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#248443 - 03 April, 2010 05:14 AM Re: HAM 3.6 Full - RELEASED ***** [Re: Luppolo]
Doomhunk
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Was/am using the latest SVN build update with the HAM settings package and find myself in this mess.

Just downloaded the old settings package (with an exe) and that seems to work fine (think its the HAM beta)

Im just toally confused on how im menat to get tihs to work. When HAM was a seperate beast i had far less probs.
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#248446 - 03 April, 2010 07:51 AM Re: HAM 3.6 Full - RELEASED [Re: Doomhunk]
SacredVow
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What mess? Be specific.

If you're using the latest SVN version of 1.13 JA2, then you only need the HAM settings package.
That's it!

The HAM settings package only contains an INI file, since the latest SVN already has the HAM EXE you want integrated.
There isn't a different EXE to use anymore, you just use the main one included with the SVN install.


Edited by SacredVow (03 April, 2010 07:53 AM)
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#248453 - 03 April, 2010 09:13 AM Re: HAM 3.6 Full - RELEASED [Re: SacredVow]
Luppolo
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using the exe of SVN, either with or without headrock's ini file i still have red junk on startup
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#248458 - 03 April, 2010 10:00 AM Re: HAM 3.6 Full - RELEASED [Re: Luppolo]
Headrock
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If you've got problems with OR without my files, then it's likely that either something is not correct with your installation, or something is wrong with the SVN release.

Firstly, one thing that might be an issue, make sure that there are no INI files in Profiles\UserProfile_JA2113\ or any of the subdirectories.

Secondly, you might've used the INI Editor and somehow changed the location of the INI file. Make sure that you are loading Data-1.13\JA2_Options.INI or DATA-HAM\JA2_Options.INI, whichever is appropriate.

Finally, if all else fails, try to update from SVN and make sure there are NO CONFLICTS.
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#248461 - 03 April, 2010 11:09 AM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Jinxed
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When I got the new SVN there were 2 exes, ja2_3329.exe which gives me the aforementioned red garbage and the regular ja2.exe, which only mentions headshot value not being right.

I'm lovin this new AI. It's more agressive than pubescent ogres on crack. It even does huge attacks like the counterattack in Drassen, only this is in the middle of the game. tongue
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#248476 - 04 April, 2010 03:44 AM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Luppolo
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managed to make svn working, just have to NEVER use the ini editor because it messes up

also, the description of CHANCE_BLINDED_BY_HEADSHOT in the ini says the value range is 1-100 but the exe says it has to be between 1 and 10
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#248479 - 04 April, 2010 05:10 AM Re: HAM 3.6 Full - RELEASED [Re: Luppolo]
Headrock
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Quote:
also, the description of CHANCE_BLINDED_BY_HEADSHOT in the ini says the value range is 1-100 but the exe says it has to be between 1 and 10


This change was submitted to RoWa, but hasn't been applied yet. The INI is supposed to be correct, now that the chance actually represents a percentage probability.
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#248558 - 05 April, 2010 04:24 AM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Tais

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Headrock, could it be that the HAM integrated version in the SVN tree has a problem with SELF_TRAINING_DIVISOR, i like to lower it a bit to get some faster skill training but even when i set it to 1 it's still slooooooow
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#248614 - 06 April, 2010 02:19 AM Re: HAM 3.6 Full - RELEASED [Re: Tais]
Headrock
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Could be the INI settings change, though I don't recall tampering with that specific part of the code. I'll look into it when I get the chance.
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#248684 - 07 April, 2010 04:34 AM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Jinxed
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Training mobile militia is quite annoying. They always seem to pop up in the least needy sectors and then they just sit there like idiots. This is especially visible in drassen. They just stay on the top areas of the map. Other militia seem to like certain spots, like San Mona. It's not my city so they are not reinforcing anything not even sam sites. I looked in the ini to see if I can tweak something but I don't want to let them go wherever they please. Is there a pathfinding issue on WF maps by any chance?
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#248685 - 07 April, 2010 04:40 AM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Logisteric

