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#192642 - 02 August, 2008 04:35 AM Re: JA2 1.13 Multiplayer (2) [Re: redgun]
Campingkocher
Merc
Merc

Posts: 67
Loc: Germany
We had some >2-players-games yesterday. CoOp works really fine now. I concentrated on the interrupts behavior. The "interrupt for AI team" works fine, the "interrupted" leads to stucked AI. Interrupts on the server always work.
And no crashes anymore. \:\)
Another point is that sometimes there are "phantom" enemies. On the server (and maybe on some clients?) this enemy is dead, on one (or more?) clients it is critical or so. That is a bit strange.

In a team-deathmatch yesterday we had 2 strange situations:
1. In the beginning when I could see my allies, the game switched to round-based. After i ran out of visibility range of my allies, it switched back to realtime. Should be tested some more times.

2. In the middle of the game the game switched back to realtime. One client got an interrupt, but on the server (and the other clients? not sure) it was still realtime. I think, RoWa21 can say something more about this situation \:\)


Everything other worked fine I think.

Thanks for this work \:\)
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#192679 - 02 August, 2008 09:57 AM Re: JA2 1.13 Multiplayer (2) [Re: Campingkocher]
RoWa21
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Posts: 1611
Loc: Austria
 Originally Posted By: Campingkocher

2. In the middle of the game the game switched back to realtime. One client got an interrupt, but on the server (and the other clients? not sure) it was still realtime. I think, RoWa21 can say something more about this situation \:\)


I did not get an interrupt. I think it was still realtime (the turn bar was not visible) so I think it was realtime. But I am not sure if my mercs could move. One thing I noticed was, that the merc portraits were partially shaded.
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#192765 - 03 August, 2008 04:17 PM Re: JA2 1.13 Multiplayer (2) [Re: RoWa21]
Thor
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Posts: 1200
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@ Haydent,


Hi Haydent,
I have played a few games (both coop & in teams) and it worked really great. And I enjoyed it really much. Think you guys did a great job. I have told you a while ago I would try it out, but I never really got there as I didn't have a clue about how to find the ja2-multiplayer channel to find/communicate with other players.
Anyway, wanna say thanks! Indeed a dream come true.

@Rowa
You too Rowa, thumbs up!
Enjoyed the game I've played with ya. Too bad about the power switch I stepped on \:\) But I played some games with Redgun, Camp, & Divinity later and they were awesome. Still have to get a bit used to the windowed mode, but I'm catching up ;\) Also have to find out how to adjust router settings to be a server, but I'll find out...

@ Redgun, Divinity, & Camp
Those were great games, catching up on ya! Can't wait for a rematch, guys... Thanks for the patience too.

@ All the rest
Were are you guys staying? It's so simple to join a game & if I had known it was this great, I had joined this group much earlier. You get great help from other players, so... give it a try. Player vs player is like another dimension.
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#192767 - 03 August, 2008 04:18 PM Re: JA2 1.13 Multiplayer (2) [Re: Thor]
Blue_Fox
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I tried several downloads but none works.
Where can i find a working one?
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#192768 - 03 August, 2008 04:28 PM Re: JA2 1.13 Multiplayer (2) [Re: Blue_Fox]
Marlboro Man

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 Originally Posted By: Blue_Fox
I tried several downloads but none works.
Where can i find a working one?


In RoWa21's signature above.
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#192771 - 03 August, 2008 07:15 PM Re: JA2 1.13 Multiplayer (2) [Re: Marlboro Man]
Blue_Fox
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Thanks, i'll try it out.
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#192781 - 04 August, 2008 01:13 AM Re: JA2 1.13 Multiplayer (2) [Re: Thor]
haydent
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 Originally Posted By: Thor

Also have to find out how to adjust router settings to be a server, but I'll find out...


http://portforward.com/

 Quote:

PortForward.com is proud to offer help setting up port forwarding on your router or firewall. Many Internet users are not aware of how to configure their router or firewall in order to use applications like Peer-to-Peer file sharing (PtoP), Internet Games, Web serving, FTP serving, WebCams, IRC DDC, and Instant Messaging such as AIM, ICQ, Yahoo and MS Messenger.


