#255523 - 05 July, 2010 10:51 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: MikeJahn]
|
 Sergeant
Posts: 161
Loc: Jerusalem, Israel
______
|
This guide is amazing. Really helped me get myself into 1.13 properly. The depth of 1.13 is excellent, too. I think I can sell my i7 rig now and switch to my laptop. I found a game to last me a lifetime 
_________________________
Mapping Slave. Sprite Maker. Suicidal Coder.
|
- OFFLINE
Top
|
|
|
|
#255591 - 06 July, 2010 06:26 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Hazapuza]
|
 Merc
Posts: 46
______
|
Speaking about the Abakan, why it doesn't have a folding stock by default? IRL it has and that would make it more usefull, pretty much actually in some cases. Probably just an oversight, it looks like it has a solid stock even though it actually folds to the side. I just fixed it using the XML editor.
|
- OFFLINE
Top
|
|
|
|
#255592 - 06 July, 2010 07:23 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: sean10mm]
|
 Commander
Posts: 3252
Loc: Canada
______
|
From what I've read the AN-94's folding stock gets in the way of the trigger and/or case ejection port. EDIT: picture found here seems to have the stock fully covering up the trigger. http://www.world.guns.ru/assault/as08-e.htmEDIT2: Maxim Popenker's book which uses his material from the website notes it was "earlier production" AN-94's that had this problem. Same picture appears in his book as well. Guess this is something I'll have to note in the description for my projects. That or give the AN-94 a folding stock...
Edited by wil473 (06 July, 2010 08:17 PM)
|
- OFFLINE
Top
|
|
|
|
#255692 - 08 July, 2010 05:58 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: MikeJahn]
|
 Major
Posts: 2626
______
|
I am somewhat perplexed as to why the Gyurza is lowly rated considering it fires 9x21 ammunition and can easily take out even heavily armored enemies. Range is definitely not a big attribute when I look at a pistol. To me it's a secondary weapon so the main factor is can the merc pull it out quickly and deliver the killing blow. When it comes to the Gyurza the answer is a definite yes. It is certainly true that the SR-1 Gyurza will hurt an enemy a lot, no question about that! However to answer your question of why people rate the Gyurza lower than other weapons, the Gyurza doesn't alllow for a trigger group (as far as I know) and it is also a little slower and has less range. When you compare the Gyurza to an MP7A1, the MP7 allows for a rod & spring, trigger group, and ISM-V-IR. This combination will make the gun fire 3 rounds at 3 AP (old system) plus lifting your arm (1 AP) and readying the weapon (1 AP). For a total of 5 AP your merc can pump 3 rounds of AET (or SAP) into an enemy, which hopefully ends that threat.
|
- OFFLINE
Top
|
|
|
|
#255706 - 08 July, 2010 10:00 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: DepressivesBrot]
|
 Major
Posts: 2626
______
|
Very good point DepressivesBrot, the SR-2 Veresk compares quite nicely to the MP7A1. I am looking at the details here in case you are interested. If the SR-2 Veresk would allow for a trigger group (or have some other gimmick the MP7 doesn't have), it would make for a pretty close comparison. But as you say, the Russian systems tend to not quite match their US counterparts in 1.13. This is not the case in mods like Renegade Republic, I am using WP weapons there all the time. Edit: To Kaerar's point below, maybe I should have said Western counterpart? What I really meant was "what the others are doing".
Edited by Dieter (10 July, 2010 11:21 PM) Edit Reason: answering Kaerar
|
- OFFLINE
Top
|
|
|
|
#255708 - 08 July, 2010 10:01 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Dieter]
|
 General
Posts: 6542
Loc: Australia :D
______
Slideways through life
|
Bah since when is a German made PDW a US counterpart...
_________________________
The Sun reports terrorists using Call of Duty as training tool, global threat levels reduced... Some updated guns Redone Image Thread
|
- OFFLINE
Top
|
|
|
|
#256184 - 14 July, 2010 09:33 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Goncyn]
|
 Marshall
Posts: 7472
Loc: Jerusalem
______
The HAMtasticator
|
Do you have any plans to update this guide for the 100 AP system? I did, but then I realized I didn't want to do the same damn work all over again.
_________________________
Alright, I'll work for you, damned Capitalist! -- Ivan Dolvich
|
- OFFLINE
Top
|
|
|
|
#257136 - 22 July, 2010 02:37 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Dieter]
|
 Sergeant
Posts: 161
Loc: Jerusalem, Israel
______
|
Hi Goncyn, just multiply all numbers with four and you are good to go. Not quite, there are plenty of weapons which take less than 4 APs to ready, but even if they had 1 AP to ready in the old system, 1 times 4 is more than their real current value. You're mostly right, though, but some things fall through the cracks.