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have biff drag them whereever you want them - place biff in a14 - training himself 'till he's got an entire platoon - move him sector by sector - wait 'till they caught up
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#248706 - 07 April, 2010 07:57 AM Re: HAM 3.6 Full - RELEASED [Re: Logisteric]
Jinxed
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So militia follows your mercs around? How does that work exactly?
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#248708 - 07 April, 2010 07:59 AM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Logisteric

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exactly as described - i have 24 dark-blues in tixa (always hated that ? there)

okay - when they caught up move biff one more sector
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#248716 - 07 April, 2010 08:31 AM Re: HAM 3.6 Full - RELEASED [Re: Logisteric]
Jinxed
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ok, so you have to lead them and it can be any merc? Funny you say biff cuz he is the n1 most hated merc IIRC. Gonna use someone else because everyone will complain ;P
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#248718 - 07 April, 2010 08:37 AM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Logisteric

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militia can't complain
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no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
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#248722 - 07 April, 2010 09:00 AM Re: HAM 3.6 Full - RELEASED [Re: Logisteric]
Gorro der Grüne

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nobody will complain if [putinanymercyoudon'tlike(eg logi)] is alone at home playing with the militia
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#248818 - 08 April, 2010 10:25 AM Re: HAM 3.6 Full - RELEASED [Re: Gorro der Grüne]
Jinxed
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Steroid complains about ivan straight away but not sure if that has further effect. Not a problem anyway.
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#248820 - 08 April, 2010 10:37 AM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Gorro der Grüne

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Steroid won't join if Ivan is in the team and he won't stay if You hire Ivan after him.

Since the only reason for a one day Steroid is his toolkit ....
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#248854 - 08 April, 2010 07:35 PM Re: HAM 3.6 Full - RELEASED [Re: Gorro der Grüne]
Dieter

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It should be possible to hire Grizzly and wait until Steroid becomes friends with him and then hire Ivan or Igor. If a soldier has a friend they should stay after a hated is hired, although they will still complain. And of course you can always have the hated merc in a different sector with no leaving issues.
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#248859 - 08 April, 2010 11:34 PM Re: HAM 3.6 Full - RELEASED [Re: Dieter]
Nejrael
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Been looking abit around but there seem to be a new bug I haven't had before. I go into a new sector with enemies and when neighboring enemies try to join the battle the game crashes.

It doesn't happen all the time, but when it does it's rather annoying. I hope this is an easy fix.
Anyhow a splendid mod nevertheless. Keep up the good work smile

Screenshot here:



Dieter tried to fix the pic.


Edited by Dieter (08 April, 2010 11:59 PM)
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#248879 - 09 April, 2010 08:08 AM Re: HAM 3.6 Full - RELEASED [Re: Nejrael]
Gorro der Grüne

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Mr. K's latest 1 clickinstaller

I wanted to play WITHOUT mobile militia.
Which are the entries responsible for not beeing able to train militia at certain places (e,g. Chi SAM)