Edited by haydent (04 August, 2008 01:18 AM)
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#192788 - 04 August, 2008 02:26 AM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
Thor
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Thanks, Haydent! But I think I've figured it out with my D-link.


Edited by Thor (04 August, 2008 03:24 AM)
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#192867 - 04 August, 2008 02:04 PM Re: JA2 1.13 Multiplayer (2) [Re: Thor]
redgun
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Posts: 385
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 Originally Posted By: Thor


@ Redgun, Divinity, & Camp
Those were great games, catching up on ya! Can't wait for a rematch, guys... Thanks for the patience too.


im looking forward to more games. however i'm short on time now, because of work overload. in addition i play OFP quite a lot recently.
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#193188 - 07 August, 2008 01:05 PM Re: JA2 1.13 Multiplayer (2) [Re: redgun]
Thor
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Ran into folling runtime error while doing nothing special at all:


Assertion failure-- Line 3042 in A:\interface.cpp

Missing interface\timebaryellow_800x....(something)

Was using builld 2296


Edited by Thor (07 August, 2008 01:07 PM)
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#193190 - 07 August, 2008 01:18 PM Re: JA2 1.13 Multiplayer (2) [Re: Thor]
Campingkocher
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Posts: 67
Loc: Germany
Uploaded the new EXE (2296) in English, German and Russian.
http://rapidshare.com/files/135617395/ja2_113_mp_2008_08_07.rar.html

But we had some runtime errors in multiplayer with it.
I'm not really sure if it is because of the new code, but we did not experience these errors in earlier versions.

Greets
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#193192 - 07 August, 2008 01:28 PM Re: JA2 1.13 Multiplayer (2) [Re: Thor]
RoWa21
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 Originally Posted By: Thor
Ran into folling runtime error while doing nothing special at all:


Assertion failure-- Line 3042 in A:\interface.cpp

Missing interface\timebaryellow_800x....(something)

Was using builld 2296


There should be a file named Timebaryellow_800x600.sti in your Data\Interface folder. If it is not there maybe you have deleted it. You can download it from

https://81.169.133.124/source/ja2_v1.13_data/GameDir
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#193244 - 08 August, 2008 08:06 AM Re: JA2 1.13 Multiplayer (2) [Re: RoWa21]
Thor
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Hey Rowa,

Still have the file in both of my Ja2 versions (the other one is a test build for Headrock's description box).

I'm pretty sure though that I loaded the good version as I always look at the Ja2 exe version before clicking on it (i.e. 2296 in this case).

We'll see if the error happens again.. as I played another game without that error.

That time I had a clock-hanging error which may have had something to do with a merc being almost dead and unable to rise to his feet. I've heard of this issue before and it doesn't have anything to do with the multiplayer, although in the end -- when the merc was completely healed -- I was unable to do anything "clock hanging". That part may be related to multiplayer. But then Redgun came back (traitor \:\) and killed my mercs. The clock became an arrow again and I was able to quit the game.



Edited by Thor (08 August, 2008 08:38 AM)
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#193378 - 09 August, 2008 07:12 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
theSim
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After doing some heavy motivation work to get people to install JA2 again we finally got around to testing MP today. It simply rocks (though 1 game froze when the enemy AI interrupted but other than that the whole thing was running quite stable.)

We were indeed missing grenades/explosives though. It would be a blast seeing them make their way into the mp-world someday. Other than that keep up the good work... really great stuff. (:
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#193392 - 10 August, 2008 05:04 AM Re: JA2 1.13 Multiplayer (2) [Re: theSim]
haydent
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 Originally Posted By: theSim
After doing some heavy motivation work to get people to install JA2 again we finally got around to testing MP today. It simply rocks (though 1 game froze when the enemy AI interrupted but other than that the whole thing was running quite stable.)

We were indeed missing grenades/explosives though. It would be a blast seeing them make their way into the mp-world someday. Other than that keep up the good work... really great stuff. (:


always warming to hear something from the fans \:\)
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#193430 - 10 August, 2008 03:39 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
Selene

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I'm thinking about a full game in co-op. Is it even possible ? I think it would be possible if all the players stick together, but what if they split up ? Just a thought \:\)
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#193678 - 12 August, 2008 04:00 PM Re: JA2 1.13 Multiplayer (2) [Re: Selene]
Greenpakto
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Posts: 18
Loc: Sweden
 Originally Posted By: Selene
I'm thinking about a full game in co-op. Is it even possible ? I think it would be possible if all the players stick together, but what if they split up ? Just a thought \:\)


Sounds like a briliant thought! i like it \:D
Maybe it would work against eachother too?
One start as "deidranna" and the other as mercenary. NICE!


