#194128 - 16 August, 2008 10:55 AM
Re: MFM Tracona (UB MOD).
[Re: the scorpion]
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Posts: 6764
Loc: Scotland
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all good , like speck and new portraits , all babes  , though jackie chan for Dr Q would have been cool ( everyones a critic  )diving back in now , death to all robots !
Edited by lockie (16 August, 2008 11:23 AM)
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#194198 - 17 August, 2008 07:09 AM
Re: MFM Tracona (UB MOD).
[Re: Will Gates]
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 Sergeant
Posts: 137
Loc: San Antonio TX
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Will, don't worry too much about MFM Tracona being too easy !! I'm playing expert and can attest that level is definitely challenging. After a prison recce I'm wondering where to find uber-LAWs and mortars !! Needless to say I split from there real quick and real wounded (pride-wise too). What's Madlab's problem - he turned hostile when released from his lockup. Is he po'd because the guard robot got wiffed by lowly militia?
edit 1: played sector again, this time at night. Guard-bot didn't rush out to greet militia this time, so I had to track her down myself - with heavy med-kit use after retreating. Before bot-combat, however, I looked up Madlab (using Len for high leadership) and got hostility again. Went back again next game day to finish up. As expected, militia had regenerated, but guard-bot was nowhere to be found. Mad lab still hostile. Will I meet someone later who can recruit the warbot?
Thanks for all the really "nice" surprises !!!
edit 2: OK, what have I done to p-o everyone ??? Manual is hostile too. Help please.
Edited by Sgt York (17 August, 2008 08:17 PM)
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#194264 - 17 August, 2008 08:16 PM
Re: MFM Tracona (UB MOD).
[Re: Sgt York]
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Posts: 6764
Loc: Scotland
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challenging you say ? wait till you get to north ricci , effen impossible on expert !! having to rethink tactics , i.e. get to hell outta there  thoughts on gameplay so far , far too many items duplicating at drops ,how many pairs of leggings can 6 mercs wear ?,( now if you could double em up...)and definitely need more heavy weapons earlier , like the surprises so far ,graphics , well it aint 1.13 , but gameplay much more challenging .I'm only at day 4 ! headed north after fracas at jail with tail between my legs , damn it ! 
Edited by lockie (17 August, 2008 08:26 PM)
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#194267 - 17 August, 2008 08:31 PM
Re: MFM Tracona (UB MOD).
[Re: lockie]
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 Sergeant
Posts: 137
Loc: San Antonio TX
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Will, you have really outdone yourself with ths mod !!!!! Many times in vanilla-JA2 I can skulk around at night to clear a sector without even being shot at, let alone hit. And I don't think I've had to retreat from combat since, oh, probably 2001. But this one amigo, grrrrr. Why have I pissed off everyone? Surely I haven't killed a civilian somewhere along the way, I'm pretty sure I haven't even seen one ??? Edit: Never mind  I figured it out - and I should have known, since this is a "factions" mod. I always take out the nasty landing on the pilot. Baaaaad thing to do, until one visits proedit. Sorry. Well, at least after starting over I'll know better how to stay whole.
Edited by Sgt York (17 August, 2008 09:47 PM)
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#194271 - 17 August, 2008 10:15 PM
Re: MFM Tracona (UB MOD).
[Re: Sgt York]
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Loc: Scotland
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I always take out the nasty landing on the pilot the bad bit 's in you 
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#194317 - 18 August, 2008 12:27 PM
Re: MFM Tracona (UB MOD).
[Re: Will Gates]
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Loc: Scotland
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sorry Will , yes when I went back in after leaving it for a wee while , it was gone  EDIT : btw , like the all purpose tracona weapons , nice !
Edited by lockie (18 August, 2008 02:15 PM)
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#194353 - 18 August, 2008 06:37 PM
Re: MFM Tracona (UB MOD).
