#211927 - 02 April, 2009 08:30 AM
Ja2/UB/JA21.13 Mods Download/Install Guide
   
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The following are guidelines and information that have worked for me. If anything is inaccurate or out of date please P.M. me and i will correct where necessary. The reason i am creating this directory is to encourage people to try all the great Mods out there. You don't need to be a programmer to set up and enjoy these so start downloading, within a matter of minutes you can transform your JA2 world into 60's Vietnam or Modern day Eastern Europe! Test PC Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 Language: English (Regional Setting: English) BIOS: AwardBIOS v6.00PG Processor: Intel(R) Pentium(R) 4 CPU 3.06GHz (2 CPUs) Memory: 1024MB RAM Page File: 358MB used, 2102MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) Display Devices --------------- Card name: ATI RADEON 9550  1. JA2 Vengeance (1.13 based version of vengeance is available (supporting NIV and 100 AP)2. JA2v1.13 Legion 2 (21/03/09) New version @ 35 (Requires new install)(12/04/09) New Patch (Added HAM) 04/05/2009 2 New Patches New Version V36 out now ( easier English Install/gameplay .... V37 released3. JA2v1.13 Interfaces4. JA2v1.13 Renegade Republic5. JA2v1.13 (JA2 1.12 Patch can be found here)6. JA2 Reconquista7. JA2 UB SOG '69 (UB 1.01 Patch can be found here) 26/01/09 Jona Patch Added 27/01/09 Sog Jona English Sounds Added8. JA2v1.13 Cosplay/DBB Mod Full909.exe (Weapons/Item Mod) 27/01/09 New Patches Added 23/03/09 Fix for 100 (CAP) system Added (23/05/09 Version 909 added9. JA2UB Finishing Touches10. JA2UB MFM Tracona11. JA2 Bloody Grounds12. PCM Playable Characters Mod for ja2/ ja2 1.13 (23/04/09 Added Will Gate's Mary Kulba, Joey Graham & Oswald Johnstone PCM add-on)07/05/09 New Will PCM with fixes.13. JA2UB Shady Job14. JA2 Biohazard15. JA2EDT (Tool to edit JA2 text files.) 16. JA2 Night Ops 01/03/09 English Translation Available23/03/09 Avast should not be used when downloading17. JA2UB Legion18. JA2UB Rubicon Campaign19. JA2 Deidranna Lives! 20. JA2 800x600(Converts JA2 Vanilla/Mods to a higher resolution, recommended for Mods without their own exe) 21. JA2 WildFire 1.13 (a.k.a. WildFire6.06) 09/03/09 Added Alpha item mod v1122. JA2 Militia Factions Modv1.0723. JA2 Incoming/Cancelled Mods24. JA2UB Campaigns WildfireUB1.3 Patch Available here.(Banana Republic, Gold Rush, Get the Druglord, X-Com, Tracoma Unlimited)25. JA1.13 Possum DBB Weapons/Item Mod(Kaerar's One Click 1.13 Installer available here)26. JA2 Vengeance 1.1327. JA2v1.13 Wildfire SVN Version28. JA2 1.13 Add Ons/Mini Mods (Badass, Thor's Interface/Laptop Graphics,Dynamo/Shank Fix Faces,Crepitus to Aliens,Tiger Pink Skin,Shed23's1.13Mod) Ron's Faces(21/03/09)Fixed Shed's 1.13 Mod link.29. JA2 MFM 1.1330. JA2UB Back to Business31. JA2 Urban Chaos32. INI Mod loader33. HAM 3 Now at version 3.5 (13/07/09) 34. SVN Rev 1104 Single Click Installer.35. Real Time Mod36. Official Wildfire Related Downloads37. JA2 Maps Added - Uc 1.13 maps38. Experimental Mods Added - OldNooobs Insane Mod Added -DDD's Mod39. Sandro's Mods Mainly about changing traits and adding some minor features, also some things I've externalised. Added STOMP40. Deidranna Lives 1.13 , includes folding stock mod by Wil473 Urban Chaos 1.13 . Added 29/10.09 41. Ouklos' Low tech Weapons Mod .42. Callahans Demise Of Man mod43 . Scheinworld / Kermi mod repository .44 . UB 1.1345 . Single click installer 1.13 with WF maps , AIM , Ham , Stomp , NAS By Tais .Get em while they're HOT !! Please use this link for any queries or comments: Feedback
Edited by lockie (29 August, 2010 08:42 AM)
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#211928 - 02 April, 2009 08:33 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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1.Ja2 Vengeance
 Click image for real size  Click image for real size Mod Designer:The Scorpion Status: Released... Originally Posted By: The Scorpion 1.13 based version of vengeance is in the making (supporting NIV and 100 AP) Language:German (Mercs speak English, N.P.C's Subtitled in English, all weapon descriptions - most important ammo descriptions - Quest.edt, story relevant parts of Email.edt and the Braydesc.edt Resolution:640x480 Features: Worth playing if only to see the insertion. Download Size:60MB Download Mod: VengeanceDownload: German.slfDownload: English to German PatchInstallation 1.Clean Install JA2 (Gold) Patched to 1.12 2.Install Vengeance 3.Drop German.slf File into the data folder of Ja2 root folder 4.Unzip the Zipfiles from the patch into your JA2-Vengeance directory overwriting any files. Info Ja2 V is a brand new Modification featuring more than 180 new or edited maps, featuring new mercenaries, new RPC`s, lots of new NPCs, a large weapon mod, new quests, new tile items and new story elements. Features include: graphics and values of weapons and items, ca. 180 new maps new Recruitable PCs new NPCs new Mercenaries changes to EXE new town names and edited strategic map and much more... ... In the aftermath of your campaign in Arulco (ja2), law and order was not restored fast enough, many of the war criminals and gangsters supporting the regime wer able to escape the militia forces led by Miguel Cordona. Cordona`s regime was supposed to be democratic, but this resulted in the birth of widespread opposition, as corruption made it inpossible to trust anybody. When Cordona wanted to stop oil exports and use the petrol for rebuilding the country and refused to pay reparations to the USA due to free-trade treaties, the powerful Hale and Burton oil and military company became his biggest foe. Also, the people felt threatend by the mercenary gangs the still controlled Arulco, they demanded from their leader to get the Mercenarios out of the country. A.I.M held training bases in Alma, which they handed over to the rebuilt Arulco defense forces. They kept a base south of Omerta though, where the loyality of the people seemed granted. However, with the Governement's intention to through the mercenaries out of the country, the morale of the mercenaries sank and they started to look for their fortune privately, some started to work for Hale and Burton... As a coup by high ranked Military's and powerful Hale and Burton company brought a former Bodydouble of Deidranna into power, AIM was immediately attacked by the betrayers and Arulco`s army. Their camp seemed destroyed, their reputation ruined and their shares falling and falling. So the "Agency", which is somehow linked to AIM, sends in more Mercenaries to re-conquer their camp and find their people. Your goal is, to find Miguel Cordona and to restore his regime in Meduna! Find the betrayers and punish them! This is no longer Business as usual... ...this has become personal... this is VENGEANCE!!! Credits: Crazy cat for RPC and NPC design and animation, -=MAD=- for weapon balance and sound files, Tingeroo and Phantom Lord for Tileset Modifications, Smilingassassin AKA "the Scorpion" for mapping, weaponmod, npc scripting, exe hacking. Khor 1255 for the parachute animation plus the Urban chaos mod for some image files. speakers: PinkRabbit "Sparky", Mafio "Fish", -=MAD=- "TNT", Beka "Frazzler", Lenin "Cyborg", Der Raabe "Cobra", Mille "Sandman", Backdoocracker "Eagle", Smilingassassin "Ilja, Joey" and others.  Click image for real size
Edited by Off_Topic (02 July, 2009 12:23 PM)
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#211929 - 02 April, 2009 08:34 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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2.Legion 2 New Version V36 no patching required , emails etc in English . Click image for real size Climbing Through Window Video Climbing Wall VideoMod Designer:Jazz Status: Public Beta v35 Language: Polish (Mercs Speak English) There is talk of an English Translation Resolution: Adjustable (800x600 Default) Download Size: 235MB Features: Ham,E.D.B, 100 A.P., N.I.V., Random insertion points, randomly generated Merc Statistics, choose the length of your mission. Option to include Cosplay Mod when installing, experimental head gear graphics. Download Mod: Legion 2Download Patch: Legion 2 Patch11Download Patch 12 : Legion 2 Patch12 Adds Ham, Missing Files. Download Patch 13: Legion 2 Patch13 Fixes underground sectors. Download Patch 14: Legion 2 Patch14 Exe file update/Fixed bug. Download Patch 15: Legion 2 Patch 15 Xml files updated, COSPLAY 909 + B + C,Missing Maps A2, A9, A10 added. All patches need to placed over the L2 mod in order from lowest up! Installation 1.Clean install JA2 (Gold) 2.Direct L2 installer to your JA2 folder. (You can select what you want to install, including 100/25 AP system, tools are not necessary to run game) Check in your JA2 Folder that the files extracted into the Root Folder and not into a new folder called JA2. If there is a new folder with all the files cut and paste them into the Root Menu overwriting everything. 3.Use starter to launch game. Note:On starting a new game, when you are at the options screen, the option on the upper right hand corner is the amount of days you have to rescue the girl. Info The story takes place in a tiny country called Osarwia, that has had it's government recently brought down and is now in a big, big mess.. \:\) In some sectors you'll end up fighting two different factions at a time and what's more each faction is hostile to the other. OK, this was about the area of operation, now maybe a little bit about the story itself. Karlos, a terrorist, kidnaps the daughter of one of the world's wealthiest people - Oswald and flees to an isolated country of Osarwia. For letting the girl go, he demands an outrageous amount of money as ransom. Your tasks will be to first : find and rescue her from the kidnappers' hands and second : take her to safety, possibly the farthest you can away from Osarwia. Should you fail to do that in 30 days, you can as well pack your bags and go home, 'cause she doesn't have that much time.
