#273990 - 20 February, 2011 07:13 PM
Re: Tais' SCI's Part 2
[Re: Tais]
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 Grunt
Posts: 10
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Hi Tais, Please you create Tais' SCI's compatible with Windows XP Service pack 1 Or patch.. Tai SCI'S not run on my PC. i have : Microsoft Windows XP Professional Version 2002 Service Pack 1 AMD ATHLON(TM)XP 2500+ 1.10 GHz 1.25 GB Ram 6 months i dont now fix this problem 
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#274093 - 21 February, 2011 01:32 PM
Re: Tais' SCI's Part 2
[Re: wolf00]
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 Grunt
Posts: 15
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I am just wondering if the foregrip actually works. It shows as an attachment on the gun, but there is no modification in any stats in the info box (when you right click on the gun to view all the statistics).
Another thing that bugs me a little bit. But the burst penalties does not show in this either.
I am using the SCI_113Beta_r4057_20110116.7z version.
And is there a way to get the wildfire maps with this?
But enough with bad news, this is a great mod. And I think I speak for all of us when I say keep up the amazing work.
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#274136 - 21 February, 2011 10:39 PM
Re: Tais' SCI's Part 2
[Re: Nejrael]
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Civilian
Posts: 4
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Hello,
I downloaded the SCI_113Beta file and placed it in my ja2 directory... but when I tried to extract, I couldn't find the file. But if I went back to the download page and specified a destination -- it was there. I'm flummoxed, anyone have any suggestions? Keep in mind, I'm a neophyte when it comes to computers... but very much looking forward to multiplayer.
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#274140 - 21 February, 2011 11:20 PM
Re: Tais' SCI's Part 2
[Re: Tais]
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Civilian
Posts: 4
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Ah, sorry -- Windows 7, and inside the Jagged Alliance 2 Gold folder.
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#274142 - 21 February, 2011 11:28 PM
Re: Tais' SCI's Part 2
[Re: Jocrf3]
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Civilian
Posts: 4
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Oh, and HD>Program Files (x86)>Strategy First>Jagged Alliance 2 Gold
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#274145 - 21 February, 2011 11:55 PM
Re: Tais' SCI's Part 2
[Re: Tais]
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Civilian
Posts: 4
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#274216 - 22 February, 2011 06:01 PM
Re: Tais' SCI's Part 2
[Re: Torres84]
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 Colonel
Posts: 4126
Loc: The Known Universe
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A man who doesn't spend time with his family can never be a real man. -Vito Corleone
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SCI = Single Click Installer S.T.O.M.P. = Sandro's Traits and Other Modifications Project H.A.M. = Headrock's Assorted Modifications NSGI = New Starting Gear Interface NAS = New Attachment System MPSVN = Multi-Player Sub Version Start from top to bottomBear's Pit New Member Starter Pack for JA2/1.13: Link Bear's Pit Forum's list of modifications: Link Kermi's Jagged Alliance Files Repository: Link
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The journey is the reward... He who knows he has enough is rich... T.A.O. E.I.tao
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#274295 - 23 February, 2011 04:38 AM
Re: Tais' SCI's Part 2
[Re: Tais]
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 Sergeant
Posts: 112
Loc: Canary Islands
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#274387 - 24 February, 2011 09:18 AM
Re: Tais' SCI's Part 2
[Re: Thundercat]
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 Sergeant
Posts: 112
Loc: Canary Islands
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oops I got my first crash. I noticed some people is having the same crash but I can't seem to find oh to fix it. CRASH merc's name> is not in a valid group. Everytime I move to the edge of the screen  Im running this version SCI_SVN1252_MPSVN3944_Vanilla113_20101204
Edited by Torres84 (24 February, 2011 09:19 AM)
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#274510 - 25 February, 2011 08:14 AM
Re: Tais' SCI's Part 2
[Re: Torres84]
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 Grunt
Posts: 29
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oops I got my first crash. I noticed some people is having the same crash but I can't seem to find oh to fix it. CRASH merc's name> is not in a valid group. Everytime I move to the edge of the screen  Im running this version SCI_SVN1252_MPSVN3944_Vanilla113_20101204 Fix it by changing the group of your mercs, then move to a diff. map. 