Originally Posted By: options.ini\hamsettings


MINE_INCOME_PERCENTAGE = 75

MAXIMUM_POSSIBLE_CTH = 99

MINIMUM_POSSIBLE_CTH = 0

MINIMUM_CTH_DIVISOR = 100

ALLOW_RESTRICTED_MILITIA_THROUGH_VISITED_SECTORS = FALSE

ALLOW_DYNAMIC_RESTRICTED_ROAMING = FALSE

SUPPRESSION_EFFECTIVENESS = 750

LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE

LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = FALSE

SUPPRESSION_TOLERANCE_MAX = 70

SUPPRESSION_TOLERANCE_MIN = 1

SUPPRESSION_SHOCK = TRUE

SUPPRESSION_SHOCK_EFFECTIVENESS = 100

AIM_PENALTY_PER_TARGET_SHOCK = 2

COWER_EFFECT_ON_SUPPRESSION = 150
REALISTIC_TRACERS = 2

NUM_BULLETS_PER_TRACER = 5

CTH_BUMP_PER_TRACER = 0

INCREASED_AIM_COST = FALSE

DYNAMIC_AIM_LIMITS = FALSE

MOVEMENT_EFFECT_ON_AIMING = 1.5

AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 0

AUTORESOLVE_LUCK_FACTOR = 2.0

MAXIMUM_SUPPRESSION_SHOCK = 30

NEW_BURST-AUTO_CTH_BARS = 1

INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE

HEALTH_SUBPOINTS_TO_IMPROVE = 50

STRENGTH_SUBPOINTS_TO_IMPROVE = 50

WISDOM_SUBPOINTS_TO_IMPROVE = 50

DEXTERITY_SUBPOINTS_TO_IMPROVE = 50

AGILITY_SUBPOINTS_TO_IMPROVE = 50

MARKSMANSHIP_SUBPOINTS_TO_IMPROVE = 25

MECHANICAL_SUBPOINTS_TO_IMPROVE = 25

EXPLOSIVES_SUBPOINTS_TO_IMPROVE = 25

MEDICAL_SUBPOINTS_TO_IMPROVE = 25

LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25

LEVEL_SUBPOINTS_TO_IMPROVE = 350

APPROXIMATE_CTH = FALSE

ALLOW_MILITIA_MOVE_THROUGH_MINOR_CITIES = TRUE

SMART_ROAMING_MILITIA_GENERATOR = TRUE

DIVERSE_ROAMING_MILITIA_GROUPS = TRUE

ROAMING_MILITIA_SPREADOUT_CHANCE = 50

CTH_PENALTY_FOR_COWERING_PRONE_TARGET_DIVISOR = 1

CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_HEAD_DIVISOR = 3

CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_TORSO_DIVISOR = 4

CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5

MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100

MAX_SHOOTER_COWERING_PENALTY = 0

MAX_TARGET_COWERING_PENALTY = 0

MILITIA_DROP_EQUIPMENT = 2

SMART_TRAINING-SLEEP_HANDLER = 1

SMART_TRAINING-WAKE_HANDLER = 1

SMART_TRAINING_REST = 1

BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS = TRUE

STRENGTH_TO_LIFT_HALF_KILO = 1.0

MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 10

TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100

LEADERSHIP_AFFECTS_MILITIA_QUANTITY = TRUE

REQ_LEADERSHIP_FOR_MAX_MILITIA = 70

NUM_KILLS_PER_PROGRESS_POINT_NOVICE = 7

NUM_KILLS_PER_PROGRESS_POINT_EXPERIENCED = 10

NUM_KILLS_PER_PROGRESS_POINT_EXPERT = 15

NUM_KILLS_PER_PROGRESS_POINT_INSANE = 60

ALTERNATE_PROGRESS_CALCULATION = FALSE

FIRST_AIM_READY_COST_DIVISOR = 0

SHOW_MSG_FULLY_SUPPRESSED = TRUE

MANUALLY_SELECT_MINE_TO_RUN_OUT = TRUE

WHICH_MINE_RUNS_OUT = 0

HUMVEE_OFFROAD = TRUE

REINFORCEMENTS_ARRIVE_WITH_NO_AP = 3

FRIENDLIES_AFFECT_TOLERANCE = TRUE

MORTAR_CTH_DIVISOR = 1

COWERING_REDUCES_SIGHTRANGE = 1

CHANCE_BLINDED_BY_HEADSHOT = 10

CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE

NO_ENEMY_DETECTION_WITHOUT_RECON = FALSE

MAX_CTH_PENALTY_FOR_MOVING_TARGET = 30

TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5

MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40

LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = FALSE

REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90

MIN_DISTANCE_FRIENDLY_SUPPRESSION = 30

ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE

ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = TRUE

BULLET_HIDE_INTENSITY = 0

PERCENT_ROAMING_MILITIA_ELITES = 20

PERCENT_ROAMING_MILITIA_REGULARS = 30

LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE

EXPLOSIVE_SUPPRESSION_EFFECTIVENESS = 0

GOGGLE_SWAP_AFFECTS_ALL_MERCS_IN_SECTOR = TRUE

HELICOPTER_BASE_COST_PER_GREEN_TILE = 100

HELICOPTER_BASE_COST_PER_RED_TILE = 1000

DEFAULT_ARRIVAL_SECTOR_X = 9

DEFAULT_ARRIVAL_SECTOR_Y = 1

RANGE_EFFECT_ON_MAX_TRACER_CTH_BONUS = 1

MILITIA_PLACE_FLAGS_ON_MINES = FALSE

READ_PROFILE_DATA_FROM_XML = FALSE

WRITE_PROFILE_DATA_TO_XML = FALSE

STAT_PROGRESS_BARS_RED = 140