Edited by lockie (08 February, 2010 01:20 PM)
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#211930 - 02 April, 2009 08:34 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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3.Ja2 1.13 InterfacesMod Designer: Available Interfaces · Jagged Alliance 2 - Classic Interface (for old and new Inventory) by Sir-Tech, RoWa21 aka Wanne aka Roman · Jagged Alliance 2 - RONs modified Interface (for old Inventory only) by Ron, DocSchuh aka BaSti, RoWa21 aka Wanne aka Roman · Jagged Alliance 2 - Tigerstripe Interface (for old and new Inventory) by Marlboro Man · Jagged Alliance 2 - Woodland Interface (for old and new Inventory) by Marlboro Man Woodland:  Click image for real size Langauge: English/German Download: InterfacesInstallation 1.Requires 1.13 2.Installation Wizard
Edited by Off_Topic (02 July, 2009 03:12 PM)
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#211932 - 02 April, 2009 08:35 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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5.JA2 v1.1.3Some features of 1.13: Vehicle Invebtory Click image for real size Weather Effects Click image for real size Enemy Tooltips Click image for real size New Inventory Click image for real size E.D.B. Enhanced Description Box Click image for real size There are four ways to run 1.13: 1: JA21.13 Wiki (Everything Explained) 2:Using S.V.N. Read MarlboroMan's Guide on how to download & install here: S.V.N.3. Kaerar's One-Click Installer4.Logisterics "Turtle Soup" Packe SVN download. Download 1.12 all in one Patch: 1.12 Patch
Edited by Off_Topic (02 July, 2009 03:13 PM)
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#211933 - 02 April, 2009 08:36 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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6.Ja2 ReconquistaMod Designer: AZAZEL Status: Released Language: English Resolution: 640x480 Features: Great new interface. Download: Reconquista1.JA2 (Gold)Patched to 1.12 2.Installation Wizard Info -Graphics and values of weapons and items, -New Balance of weapons -New Maps -New Recruitable Mercs -New NPC -Changes to EXE CREDITS: All the great guys from whom I’ve stolen ideas, know-how, and things; special thanks to THE SCORPION RON for that beautiful interface My wife, for understanding this extremely time-consuming hobby of mine
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#211934 - 02 April, 2009 08:37 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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7.JA2UB Vietnam SOG69 Click image for real size Mod Designer: Becoming x Status: Released Language: English Resolution: 640x480 Download Size: 35MB+ Download Mod: Vietnam SoG'69UB Patch 1.01: 1.01 PatchSOG 69 patch 1: P1SOG 69 patch 2: P2Sog 69 ReadME: ReadMeInstallation 1.JA2UB 2.UB Patch 1.01 3.Install Wizard Sog 69 4.Set Campaign from the Root JA2UB folder to SOG 69 5.Intall Wizard Patch 1 6.Set Campaign from the Root JA2UB folder to SOG 69 again* 7.Install Wizard Patch 2 8.Set Campaign from the Root JA2UB folder to SOG 69 again* 9.Look through readme for instructions. *This may not be necessary but it seems to fix some bugs i had with items getting mixed up Info Area of Operations In Vietnam SOG'69 there are three main area of operations (AO): Iron Triangle, An Loc, and Cambodia. There are also two smaller AO's, Journey to Tay Ninh and Tay Ninh. AO's are my way of increasing difficulty in the mod without having the player run into unconquerable sectors too early in the game. AO's become increasingly hard due to more advanced weapons and higher quality enemies. Traveling Between Areas of Operations: The larger AO's cannot be reached on foot, and must be accessed by helicopter or other vehicle. This is done using JA2's teleport feature. Throughout the mod maps with teleports to new AO's will become available through items that provide passwords for zip files. However when traveling from one AO to another be sure to take all the items you may need as once you reach a new AO, there is no going back. The exception to this is the Iron Triangle, where you can travel from back to Tay Ninh at any time by accessing a landing zone (LZ). Note that no items from an old AO are necessary to solve quests in a new one. Traveling within AO's Travel within an AO is easy as all sectors can be reached on foot. However be aware of landing zones (LZ's) that may provide a strategic advantage to just arriving on foot. Installing Zips: Most zips a dat file or an html file. The html file can be put in the Briefings folder. This will allow them to be accessible from this file. Dat files are the maps for Vietnam SOG'69. Install these files in JA2UB/Data/Campaigns/VietnamSOG'69. Make sure you restart JA2UB to load these new files. Game Changes: Weapon Changes: Handguns have had their ranges increased. The shortest range for handguns is 14 squares and the highest is 19. VC use .45 cal? Things are a little different in Vietnam. Many of the US weapons are 9mm, .45 cal, 5.56mm or 7.62 nato based. The VC/NVA use weapons based on 7.62 soviet pistol, 7.62 soviet, some 9mm, 7.5mm. This makes the old JA way of scavenging for weapons and ammo a little difficult. Dead enemies will drop less useful ammo unless your squad is equipped with VC/NVA weapons. Which for the most part are a little cruddier than the weapons for the US and it’s allies. This means your team will run out of ammunition in the field. So trips back to Tay Ninh or a friendly fire base should be scheduled in. Unless you want your team to be totally equipped with VC/NVA weapons. Which may not be that bad. This knowledge also means that you should pack your team with as much ammo, medical supplies and c-rations that they can hold. There is a new piece of equipment for medics, the medical bag which can attach a med kit, c-ration type 1 and first aid kit. This is worn by the medic in the chest armor slot, although it provides less protection than a flak vest. After coating it can provide a more adequate amount of protection. The consequence of packing yourself down like that is…… Weight: Weight should definitely come into play in this campaign. First off most items weigh more. Medical kits have had their weight increased and armour is heavier. Most of the guns are heavier (not on purpose, it just worked out that way). Plus equipment like C-Rats, which can help your troops out a lot, weigh in at quite a bit. Also you should have your mercs loaded down with ammo, and grenades. Enemy troops will not drop items they don’t use. They will hardly ever drop medical kits and never drop 40mm ammo or C-rats. These are items that are in abundance at the base but not in the field. Stock up accordingly. Extra: Download: Jona SOG'69Install:Unpack Data to your JA2UB(SOG)Data Folder. N.B. There are NO sound files available (because of size)! If you want to use all of the new features you NEED to add the following: Download: Sog_En_SoundJust unpack the files to desktop/sog folder then cut & paste into Data folder. All Files for - battlesnds - npc-speech - speech for the following characters from JA2: - 69 Vince - 63 Hamous - all 063_* must be renamed to 071_* - 72 Maddog (replaced by Eve) This is an Add-On for the fantastic SOG-Campaign! It should only be used AFTER you played the Original Campaign at least once or it will spoil some of the Fun. This Add-On includes NO Fixes. Have a lot of fun! Greetings, Jona
Edited by Off_Topic (02 July, 2009 12:24 PM)
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#211935 - 02 April, 2009 08:38 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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8.Cosplay/DBB Mod Full.exe
Mod Designer:Dboy,TBird and many others Tbirds weapons http://www.esnips.com/nsdoc/5e0a8ed7-3dd4-4048-982b-b27c7f19a1c4/?action=forceDLI think this is still version 1 , Feel free to correct me ol' Bird . Language:English Features:Very large Weapons/Item Mod Download Size: 54MB Download Mod: CosplayDownload: Patch904Download: Patch905Download: Patch906Download: Patch907Download: Patch908Needs to be layed over 907 Download: Patch908Patch(The patch launchers are in Chinese but easy to navigate, if you have problems just direct it to your desktop and cut/paste the files from there to Root Ja2 Folder.) Download: DBB 909 FullInstallation 1. Ja2 1.13 2. Extract Cosplay files to JA21.13 Data Folder. 3. Run Patch Install Wizard in order 904-907 into JA21.13 Data Folder. 4. Start a new game. Mod will appear in saved games but tends to crash. * This <Fix> makes DBB compatible with CAP system. Legion 2 Compatible (Included in L2 Installation Wizard) Renegade Republic Compatible (Same install method as JA1.13 except install into Renegade Data Folder...Not fully tested)
Edited by lockie (16 September, 2009 10:52 AM)
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#211936 - 02 April, 2009 08:38 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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9.Ja2UB Finishing Touches
 Mod Designer: AZAZEL Status: Released Language: English Resolution: 640x480 Features: Many new maps to explore Download: Finishing TouchesInstallation 1.Clean Ja2UB (cannot set campaign) Patched to 1.01 (See SOG 69) 2.Unpack Mod file to desktop. 3.Cut (Ctrl X) all files. 4.Paste (Ctrl V) into Your Root Folder. Info This mod is authored by someone a little bored of missions. \:\) And released without any. It's actually only a map collection, an exercise on filling a strategic map imagined by someone else and released hidden in some .slf with the original game. Unfinished (exercise) at that too. Nevertheless, you could count as missions:staying alive,feeling the environment, building a great team or getting the IMP to level 10 (enough maps for that). Make yourself a mission, since you asked for one.