Edited by Greenpakto (12 August, 2008 04:01 PM)
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#193702 - 12 August, 2008 05:38 PM Re: JA2 1.13 Multiplayer (2) [Re: Greenpakto]
haydent
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Posts: 258
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hate to be the spoiler, but in case you didnt know and are talking about what i think you are talking about, * traveling between sectors in MP is not implemented ...
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#193790 - 13 August, 2008 03:26 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
Selene

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I LOVE Jagged Alliance. Haydent, RoWA21 if you guys will manage to pull of a full game in MP in Co-Op, I'll love you forever ! :-)

I think all the efforts should be concentrated on Jagged Allince Multiplayer to make JA playable in co-op for the whole game. This would expand the lifetime of Jagged Alliance. I would gladly help coding, but I'm not a programmer, so I can only test it. :-(

Thank you again !
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#194442 - 19 August, 2008 09:37 AM Re: JA2 1.13 Multiplayer (2) [Re: Selene]
Campingkocher
Merc
Merc

Posts: 67
Loc: Germany
Did anyone already try a multiplayer game with Wildfire maps? Maybe with the new Wildfire-Mod of 1.13? I think, they are very more realistic and detailed, which would make multiplayer games very more interesting.
Maybe we could give it a try.

Greets
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#194748 - 23 August, 2008 10:09 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
Burnov
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Merc

Posts: 36
Just dropping in to see how things are going.


Keep up the great work, I'm really looking forward to a stable release for multi player.

Coop or Versus would be wicked.

I just don't know if I, or my friends would have the patience for a dodgy release, but this has -so- much potential. I'm still very interested in this, and so are a lot of other people I know.

Best wishes.

Burnov.
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#194758 - 24 August, 2008 01:09 AM Re: JA2 1.13 Multiplayer (2) [Re: Burnov]
haydent
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Drill Sargeant

Posts: 258
Loc: South Australia
hate to disappoint , but figured better to let you guys know than not... im not planning on doing any more dev work on the current system. ive taken it as far as i intended and it really can be taken not much further bar the odd tweak or feature implementation, and my next stage if any would most likely be pretty much be to start over, in the broad sense of the word.

(of which im not even in a position to do myself currently, as have gone back to linux(puppyos) only on my pc, after originally leaving it for windows just to make this mod).


Overall it is pretty "dad & dave" being my first attempt at game programming... but "playable" which is as much as i ever hoped to achieve.

So play the current release or not, just dont hold your breath expecting anything from me anytime yet that im aware of.

\:\) enjoy
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#194950 - 26 August, 2008 01:45 AM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
johno
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thanks for all your effort haydent, its realy great to play the multiplayer.
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#195755 - 02 September, 2008 12:58 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
ericb
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hi haydent, would you kindly tell us how to re-enable explosives in mp? we rarely play with enemies anyway and find that a good chunk of the game including weapons are disabled.

thanks!
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#195758 - 02 September, 2008 02:02 PM Re: JA2 1.13 Multiplayer (2) [Re: ericb]
Campingkocher
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They are disabled because they are not synced over network yet ;\) That means, using explosives won't be possible without much more development.

Greets
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#196211 - 10 September, 2008 12:54 PM Re: JA2 1.13 Multiplayer (2) [Re: Campingkocher]
ericb
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I think explosives were enabled in the earlier builds but was subsequently disabled because of how the computer AI spams grenades... Any info on how to re-enable them would be great \:\)
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#196216 - 10 September, 2008 01:45 PM Re: JA2 1.13 Multiplayer (2) [Re: ericb]
Campingkocher
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Posts: 67
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No, any explosives are not synced correctly from each client to another. The same problem with explosives from AI.
There would be more devolopment to do to make explosives work.

