to this mod's Profiles sub-folder: UserProfile_JA2UC113
(Please note that the INI Editor supplied with v1.13 cannot read the file from this location, and editing should be accomplised with a general purpose txt editor such as Notepad++.)


Options that you should not Change

ENABLE_CREPITUS = FALSE
• There were no Crepitus in the original Urban Chaos. The Sci-Fi mode “monster” for the original Urban Chaos was incomplete and involved robots instead of bugs.
• The v1.13 project fixed a bug with Bug Quest randomization, allowing the Crepitus side-quest to be randomized among the mines (instead of just Drassen). This means that the Bug Quest will have unpredictable consequences to the maps and Urban Chaos storyline when using current JA2 v1.13.

USE_EXTERNALIZED_LOADSCREEN = FALSE
• Some sectors will cause the game to crash. This feature is not expected to be implemented in the near future.

SHOW_CAMOUFLAGE_FACES = FALSE
• No plans on adding graphics to allow use of this purely cosmetic feature.

ATTACHMENT_DROP_RATE = 100
• Do not change this or default attachments, such as the Folding Stock System item, will not always be dropped when DROP ALL is disabled.

AIMING_BURST_PENALTY = 1
• The Burst and Auto penalties have already been increased to balance for Aimed Burst/Auto feature.

INITIAL_MERC_ARRIVAL_LOCATION = 14424
• As of 2011 Spring (Closed Beta) this is needed to direct mercs to correct landing grid in A9.


*** The following depends on which UC-1.13 campaign you have selected ***

INDIVIDUAL_CIVILIAN_NAMES = FALSE
• Original Urban Chaos uses one civilian group to represent two different “factions” in Danubia, therefore this option should not be changed if your are playing the "Old Maps," vfs_config.UC113OldMaps, campaign.
• The "New Maps," vfs_config.UC113, campaign has separated civilian groups, therefore this option may be changed to TRUE.


XML Editor

Preparation Instructions
• As I did not want to double the size of the Urban Chaos-1.13 install, you need to copy the BIGITEMS, INTERFACE, TILESETS folders from Data-Graphics to Data-UC113 before using XMLEditor
- - This step will need to be repeated every time the common graphic library, Data-Graphics, is updated - usually when new items are added.
• Remember to set in XMLEditorInit.ini, the <Data_Directory> to: Data-UC113


Map Editing
• In theory the map editor is Virtual File System (VFS) aware, and should obtain any unedited maps to be edited from the correct submod.
- - All edited maps will be saved in the user profile folder for this mod, specifically: <JA2 Root>\Profiles\UserProfile_JA2UC113\MAPS

• If necessary you may directly interact (copy, paste, delete) with maps keeping in mind the order in which maps are used under VFS. For the Default UC-1.13 campaign:

1)<JA2 Root>\Profiles\UserProfile_JA2UC113\MAPS
2)<JA2 Root>\Data-UC113\Data-UC113NewMaps\MAPS
3)<JA2 Root>\Data-UC\MAPS

For the "Original/Old" Maps UC-1.13 campaign:

1)<JA2 Root>\Profiles\UserProfile_JA2UC113\MAPS
2)<JA2 Root>\Data-UC113\Data-UC113OldMaps\Maps
3)<JA2 Root>\Data-UC\MAPS

please note that this information is valid for UC-1.13 v3.55-3.59. Please consult the VFS ini file for the folder structure of earlier mods.


Merc Profile Editor

Due to the current release of Urban Chaos-1.13 having a specific MercProfiles.XML for both the "Old Maps" and default "New Maps" campaigns some preparation is needed:

1) Copy MercProfiles.XML from the correct sub-Data folder for each campaign to the main <JA2 Root>\Data-UC113\TableData folder.
• <JA2 Root>\Data-UC113\Data-UC113NewMaps\TableData for the default "New Maps" campaign
• <JA2 Root>\Data-UC113\Data-UC113OldMaps\TableData for the "Old Maps" campaign

2) Edit your merc stats with Merc Profile Editor

3) Copy MercProfiles.XML from <JA2 Root>\Data-UC113\TableData back to where you found it in step 1), it is however recogmended that you use the profiles folders
• <JA2 Root>\Profiles\UserProfile_JA2UC113\TableData for the default "New Maps" campaign
• <JA2 Root>\Profiles\UserProfile_JA2UC113OldMaps\TableData for the "Old Maps" campaign


Compatibility with Other Jagged Alliance 2 v1.13 Mods
This mod uses the JA2 v1.13 Virtual File System (VFS) implementation quite extensively. Therefore it may be installed alongside other mods using VFS, like AIMNAS, with no interference or interaction with other mods (as long as everything is installed correctly).