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#211937 - 02 April, 2009 08:38 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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10.JA2UB MFM TraconaMod Designer: Will Gates Status: Released Language: English Resolution: 640x480 Download: MFM Tracona in front of Data FolderDownload: MFM Tracona inside Data FolderInstallation Info JA2UB MFM Tracona Read Me Thing. This is just meant to be a bit of fun. Because of the odd character clash with JA2MFM I wouldn’t advise importing from the original campaign but you can if you want. I’ve made the UB world a drop-all style of game because there is no Bobby Rays in UB. You’ll get decent armour and plenty of ammo real quick; but then again you’re going to need it. All vehicle related exit grids bar one are a one way ticket so make sure you pack everything you need before clicking on that helicopter or boat. The robots (some from UC, some from elsewhere) are tough opponents but don’t give up because of the first few casualties. Just expect some of the longest battles in JA history. There are plenty of RPC’s in theatre and I’ve bumped up the money so you can start with a decent team if you want. During testing some maps caused freezes or ctd’s; I hope I’ve ironed 96% of them out but here is a tip to stop it happening… save often especially in the town maps. During the ironing out process I was saving at the end of every turn; I don’t think that’s necessary anymore but it’s worth keeping in mind. One old stubborn bug that seems random is the ctd or freeze when a soldier falls from a roof with over 100% damage. Occasionally this happens to me in regular JA2 as well so it must be inherent to the engine. Doesn’t always cause problems anyway. I’ll be playing a few games for deep testing reasons and will release an update should it become necessary. I really hope not. After the teething period I’m downloading Vengeance and Back to Business and am going to enjoy somebody else’s visions for a change. Go in heavy. Go in hard. Will Gates. 2008.  
Edited by Off_Topic (30 June, 2009 08:02 AM)
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#211938 - 02 April, 2009 08:39 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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11.JA2 Bloody Grounds Mod Designer:Cobain Status: Released Language: German (Mercs speak English) Resolution: 640x480 Features: JA2 Storyline with new maps and weapons. Download: Bloody GroundsDownload: German .slfInstallation 1.Ja2 Patched to 1.12 2.Direct Install Wizard for BG to your JA2 Root Folder. 3.Drop German .slf file into your JA2 Data Folder in the Root Folder. 4.Use Bloody Ground's Starter to launch game. Info More weapons, more battles, more Action, more tactical possibilities.Bloody Grounds offers the player a totally revised arsenal.
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#211939 - 02 April, 2009 08:39 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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12.PCM Playable Characters Mod for ja2/ ja2 1.13  Click image for real size Mod Designer: The Scorpion Status:Released Language: English Features: PCM_basic This should also run with vanilla JA2 and has less new playable characters: Darrel Jr, Perko, Maria, Skyrider, Fred, John, Matt, Calvin, Carl. PCM_plus This needs its own exe to run properly It has more characters, namely Manuel and Spooky (from vietnam SOG) It also has reworked item choices so the RPC's get cool equipment (credits to "Scheinworld" and "Fan") Download: Basic PCMDownload: PCM PlusOnly PCM_Basic fully works with vanilla ja2. PCM_plus only works right with one of the exe's enclosed in the archive) Installation: Install is simple, the contents of the archive just go into an install of ja2 or ja2 1.13. ******************************* UB Jerry MellowNew Version! 03/06/09 http://www.mediafire.com/?xnng12jyjm2Will Gate's <PCM add-on MFM>, added Mary Kulba, Joey Graham & Oswald Johnstone. Caveats: let the escorted persons go off on their own upon completion of their quest, they will then join if your leadership is good. (I’m thinking Joey here, don’t let Martha see one of your mercs or her thankyou speech will interrupt Joey joining as RPC). You’ll have to give them all fighter bodytypes in your prof.dat (use Scorpions PCM prof.dat for the original PCM people then fill in what you like for Mary, Joey & Oswald.. don’t forget their need for sleep, skills etc and make Mary 200 recruit on Friendly & Joey 200 recruit on threaten; Oswald joins up anyway). ************** Both Joey & Mary required their prof.dat Recruit stats to be bumped up a little otherwise they wouldn’t join & both still require a merc with very high leadership like Miguel Cordona but the point is… It works!
Converted sound files so my machine plays them in game. Fixed a few of Skyrider’s files (missing) and filled in his mercedt where blank by mistake. Not MISTAKE actually. Scorpion left these blank (& some Miners speeches) so their interrupt game speeches still made sense. I prefer that their day to day speeches were as full as possible… just a personal preference. Where possible all sound files now converted to the exact JA2 format (some were too small to undergo the conversion but still work in game).
N.B. Problems with Mary Kulba… I’ll keep working on it!
 Click image for real size
Edited by Off_Topic (02 July, 2009 03:13 PM)
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#211940 - 02 April, 2009 08:39 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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13.Shady Job Mod Designer:... Status: Released Language:Russian (Mercs speak English)Rough English subtitles for main plot and N.P.C.'s makes it just about playable. You will need to be familiar with the interfaces as most remains in Russian, not a big issue. Resolution: 640x480 Download Size: 20MB Download Mod: ShadyJobInstallation 1.JA2UB Patched to 1.01 (See entry 7 SOG) 2.Install Wizard 3.Extract English Translation to Data Folder. 4.Set Campaign to sj Info Shady Job is a Russian response to the Urban Chaos - a modification to the Jagged Alliance 2.5 UB. Its main features are the new tactical map, new markets, new characters, new weapons. Shady Job: a doubtful offer The action will take place on the small island in the East Sea (according to JA-tradition all place and names are fictitious), where our squad will oppose the forces of very powerful organization mentioned earlier in the JA previous sequels though this organization did not take any active part in the past JA events, and our new client will be nobody else but AIM itself. Storyline is not connected with Arulco or Trakona by any means and the names Deidranna and Enrico have gone forever. Only our well-known companions in arms from AIM and M.E.R.C. will follow us in the new adventure. The game will be independent from UB in everything: intelligence report in the beginning of the game will make us familiar with the place of the forthcoming operation, start and final movie will show us events in accordance with the main story, incoming letters in the laptop will be only from our employer and numerous NPC will brief us about the evens on the island. Despite of clear interpretation of the goal of our mission in the starting letter from the client, the gamer will be able till very final events to discover new details of this “Shady Job”. And only in the end of the game will become clear that our travel to the strange island at first glance so haste and required is nothing else but trap organized by our opponent.
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#211941 - 02 April, 2009 08:40 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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14.JA2 Biohazard Mod Designer: Zephalo,Badbiker,Khelbun,Patrizier,Nitrat,Azrael. Status: Released Langauge: German (Original Mercs speak English, New Mercs speak German) As far as i know there is no Englsh translation. You can use JA2EDT with GOOGLE TRANSLATE to translate E-Mails/NPC speech or item data if you wish(See Entry 15). Resolution: 640x480 Features:Five veterans from JA Deadly Games return : Glenn "Boss" Hatchet, Reuban, Col. Leo Kelly, Maj. Spike Scallion and Jack "Posti" Durham. Removed: Static, Biff, MD, Flo and Gumpy. Download MOD: BiohazardDownload: English .ExeDownload: JA2 1.07 PatchDownload: Update 2Installation: N.B. Do not use the Install wizard (ja2bio.exe under readme) on a non German JA2. 1.JA2 (Gold) Patched to 1.07 2.Open ja2bio.zip, extract files to JA2 Root Folder. 3.Extract Us.Exe to Root Folder. 4.Extract Update to Root Folder. Info: The mod includes new mercenaries, weapons and maps for Jagged Alliance 2,Furthermore, we have increased the difficulty by placing more opponents in the cities.
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#211942 - 02 April, 2009 08:40 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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15.JA2EDTUtility Designer: Linx Language: English Features:Allows you to translate/edit JA2/UB text files. Download: JA2EDTGoogle Translate: GTInstallation: Install Wizard,just open .rar file and double click setup.exe Info Open the JA2 Root Folder of the game you want to translate/edit from the File option in the top left of the application.Most of the files you can edit are in the Binary, NPC Data, and Mercedt Folders.When you find the text you want to translate, copy it into Google Translate, select German to English, copy the translation back into JA2EDT and save. You can use Proedit to find the number of NPCs or Mercs you want to edit.
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#211943 - 02 April, 2009 08:40 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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16. JA2 Night Ops Click image for real size Mod Designer:The agony authorities Language: Russian (English Translation for all items/weapons merc/npc dialogue available) Resolution:Adjustable Installation: Please refer to this <page>Translation / English exe. http://ja2.su/NOps/NightOps10_EN_inst.7z Thanks to Inshy for all his hard work here . Info: Added many new strategic facilities - road blocks, the seaport, naval base on the island in the sea,building and other aircraft. Accordingly, the number of garrisons increased, and much more. - Now protects civilian police (internal forces), military installations - the Army, the most important objects - Guard, sea port and the island - Marines. Well, the Royal Guards, of course, protect the queen. - The number of garrisons in comparison with the original game has increased, and much more. - Scheme of traffic patrols on the map has changed. - Now at the beginning of a new game, a new map Arulko so that, for most of the sectors chosen one of two cards. Each new game - a totally unpredictable, unlike the previous game set of cards! - On some maps can ambush Fraga (like the cat). Probability «alarm» ambush on «zasadnoy» map varies from 50 to 100%, depending on the occupied territories. - On some maps of metal wire fences now «closed», as a power plant in the «Price of Freedom».