Greets
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#196220 - 10 September, 2008 03:53 PM Re: JA2 1.13 Multiplayer (2) [Re: Campingkocher]
haydent
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Posts: 258
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what it was is that they werent disabled, and would work on the explosion creators machine as in sp, but either nothing would happen on the lan as they werentm synced or it would crash the game.

the thing needed to sync them is learn in the code about animated tiles, building/structure damage (optional) and radius merc damage... all possible, just time, maybe one day as my code skilss are getting leeter now im doing php for web carts.
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#196221 - 10 September, 2008 03:54 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
haydent
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oh, and thrown projectile's
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#199241 - 15 October, 2008 01:59 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
redgun
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im lookin for a game during the neext week. anyone got time?
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#199249 - 15 October, 2008 03:51 PM Re: JA2 1.13 Multiplayer (2) [Re: redgun]
haydent
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Posts: 258
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still running linux only here right now ...
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#200932 - 05 November, 2008 02:12 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
vonluger
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so please we must made a site only for multiplayer of jagged alliance 2 !! with a little forum where some one can ask for a game to other players!!
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#200952 - 05 November, 2008 05:23 PM Re: JA2 1.13 Multiplayer (2) [Re: vonluger]
haydent
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sure, im in web design now so can do this easy in some spare time , i will think this over but im open to any suggestions for features, but thinking about it now a forum prob is the best format for linking up and voicing interest, to then organize meetings from.
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#200962 - 06 November, 2008 12:46 AM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
redgun
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it seems like im the last remaining person willing to play Ja2 MP. unless all people have move to a different communication platform. I still check the IRC channel every day, but it seems that all are gone. \:\(

cmon u lazy bastards, its time for a good fight again.
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#200991 - 06 November, 2008 07:30 AM Re: JA2 1.13 Multiplayer (2) [Re: redgun]
Campingkocher
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Everytime I visited the chat, the 3 or 4 people did not react on my "Hi!" ;\)
But if you are there sometimes and CeeUou, I would like to have some MP-rounds too.

Greets
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#201012 - 06 November, 2008 10:31 AM Re: JA2 1.13 Multiplayer (2) [Re: Campingkocher]
vonluger
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I MADE IT !!!!http://world-of-jagged-alliance.tk/ help me please to grow my site or i must call our site !!!!!
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#201017 - 06 November, 2008 01:02 PM Re: JA2 1.13 Multiplayer (2) [Re: vonluger]
Shanga

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We can set up a BP section dedicated to multiplayer, but first I'd like a confirmation from haydent. Since his PM inbox is overflowing, I'll ask him here \:\)
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#201018 - 06 November, 2008 01:12 PM Re: JA2 1.13 Multiplayer (2) [Re: Shanga]
haydent
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Drill Sargeant

Posts: 258
Loc: South Australia
 Originally Posted By: Shanga

Since his PM inbox is overflowing


sif ... lol




 Originally Posted By: Shanga

I'll ask him here \:\)


im trying to think up some neat web app to sync up with... \:\)
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#201020 - 06 November, 2008 01:19 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
vonluger
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yes but where are players? eheh do you like our website dedicated to multiplayer?
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#201021 - 06 November, 2008 01:21 PM Re: JA2 1.13 Multiplayer (2) [Re: haydent]
Shanga

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Well, have fun lol.
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#201022 - 06 November, 2008 01:27 PM Re: JA2 1.13 Multiplayer (2) [Re: Shanga]
haydent
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im still a bit busy ho do much...
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exe: http://ja2.h758491.serverkompetenz.net/Wanne/MP/
bugs/requests: http://ja2.discusrock.org/bugzilla/
play: [url=irc://quakenet/ja2-multiplayer][url=irc://quakenet/ja2-multiplayer][url=irc://quakenet/ja2-multiplayer]irc://quakenet/ja2-multiplayer[/url][/url][/url]
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#201058 - 06 November, 2008 11:58 PM Re: JA2 1.13 Multiplayer (2) [Re: vonluger]
RoWa21
Captain
Captain

Posts: 1611
Loc: Austria
 Originally Posted By: vonluger
I MADE IT !!!!http://world-of-jagged-alliance.tk/ help me please to grow my site or i must call our site !!!!!


