#192642 - 02 August, 2008 04:35 AM
Re: JA2 1.13 Multiplayer (2)
[Re: redgun]
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 Merc
Posts: 67
Loc: Germany
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We had some >2-players-games yesterday. CoOp works really fine now. I concentrated on the interrupts behavior. The "interrupt for AI team" works fine, the "interrupted" leads to stucked AI. Interrupts on the server always work. And no crashes anymore.  Another point is that sometimes there are "phantom" enemies. On the server (and maybe on some clients?) this enemy is dead, on one (or more?) clients it is critical or so. That is a bit strange. In a team-deathmatch yesterday we had 2 strange situations: 1. In the beginning when I could see my allies, the game switched to round-based. After i ran out of visibility range of my allies, it switched back to realtime. Should be tested some more times. 2. In the middle of the game the game switched back to realtime. One client got an interrupt, but on the server (and the other clients? not sure) it was still realtime. I think, RoWa21 can say something more about this situation  Everything other worked fine I think. Thanks for this work 
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#192765 - 03 August, 2008 04:17 PM
Re: JA2 1.13 Multiplayer (2)
[Re: RoWa21]
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 Captain
Posts: 1200
Loc: Belgium
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@ Haydent, Hi Haydent, I have played a few games (both coop & in teams) and it worked really great. And I enjoyed it really much. Think you guys did a great job. I have told you a while ago I would try it out, but I never really got there as I didn't have a clue about how to find the ja2-multiplayer channel to find/communicate with other players. Anyway, wanna say thanks! Indeed a dream come true. @Rowa You too Rowa, thumbs up! Enjoyed the game I've played with ya. Too bad about the power switch I stepped on  But I played some games with Redgun, Camp, & Divinity later and they were awesome. Still have to get a bit used to the windowed mode, but I'm catching up  Also have to find out how to adjust router settings to be a server, but I'll find out... @ Redgun, Divinity, & Camp Those were great games, catching up on ya! Can't wait for a rematch, guys... Thanks for the patience too. @ All the rest Were are you guys staying? It's so simple to join a game & if I had known it was this great, I had joined this group much earlier. You get great help from other players, so... give it a try. Player vs player is like another dimension.
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#192767 - 03 August, 2008 04:18 PM
Re: JA2 1.13 Multiplayer (2)
[Re: Thor]
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 Drill Sargeant
Posts: 275
Loc: Netherlands
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I tried several downloads but none works. Where can i find a working one?
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#192771 - 03 August, 2008 07:15 PM
Re: JA2 1.13 Multiplayer (2)
[Re: Marlboro Man]
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 Drill Sargeant
Posts: 275
Loc: Netherlands
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Thanks, i'll try it out.
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#192781 - 04 August, 2008 01:13 AM
Re: JA2 1.13 Multiplayer (2)
[Re: Thor]
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 Drill Sargeant
Posts: 258
Loc: South Australia
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Also have to find out how to adjust router settings to be a server, but I'll find out...
http://portforward.com/ PortForward.com is proud to offer help setting up port forwarding on your router or firewall. Many Internet users are not aware of how to configure their router or firewall in order to use applications like Peer-to-Peer file sharing (PtoP), Internet Games, Web serving, FTP serving, WebCams, IRC DDC, and Instant Messaging such as AIM, ICQ, Yahoo and MS Messenger.
Edited by haydent (04 August, 2008 01:18 AM)
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#192867 - 04 August, 2008 02:04 PM
Re: JA2 1.13 Multiplayer (2)
[Re: Thor]
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 N.C.O.
Posts: 385
Loc: Austria
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@ Redgun, Divinity, & Camp Those were great games, catching up on ya! Can't wait for a rematch, guys... Thanks for the patience too.
im looking forward to more games. however i'm short on time now, because of work overload. in addition i play OFP quite a lot recently.
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#193190 - 07 August, 2008 01:18 PM
Re: JA2 1.13 Multiplayer (2)
[Re: Thor]
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 Merc
Posts: 67
Loc: Germany
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Uploaded the new EXE (2296) in English, German and Russian. http://rapidshare.com/files/135617395/ja2_113_mp_2008_08_07.rar.htmlBut we had some runtime errors in multiplayer with it. I'm not really sure if it is because of the new code, but we did not experience these errors in earlier versions. Greets
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#193244 - 08 August, 2008 08:06 AM
Re: JA2 1.13 Multiplayer (2)
[Re: RoWa21]
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 Captain
Posts: 1200
Loc: Belgium
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Hey Rowa, Still have the file in both of my Ja2 versions (the other one is a test build for Headrock's description box). I'm pretty sure though that I loaded the good version as I always look at the Ja2 exe version before clicking on it (i.e. 2296 in this case). We'll see if the error happens again.. as I played another game without that error. That time I had a clock-hanging error which may have had something to do with a merc being almost dead and unable to rise to his feet. I've heard of this issue before and it doesn't have anything to do with the multiplayer, although in the end -- when the merc was completely healed -- I was unable to do anything "clock hanging". That part may be related to multiplayer. But then Redgun came back (traitor  and killed my mercs. The clock became an arrow again and I was able to quit the game.