Edited by lockie (27 October, 2009 12:26 PM)
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#211944 - 02 April, 2009 08:40 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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17.JA2UB Legion Mod Designer:Jazz Status:Released Language:Polish (Mercs speak English, see entry 15 if you would like to translate major npc/email/quest text.) Resolution:640x480 Download Size:15MB Download Mod: LegionDownload Patch: PatchDownload Map Fix: Map FixInstallation 1.Clean Copy JA2UB Patched to 1.01 2.Run Install Wizard 3.Unpack Patch "Data" to Root Folder overwriting everything. 4.Open Mapy Legion .rar, open Mapy Legion Folder, unpack "Data" to Root Folder. Should set campaign automatically but double check. Info New maps (123) * New City * Underground locations * New characters in the game. * New weapons (20) * Minor changes in the parameters of certain mercenary
Edited by Off_Topic (10 May, 2009 03:50 PM) Edit Reason: Fixed Link
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#211945 - 02 April, 2009 08:41 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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18.JA2UB Rubicon CampaignMod Designer:Neyros Status:Released Language:English Resolution:640x480 Download: RubiconPress Pobierz Plik to start download. Installation: 1.JA2UB Patched to 1.01 2.Double CLick Ja2mod.exe in .rar file. 3.The installer has ??? on the buttons for some reason so either figure out how to direct it to your JA2UB Root Folder or or unpack it to the desktop and cut & paste. 4.Set Campaign to Rubicon Info: This campaign is an add-on for JA2 Unfinished Business (English version 1.01). Some sectors of the original campaign were changed to be more compatible with the new weapons. You will - more often than not - meet much better trained and equipped opponents. The landscape of sectors H7, H8 and H11 has been significantly renovated. Apart from that you will get: More than 50 new sectors, including underground ones; 17 additional quests; more than 40 NPCs who are so familiar to you from the Arulcan campaign; new line weapons (less pistols, more SMGs and machine-guns).
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#211946 - 02 April, 2009 08:41 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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19. JA2 Deidranna Lives!
 Click image for real size Mod Designer:Mod Squad Status: Released Language: English Resolution:640x480 Download: Deidranna Lives EnInstallation: 1.JA2 2.Open .rar file, open Deidranna Lives US Folder double click JA2Dl.exe 3.Installer will ask for path to JA2 Folder. E.G. C:\Program Files\Jagged Alliance 2 Gold Deidranna Lives. It seems that some times the installer will ask you for a missing .exe file.If this happens go to browse from the DL installer screen, find the JA2 folder you want to install into and double click on the exe. there.This will create a file path, just hit install. Info: Arulco revisited. The setting is a few years after you visited the country the last time, and there is a new threat. Most of the city maps have undergone some renovation, and the country is overcoming the influence of Deidranna. The good thing about it is, you get this melancholic feeling when you go through the country, because most of the sectors are "more or less" the same as before, but not quite. Also new weapons and a few surprises.
Edited by lockie (30 October, 2009 09:46 AM)
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#211947 - 02 April, 2009 08:41 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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20.JA2(NOT UB) 800x600 ResolutionMod Designer:Bezumnij Kovrik, ja2.ru & ja2.org Status: Released Language:English Features:Converts older 640x480 JA2 to 800x600, also adds Drop all option to older mods. Download: 800x600RESInstallation: One click installer to JA2 Folder. Check in your JA2 Folder that the files extracted into the Root Folder and not into a new folder called JA2. If there is a new folder with all the files cut and paste them into the Root Menu overwriting everything. Use new 800x600.EXE NOTE: Any JA2 MoD without it's own exe can be played using this. Mods with their own exe are playable but will be a hybrid. Whether that makes them worth playing is another thing.
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#211948 - 02 April, 2009 08:41 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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21.JA2v1.13 WildFire6.06 Mod Designer:Jax(Jelinobas) and Smeagol Status:Released Language:English Resolution:1024x768 Download: WildFire1.13EnInstallation: 1.Ja2v1.13 One click installer 2.In your Ja2 1.13 root folder copy your Data-1.13 folder and rename the copy Data-WildFire6.06 3.Unpack the mod into your Ja2 1.13 root folder and allow overwriting of existing files. Note:There is also an S.V.N version of WildFire 6.06 Alpa v16 Item Mod Just select the most recent file. After file is downloaded unpack and place in the Wildfire 6.06 Data folder, start the game using SpaceVikings exe (should be entitled ja2_release_SV_b007a.exe or similiar). EDIT : This link will also give you the latest edition, just use the latest revision only ! Info: In addition to the new maps and new mercs several changes were done to the NIV (from JA2 1.13 2085/2112) and several new LBE added. The mod was made with the goal to not only provide new maps, new mercenaries and new items, but also to raise the difficulty of the original Wildfire. The options.ini and the XML data was accordingly changed. Basically everything is a bit more difficult. "insane" can quick become "hell". There's a backup options.ini for those who don't want to struggle every second. It might be a good idea to start at an easier level. The first few maps and encounters might look easy at first glance, but this will likely change faster than you would like. Extra: You can also download this International Version which is more compatible with other Mods such as DBB etc...
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#211949 - 02 April, 2009 08:42 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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22.JA2 Militia Factions Modv1.07 Mod Designer:Will Gates Status:Released (Still being tweaked) Language: English Resolution:640x460 Download: MFM in front of Data folderDownload: MFM inside Data folderDownload: Guerilla Warfare Style MapsInstallation: Info: Additional Intelligence. Upon arrival in Omerta your team should head straight for the Militia command bunker until you’ve fully assessed the situation. Intelligence suggests that the Royalist Military Forces have heavily mined the whole area and are preparing for their final assault on the Rebel base. Please don’t speak to Fatima about Enrico’s letter until the whole of Omerta is under your control, as it will mess up her sequence. (1) Armed Factions and Militia. Cordonista Rebels. These are friendlies on the ground and some who have joined since Enrico was forced to flee. I’m sure almost the entire population will be sympathetic once they realise you are supporting the rebels. JK & Sons. Allied closely with the rebels this faction is responsible for the few remaining forms of vehicular transport left outside of State control. Get on the wrong side of them and it’ll be the long march option. Local Militia. They are loyal to Enrico and thus also to you. Some cities have already managed some clandestine training; the rest you will have to draw from volunteers amongst the liberated populace. Medecine Sans Frontiers. An NGO without whom the ordinary people of Alrulco would have been without healthcare these past many years. Due to severe pilfering of medical supplies they’ve been forced to hire some low level security guards, mostly grateful former patients. SMA Co. This is the third largest group but are effectively neutral for now. They have expanded their business interests from simple gun running into all forms of legitimate trade and workshop repairs. Their warehouse in San Mona is worth a look. Royalist Military Forces. These soldiers are obviously your main enemy. They are by far the largest group and they never surrender. I’d only recommend surrendering to them yourself if you have no option. They have all been issued with black uniforms. Ricci Mining Corporation. Part of the super rich royalist elite who keep my homeland in thrall and should be shot on sight. This faction currently exploits the mineral wealth of Alrulco simply to prop up the corrupt regime. They also run the prisons for a profit. KP Enterprises. The second largest group with close ties to the Queen. They have parts of Alrulco under the heel of their cynical exploitation with State complicity as they provide R&R for Royalist soldiers, contract assassination and cheap goods for export. Hexville Slaughter Ltd. A nasty group of inbred back-woods-men answerable to nobody. They are into some limited gun running but are mostly interested in all forms of animal products including the illegal trade of endangered species parts.
Edited by Off_Topic (30 June, 2009 08:01 AM)
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#211950 - 02 April, 2009 08:42 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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23. Incoming Mods/Canceled ModsIncoming: Jagged Alliance 2: AIM Missions (Working Title)Mod Designer:Jazz Status: 0% (Just Announced) Language: Polish Designed for:JA2v1.13/Single & Multiplayer Release Date:Unknown Official Page:AIM Missions Info: *A return to JA Deadly Games style play. *10 Missions planned so far(escort,kidnapp) with the ability for the player to create their own missions. *Over 40 new Mercs(original still an option) *Police will react aggressively towards you if you have weapons equipped. *On each mission, you can take only one team.The rest stay at the A.I.M. Base/Airport where you recruit at the barracks, & stock up on supplies at the Medical Centre or Armoury. *Once equipped you take your team to the designated area near the airport and from there fly to the mission L.Z. Last Stand
Mod Designer:Iron Squad Status:75%+? Language: Polish/English Designed for:JA2v1.13 Release Date:2009 (Iron Squad plan to make an announcement soon) Official Page:Last Stand Trailer Info: Features: *Completely new, non-linear storyline. *A new country, a new conflict. *A completely new map, main menu and laptop. *More than 250 new map! *Completely new characters. *New weapons and items, you see the impact of Poland! *Two versions! Two languages! Critical EdgeMod Designer:Perry Status:? Language: Polish Designed for:JA2UB Release Date:Unknown Official Page:CE Info: The campaign, entitled JA2: Critical Edge will, sort of, the competition for Heavy crossing, which has so far been considered one of the most difficult. Perry, author of the project, announced that CE will be used only for connoisseurs. But those in the Jagged Alliance is not short:) The campaign, in its current form includes 74 new sectors, will ultimately have to fill the entire map. But those in the Jagged Alliance is not short:) The campaign, in its current form includes 74 new sectors, will ultimately have to fill the entire map. Change will not be only the original locations of the UB, so that the campaign could be completed. Urban Chaos 1.13
Mod Designer:Will473 Status:Closed Beta Testing Language:English Designed for:JA2v1.13 Release Date:Unknown Official Page:UC 1.13 Hybrid Info: This is a mod, of a mod to allow it to replicate another mod, but it by itself is not a complete mod. Use of the Installer program requires that you have downloaded and unpacked the original Urban Chaos Mod, and have installed Jagged Alliance 2 v1.13. I have no intention of picking apart the Mod Squad’s original release and the 1.13 team’s work to assemble a complete standalone release. Work in progressi'd like to hint that we're working on other cool stuff. A theme that hasn't been done yet, and through a medium that has hardly been used so far.