_________________________
Mapping Slave. Sprite Maker. Suicidal Coder.
|
- OFFLINE
Top
|
|
|
|
#257256 - 23 July, 2010 02:01 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Sovereign]
|
 General
Posts: 6542
Loc: Australia :D
______
Slideways through life
|
Hi Goncyn, just multiply all numbers with four and you are good to go. Not quite, there are plenty of weapons which take less than 4 APs to ready, but even if they had 1 AP to ready in the old system, 1 times 4 is more than their real current value. You're mostly right, though, but some things fall through the cracks. Yes some things did fall through the cracks but Starwalker went through the majority of the 300+ weapons in game and tried to make them slightly different using a baseline gun and adjusting plus or minus depending on that for the 100AP setup. If you adjust back to 25AP using the override feature (first line of the APBPconstants.ini) it rounds all AP back to the original yet keeps the fixed numbers for running (seeing as vanilla running is broken, giving the character extra AP for running). Using 250AP however keeps the differences in the 100AP system and still gives the feel of 25AP if you imagine a decimal place 
_________________________
The Sun reports terrorists using Call of Duty as training tool, global threat levels reduced... Some updated guns Redone Image Thread
|
- OFFLINE
Top
|
|
|
|
#257854 - 29 July, 2010 10:10 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Dieter]
|
 Merc
Posts: 66
______
|
If the SR-2 Veresk would allow for a trigger group (or have some other gimmick the MP7 doesn't have), it would make for a pretty close comparison. But as you say, the Russian systems tend to not quite match their US counterparts in 1.13. This is not the case in mods like Renegade Republic, I am using WP weapons there all the time. At coolness 5, the SR-2 Veresk is available MUCH earlier in the game then the MP7A1 (coolness 9) Now on awesome bobby ray settings, we are all gonna buy MP7s and other similarly pimp coolness 9 and 10 stuff. On normal selection, you will not get to an MP7A1 until the end of the game most likely, if at all. The SR-2 Veresk shines as an ambidextrous weapon (at least until you see MP7s) It's damage and default ammo type (SAP) is the same as HK G11 PDW (coolness 6) It's range is 1 square shorter, it fires slightly slower, and takes more backpack space, HOWEVER It can be barrel extended for a combination damage dealing capacity that outshines most if not all carbines. If you treat the pair of them like a no draw time carbine that has 25x2=50 SAP damage, but is limited to a x2 scope, insight LAM, and reflex sight, the SR-2 Veresk takes on a whole new life. Yes, you DO have to keep both gun and extender in good repair, but don't you do that anyway? Now, Jati-matic x2 with AET ammo will get some impressive results, but head shots with SAP will generally kill a REALLY hard target faster than AET, barring savegame spam for crits. It is COMPLETELY outclassed by the MP7 which basically has all the best stats of the SR-2 and the G11 PDW rolled into one weapon, but until then, it is relatively fast firing (though less so than the PDW and MP7), can be modded to as long range as you will get with a single handed weapon, and has SAP ammo (though not AET IIRC)  In short, it performs generally better than the Jati-matic, comparably to the HK G11 PDW, but resolves the range issues for night reaction fire. Fantastic until you hit coolness 9 or 10 and buy your dream loadout for everyone. Edit:All of this is working with current 100AP numbers. The SR-2 Veresk gets some bad breaks on the rounding in a 25 point system ... and it's gimick ... is the lowly barrel extender and being only coolness 5
Edited by FelixDrake (29 July, 2010 10:13 AM)
|
- OFFLINE
Top
|
|
|
|
#257876 - 29 July, 2010 04:32 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: FelixDrake]
|
 General
Posts: 6542
Loc: Australia :D
______
Slideways through life
|
Yes the SR-2 is a great little mid game SMG/pretend carbine. However at that point I'll take that for Night Ops only. There are far better carbines about at that point that unless you are in a close range urban environment the SR-2 loses out to mainly due to range. Good little SMG though 
_________________________
The Sun reports terrorists using Call of Duty as training tool, global threat levels reduced... Some updated guns Redone Image Thread
|
- OFFLINE
Top
|
|
|
|
#257900 - 29 July, 2010 11:49 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Kaerar]
|
 Merc
Posts: 66
______
|
Daytime it is PURELY a corners and buildings special, and just about any decent close quarters weapon can sandblast faces at point blank.
Though, upon taking another look, silenced, it is 13 volume. While there is much better, the only times you really wake the neighbors is when you missed one beside you or when they see one of their friends suddenly fly back.