Edited by Thor (08 August, 2008 08:38 AM)
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#193678 - 12 August, 2008 04:00 PM
Re: JA2 1.13 Multiplayer (2)
[Re: Selene]
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 Grunt
Posts: 18
Loc: Sweden
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I'm thinking about a full game in co-op. Is it even possible ? I think it would be possible if all the players stick together, but what if they split up ? Just a thought Sounds like a briliant thought! i like it  Maybe it would work against eachother too? One start as "deidranna" and the other as mercenary. NICE!
Edited by Greenpakto (12 August, 2008 04:01 PM)
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#194758 - 24 August, 2008 01:09 AM
Re: JA2 1.13 Multiplayer (2)
[Re: Burnov]
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 Drill Sargeant
Posts: 258
Loc: South Australia
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hate to disappoint , but figured better to let you guys know than not... im not planning on doing any more dev work on the current system. ive taken it as far as i intended and it really can be taken not much further bar the odd tweak or feature implementation, and my next stage if any would most likely be pretty much be to start over, in the broad sense of the word. (of which im not even in a position to do myself currently, as have gone back to linux(puppyos) only on my pc, after originally leaving it for windows just to make this mod). Overall it is pretty "dad & dave" being my first attempt at game programming... but "playable" which is as much as i ever hoped to achieve. So play the current release or not, just dont hold your breath expecting anything from me anytime yet that im aware of.  enjoy
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#195758 - 02 September, 2008 02:02 PM
Re: JA2 1.13 Multiplayer (2)
[Re: ericb]
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 Merc
Posts: 67
Loc: Germany
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They are disabled because they are not synced over network yet  That means, using explosives won't be possible without much more development. Greets
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#199241 - 15 October, 2008 01:59 PM
Re: JA2 1.13 Multiplayer (2)
[Re: haydent]
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 N.C.O.
Posts: 385
Loc: Austria
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im lookin for a game during the neext week. anyone got time?
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#200962 - 06 November, 2008 12:46 AM
Re: JA2 1.13 Multiplayer (2)
[Re: haydent]
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 N.C.O.
Posts: 385
Loc: Austria
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it seems like im the last remaining person willing to play Ja2 MP. unless all people have move to a different communication platform. I still check the IRC channel every day, but it seems that all are gone.  cmon u lazy bastards, its time for a good fight again.
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#200991 - 06 November, 2008 07:30 AM
Re: JA2 1.13 Multiplayer (2)
[Re: redgun]
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 Merc
Posts: 67
Loc: Germany
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Everytime I visited the chat, the 3 or 4 people did not react on my "Hi!"  But if you are there sometimes and CeeUou, I would like to have some MP-rounds too. Greets
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#201017 - 06 November, 2008 01:02 PM
Re: JA2 1.13 Multiplayer (2)
[Re: vonluger]
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 General
Posts: 6938
Loc: Danubia
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We can set up a BP section dedicated to multiplayer, but first I'd like a confirmation from haydent. Since his PM inbox is overflowing, I'll ask him here 
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#201018 - 06 November, 2008 01:12 PM
Re: JA2 1.13 Multiplayer (2)
[Re: Shanga]
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 Drill Sargeant
Posts: 258
Loc: South Australia
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Since his PM inbox is overflowing
sif ... lol I'll ask him here  im trying to think up some neat web app to sync up with... 
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#201021 - 06 November, 2008 01:21 PM
Re: JA2 1.13 Multiplayer (2)
[Re: haydent]
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 General
Posts: 6938
Loc: Danubia
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Well, have fun lol.
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#201222 - 08 November, 2008 03:18 AM
Re: JA2 1.13 Multiplayer (2)
[Re: Kaiden]
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 General
Posts: 6938
Loc: Danubia
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http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=13There you go, a forum for match-ups and one for development and suggestions. Welcome haydent to the moderating strike force alpha delta omega beta zeta jones.
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#201223 - 08 November, 2008 03:21 AM
Re: JA2 1.13 Multiplayer (2)
[Re: Shanga]
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 General
Posts: 6938
Loc: Danubia
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Feel free to sticky some topcis with vital information in those forums...
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#201246 - 08 November, 2008 11:01 AM
Re: JA2 1.13 Multiplayer (2)
[Re: Shanga]
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 Drill Sargeant
Posts: 258
Loc: South Australia
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#201273 - 08 November, 2008 08:16 PM
Re: JA2 1.13 Multiplayer (2)
[Re: Blue_Fox]
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Civilian
Posts: 2
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hi i have the ja2_rel_en_2020_NI_B13 EXE file patch version and downloaded the latest version of the multiplayer exe the english one i mean... but dont work.... the log into the menu says i try to connect to my own PC IP address.... so maybe i must set up a network ? i'm a noob... how to play online ? the game is fun ... thanks ^_^
Edited by capitone (08 November, 2008 08:18 PM)
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#201282 - 09 November, 2008 02:19 AM
Re: JA2 1.13 Multiplayer (2)
[Re: capitone]
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 N.C.O.
Posts: 385
Loc: Austria
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Hello Capitone, you can get the latest version of JA2MP here. Its version 2059. Just download it and extract the files into your JA2 directory. In order to start a multiplayer game, you need to find some other players. Visit IRC Chat in order to find other players. Then you have to set up the 'JA2_Mp.ini', which is very easy; a lot of players can help you with that and in addition there are help texts and descriptions in the file. with you want to play more often, please also take a look at volunger's side
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