CanceledNew Caledonia:Resources have been put into Last Stand.
Fight For Freedom
Return to Metavira
Needle Operation
Night Officers: The materials have been made available by moteel'a after canceling work on the mod Night Officers, the package includes: the files docs (plot descriptions, tasks, etc.), map, titlesets, faces and forms. Original Mod was Polish Based.
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#211951 - 02 April, 2009 08:43 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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24.JA2UB CampaignsLanguage:English * Banana Republic* Get the Druglord* GoldrushThese are all fan made campaigns that require you to unpack them, paste in the JA2UB Campaign folder and then Set Campaign.The same UB1.01 can be used for all of them, just switch between them from the Set Campaign. X-ComMod Designer:Yuri Suvorov Wildfire1.3UB PatchThis patch addresses game balance and adds new weapons.Necessary to play X-Com Install as above but unpack WF1.3 Patch first into JA2UB. The patch is compatible with the rest of the campaigns. The intro for UB is messed up with this patch. Tracoma Unlimited This is a collection of Mods that have been put together to create one game world. The campaigns have been laid out over one JA2UB Map so you can play them sequentially or jump around the missions.Each campaign has varying difficulty levels.Refer to the readme to find out the co-ordinates of each campaign.
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#211952 - 02 April, 2009 08:43 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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25.JA2v1.13 PossumDBB ModMod Designer:Oldpossum Status:@Version 4B Features:Extension of DBB/Cosplay Mod Download: PossumDBB ModDownload: Patch 4BInstallation: 1.JA2 2.1.13 (via version on JA2 wiki or Kaerar's One-Click Installer) 3.Extract PossumDBB Mod files into 1.13 folder. 4.Possum 4b files into 1.13 folder. Ensure the files are copied into the 1.13 folder & not a new folder called Possum DBB
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#211954 - 02 April, 2009 08:43 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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27.JA2v1.13 Wildfire SVN ENMod Designer:Jax(Jelinobas)and Smeagol (SVN Courtesy of Rowa21) Status:Released Language:English Resolution:1024x768 Download Size:232MB Insatallation: 1.JA2 1.13 2.Make a copy of your existing "Data-1.13" folder in your JA2 root directory and rename it to "Data-WildFire6.06". 3.Make a folder where you would like to download the files of this WF MOD. Right click on the new folder and Use TortoiseSVN to "SVN Checkout..." and copy/paste all of the following sentence into the "url of repository" field! https://81.169.133.124/source/ja2/branches/Wanne/JA2 1.13 Wildfire 6.06 EN - Merc MOD 4. Download all the files with TortoiseSVN to the folder, this may take up to an hour. 5. After download (update from TortoiseSVN) copy the content (Data-Wildfire6.06 folder,JA2 Configuration Settings) to your JA2 root directory. Overwrite any existing files. Right click on the root folder of your JA2WF6.06 and select svn update any time you want to check for revisions. WF SVN Discussion Forum EDIT: This will probably be updated when Smeagols Alpha item mod proves to be stable , until then however , latest revision was August '08 , all maps added . Latest update January '10 by Inshy , some fixes etc .
Edited by lockie (24 February, 2010 01:05 PM) Edit Reason: update
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#211955 - 02 April, 2009 08:44 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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28.JA2 1.13 Add Ons/Mini Mods Badass Mini ModAuthor:AFP Badass ModBadass PatchThis is a Jagged Alliance 2 mod made to be used with 1.13 platform and New Inventory. It is dedicated to those who find the current 1.13 weapons balance too close too cheating or those looking for a new challenging game playing experience. I tried to fix some of the issues related to weapons and improved some other internal things. New Interface/Laptop Graphics Author:Thor InterfaceLaptopPlease Read: The interface is based on all interfaces I could find, as I needed ideas. I hope that nobody takes offense of that. This current version is for 800x600 NIV + EDB enabled only. So not only do you have to set your game to the right screen resolution and play with NIV, you also either have to use it with current SVN downloads or with HAM or EDB. Concerning the laptop files... As some of you may remember from previous threads, I like to spice 'em up a little. Only desktop.pcx & Okey Dokey/confirmorder.sti should be deleted if you don't like nudity). Apart from this I've made several changes here as well since I've posted that thread.[/i] Dynamo, Shank cured faces after hiring Author:Andry Dynamo, Shank cured facesUnpack to JA2 folder Crepitus to Aliens
Author:Wulfy301 Crepitus to AliensThis Mod changes the Monster animation into Alien animation. Extract Alien_Moddaten.zip and copy its files into the "data" folder of your "JA2" directory Tiger Pink skin ModAuthor:Tiger Colour ModColor changes to - Blond head - Black skin - Pink skin to make them look more natural. How to install: Replace JA2PAL.dat in "JA2\Data-1.13\BinaryData" folder with modified one. Shed23's 1.13 ModAuthor:Shed23 Download: 1.13ModInfo: GETTING THIS RUNNING. The MAPS folder belongs in Data/Maps. The RADARMAPS folder belongs in Data/Radarmaps. It is entirely possible that the MAPS/RADARMAPS can/could go into the same folders within Data113. The above, is the method I have been using. The MovementCosts XML goes into Data113/TableData/Map. The GarrisonGroups XML goes into Data113/TableData/Army. B_MAP PCX goes into Data113/Interface. Also included, is the necessary tilesets: Data/Tilesets. Data113/Tilesets. The JA2SET.DAT goes into Data113/BinaryData. Please note, that some tilesets do not have all of the ‘debris’, and therefore, some maps may look a little bit ‘clean’. Some maps are altered ones from ‘God knows where’. Others are existing and altered. Loads of new ones. Sectors N13 & 14, O14 & P14 are not accessible at present. I have a feeling that it will not be long before they are available though, hence leaving them where they are. This project was designed to be used on INSANE & TONSOFGUNS settings. How it will work on other settings, I have no idea. This project has become too disjointed for my ideas to continue, so I am starting another. There are opportunities to equip your mercs at A9, but you may have to edit this map for stuff to show up. NOTE: I have NOT tested every area. There may well be problems. What I have tested, leads me to believe that this is an absolute pig to play, as you are ‘up to your neck in it’ from day one!!!! Ron's FacesAuthor:Ron Download: 1.13ModAdditions by Marlboro Man
Edited by Off_Topic (03 June, 2009 04:17 PM)
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#211956 - 02 April, 2009 08:45 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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29.JA2 MFM 1.13Mod Designer:Will Gates Status:Released Language: English Resolution:800x600 Download: MFM 1.13 ConversionInstallation: 1.You will need to have MFM 1.07 installed first, see entry 22.JA2 Militia Factions Modv1.07 2.Install a fresh Ja2 with1.13 2085 on top of it. 3.Select the following files from your MFM 1.07 install DATA folder: Battlesnds,Faces,Maps,Mercedt, NPC_Speech,NPCData,Radarmaps,Speech,Tilesets. 4.Copy all of these files and paste into your new JA2 DATA folder (Alarm sound from DATA/Sounds folder should be copied/pasted too.) 5.From the conversion kit copy/paste all files into your new Data-1.13 Folder. 6.Use the new JA2exe to launch MFM 1.13
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#211957 - 02 April, 2009 08:45 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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30.JA2UB Back to Business Click image for real size Mod Designer:Vereinigung der Mapdesigner Status: Released Language:German (Mercs English) Resolution:640x480 Translated files - http://rapidshare.de/files/49194753/translation_01.rar.htmlDownload: B2BInstallation: 1.JA2UB 2.Direct B2B installer into your JA2UB folder. 3.Set Campaign to B2B Info: In Karroto a broken down aircraft is stranded on the runway, on board the President waits patiently. In a flurry of lead and death terrorists hi-jack the plan and seize total control of the country. Resistance forces are formed, and consequently, civil war breaks out. Neighboring states use the occasion to enter Karroto to expand their territory . You would never have heard of this country if not for Enrico Chivaldori.Your old friend wrote to you with a task: to find the president,report on the situation and restore order. Time to get Back to Business! *NPCs do not have audio. This is not a bug, their texts are not spoken! *Choose "Tons of Guns"! *Do not import save games! *When clicking on the 'Files' section of your laptop, the screen will go silly and flicker around like an epileptic at a rave. This is normal, as the files section has been externalized so it can be updated when playing. Just let it happen. Known bugs in B2B: - The game occasionally crashes when talking to NPCs. Before initiating a conversation with an NPC you should always save your game. Occasionally, the game might also crash when your troops are saying something in combat. Thankfully this happens quite rarely. This bug only occurs under Windows XP, for some strange reason. - In maps where friendly units (green pants, green shirt), or militia (blue or green shirt and white pants, like in JA2) are fighting hostiles, never leave the map during combat, as the game will always crash! - If you enter a hostile sector, and the game tells you "Doesn't look so good there. It's inaccessible. Try another location" when placing your mercs, just use the 'spread' button to place them. - The game fails to recognize the problem when a neighboring underground sector is missing and will therefore crash if you try to access one. So, when underground, only move from one sector to the other when a corridor or a room clearly leads you to the border of the map. An underground move from one map to the other is only required once in B2B, in two sectors in the '15 and 16' map coordinates. But even in this case the maps should only be traversed using the teleport-function and not over the 'leave map' indicator on the border of the sector. - Some sectors contain cupboards and boxes that are inaccessible, blocked by stuff lying around. They are only there for decorative purposes and do not contain any items. - It is possible that keys can change the way they look when they get put in the 'key-inventory' of a merc (eg, silver key becomes a gold key). This is not too much of a problem as they keys still maintain their functionality no matter what their pic is. - External laptop (Files laptop): If the mouse is stuck in an invisible window and not all buttons can be clicked anymore, just click once outside of the laptop window on your desktop. This should free the mouse again.
