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#278517 - 24 April, 2011 09:27 PM Headrock's NCTH Presentation
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Edited by Off_Topic (26 April, 2011 02:56 PM)
Edit Reason: Added Theory
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#278757 - 27 April, 2011 11:44 PM Re: Headrock's NCTH Presentation [Re: Off_Topic]
MartinWillyWonka

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Why isn´t Headrock around anymore?
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#278758 - 27 April, 2011 11:46 PM Re: Headrock's NCTH Presentation [Re: MartinWillyWonka]
JMich

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Fighting the XML Editor
On hiatus, as usual. After all, we don't want him to burn out from over exposure to JA2.
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#278821 - 28 April, 2011 06:17 PM Re: Headrock's NCTH Presentation [Re: JMich]
ChrisL
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Off_Topic, you've pointed folks to the original discussion thread which I suppose it good to make it easy for people to find the original discussions, but some of this information is long out of date. http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=262052#Post262052 is the thread (especially the last 4-6 pages of the thread) where alot of discussion and changes have been discussed. For instance, in the recoil presentation thread, Headrock mentions that 14 tiles is twice the normal shooting distance and therefore doubles the deviation factor for recoil. But this is no longer accurate since a seperate recoil distance (NORMAL_RECOIL_DISTANCE) was added specifically to deal with recoil accuracy.
Also, in his recoil presentation he states that "a generic assault rifle with a relatively powerful recoil....of +2,+5". A +7 recoil may have originally been what he considered "relatively powerful recoil" when he first wrote that presentation, but just look through the current weapons.xml at assault rifles with +2,+14 (FN FAL OSW) and you can see that a +7 really isn't all that "powerful" any longer.

Not that what you've done here is a bad thing. I just want people to realize that most of this information is from Headrock's original posts and alot of it has seen some pretty serious revision since it was released.
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#278828 - 28 April, 2011 07:33 PM Re: Headrock's NCTH Presentation [Re: ChrisL]
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Fair point, but to have any kind of understanding of what the NCTH is, i found it difficult to find a starting point not having checked into the Pit very often in the last year.

While the above posts may be out of date, they provide an easier way into it as opposed to reading through a myriad of pages. I said i'd save people some time by linking the most relevant posts, and it's always easier to understand something when you can see the framework behind it.

You are right though, the thread you mentioned is a better place to discuss NCTH.
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#278829 - 28 April, 2011 07:38 PM Re: Headrock's NCTH Presentation [Re: Off_Topic]
ChrisL
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*nods* Everything I've done since taking over the NCTH project has been based on Headrock's initial work so the links you posted are definitely a good place to start. Just so long as people realize that what's indicated in those posts is no longer exactly what's being used in the currently released code. The groundwork is all the same, but alot of revisions have been made to deal with balance and clean up issues. And I'm sure more revisions will be made in the coming months. :-)
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#278831 - 28 April, 2011 08:00 PM Re: Headrock's NCTH Presentation [Re: ChrisL]
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Originally Posted By: ChrisL
The groundwork is all the same, but alot of revisions have been made to deal with balance and clean up issues. And I'm sure more revisions will be made in the coming months. :-)


Looking forward to it, i had my first proper game with it the last few days, and i'm really starting to like it.
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#282256 - 05 June, 2011 03:59 AM Re: Headrock's NCTH Presentation [Re: Off_Topic]
Marlboro Man

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@ ChrisL

I have been looking over Headrocks initial NCTH thread, which was pretty heady by the way. I would like to know what has been changed and what will be changed. And why it was implemented into the source before it was finished. Is it working correctly? What about not being able to get realistic gun data for some weapons? Escpicially on the X-axis. There is no realistic data for some weapons giving side to side motion, only Y-axis data. Seems to me this a big flaw in how this is actually suppose to work. If there is no data, then what value would you put for weapons that do not have any values available?
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#287221 - 21 July, 2011 03:15 AM Re: Headrock's NCTH Presentation [Re: Marlboro Man]
Marlboro Man

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@ ChrisL

You never did answer me here. And now that Starwalker retired from 1.13, what are we going to do to solve this?


Edited by Marlboro Man (21 July, 2011 03:17 AM)
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