[Re: Will Gates]
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 Sergeant
Posts: 167
Loc: Elyria,Ohio
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#194355 - 18 August, 2008 06:40 PM
Re: MFM Tracona (UB MOD).
[Re: Sturmblade]
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 Sergeant
Posts: 167
Loc: Elyria,Ohio
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#194414 - 19 August, 2008 03:16 PM
Re: MFM Tracona (UB MOD).
[Re: lockie]
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 Major
Posts: 2159
Loc: Far far away.
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 Outside Data but inside JA2UB.  Inside the Data folder. Two handy screenies to show you what the file structure should look like. (Ignore the 3 files backup, editor, radarmaps (which didn't work anyway) that's just mod making stuff and probaly not with the release anyway). Why are UB auto-radarmaps so damn yucky??? I apologise for them in advance. I am away until 1st September & will answer any questions when I return. 
Edited by Will Gates (20 August, 2008 05:55 PM) Edit Reason: holidays
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#194600 - 22 August, 2008 03:45 AM
Re: MFM Tracona (UB MOD).
[Re: Will Gates]
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 Sergeant
Posts: 137
Loc: San Antonio TX
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Will, your read-me is clear that vehicle exits are one-way out, without return option. Is the fan in the J13 power station also one-way? Of course, in regular UB going thru the missile complex ends the game after clearing the control room. Will the same thing happen here, or will the elevator bring me back to some place in UB Tracona? If the former, I'll pass on this option.
BTW, I managed to clear J13 in only 2 tries, killing all robots in the second trip. I never bothered to use Madlab's pet before, but am finding it very effective in sniffing out the oppposing robots. Must be Warbots machine oil fragrance that makes it so effective !!!
More surprises !!! So Tex is one of Carmen's pals, Huh. So now we know his "value".
Long time readers of this board will remember that I'm not a big fan of v1.13. One of its really good features, however, is the <shift> LMB or <alt> LMB. That feature is probably not possible to implement in UB, but it sure would be nice to have with all the dropped stuff. It's good to see members are finally talking seriously about developing a stable platform.
In terms of service to the GAME PLAYER, you Will Gates, and Scorpion, are worlds ahead of the rest of the community, and I appreciate immensely what you both have done.
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#194907 - 26 August, 2008 12:38 AM
Re: MFM Tracona (UB MOD).
[Re: the scorpion]
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Posts: 5492
Loc: CH
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yay, i'm getting more rpc's to join. including slay. although i have a bit of a glitch with his nickname. also the recruitment process was glitchy as if it had been handhacked in the old days. maybe a relation there.  as if the full name was used instead of the nickname. weird. anybody else had this? i figure Devin uses his script from ja2? then i'll have to have some more patience until i can recruit him. i mean since he's no trader in UB, i'd have taken him with the squad immediately but no luck so far. In a hindsight into proedit. maybe hiring Fox would help. hmm.
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#195476 - 31 August, 2008 04:47 PM
Re: MFM Tracona (UB MOD).
[Re: Sgt York]
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 Sergeant
Posts: 137
Loc: San Antonio TX
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As I first thought, going through the missile complex will end the game. But isn't that what you internded Will? I finished the robot factory and secret silo, and discovered the way back to Tracona. Long hike from the LZ back to the power plant. In some respects the final battles were the hardest of all !! The robots are tough on the ground, but are easily overcome with another tactic.
Very nice mod Will. I enjoyed playing it.
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#195564 - 01 September, 2008 02:09 PM
Re: MFM Tracona (UB MOD).
[Re: Will Gates]
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Posts: 6764
Loc: Scotland
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You did all rescue Rudedog, Maddog & Lara from the prison right? nope , ran away to an easier fight dammit , I'll go back and rescue them , grumble , grumble .
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#196848 - 21 September, 2008 02:22 PM
Re: MFM Tracona (UB MOD).
[Re: lockie]
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Posts: 6546
Loc: Australia :D
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What about Zarax he'll host on the FTP and Kermi too.
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