Edited by lockie (25 February, 2010 11:23 AM)
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#211958 - 02 April, 2009 08:45 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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31.JA2 Urban Chaos  Click image for real size Mod Designer:MOD Squad Status: Released Language:English or German Resolution:640x480 Download: Urban ChaosDownload: quickfix2Installation: 1.Clean JA2 (I used gold) 2.Create a new folder and unpack the UC.rar to this folder. 3.Double click the UC set up icon. 4.Select language & press next. 5.Wait while the install wizard finds all files, locate the JA2 folder you want to install into and select the JA2.exe, press open. 6.The mod will now be installed, this may take a few minutes. 7.After install, unpack quick fix and copy/paste into your JA2UC Data/Binarydata folder. Overwrite the old file. OptionalExtras: Chance to hit calculator Just run setup after unpacking. New interface Drop the Data folder into JA2UC folder. Hardcore UC edit AKA Dr. Quacks UC mod Readme Science fiction pack ReadmeEasier download , single click installer from Kaerar http://www.wmwiki.com/hosted/ja2/Mods/Urban%20Chaos%20Original/Notes: JA2: Urban Chaos sends your team of hardened mercenaries to Danubia, a former Warsaw Pact country embroiled in civil unrest, to rescue a British ambassador and recover the encrypted intelligence he was carrying before it can be used against your employers JA2:UC features: - An all-new country to explore, featuring over 200 new maps and new tilesets. - Ten new cities to invade and overtake, and a subway system running between them that will take you to the next one quickly. - Dozens of new NPCs and quests, including a few familiar faces. - All new items, guns and weapons, some of which are upgradable like never seen before! - New intro movies and a totally revamped laptop interface. - More numerous and aggressive enemies to fully test your mettle.
Edited by lockie (08 November, 2009 06:38 AM)
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#211960 - 02 April, 2009 08:46 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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32.INI Mod loaderDesigner: RoWa21 Part of the INI editor that comes with v1.13 For anyone who wants to have all of their JA2 1.13 Mods in one place this is a great tool to get familiar with. If set up and used correctly you can place a shortcut on your desktop, rename it to "Mod Launcher" and use the INI to launch all the mods installed in that root JA2 folder. Just install as normal the preferred mod on top of a recent 1.13 (I used one click) the only thing you need to avoid is overwriting the Ja2 configuration file in the root folder.then open the ini editor & select from the "Select JA2v1.13 Mod" drop down menu which data folder to use...  then from the "JA2v1.13 Executable" drop down menu select your exe...  press launch JA2v1.13 button on the right hand side. I have Legion 2, W.Fire 6.06, R.Republic, Ham, PCM plus set up in this way at the moment. For more detailed info have a look at the main thread <Here> Summary: Separate folders for each mod, mod exe should appear in JA2 root folder, don't overwite original Ja2 options.
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#211961 - 02 April, 2009 08:46 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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HAM 3.5 Click image for real size Official HAM Wiki with Download linksNEW FEATURES: HAM 3.6a (see download page / wiki ) HAM 3.5 (See Wiki) HAM 3.4 includes the following features: * XMLized Facility Locations o Facilities like the Alma Gun Range or Grumm Factory can now be moved around or even duplicated, using one very simple XML. For some facilities (Gun Range, Factory, Hospital) the bonuses go along with that facility. Other facilities (airport, prison, military base) only have a name but no effect. You can see which facilities are in a sector by right-clicking that sector on the strategy map. Some facilities (Tixa Prison) are hidden from that sector's info until you've actually visited the sector, others (Drassen Airports) can be seen as soon as the game starts. It's already possible to change some of the facility bonuses (see below, HAM 3.3). This is the first step in creating new facility effects and bonuses. * XMLized Dynamic Roaming Militia o One of the very first HAM features has now been externalized to XML. Using the XML you can set which sectors can be traversed by Roaming Militia, and the conditions required for this to be allowed. You can now configure all sorts of militia roaming patterns, all based on which cities are controlled by the player and which aren't. HAM 3.4 comes packed with three XMLs offering different patterns, including Full HAM Dynamic, Strict City Perimeters, and Optimized 1.13 Aggressive Roaming. The strategic options that this provides are of course only up to the imagination. * Bullet Counting Check o This is a highly experimental feature based mainly on an idea by Zoolw. Realistically, knowing how many bullets are left inside your gun during combat is very difficult. Unless your merc has good memory, good expertise, or can simply tell by the weight of the gun in his hand, his bullet count will disappear, replaced by "??". This only happens during combat, and only if the magazine is NOT full and NOT empty. Also, as the character slowly empties the clip, it becomes harder for him/her to count the bullets, also possibly leading to a "??". Once combat ends, the bullet count will return. Again, the system is NOT completed, but is offered here for balance testing and ideas. There's a setting to control the intensity of this effect (I.E. how often it occurs and to whom), so feel free to tone it down or boost it up if you want, and report the results if you can. That'll help make this system much more enjoyable in the future. Unless it already is! \:D * Externalized Militia Diversity o We now have INI settings to control what percentage of a new Mobile Militia group will be made of Elites, Regulars, and Greens. For instance, set to 100% Elites, and you have the 1.13 default. Set to 25/25/50 (Elites/Regulars/Greens) to get the HAM 3.3 default. You can set it to whatever you like. Any setting that is over 0 means that at least one will be created. For instance, if 0/10/90 is used, at least one Regular and one Green will be created in any new Mobile Militia group. Actual numbers are of course based on the size of the group, which has always been an INI setting (DIV_OF_ORIGINAL_MILITIA), and as of HAM 3.2 has also been subject to Leadership bonuses or penalties. HAM 3.4 also contains fixes for several issues: * Characters were always getting suppressed by nearby friendly fire regardless of the INI setting. FIXED. * Militia kept getting stuck at the edges of cities where mercs were present. Also kept swapping forces with the local garrison. FIXED. * Characters with high leadership and Expert Teaching could not train militia due to overflow bug. FIXED. * City Garrisons kept reinforcing nearby wilderness battles, which is strategically foolish. FIXED. May also contain other fixes that I've forgotten about. ALSO NOTE: HAM 3.4 effectively renders some things obsolete. * The "DIVERSE_ROAMING_MILITIA_GROUPS" INI setting has been replaced by two new INI settings for controlling militia diversity. * The file \Data-1.13\TableData\Map\RestrictRoaming.XML is no longer necessary, as it has been replaced by the new dynamic XML system. This file has no effect when using HAM 3.4, but is still required for normal versions of 1.13! * The zip file contains two pre-made INI files: JA2_Options.INI and APBPConstants.INI. They contain default JA2 settings with all of HAM 3.4 fully activated. Do not overwrite your existing INI files if you wish to keep your current settings - instead follow the instructions in the TXT files. PLEASE READ ALL OF THE INSTRUCTIONS, even if you've installed HAM in the past. Oh, and... HAVE FUN! HAM 3.3 * Tolerance bonus for characters on the move o Moving characters will get a tolerance bonus based on how many tiles they have moved this turn. You can set how many tiles must be moved per tolerance point. This makes running mercs less vulnerable to suppression. * Mobile Militia leadership requirements and variable quantity o Like Town Militia, mobile militia training can now require a minimum level of leadership. Also, you can enable a feature that controls how many militia are recruited based on the merc's leadership. Works just like Town Militia features from previous HAM 3, including the effect of the TEACHING trait. * Explosives cause suppression o An experimental feature. All blast-type explosives (including HE/frag/flashbang/stun) will cause suppression when they strike. The amount of suppression is based on distance from the explosion and the size of the explosion. Flashbangs are very effective for this, especially indoors. * Automatic Mobile->Garrison reinforcement o Mobile Militia will automatically reinforce any weakened city garrisons, refilling the garrison whenever possible. This only works if the player is required to pay for Mobile Militia training, and also obeys certain movement rules. There are two separate settings - for reinforcing cities and reinforcing SAM sites. * Automatic reloads are smarter o When reloading automatically, the program will prefer to load magazines that contain the same type of ammo last used in the gun. There is no INI setting for this feature. * Fixed trainer-based militia quantity o When using variable militia training quantity, the game will now look for the best trainer in the sector even if he/she is asleep. HAM 3.2 * Radio Locator for "fully suppressed" message o When getting the "Suppression Fire has neutralized X!" message, shows a flashing beacon to tell us exactly which character has been fully suppressed. * Fixed unreal reinforcements advantage o Reinforcements (Enemy, Militia, or both) arrive at a sector's edge with 0 APs, making them considerably less murderous. * Friends affect tolerance o High-level and high-leadership friendlies within a certain range can increase a character's tolerance. Large groups bunched up together will actually get better tolerance than loners, unless they're all suppressed. Nearby dead bodies of