STAT_PROGRESS_BARS_GREEN = 90

STAT_PROGRESS_BARS_BLUE = 20

FACILITY_EVENT_RARITY = 1000

FACILITY_DANGER_RATE = 50

INCLUDE_CONTRACTS_IN_EXPENSES_DISPLAY = 2

MAXIMUM_MESSAGES_IN_TACTICAL = 36

DAILY_MILITIA_UPKEEP_TOWN_GREEN = 1

DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 3

DAILY_MILITIA_UPKEEP_TOWN_ELITE = 5

DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 1

DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 3

DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 5

CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE

CAN_MILITIA_BECOME_HOSTILE = 1

NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = TRUE
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#248884 - 09 April, 2010 09:06 AM Re: HAM 3.6 Full - RELEASED [Re: Gorro der Grüne]
DepressivesBrot

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none at all. wether you can train militia in a given sector is controlled via facilities.xml (data-xyz\tabledata\map). A facility that allows militia training (a.c.a/militia training facility/ perhaps some other) must be placed in the sector, see facilitytypes.xml for id and function of the facilities.

Are you using just the SCI or also the HAM setting package?
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#248885 - 09 April, 2010 09:30 AM Re: HAM 3.6 Full - RELEASED [Re: DepressivesBrot]
Gorro der Grüne

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just the sci, thatswhy I'm a lill bit angry since wasn't it the HAM is deactivated way? All governable with the ini??
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#248887 - 09 April, 2010 10:08 AM Re: HAM 3.6 Full - RELEASED [Re: Gorro der Grüne]
DepressivesBrot

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yes, that's what I thought to. At least that's the official statement about SVN releases, I don't know if Karaer tweaked something for his SCI or simply included the wrong facility.xml.
Ini should probably not be taken literally in this particular case, because the facility system is capable of fully modeling the old style, it just requires a different file.

Edit:
just checked my xml from SVN, it could be that I missed something and it's now 'official' opinion that SAMs have no population and therefore get no militia. whoknows


Edited by DepressivesBrot (09 April, 2010 10:13 AM)
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#248915 - 09 April, 2010 12:52 PM Re: HAM 3.6 Full - RELEASED [Re: DepressivesBrot]
Headrock
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Nonono, with the SCI 1210, the facilities.XML has a bug in it. Look inside Facilities.XML for "B4", and change it to "D2". This was fixed in SVN shortly after SCI was released (or possibly, before). This should allow recruiting in the Chitzena Sam Site. All other Sam Sites should be working normally.
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#248916 - 09 April, 2010 01:08 PM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Gorro der Grüne

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Could somebody upload it?

The xml-editor hangs on my machine.
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#248918 - 09 April, 2010 01:12 PM Re: HAM 3.6 Full - RELEASED [Re: Gorro der Grüne]
Logisteric

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no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
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#248920 - 09 April, 2010 01:18 PM Re: HAM 3.6 Full - RELEASED [Re: Logisteric]
Gorro der Grüne

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funzt
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#249324 - 14 April, 2010 10:48 AM Re: HAM 3.6 Full - RELEASED [Re: Gorro der Grüne]
Jinxed
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My imp merc is loosing 1 point of health every hour in b13 drassen. Even if in transit.
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#249330 - 14 April, 2010 12:33 PM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Logisteric

