#247458 - 21 March, 2010 02:36 PM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
During sleep my mercs continue to improve skills and work as usual. Anyone else had this problem?
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#247459 - 21 March, 2010 02:40 PM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Captain
Posts: 1968
Loc: New Mexico
|
Think that is a feature, to have a chance to increase skill points while sleeping. I may be incorrect though. I can not find where I read chances of leveling while sleeping so just disregard what I said.
Edited by taoteching (21 March, 2010 02:54 PM) Edit Reason: lack of inconclusive evidence
_________________________
craigmsandy@yahoo.comThe journey is the reward...Stop playing with the AI and play with REAL people. ENLIST
|
- OFFLINE
Top
|
|
|
|
#247462 - 21 March, 2010 03:57 PM
Re: HAM 3.6 Full - RELEASED
[Re: Headrock]
|
Civilian
Posts: 1
|
Headrock,
I've been playing JA2 for years now and just now stumbled across your mod. Sounds like an incredible upgrade! I've reinstalled JA2Gold + the 1210 SCI, then used the HAM settings package in this thread to enable all features.
Only problem is on program load I get an error report indicated multiple INI settings are missing. It seems the [..] headers in the package's INI file don't match the standard v1.13 format. It's seems like an obvious gotchya, but I've searched the forums and haven't found anything. Any suggestions?
(went ahead and manually updated the 1.13 ini file, just wondering why they're different)
|
- OFFLINE
Top
|
|
|
|
#247463 - 21 March, 2010 04:05 PM
Re: HAM 3.6 Full - RELEASED
[Re: CrunchyDingleber]
|
 Marshall
Posts: 7118
Loc: Jerusalem
______
The HAMtasticator
|
There was a very recent change of the entire INI format, starting at build 1213. The Settings Package was then updated to the new format, and is thus not compatible with older releases anymore. On second thought that may not have been the best idea, seeing as how many people use the latest Single-Click which is, as you said, of build 1210. So until a new SCI is released, here is a link to the older settings package: HAM 3.6 Settings Package for Single Click 1210 and older versions.I'll also add it to the top of this thread. Enjoy your HAM!
_________________________
Alright, I'll work for you, damned Capitalist! -- Ivan Dolvich
|
- OFFLINE
Top
|
Badges:
|
|
|
|
|
#247465 - 21 March, 2010 06:09 PM
Re: HAM 3.6 Full - RELEASED
[Re: Headrock]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
Which version are you using? Latest SVN +WF MAP SVN + AIM46 I'm pretty sure it happened with leadership from militia training. It could be that the sleeping merc got the benefit of training from the other merc who wasn't sleeping.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#247473 - 21 March, 2010 09:23 PM
Re: HAM 3.6 Full - RELEASED
[Re: Logisteric]
|
 Marshall
Posts: 7118
Loc: Jerusalem
______
The HAMtasticator
|
Latest SVN +WF MAP SVN + AIM46
I'm pretty sure it happened with leadership from militia training. It could be that the sleeping merc got the benefit of training from the other merc who wasn't sleeping. Let me get this straight - one merc is training militia and sleeping, while the other is training militia and awake, and... somehow... militia get trained? What's wrong with that? I think you need to explain the situation in more detail before I can get an idea of what's wrong. is it supossed to be that i can train militia in the nw-sam? In JA2/1.13, of course. It's always been like that. i think i recall some 'sam-site = no civillians = no militia' - is thought that's a nice idea That's HAM. You would need to download the settings package (or edit the XMLs yourself).
_________________________
Alright, I'll work for you, damned Capitalist! -- Ivan Dolvich
|
- OFFLINE
Top
|
Badges:
|
|
|
|
|
#247512 - 22 March, 2010 12:33 PM
Re: HAM 3.6 Full - RELEASED
[Re: Headrock]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
[quote]Latest SVN +WF MAP SVN + AIM46
Let me get this straight - one merc is training militia and sleeping, while the other is training militia and awake, and... somehow... militia get trained?
What's wrong with that?
I think you need to explain the situation in more detail before I can get an idea of what's wrong.
Militia got trained and a sleeping merc's ldr xp bar moved. I love the new facilities options, but think you shouldn't get hurt if not using them.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#247533 - 22 March, 2010 04:23 PM
Re: HAM 3.6 Full - RELEASED
[Re: Headrock]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
I wouldn't worry about it, it was probably brought on me saving loading millions of times, next time I will test it more thoroughly before I post.
quick question though. How effective is explosive suppresion? example how many grenades does it take roughly to totally suppress someone? I really like to throw them around and so far am unable to. Cheers.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#247536 - 22 March, 2010 04:42 PM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Marshall
Posts: 7118
Loc: Jerusalem
______
The HAMtasticator
|
How effective is explosive suppresion? example how many grenades does it take roughly to totally suppress someone? Depends on the INI setting "EXPLOSIVE_SUPPRESSION_EFFECTIVENESS". If set to 0, it's disabled, set to 100 it's "fully" enabled, though you can set it even higher than that if you want. It also depends on which kind of grenade you are using, and how close it lands to the target. Do note that at 100, a blast-type grenade should do a noticeable amount of suppression.