I am using Fox. Freshly hired, with a meager 69 accuracy, she can generally kill pretty much any single enemy she runs into, sometimes two (this is the silenced variant, not the barrel extended). At higher accuracies, that goes to two to three depending on their armor. A rather prodigious kill rate.
As an added bonus, if your first double shot wounds but does not kill, a double hit to the head has a VERY high chance of sending your target flying back, dead, often leaving their weapon where they were on the ground, in that way you normally only see from anti-material rifles and particularly productive bursts. Now THAT'S entertainment.
One drawback, though, of note: Until you get the marksmanship to reliably double tap them to the head without a practice shot for the extra +acc (assuming you are going iron man and/or just don't reload to save your skin), a double hit to the body of an unsuspecting victim (who has extra AP on you) will not stop them from running up to you and knifing you as an interrupt, nor jut shooting you (albeit less accurately for the damage). A double shot to the head where even a single bullet lands, however, tends to stop their reactions nicely.
|
- OFFLINE
Top
|
|
|
|
#259217 - 12 August, 2010 12:14 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: FelixDrake]
|
 Drill Sgt
Posts: 254
Loc: Finland
______
|
A quick off-topic question here, what is actually the logic behind folding/retracting stocks? I mean, how can they possibly make aiming any quicker? Because if the shooter folds/pulls the stock in right position before aiming, that should actually take more APs. If the shot(s) are taken with the stock folded/retracted, the accuracy loss should be huge.
The only "realistic" use for the stocks that I can see is for reducing the item size (they don't do that, right?), and that's pretty trivial when it comes to rifles...
So, am I completely retarded or are the stocks there purely for balancing the weapons, i.e. for gameplay's sake? A fair reason, it's just that the weapons and other equipment tend to match the reality rather nicely in general.
Edited by Hazapuza (12 August, 2010 12:32 AM)
_________________________
Your regular anonymous internet guy.
|
- OFFLINE
Top
|
|
|
|
#259263 - 12 August, 2010 01:35 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Hazapuza]
|
 Officer
Posts: 409
Loc: Finland
______
|
AR telescopic stocks don't also fully retract because of the buffer spring
_________________________
"The noise made by escaping flatulence was usually called crepitus" - Wikipedia
|
- OFFLINE
Top
|
|
|
|
#259276 - 12 August, 2010 03:15 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Hairysteed]
|
 Sergeant
Posts: 161
Loc: Jerusalem, Israel
______
|
I just propose to rename the folding stocks into "Adjustable/Folding stocks" and be done with it. The adjustable part will reference the fact that the length is variable (via whatever mechanism: There are a few ways to make for length-adjustable stocks), and the folding part will reference that it is a replacement part for rifles that normally come with regular folding stocks.
I just assume that "Folding" stocks are just that, and that's it...
_________________________
Mapping Slave. Sprite Maker. Suicidal Coder.
|
- OFFLINE
Top
|
|
|
|
#260280 - 22 August, 2010 03:55 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Sovereign]
|
Civilian
Posts: 1
______
|
Hello.
First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.
Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.
I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below. A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.
So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod. Maybe AUG-A2 too...
|
- OFFLINE
Top
|
|
|
|
#260288 - 22 August, 2010 05:18 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Huyche]
|
 Sergeant
Posts: 161
Loc: Jerusalem, Israel
______
|
Hello.
First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.
Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.
I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below. A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.
So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod. Maybe AUG-A2 too... I don't recall the exact coolness levels, but I am partial to the following: 5.56 - Valmet M82 9x39 - Groza with gun barrel extender The first is very quick to shoot, the second gets decent range and enjoys XAP/SAP/whatever-we-call-it-nowdays-ammo.
_________________________
Mapping Slave. Sprite Maker. Suicidal Coder.
|
- OFFLINE
Top
|
|
|
|
#260674 - 26 August, 2010 11:35 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Hazapuza]
|
 Drill Ser
Posts: 269
______
|
Already said that several times across these boards. If you can't live without something, just do it yourself. Or find a modder who can be persuaded to do this for you. Adding 5,45x39 Match is simple. Just make new ammo items - magazines of all available capacities, with calibre (5,45x39) and type (Match) defined in properties, and create appropriate graphics (you can borrow the graphics from other mag type, and recolour the stripe to white) and descriptions. You'll need StiEdit to create graphics files, and XMLEditor for all other work.