friendlies will reduce tolerance. * CTH Divisor for mortar fire o Allows making mortars FAR less accurate than before, to balance out their deadliness. * Sightrange reduction for Cowering characters o Can reduce sight-range, induce tunnel-vision, or both. Cowering characters can no longer act for spotters for sniper fire, suppression fire, and mortar fire. * INI-settable chance for critical headshots to cause blindness for several turns. o Blindness duration is based on the severity of the hit. * Getting knocked down by a hit in the legs causes extra AP loss. o AP loss is based on the severity of the hit. * No enemy detection without recon o Enemies travelling through player-explored sectors are not automatically detected. Only militia can detect these enemies when they are in adjacent sectors. Enemies in previously-liberated cities are always detected. * Better Medical training at Hospital o Cambria Hospital confers an INI-set bonus to training the MEDICAL skill, similar to the MARKSMANSHIP training bonus you get at the Alma gun range. * Better repair rates at Factory o Grumm factory (H2) confers an INI-set bonus to repairing items. Also requires an INI-set minimum mechanical skill to gain this bonus. HAM 3.1 * Fixed negative APs o Suppression can now cause characters to drop to severely negative APs, which may cause them to lose their entire next turn. This was how suppression was SUPPOSED to behave, but hasn't until now! * Fully customizable "Increased Aiming Costs" feature o Added customizable divisor for extra "AP to Ready" cost, which can also be turned off. o Added adjustable costs for EACH aiming click! You can now set your own preferences! * Notification of full suppression o Some have requested a message to show us when a character has been "fully" suppressed. The message will appear when a character has reached the Minimum AP limit (normally set to -80). At -80, they will have lost their ENTIRE next turn. * Off-road Hummer o When enabled, this feature allows the Hummer to drive on some non-road terrain. It cannot go through forests, swamps or other rough areas, but can travel through plains, farms, hills, and light forests. HAM 3.0 * Minimum Leadership to Train Militia o Characters with leadership scores below the limit cannot train militia at all. * TEACHING trait increases effective leadership for training purposes o Tied to the other value, above, this allows setting a percentage value that is applied to our "effective leadership" for each level of the TEACHING trait. * Effective Leadership affects quantity of militia trained by the character. Only works in cities. * Alternate Progress Calculation o With this enabled, the program looks separately at progress accumulated through kills, income, control and visited sectors. The HIGHEST scoring one determines your progress, while all others are ignored. Therefore, only one (doesn't matter which one) has to reach 100% to give you full progress. This disables the four progress control settings in the vanilla 1.13 INI. * Possible Attachments list at Bobby Ray's o When this is enabled, tooltips for guns (and only guns) at Bobby Ray's will show a list of all possible attachments for the gun, not including "hidden" attachments. Externalized values: HAM 3.1 * Speed of delivery for each Bobby Ray's shipping method o Allows us to determine how many "midnights" must pass before the day the shipment arrives. * Hour of shipment arrival o Allows us to set the earliest and latest hours of the day on which a shipment may arrive. Normally, the hour is randomly selected between 8 and 12 in the morning. With HAM 3.1, you can set this to whatever you like. * Mine Depletion o Allows controlling which mine will run out of ore during the campaign. You can also DISABLE mine depletion entirely. HAM 3.0 * Strength to Weight ratio o Allows increasing the amount of strength required to lift anything, which increases the effect of encumbrance, which will affect mercs sooner (or later) than normal. * Kills per Progress Point ratios o Allows us to set the number of people we need to kill to win a single progress point. Four settings, one for each difficulty level
Edited by lockie (16 September, 2009 10:43 AM) Edit Reason: update
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#211962 - 02 April, 2009 08:46 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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34. SVN Rev 1104 Single Click InstallerDesigner: Kaerar Download: Latest One Click 1.13Download: SVN 1105 HAM INI (For Vanilla flavoured 1.13)
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#211963 - 02 April, 2009 08:46 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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35. Real Time Mod Click image for real size Mod Designer: Borys762 Download: RealInstall: Unpack to root JA2 folder. Info: 1. Use sneaking 'z' to move in real-time mode even if an enemy is visible in your merc's field of view. 2. Use 'Ctrl+x' to enter turn-based mode on demand.
Edited by Off_Topic (03 July, 2009 02:15 AM)
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#212327 - 07 April, 2009 03:32 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
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38. Experimental ModsAdvanced Cover ToolMod Designer: CptMoore Download: ACTInfo: <Readme>Zilpin's Spread Pattern ModMd Designer: Zilpin Download: V004_2366Info: <Readme>http://www.esnips.com/web/oldnooobsStuff OldNooobs Insane Mod Specifically for the 'tougher' playa's only . DDD's Mod Please see the latest version: On behalf of DDD: This mod was initially introduced by Russian ja2.su forum member DDD. This mod is a further development of ideas introduced by Zilpin's aimed burst mod(it was also probably inspired by Bugmonster's JA2'005) and of cause DDD's own ideas. All the new features are activated through the Ja2_Options.INI and are disabled by default. Please, add the following lines in [JA2 Gameplay Settings] to activate them: SMALL_SIZE_PB = TRUE ; (false\true) default false ; New thin progress bar is drawn instead of the default one. Works only for 800X600 resolution. STAMINA_HIT = 6900 ; default 10000 ; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it takes 3-4 hits to take all the breath away. GUN_RANGE_MULTIPLIER = 130 ; increase/decrease the range of all weapons. The value is expressed in % ENABLE_EXT_MOUSE_KEYS = TRUE ; Additional mouse keys (and the "scrolling wheel") are enabled. Now we can use the mouse wheel to aim the weapon, toggle between merc-s or auto fire length. Middle mouse button is used to prone (= "L" key), alt + middle mouse button changes firing modes, alt + wheel change the stance. 4-th mouse button enables/disables the stealth mode. Alt + 4-th mouse button reloads the weapon. Mouse button 5 switches the cursor to roofs, alt + mouse button 5 enables climbing to roofs. ALT_AIMING_ENABLED = TRUE ; default FALSE ; alternative CtH calculation USE_AIMED_BURST = TRUE ; default FALSE ; the merc can now perform aimed burst fire and aimed auto fire. Comparing to Zilpin-s mod the system was rebalanced. Due to the reworked auto and burst penalties aimed auto-fire is less efficient then aimed burst for all guns. There is simply no use in firing more then 3 rounds due to low CtH od the last bullets. Aiming is performed by the mouse scrolling wheel. ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. AIMING_BURST_PENALTY = 2 ; default 2 ; The value is a multiplier for the auto fire penalty and burst penalty. Is needed to balance the aimed burst and aimed auto fire. 2 is an optimal recommended value. Data files pack: http://www.ja2.su/mods/Ja2v113/ddd/data.7zEXE: http://www.ja2.su/mods/Ja2v113/ddd/JA2_EN_3111-TEST_AI.7z
Edited by lockie (12 December, 2009 01:30 AM)
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#233327 - 16 September, 2009 11:01 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
[Re: lockie]
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 General
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40. Deidranna Lives 1.13 . ( Hybrid) Includes folding stock mod . http://www.esnips.com/doc/afe6f468-bd2e- 47ac-8640-f81146ba8252/DL113FS-Beta-0.9 Urban Chaos 1.13 ( Hybrid) http://www.esnips.com/web/ucja2113projectssStuff/Both these mods take advantage of VFS file system .
Edited by lockie (29 October, 2009 12:48 PM)
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#239961 - 13 December, 2009 09:27 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
[Re: lockie]
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 General
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41 Low Tech Warsaw Pact Weapons Mod By Oukloshttp://www.box.net/shared/gic3l4ulhgHello, Here's my LTWP mod. After three campaigns and lot of tweaking, I think it is now rather well balanced. If you like to play with lot of weapons/attachments/armours, this is not the mod for you Feedback is welcome, especially for the AIM starting gears, items descriptions, guns ranges, LBE items, everything in fact The readme : ------------------------------- LTWP mod v1.00 by Ouklos. ------------------------------- The Low-tech Warsaw Pact weapons is a JA2 1.13 mod. It uses vfs config and the NIV, meaning you must have a fairly recent SVN or Single-Click Installer version : minimum a Build: 2963 EXE Release. The base XML files come from the "JA2 1.13 3042 exe SVN 1165" Single-Click Installer. * Goals : - Play JA2 1.13 with standardized weapons for the player and the AI, and with limited/toned down equipment. - Reduce the "Headshot game". ---------------- * Features : ---------------- - Only WP weapons are present, with the exception of shotguns. Weapons excluded : Valmets, Grozas, Vikhrs, OTs-39, KAC SR-47, As Val, VSS Vintorez, Vsk-94, KSVK, OSV-96, VSSK Vychlop, SR-1 Gyurza, Baikal MP-233B. Depending on the coolness level, weapons get gradually better, with no useless guns. Standardized means no ammo problem : in the beginning, you'll find only 9x18mm/7.62x25mm, then 5.45x39mm, 7.62x39mm, and finally 7.62x54R. (plus buckshot/slugs of course) - The player and the AI have the same available weapons. Exceptions : UDAR for the player, Pecheneg and FN SCAR H for the AI (not buyable). - Low tech : no "uber" weapons/armour/ammo. It means there are no : Glaser/Match/SAP/AET/Flechette ammo, silent