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working in a polluted area - IT'S A FEATURE

you may want to read that - i see no need to sort it out twice in a week - please ask questions after you read it completely
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no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
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#249333 - 14 April, 2010 01:55 PM Re: HAM 3.6 Full - RELEASED [Re: Logisteric]
Jinxed
Drill Sargeant
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yeah but 1 point for every hour? and why doesn't anyone else loose health? Before it was random, now it is a loss for every hour no matter what.
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#249334 - 14 April, 2010 02:02 PM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Logisteric

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it happens to others as well - just change

<usChance>10</usChance>
<bBaseEffect>-2</bBaseEffect>

to your needs - chance is a percentage (range 0-100), base is straight value (the numbers are probably different)

if you lower chance it will occur less often


there maybe a trend to hurt imps - i don't know that (headrock does) - if you keep ira at the airport she will suffer
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no war was ever won on guns or grunts - but mules

i know not with what weapons world war III will be fought, but world war IV will be fought with sticks and stones albert einstein
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#249337 - 14 April, 2010 02:28 PM Re: HAM 3.6 Full - RELEASED [Re: Logisteric]
Jinxed
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Thanks for the quick reply.

Well, after a few tries I nailed it down. When I read that I didn't realize which setting needed to be changed exactly, but I think AMBIENT pretty much says it all.
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#249339 - 14 April, 2010 02:32 PM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Logisteric

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yep
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no war was ever won on guns or grunts - but mules

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#249343 - 14 April, 2010 02:55 PM Re: HAM 3.6 Full - RELEASED [Re: Logisteric]
Headrock
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Quote:
to your needs - chance is a percentage (range 0-100)


By default, chance is not a percentage, it's a permiltage (hehehe), I.E. X in 1000.

Quote:
yeah but 1 point for every hour?


That shouldn't happen. What version of JA2 and what version of HAM are you using?
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#249344 - 14 April, 2010 02:57 PM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Logisteric

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so i get again slapped (with whatever device) by the hamtasticator himself

mea culpa - mea maxima culpa
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no war was ever won on guns or grunts - but mules

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#249345 - 14 April, 2010 03:11 PM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Jinxed
Drill Sargeant
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using svn 3356 ham 3.6 and your settings package. On top of that WF maps only svn and smeagels map update and item mod.
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#249348 - 14 April, 2010 03:49 PM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Headrock
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That is very strange. With the files in the HAM settings package, the chance of that happening at the airport is 2 of 1000 per hour. I.E. 1 in every 500 hours on average.

However, with HAM and WF installed together, it's always possible that you've mixed up the INI files and/or XML files somehow, and the game is reading the wrong things. In such a case, it may be rolling 2 of 0, rather than 2 of 1000, or some such other strange error.

Make sure the game is reading the JA2_Options.INI file provided by the HAM Settings package (should be in DATA-HAM\ after installation), and not any other similar file in other directories. You could edit something obvious in that file, like the starting cash on all difficulties, and see if it has effect in-game. If it doesn't, that means the game is reading the wrong file, and may be causing this issue.

Also make sure that the value of the INI setting "FACILITY_EVENT_RARITY" is set to 1000.
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#249349 - 14 April, 2010 04:08 PM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Jinxed
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Yup, just checked everything it all seems to be set up fine. I'm using the right ini. I don't know when it started exactly, but I know it wasn't like that when I started the game. Besides that all other mercs don't get hurt, just the imp. I could upload a savegame if you want.
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#249351 - 14 April, 2010 04:59 PM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Headrock
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Coolness, I'll take that save.
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#249369 - 15 April, 2010 05:21 AM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Jinxed
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#249399 - 15 April, 2010 01:58 PM Re: HAM 3.6 Full - RELEASED [Re: Jinxed]
Headrock
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Sorry dude, when I load your save and let time run, the IMP doesn't lose any health. However, I have spotted a small code error that may or may not cause problems, so I'll send this to RoWa now. Maybe it will fix your problem... maybe not.
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#249404 - 15 April, 2010 02:40 PM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Headrock
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Ok, I think I figured it out. I ran into several possible wrap-around variables, places where I used integers that were just too small. Combined with the default Danger Rate of 50, it's likely that characters with low skills or experience level are likely to trigger some facility events every hour. In addition, Risk Chance values of 256+ were looped backwards, meaning that some risks were far less likely to occur than intended (like getting drunk, or loyalty bonuses).