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One can save time by killing two birds with one stone. Or, with a big enough stone, one can kill all of the birds.
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#274516 - 25 February, 2011 01:18 PM
Re: Tais' SCI's Part 2
[Re: Psycho1976]
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 Sergeant
Posts: 112
Loc: Canary Islands
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oops I got my first crash. I noticed some people is having the same crash but I can't seem to find oh to fix it. CRASH merc's name> is not in a valid group. Everytime I move to the edge of the screen  Im running this version SCI_SVN1252_MPSVN3944_Vanilla113_20101204 Fix it by changing the group of your mercs, then move to a diff. map. Thanks Psycho1976, I was about to post the crash suddenly stopped ocurring. But maybe I did what you said and I didn't realize !! hahahaha Man... I have been playing ArmA 2 OA with ACE2 mod because I wanted a realist warsim and this mod just got it !!! I mean, I bought SCAR L and put Gren.Launchers and some ACOG's and lasersights and BOOOM !! professional squad !! I'm loving it
Edited by Torres84 (25 February, 2011 01:19 PM)
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#274728 - 28 February, 2011 08:11 PM
Re: Tais' SCI's Part 2
[Re: sean10mm]
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Civilian
Posts: 3
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I'm having tons of fun with this beta, but I've got to ask: where the hell are the first aid kits? Bobby Ray's doesn't even sell them and they're nowhere in the game world, but I'm up to my neck in medical kits and tool kits already. I was having the same problem, but there were more than just first aid kits missing. I was missing every throwing knife, all the thrown grenades, wirecutters, most of teh regular knives, camouflage paint, and probably other items I haven't noticed yet. I did manage to fix it, though, by copying individual item entries (items.xml) for the missing items from build 2085 into the new version's items.xml. Replacing the whole thing, or even replacing only items that existed in 2085, has pretty bad effects, though, like making bullets stop working, so it's a real pain to have to fix every item individually.
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#274740 - 01 March, 2011 12:44 AM
Re: Tais' SCI's Part 2
[Re: wolf00]
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 Grunt
Posts: 15
Loc: Germany, near the Pott.
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Hello Mr.Tais!
I just tried the current version of your SCI (SCI_113Beta_r4057_20110116.7z) and discoverd a bug:
After a short test (if its working) I noticed, that the buttons to change the starting gear of the AIM mercs are not there. (I had saw them on the screenshots in your "New Starting Gear Interface" threat.) I double checked the .ini settings and the value is set to "TRUE". It seems to work (the new slots are displayed), only without the 5 buttons to change the starting gear.
I don't know if I had done something wrong with the installation of your SCI (Got a clean JA2 Gold install, patched it to 1.12 and added your SCI files in the folder.) or if it's something completly different. (I've read about a NSGI.exe in your NSGI threat, but I figured that it must be included in the JA2.exe of your SCI, since both is you're baby... ;D )
Thanks for your work! Because there will be allways stupids like me, wich can't get SVN running... =D
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Give 'em Meltdown as wife! x)
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#274741 - 01 March, 2011 12:48 AM
Re: Tais' SCI's Part 2
[Re: Dr_Bullet]
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 Lieutenant
Posts: 570
Loc: Greece
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Fighting the XML Editor
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Hello Mr.Tais!
I just tried the current version of your SCI (SCI_113Beta_r4057_20110116.7z) and discoverd a bug: I noticed, that the buttons to change the starting gear of the AIM mercs are not there. (I had saw them on the screenshots in your "New Starting Gear Interface" threat.) I double checked the .ini settings and the value is set to "TRUE". It seems to work (the new slots are displayed), only without the 5 buttons to change the starting gear. The New Starting Gear Inventory code is there, as can be seen from the 21 boxes for equipment at every merc in AIM. However, there is only 1 gear kit for all the mercs, so the "Gear 1" to "Gear 5" are not available. There is a Merc Gear Editor (or something like that) in the pit if you want to add your own gear to the mercs. And welcome to the pit.
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#274742 - 01 March, 2011 12:54 AM
Re: Tais' SCI's Part 2
[Re: JMich]
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 Grunt
Posts: 15
Loc: Germany, near the Pott.