_________________________
Loucipher
"Fight for freedom, kill for cash, play for fun.".
|
- OFFLINE
Top
|
|
|
|
#260842 - 28 August, 2010 08:02 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Hazapuza]
|
 Grunt
Posts: 12
______
|
I see your point with the retracting stock, but folding stocks usually just fold to the side (at least those similar to the in-game picture). Unless we're talking about stocks similar to the SCAR, for example, they have only two positions, folded to the side and straight, and thus we can assume they don't make aiming easier for the vast majority. Speaking of attachable stocks, shouldn't there be an option to attach stocks to smaller sub-machine guns/machine pistols (that don't already have them) to reduce burst/auto penalty rather than reducing draw time?
|
- OFFLINE
Top
|
|
|
|
#261003 - 29 August, 2010 11:58 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Hazapuza]
|
 Drill Ser
Posts: 269
______
|
Then that'll be what I do first after I get the urge to start my next playthrough, Loucipher. Thanks for the how-to. You're welcome. Just remember to check if the new magazine items are properly stored in Magazines.xml - if not, you may need to add them manually. If they don't get stored, the game won't recognize them and won't let you load your guns with them.
_________________________
Loucipher
"Fight for freedom, kill for cash, play for fun.".
|
- OFFLINE
Top
|
|
|
|
#261158 - 31 August, 2010 06:49 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Huyche]
|
 N.C.O.
Posts: 300
Loc: Sweden
______
|
Hello.
First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.
Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.
I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below. A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.
So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod. Maybe AUG-A2 too... L85A2 is a beast, strangely enough...  SAR 21 and AK-108 would be my runners up in 5.56, followed by 416 16" and M16A1 a little bit after..
_________________________
Give me beer or give me death!
|
- OFFLINE
Top
|
|
|
|
#261164 - 31 August, 2010 08:16 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Headhunter]
|
 Officer
Posts: 409
Loc: Finland
______
|
What does L85A2 do that TAR-21 can't?
Oddly enough the accuracy of both of these rifles is only 4
_________________________
"The noise made by escaping flatulence was usually called crepitus" - Wikipedia
|
- OFFLINE
Top
|
|
|
|
#261225 - 01 September, 2010 09:38 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Headhunter]
|
 General
Posts: 6542
Loc: Australia :D
______
Slideways through life
|
Personally I don't use ISM-V-IR and Gripods as they are usually less effective than the dedicated alternatives. For me 5.56 isn't really an option unless I know I am against less than elite enemies. Elites take too much to kill otherwise so I tend to stick to 7.62 NATO as my base weapons.
L85 is good though, prefer the 416 for most usage though, also the odd AUG A2 is known to be used along with SL8's and G36/MG36's.
_________________________
The Sun reports terrorists using Call of Duty as training tool, global threat levels reduced... Some updated guns Redone Image Thread
|
- OFFLINE
Top
|
|
|
|
#263025 - 19 September, 2010 08:13 PM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Kaerar]
|
 Merc
Posts: 41
Loc: Philippines, under the rule of...
______
|
Is it just me or is page 1 not working?
_________________________
-- look behind you >:3 *pounceslash*
|
- OFFLINE
Top
|
|
|
|
#267167 - 20 November, 2010 01:48 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Kaerar]
|
 Drill Ser
Posts: 243
Loc: United States
______
|
Personally I don't use ISM-V-IR and Gripods... There are certain weapons that are perfectly suited for being fitted with ISM-V-IR -- specifically the MP7. An MP7 with a pistol silencer, rod&spring, ISM-V-IR, and trigger group (I think TG's the fourth one I put on it) is arguably the best night-ops weapon in the game. For me 5.56 isn't really an option... I agree. All the 5.56 ARs are more or less the same, and none of them are that good. The only ones I like are the ones with some freakish characteristic or other. The ARES Shrike with it's insane rate of fire, for example, or that Finnish bullpup AR with the sick ready time (I'm blanking on the proper name for some reason).
|
- OFFLINE
Top
|
|
|
|
#274570 - 26 February, 2011 10:25 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Starwalker]
|
 Sergeant
Posts: 112
Loc: Canary Islands
______
|
Wow man, this post rocks  Is there any other post with your MOST PREFERRED EQUIPMENT? set by class or something?? I mean... a guide like, a medic should wear this or this thumbsup !
|
- OFFLINE
Top
|
|
|
|
#274611 - 27 February, 2011 03:10 AM
Re: "Best of the Best" - 1.13 Weapon Comparison Guide
[Re: Torres84]
|
 Colonel
Posts: 4126
Loc: The Known Universe
______
A man who doesn't spend time with his family can never be a real man. -Vito Corleone
|
You could make one? Edit: Although Headrock's Guide is very useful, it is slightly out of date now, so there is a new thread here.
Edited by Off_Topic (22 July, 2011 12:50 PM)
_________________________
The journey is the reward... He who knows he has enough is rich... T.A.O. E.I.tao
|
- OFFLINE
Top
|
|
|
|
|
|