_________________________
Alright, I'll work for you, damned Capitalist! -- Ivan Dolvich
|
- OFFLINE
Top
|
Badges:
|
|
|
|
|
#247647 - 23 March, 2010 03:59 PM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Marshall
Posts: 7118
Loc: Jerusalem
______
The HAMtasticator
|
I do notice some suppression with grenades, but dunno whether that is the AI being stupid or actual suppression when they don't move too much after a grenade. Sometimes they just get up and run away. It's hard to tell how suppressed an enemy is, that's true. The best way of course is to hit that "Cowering in fear" message, but that only happens when shock exceeds a certain level. Telling how much APs they have left is of course impossible unless they lose all of them ("Pinned down"). But running away is perhaps one of the best ways to tell - suppression sucks out morale, and shock can help convince an enemy to flee. I might, in the future, add some sort of suppression indicator to show the state of shock over the character, similar to how Brothers in Arms did it (with a color pie). Again, that won't show APs left though.
_________________________
Alright, I'll work for you, damned Capitalist! -- Ivan Dolvich
|
- OFFLINE
Top
|
Badges:
|
|
|
|
|
#247763 - 25 March, 2010 03:19 AM
Re: HAM 3.6 Full - RELEASED
[Re: Headrock]
|
 Sergeant
Posts: 142
|
|
- OFFLINE
Top
|
|
|
|
#247833 - 26 March, 2010 01:20 AM
Re: HAM 3.6 Full - RELEASED
[Re: Headrock]
|
 Sergeant
Posts: 142
|
how? the multiplier actually is a +x% so the damages are calculated 100+x% being 100 (and so 200%) the maximum but i can't find how to reduce themmy bad, was using the latest SCI which is still at 1210 and doesn't have the new INI also sometimes i have some assertion errors (didn't take notes so im looking forward to happen again) when trying to put Steroid on the icecream truck, mostly when im' trying to "assignement"(also non facilities related)->truck. usually moving both on another sector fixes it another odd thing, sometimes it happens that my mercs see random enemies to the other side of the map, when there is no way they could see them also once i had an interrupt while jumping down off the roof and i could see and shoot through the wall other questions.. I have the game set up this way JA2 gold -> 1.13 1216 gamedir content copypasted into ja2 folder -> ham setting package >1213 zip content copypasted into ja2 folder ini editor set this way but have plenty of and some things that can't have value changed even if they have description and explanation of values aww looks like i messed up the installation somehow even if i always did things this way, when ja2 loads up i shows erors for wrong values in the ini
Edited by Luppolo (26 March, 2010 06:56 AM)
|
- OFFLINE
Top
|
|
|
|
#248009 - 28 March, 2010 10:37 AM
Re: HAM 3.6 Full - RELEASED
[Re: Luppolo]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
There's something funky with the suppression. Sometimes when the enemy tries full auto and misses completely I still receive suppression. One time the AI hit a wall right in front of him nowhere near my merc and the merc still responded with speech and loss of AP.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#248013 - 28 March, 2010 11:07 AM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Captain
Posts: 1968
Loc: New Mexico
|
There's something funky with the suppression. Sometimes when the enemy tries full auto and misses completely I still receive suppression. One time the AI hit a wall right in front of him nowhere near my merc and the merc still responded with speech and loss of AP. That's the idea....,although; hitting a wall in front of him should not cause suppression. I seriously doubt it will be a common occurrence in your game though.
_________________________
craigmsandy@yahoo.comThe journey is the reward...Stop playing with the AI and play with REAL people. ENLIST
|
- OFFLINE
Top
|
|
|
|
#248015 - 28 March, 2010 11:15 AM
Re: HAM 3.6 Full - RELEASED
[Re: taoteching]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
I guess you can say it is rare. Should have suppressed himself doing what he did. It kinda made me think that the act of suppression fire already counted as suppression, rather than the actual proximity of bullets flying by.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#248017 - 28 March, 2010 11:19 AM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Captain
Posts: 1968
Loc: New Mexico
|
Did any bullets pierce the wall?