or semi-auto sniper rifles, sniper scopes, anti-material rifles, Long Range AR, FN P90/Magpul PDR, multiple-shots GL, napalm, thermobaric, Rockets Rifles, Trigger Groups, Rod and Springs, Barrel Extenders in this mod. Cold ammo is limited to 7.62x25mm. ------------------------- Detail of the changes : ------------------------- * Weapons : - Rebalanced weapons : adjusted all values like coolness, deadliness, accuracy, range, AP to ready costs, etc. - No guns with zero or negative accuracy. How can you be PENALIZED for spending more AP aiming ? - Increased range for pistols, mostly +2. - Lowered Burst/Auto penalties, and decreased the Foregrip/Grippod bonuses. - Shotguns are much more faster. Example : SPAS-15, 4AP to draw, 21AP to fire. - Increased the "MaxDistForMessyDeath" for all weapons. More fallbacks/slow falls from roof now. - Created new (real, except the VIS-37) weapons, by renaming and rechambering default 1.13 weapons. Example : MP-445 (.40SW) --> OTs-27 "Berdysh" (9x18mm), CZ-75B (.40SW) --> CZ 82 (9x18mm), MP-446 (9x19mm) --> OTs-33 "Pernach" (9x18mm). - All sniper rifles (rather DMRs in this mod) have a default scope attached. Now, even a Mosin-Nagant is a nightmare ! (the PEM scope is a slightly better PSO-1) - The GP-30 Obuvka and RGM Kastet grenades launchers can fire now VOG-25 Stun, Tear Gas, Mustard gas and Illumination 40mm grenades. - MG : (PKM/Pecheneg) these are "ground only" versions. They have huge ready and reload AP costs, but they can fire several short bursts per turn. They should only be fired in prone position (built-in heavy bipod). They also can't take ANY attachment. Don't let these "horrible" stats deceive you : their suppression power is outstanding, and you can (and will) kill even out of sight range. If you don't use HAM and its suppression, forget about them !!! * Attachments : - Removed Rod and Spring and Barrel Extender for all guns. - Only scope 2x, PSO-7 Combo (scope 2x + Kobra) and PSO-1 allowed on SKS and AR. - Reflex Sight only for pistols/SMGs. For quick AR, use a scope 2x + Kobra, or a PSO-7 Combo. - Folding stock : removed the -1 Hit penalty and the AP reduction bonus. It just reduces weapon size now. - Scopes : less powerful. PSO-1 : AimBonus 11 10 Day/BrightVisionRangeBonus 40 20 NightVision 20 10 PSO-2 : AimBonus 17 15 Day/BrightVisionRangeBonus 70 40 NightVision 35 20 (ex PSO-3) PSO-3 : AimBonus 17 Day/BrightVisionRangeBonus 70 60 NightVision 35 30 (ex Sniper Scope) - A lot of other changes, too numerous to list. Examples : removed the GP-30 for the AKMSU, Foregrip for the Saiga 12K/Pecheneg, added scope 2x for lot of AR. * Misc : - Reversed the stats for the 2 binoculars : the 'Quality Binoculars' now provides the best vision range bonus. - Reduced size of : Molotov cocktails (repairable now), Bizon mags, RPK-74 mags, First Aid Kit, 9x18mm Mag 20 (so they can fit Holsters/Holsters Rigs) - Reduced the weight of : 75-rounds drums, RPK-74 mags. - Increased weapons and misc drop rates for enemy/militia. Laser Sight coolness 7-->5 BestLaserRange 90 130 LAM-200 coolness 9-->6 BestLaserRange 100 170 LAM-350 coolness 7-->8 BestLaserRange 300 220 +NightVisionRangeBonus 20 - Removed 5.45x39mm RPK-74 Mag AP and 7.62x54R Box AP : why use AP for MGs when you have Tracer ammo ? * Armour : - Removed Twaron, Zylon, SWAT, EOD armour. - Reduced the weight and AP penalties for most armours. - Increased Dyneema Helmet coverage : 70%-->80%. * Explosives : - Increased "startradius" values for Tear gas and Smoke grenades. - Increased duration for Tear gas, Mustard gas and Smoke grenades/shells. * Bobby Ray : - Removed used grenades/explosives/RPGs. - Weapons descriptions : only the bare minimum now, coolness, barrel length, action. I'm fed up with cousin Lester jokes and hijacked airliners. - Increased quantities for ammo/grenades/misc stuff like tool kits. *LBE - More carrying capacity for backpacks. Examples : ARUC : added 2 AR mags, MALICE3 : added a General Large slot. - Improved some vests. Examples : TT Assault Vest : removed 1 AR mag, added 1 grenade, 1 Medium general pocket. LRAK Vest : removed the 2 canteens, added 2 AR Mags, 2 Grenades, +10% camo - Increased Pockets capacity : Increased AR mag capacity : 2-->3, Grenade 1-->3 small grenades (Stun, Mini, Mk2) -->2 for Smoke/Tear/Mustard, Rifle Grenade 1-->2. * AI Items choices : - Removed Pistol Suppressor, Rod and Spring, GunBarrel Extender, GP-30 GL, Folding Stock, Retractable stock, Trigger Group and AR Suppressor for the AI ; added Grippod. Since the AI is limited to only two attachments, it helps them a lot. Instead of having useless and ridiculous things like Folding Stocks, GP-30s and AR Suppressors on their weapons, they will have Lasers/Scopes/Reflex Sights/Kobras much more often. - Removed Mini and Smoke grenades. Enemies/Militia using Smoke does not make sense, and I hate when they can throw Minis grenades way farther than even my Expert throwers. * MercStartingGear : - Changed a lot of gears. Example : Fox starts with a Medkit, Blood with 3 throwing knives. - Gave Charlie 7.62x39 mags. instead of 5.45x39 mags. * SCI-FI The following items are tagged Sci-fi : NVG IV, Mustard gas grenades/shells, VOG-25P Jumping grenades, 7.62x25 Cold ammo, Dart gun and Darts. If you really want to get them without the pukazoids, select Sci-fi for your new game, and turn the Crepitus OFF in the JA2_Options.ini. --------------------- * Disclaimer --------------------- - This mod is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - I didn't change the pictures for the new weapons/attachments. Not a mod for the 'realism police' ! - I didn't used the map editor. You will find the "illegal" but usual items : FA-MAS, Mini-14s, rocket rifles, 7.62x51/5.56x45 ammo... Same with pre-placed AI soldiers/militia : they will carry Minimis, HK-21s or mini grenades. --------------------- * Installation --------------------- - Extract the content of the .7z file in your JA2 root directory, ie where your JA2.exe is. It will create a new folder here (Data-LTWP), and also a new, empty one in the "Profiles" folder. (User_LTWP) *** IMPORTANT*** If your zip/7z manager asks you to owerwrite some files, cancel the whole thing ! Something is wrong. (Probably you are not in the JA2 root folder) 1) Backup your JA2.ini file. (inside the JA2 root folder) 2) In this JA2.ini, in the "Define here the correct vfs_config.XYZ.ini for the MOD you would like to play" section, comment your current vfs configuration, and add the following two lines : ; Low tech WP weapons VFS_CONFIG_INI = vfs_config.LTWP.ini - Example : ----BEFORE---- Code: ; JA2 1.13 VFS_CONFIG_INI = vfs_config.JA2113.ini ; JA2 Vanilla ; VFS_CONFIG_INI = vfs_config.JA2Vanilla.ini ----AFTER---- Code: ; Low tech WP weapons VFS_CONFIG_INI = vfs_config.LTWP.ini ; JA2 1.13 ; VFS_CONFIG_INI = vfs_config.JA2113.ini ; JA2 Vanilla ; VFS_CONFIG_INI = vfs_config.JA2Vanilla.ini 3) Optional : copy your Data-1.13\JA2_Options.ini file to the Data-LTWP folder. 4) That's it ! You can now start a new game without messing with your current saves. ************************** IMPORTANT !! ********************************************************** ** - You MUST select "Normal Guns" and "New Inventory" when you start a new game to use this mod ! ** ** - You will have to reset your preferences too, since this mod uses a new vfs profile. ** *************************************************************************************************** --------------------- * Uninstallation --------------------- 1) Delete the two lines you added in the JA2.ini, and remove the comment (";") in front of your previous vfs config. OR delete the JA2.ini, and replace it with the backup copy. 2) Delete the whole mod : - In your JA2 root folder : the two files README LTWP mod v1.00.txt and vfs_config.LTWP.ini, and the Data-LTWP folder. - In the Profiles folder, delete the User_LTWP and its subfolders. --------------------------- * Final Words : (O RLY?) --------------------------- - I recommend using : HAM 3.5 or higher, SLOW PROGRESS FOR ENEMY ITEMS CHOICE = TRUE, and not buying weapons from BR. And tripling the "Activity levels for natural healing" in the JA2_Options.ini. - This mod is harder than 1.13. Since you can only use PSO-1 scopes with assault rifles, forget about Headshots ! Even mercs with 99 MRK will miss a lot Torso shots. And forget about high (above 80%) "Hit Pourcentage" too ! In three complete campaigns I played, the highest I saw was Buns with her SV-98/PSO-3 at ...49% - As I wrote before, this is not a realistic mod. With the same barrel length, it does make not sense that a AEK-973 has a better range than a AK-47. But except Snipers/MGs, there are no WP weapons in 1.13 above coolness 6. So, for gameplay reasons, some AR were artificially improved.
Edited by lockie (13 December, 2009 09:30 AM)
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#240764 - 29 December, 2009 06:07 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
[Re: lockie]
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 General
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42. Demise Of Man (by Callahan) . Aliens , futuristic weaponry , absolutely loads of new ( and borrowed )features Link/download http://www.megaupload.com/?d=K86FHQL0 Instructions with d/load .
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#260961 - 29 August, 2010 08:36 AM
Re: Ja2/UB/JA21.13 Mods Download/Install Guide
[Re: lockie]
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 General
Posts: 5246
Loc: Scotland
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44 . UB 1.13 ( English ) The translated steps are as follows: 1) Jagged Alliance 2 2) 1.13, latest version 3) download and install the ub-hybrid: http://jagged-alliance.pl/plik423/4) copy the following ub slf files: BattleSNDS.slf NPC_Speech.slf Speech.slf into Data-UB\Language\PL\ That's obviously for the polish version only. There are however Polish, Russian and English to choose from at the beginning of the installation so you could try putting those files into Data-UB\Language\ENG\ or whatever. I'll try it once it finishes downloading http://jagged-alliance.pl/plik423/Thanks to Luppolo and Mso for these download / install steps . Original by Legion Zone .
Edited by lockie (29 August, 2010 08:45 AM)
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