Very nice! I hope a lot of JA2 MP fans will stay there for nice games :-)

EDIT: I made a link to you site on the WIKI (http://ja2v113.pbwiki.com/)


Edited by RoWa21 (07 November, 2008 01:30 AM)
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MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
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#201065 - 07 November, 2008 01:43 AM Re: JA2 1.13 Multiplayer (2) [Re: RoWa21]
vonluger
Grunt
Grunt

Posts: 18
thx very much but is our site of all fans if you want to modify just tell me.
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are you looking players for multiplayer mod ? please visit http://world-of-jagged-alliance.tk/
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#201098 - 07 November, 2008 06:14 AM Re: JA2 1.13 Multiplayer (2) [Re: vonluger]
RoWa21
Captain
Captain

Posts: 1611
Loc: Austria
 Originally Posted By: vonluger
thx very much but is our site of all fans if you want to modify just tell me.


Maybe you can post a little help on the site with the most important "IRC" commands. Could be useful for some players...

EDIT: I just registererd on the site, but now cannot "sign in" with my valid email address and my valid password. If I click the sign in button first it looks ok, but then it redirects me to the site again and I am not signed in.


Edited by RoWa21 (07 November, 2008 06:51 AM)
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MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
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#201121 - 07 November, 2008 08:13 AM Re: JA2 1.13 Multiplayer (2) [Re: RoWa21]
Kaiden

Captain
Captain

Posts: 1832
I think we could still create an MP forum here, it's a valid mod that could be improved with shared tactics, etc...

I beleive there are alot more people out there playing MP than we see showing up in this thread and occasionally on the IRC channel.

I was regularly playing it in a Lan with a friend.
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NOT True is the new False.
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#201222 - 08 November, 2008 03:18 AM Re: JA2 1.13 Multiplayer (2) [Re: Kaiden]
Shanga

General
General

Posts: 6938
Loc: Danubia
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=13

There you go, a forum for match-ups and one for development and suggestions. Welcome haydent to the moderating strike force alpha delta omega beta zeta jones.
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#201223 - 08 November, 2008 03:21 AM Re: JA2 1.13 Multiplayer (2) [Re: Shanga]
Shanga

General
General

Posts: 6938
Loc: Danubia

Feel free to sticky some topcis with vital information in those forums...
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#201246 - 08 November, 2008 11:01 AM Re: JA2 1.13 Multiplayer (2) [Re: Shanga]
haydent
Drill Sargeant
Drill Sargeant

Posts: 258
Loc: South Australia
thansk
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svn: https://81.169.133.124/source/ja2/trunk/GameSource/ja2_v1.13
svn client: http://tortoisesvn.net/
exe: http://ja2.h758491.serverkompetenz.net/Wanne/MP/
bugs/requests: http://ja2.discusrock.org/bugzilla/
play: [url=irc://quakenet/ja2-multiplayer][url=irc://quakenet/ja2-multiplayer][url=irc://quakenet/ja2-multiplayer]irc://quakenet/ja2-multiplayer[/url][/url][/url]
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#201273 - 08 November, 2008 08:16 PM Re: JA2 1.13 Multiplayer (2) [Re: Blue_Fox]
capitone
Civilian

Posts: 2
 Originally Posted By: Blue_Fox
Thanks, i'll try it out.


hi i have the
ja2_rel_en_2020_NI_B13 EXE file patch version
and downloaded the latest version of the multiplayer exe the english one i mean...

but dont work....

the log into the menu says i try to connect to my own PC IP address....

so maybe i must set up a network ? i'm a noob... how to play online ?

the game is fun ...

thanks

^_^


Edited by capitone (08 November, 2008 08:18 PM)
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#201282 - 09 November, 2008 02:19 AM Re: JA2 1.13 Multiplayer (2) [Re: capitone]
redgun
N.C.O
N.C.O.

Posts: 385
Loc: Austria
Hello Capitone,

you can get the latest version of JA2MP here. Its version 2059. Just download it and extract the files into your JA2 directory.

In order to start a multiplayer game, you need to find some other players. Visit IRC Chat in order to find other players. Then you have to set up the 'JA2_Mp.ini', which is very easy; a lot of players can help you with that and in addition there are help texts and descriptions in the file.

with you want to play more often, please also take a look at volunger's side
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