_________________________
craigmsandy@yahoo.comThe journey is the reward...Stop playing with the AI and play with REAL people. ENLIST
|
- OFFLINE
Top
|
|
|
|
#248018 - 28 March, 2010 11:25 AM
Re: HAM 3.6 Full - RELEASED
[Re: taoteching]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
I don't think so. He was standing in front of a concrete hedge wall and tried to shoot full auto at my merc who was quite far away and hiding behind some tables and bamboo.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#248020 - 28 March, 2010 11:42 AM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Captain
Posts: 1968
Loc: New Mexico
|
As of right now I don't for see a fix for this specific bug. As I stated before, it is not a very common occurrence. If it continues to be a problem, I suggest turning some of the suppression settings down via the Ini file.
_________________________
craigmsandy@yahoo.comThe journey is the reward...Stop playing with the AI and play with REAL people. ENLIST
|
- OFFLINE
Top
|
|
|
|
#248042 - 28 March, 2010 05:23 PM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Captain
Posts: 1968
Loc: New Mexico
|
Headrock may be of more assistance when he returns.
_________________________
craigmsandy@yahoo.comThe journey is the reward...Stop playing with the AI and play with REAL people. ENLIST
|
- OFFLINE
Top
|
|
|
|
#248123 - 29 March, 2010 11:35 AM
Re: HAM 3.6 Full - RELEASED
[Re: Luppolo]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
Random crashes are just part of the charm.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#248164 - 30 March, 2010 07:07 AM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Sergeant
Posts: 142
|
Random crashes are just part of the charm. not when happen only with a specific facility also is possible to train militia in NW sam and not in NE one
Edited by Luppolo (30 March, 2010 10:35 AM)
|
- OFFLINE
Top
|
|
|
|
#248217 - 30 March, 2010 11:44 PM
Re: HAM 3.6 Full - RELEASED
[Re: DepressivesBrot]
|
 Sergeant
Posts: 107
Loc: Budapest, Hungary
|
|
- OFFLINE
Top
|
|
|
|
#248325 - 01 April, 2010 01:34 AM
Re: HAM 3.6 Full - RELEASED
[Re: datakurs]
|
 Merc
Posts: 74
|
|
- OFFLINE
Top
|
|
|
|
#248346 - 01 April, 2010 07:07 AM
Re: HAM 3.6 Full - RELEASED
[Re: Logisteric]
|
 Drill Sergeant
Posts: 250
Loc: Land of Skanks and Cottage Pie
|
I'm not getting any problems with AI on insane. Day 50 taken Cambria and they are attacking me like never before. I enabled the new AI as well. I get 3 attacks a day, one on each city. Seriously, Deidranna is kicking my ass. With ham 3.6 I cannot keep up with training militia, and the attacks keep getting bigger too. It almost seems that every time my progress goes up the enemy gets more aggressive, which is what I wanted.
I forgot how hard this game can get, so playing on insane with no enemy drop all and standard bobby rays it really changes the game completely. Before it felt like grinding, now it's a fight for life... And I will also have the fucking bugs to deal with on top of all. Man.
_________________________
The monster is mash potato - Iggy
|
- OFFLINE
Top
|
|
|
|
#248411 - 02 April, 2010 12:45 PM
Re: HAM 3.6 Full - RELEASED
[Re: Jinxed]
|
 Marshall
Posts: 7118
Loc: Jerusalem
______
The HAMtasticator
|
sometimes the game hangs up when trying to use drassen junkyard to repair, no errors or whatever just windows' "app stopped working" Fixed in build 1213, if I remember correctly. Use SVN, folks.
_________________________
Alright, I'll work for you, damned Capitalist! -- Ivan Dolvich
|
- OFFLINE
Top
|
Badges:
|
|
|
|
|
#248439 - 03 April, 2010 04:18 AM
Re: HAM 3.6 Full - RELEASED
[Re: Doomhunk]
|
 N.C.O.
Posts: 314
|
When using the setting package, the ini that matters is the ja2_options.ini in data-ham. The root of the whole problem is, that Headrock decided to sort the ini in a more logical way, grouping settings together that deal with the same or similar aspects of the game instead of having a long list of added (HAM-) settings at the end and other game play settings scattered around in a not so sorted way. The problem now is, that the game expects those settings to be ordered in a certain way, so sorting the ini automatically requires changing the exe so it can read the new ini. This new ini+exe was introduced to SVN at revision 1213.
So to sum it up, new exe + old ini structure -> bad, old exe + new ini structure -> bad However the exe contains fail-safes and loads default values if the ini is unreadable. (aka 'screen full of red text') so you can still start the game.
Doing changes in the ini, i.e. opening it, tweaking some values and saving should not provoke any errors. Replacing the ini with one that has the wrong structure leads to the encountered problem.
|
- OFFLINE
Top
|
|
|
|
|
|