Alrulco Folding Stock v3.xx, Deidranna Lives!-1.13 v3.xx, and Urban Chaos-1.13 v3.xx all use the same file structure (and files) for in-game item graphics. Each Full distribution of the three mods includes a complete copy of the graphic libary needed for standalone operation of the mod. As the intention is to share the graphics files by having combined installs overwrite the common Data-Graphics folder, newer revisions of the mod are backwards compatible, while older versions are not (ie. the older mod will lack graphics added to the newer mod). Please make sure you install the newest of the three related mods last.


Edited by wil473 (23/03/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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#316489 - 23/03/2013 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
Common City/Sector Related Spoilers

Random NPC/RPC Positions:
Click to reveal..
Devin: C4, E13, G12, J6, K12
Micky: D9, F2, G7, J13



Gun Runners:
Click to reveal..
B14, B16, D1, F6, I5, I16, L14



Adrian

Atremo
• A10
Click to reveal..
• Ehili (unused original UC RPC activated in UC-1.13)
• Jeep added to map under Default vfs_config.UC113.ini (New UBT Maps)

• A9
Click to reveal..
• Sit back and enjoy the show the militia put on. They are able to handle things on their own on Easy and Experienced difficulty levels. On Expert, they usually prevail. Not bothering with trying to balance the pre-placed Militia on landing for Insane difficulty.

• UBT Station
Click to reveal..
• Original Urban Chaos intended this to be a knife fight, unfourtunatly a work around for the game not recognising underground combat as a logged event results in you facing a small number of armed "subway police."


Calisto
• C13
Click to reveal..

• Betty's General Store is located here
• Lynn is a Crepaton Industries Amalgamated manager who the people of Calisto want you to eliminate (nets loyalty bonus)


Drake
• G1
Click to reveal..
• Vacationing Arms Dealer on beach, will sell Rare Chinese, Hi-tech, Prototype, and Sci-fi weapons. Should be only source for AET ammunition (as long as Sci-fi mode is on).


Galileo

Port Kip
Click to reveal..
• Port Kip's Police are not part of the same faction as the rest of the Police in Danubia. Instead they are in the pay of King Pin.
• There are multiple triggers to set off hostilities with King Pin faction. This is due to a problem with original Urban Chaos where the only way to rescue Miranda (the reporter) is to either start hostilities yourself, and incur a large morale hit, or exploit the game by blasting a hole in the prison, then leaving the map to reset faction hostility before actually speaking to Miranda.
• There is a bit of latency with how fast hostility spreads, so you may want to wait a day after your first fight with King Pin's gangsters and crooked cops.

• C4
Click to reveal..
• Smitty's Bobby Ray's store, sells civilian market weapons and accessories. Still working on making him buy weapons as in original Urban Chaos.


Prax

Roxx

Rudesa
• K12
Click to reveal..
• Bobby Ray's store, sells civilian market weapons and accessories. Working merchant added in UC-1.13.

• L12
Click to reveal..

• Howard's Pharmacy, Franz's Electronics Store, and Sam's Hardware Store are located here
• Charlie, one of the Crepaton Officials on Carmen's list, moonlights as a bartender here for some reason


Sheraton

Troy

Miscelanous

• E12
Click to reveal..
• Claudia is a Crepaton Industries Amalgamated manager, but is not on Carmen's list


Edited by wil473 (23/03/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
Top
#316490 - 23/03/2013 Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please [Re: wil473]

wil473

captain
Registered: 07/09/2004
Posts: 3449
Loc: Canada
"New Maps" (A.K.A. UC-1.13 Betrayal) Spoilers

Faction Triggers:

Danubia National Police
Click to reveal..

• caught in their sectors at night
• visit B2
• stealing their stuff


Gun Runners
Click to reveal..

• stealing their stuff
• receiving shipments: in Calisto, Port Kip, Sheraton, Callisto, Drake, Gotham, Prax, and Roxx


Crepaton
Click to reveal..

• visit C13
• kill their NPC's


P.I.N. Group
Click to reveal..

• steal their stuff
• find/rescue Miranda
• visit B2



--- Work in Progress ---


Edited by wil473 (07/04/2013)
_________________________
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
Top

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