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Thank you for your fast response!  Again, my signature becomes truth... My fault, I thought the 5 different gears are already implemented. Hopefully this was the only "bug" I discoverd... ;D Thanks for the welcome!
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Death is to good for the Hillbillies!
Give 'em Meltdown as wife! x)
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#274751 - 01 March, 2011 04:52 AM
Re: Tais' SCI's Part 2
[Re: wolf00]
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Civilian
Posts: 3
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fire up your xml editor & make this items aviable manualy.... I suppose I should have been a bit more specific, it's not that something like <NotBuyable>1</NotBuyable> is added. For instance, this is the code for the gas mask: Original (4057): <ITEM> <uiIndex>213</uiIndex> <szItemName>Gas Mask</szItemName> <szLongItemName>Gas Mask</szLongItemName> <szItemDesc>Replicated from the Russian M-17A1, this rubber mask has cheek filters, scratch-proof lenses, adjustable head straps, and a drinking attachment. A vinyl shoulder bag and plastic poncho are also included.</szItemDesc> <szBRName>Gas Mask</szBRName> <szBRDesc>This Russian rubber mask is a copy of the American M-17A1. It has cheek filters, scratch-proof lenses, adjustable head straps, and a unique drinking attachment. It also comes with a vinyl shoulder bag, and plastic poncho to help protect you from blistering agents.</szBRDesc> <usItemClass>32768</usItemClass> <nasAttachmentClass>0</nasAttachmentClass> <nasLayoutClass>1</nasLayoutClass> <ubGraphicType>1</ubGraphicType> <ubGraphicNum>75</ubGraphicNum> <ubWeight>9</ubWeight> <ubPerPocket>1</ubPerPocket> <ItemSize>22</ItemSize> <usPrice>300</usPrice> <ubCoolness>4</ubCoolness> <bRepairEase>1</bRepairEase> <Damageable>1</Damageable> <Repairable>1</Repairable> <WaterDamages>1</WaterDamages> <Attachment>1</Attachment> <BR_NewInventory>4</BR_NewInventory> <BR_UsedInventory>1</BR_UsedInventory> <GasMask>1</GasMask> <AttachmentSystem>1</AttachmentSystem> <STAND_MODIFIERS/> <CROUCH_MODIFIERS/> <PRONE_MODIFIERS/> </ITEM> Working: <ITEM> <uiIndex>214</uiIndex> <szItemName>Canteen</szItemName> <szLongItemName>Canteen</szLongItemName> <szItemDesc>This polyethylene canteen is extremely practical. Whenever you encounter a fresh mountain spring, you can refill it again.</szItemDesc> <szBRName>Canteen</szBRName> <szBRDesc>Any sensible mercenary would carry such a useful item with him. This water-filled polyetherene canteen is refillable and reusable so be sure to have one nearby.</szBRDesc> <usItemClass>268435456</usItemClass> <ubGraphicType>2</ubGraphicType> <ubGraphicNum>5</ubGraphicNum> <ubWeight>10</ubWeight> <ubPerPocket>4</ubPerPocket> <ItemSize>22</ItemSize> <usPrice>10</usPrice> <ubCoolness>1</ubCoolness> <Damageable>1</Damageable> <Attachment>1</Attachment> <BR_NewInventory>5</BR_NewInventory> <Hardware>1</Hardware> <Canteen>1</Canteen> </ITEM> Also, changing its uiIndex number to 213 and changing sun goggles to 214 made it appear at Bobby's, but then sun goggles disappeared. I've only seen one other post mentioning missing items, so I've no idea if this is common or not. I am, however, assuming that this is a problem, and that there isn't some new source we're supposed to get these items from now?
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#274770 - 01 March, 2011 10:24 AM
Re: Tais' SCI's Part 2
[Re: SirKickBan]
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 Commander
Posts: 3187
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I suppose I should have been a bit more specific, it's not that something like <NotBuyable>1</NotBuyable> is added. [...] I've only seen one other post mentioning missing items, so I've no idea if this is common or not. I am, however, assuming that this is a problem, and that there isn't some new source we're supposed to get these items from now? Nope, it's <AttachmentSystem>1</AttachmentSystem> that causes the problem ... so, totally different  Just delete those lines for all but the ACOG Combo and maybe one or two other items that really aren't supposed to show up under NAS. Use a simple text editor though, the XML editor that currently comes with Tais' SCI will strip some tags from the XML when saving. Tais, your SCI for the 1.13 does not include the "look up" folder. I ran into problems running the xml editor because of this. Just create the folder if you didn't already. The files themselves will be written from the editors internal storage.