The fix has been submitted to RoWa, hopefully to be included soon.

I really need to stop using those small integers. They make the code easier to read, but if you use the wrong one... ugh.
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#249555 - 17 April, 2010 08:19 AM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
Tais

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I think i got the problem why "SELF_TRAINING_DIVISOR" isn't working, i have been checking the code and it seems that in GameSettings.cpp on line 1339 it states the following

gGameExternalOptions.ubSelfTrainingDivisor = iniReader.ReadInteger("Strategic Assignment Settings","TRAINING_RATE_DIVISOR",1000, 1, 10000);

After changing the ini value to "TRAINING_RATE_DIVISOR" everything now works and the training goes faster as it's supposed to be.
I could be mistaken but wasn't it "TRAINING_RATE_DIVISOR" in earlier ini files?
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#249558 - 17 April, 2010 08:54 AM Re: HAM 3.6 Full - RELEASED [Re: Tais]
Headrock
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LOL. Yes, you're absolutely correct. I changed the name of the value from "SELF_TRAINING_DIVISOR" to "TRAINING_RATE_DIVISOR" during the great INI change that came with build 1213. I guess I forgot to change the name in the INI file itself when submitting it to RoWa. The game doesn't give feedback on integer values that are missing, leading to the above confusion.

Good catch, Tais. I'll send this to RoWa straight away!
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#249596 - 17 April, 2010 09:06 PM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
olol
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hi,Headrock

I have a suggestion, can you integrate ja2ub's AI???
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#249619 - 18 April, 2010 08:40 AM Re: HAM 3.6 Full - RELEASED [Re: olol]
taoteching

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Originally Posted By: olol


I have a suggestion, can you integrate ja2ub's AI???


WHY?
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#249624 - 18 April, 2010 09:56 AM Re: HAM 3.6 Full - RELEASED [Re: taoteching]
DepressivesBrot

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Because it's obviously superior ...

No, seriously, before suggesting to integrate the AI of any version of JA2 (Vanilla, WF, UB) or any prior version of 1.13, please consider that AI in JA2's case (and to a greater or lesser degree in all games) only is a fancy word for 'bunch of algorithms that TRY to simulate tactical combat (or whatever) and give the player a hard time / challenge without outright cheating (may vary)'. A true AI would essentially mean multiplayer against a skilled player with a superior number of troops.

Those algorithms work reasonably well, not perfectly but sufficiently good, under the circumstances and parameters they were designed for.
The reason those suggested 'superior' AIs seem to be better on a first look is, that they are deployed under exactly the circumstances they were written for while the 1.13 AI simply didn't keep up with the myriad of features added over time, thus opening lots of new weaknesses for the player to exploit, and sometimes for the AI to stumble over its own feet.

I'm not saying the 1.13 AI is great right now, there for sure is lots of room for improvements.

So please feel free to provide concrete ideas on how to improve the AI but please refrain from general statements like 'AI of xyz is better, please implement'.
Thank You


(On a side note, don't you guys have the habit to limit threads to approximately 10 full pages? I think its about time for this one.)
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#249630 - 18 April, 2010 11:21 AM Re: HAM 3.6 Full - RELEASED [Re: DepressivesBrot]
Headrock
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Yeah, it's easy to judge the 1.13 AI as being inferior to 1.12 or UB, ignoring the fact that it is quite superior to both, because it didn't have to cope with the number of possibilities available to the players. Adapting JA2UB AI to 1.13 would be taking a step back - it would be even dumber and easier to exploit, resulting in exactly the opposite of what you're asking for. It would be a bloodbath, like when I started playing 1.13 five years ago. Pushover.

Quote:
On a side note, don't you guys have the habit to limit threads to approximately 10 full pages? I think its about time for this one.


Oh dear... I guess you're right.
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#249631 - 18 April, 2010 11:30 AM Re: HAM 3.6 Full - RELEASED [Re: Headrock]
lockie

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Start a new thread HR , and we can lock this off .
ta .
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