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#274788 - 01 March, 2011 05:24 PM
Re: Tais' SCI's Part 2
[Re: DepressivesBrot]
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Civilian
Posts: 3
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Awesome, that's a lot easier, thanks.
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#274798 - 01 March, 2011 08:14 PM
Re: Tais' SCI's Part 2
[Re: DepressivesBrot]
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 Colonel
Posts: 4126
Loc: The Known Universe
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A man who doesn't spend time with his family can never be a real man. -Vito Corleone
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Tais, your SCI for the 1.13 does not include the "look up" folder. I ran into problems running the xml editor because of this. Just create the folder if you didn't already. The files themselves will be written from the editors internal storage. Yes, I did immediately. Maybe it should be included for others who may not know how to do this.
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The journey is the reward... He who knows he has enough is rich... T.A.O. E.I.tao
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#275009 - 03 March, 2011 06:56 PM
Re: Tais' SCI's Part 2
[Re: tao]
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 Grunt
Posts: 15
Loc: Germany, near the Pott.
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Hello, It's me again.
I discoverd the same bug like SirKickban:
First Aid Kits are completly missing in my install and knives too. I defeated the Drassen counterattack and no enemy or militia dropped any First Aid Kits or knives. Only some machetes and Medi Kits. (Well it was quite funny to see 4 blue militia beating a blackshirt to death... ;D ) Even Bobby Ray don't sell any knives or First Aid Kits.
May it be an issue with the difficulty setting (I'm playing on experienced) since only a few discoverd this? Or can it be, that just my download was corrupt? (I discoverd some problems with corrupt downloads in my Silent Hunter III moding time, the mod seem to work and at some point ingame, it crashes or behaves weird.)
I've read the replys on SirKickbans question, but I really dont know how to edit .xml files properly. I'm afraid, that I will destroy more, then I can repair.
Best regards
Doc Bullet
Edited by Dr_Bullet (03 March, 2011 07:00 PM) Edit Reason: my english teacher would hate me...
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Death is to good for the Hillbillies!
Give 'em Meltdown as wife! x)
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#275026 - 03 March, 2011 07:56 PM
Re: Tais' SCI's Part 2
[Re: Dr_Bullet]
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 Lieutenant
Posts: 570
Loc: Greece
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Fighting the XML Editor
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@Dr_Bullet Goto to your Data-1.13\TableData folder and right click on Items.xml and choose edit. It should open witho notepad. In case it doesn't, right click, choose open with, and choose notepad. You should get a huge file with a lot of lines, you are looking for the lines <AttachmentSystem>1</AttachmentSystem> which means the item is used only if Old Attachment System is used. Delete those lines and you are ok. The reason Brot says do not delete this for ACOG Combo is because the ACOG combo has meaning only in OAS, so you don't need it in NAS. P.S. notepad is not the best solution for editing xml files, but it is a dumb text editor that everyone has, so you should be ok.
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#275049 - 03 March, 2011 10:40 PM
Re: Tais' SCI's Part 2
[Re: Logisteric]
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 Grunt
Posts: 15
Loc: Germany, near the Pott.
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Thank you!  I've downloaded Notepad++ and try this soon. I will post again, if it worked or not. But I think, if it's so easy as it seems, I'll get it working. EDIT: I've done it like you described to me. Thank you! Everything seems to work now.  PS: I like Notepad++, thanks for the tip!
Edited by Dr_Bullet (05 March, 2011 06:46 PM)
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Death is to good for the Hillbillies!
Give 'em Meltdown as wife! x)
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#275639 - 13 March, 2011 01:55 AM
Re: Tais' SCI's Part 2
[Re: Logisteric]
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 Grunt
Posts: 11
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load them one by one - you may have a mixture of choice in your launcher I know that, and it's fun, but this way I spend more time loading and more space transporting grenades than in stacks. Maybe there should be "custom" stacks and cylinders?
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