http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=236228&page=1#Post236228Above link to newest 1 Click InstallersNEW VERSION SVN 1183. HAM 3.5 available from HAM 3.5 Thread. Sandro's Mod available from Sandro's Thread. Both are slightly behind latest exe hence not included.Well here it is folks. 1.13 mod and New Inventory with easy self extracting installer
Single Click Installer Instructions (No more separate NIV and 1.13 installs)Download the file "JA2 1.13 3111 exe SVN@1194 Full" (85MB) from
Latest FULL Single Click InstallerNEW Update version for those who have used my SCI's before. Does not contain Data\Sounds, Speech, Loadscreens, NPC Speech, Battlesnds folders.Download the file "JA2 1.13 3111 exe SVN@1194 Upgrade" (
16MB)from
Latest UPGRADE Single Click InstallerMake sure you have a clean install of JA2 1.06 or JA2 Gold. You can get the patches for original installs
HERE.
Run the "JA2 1.13 xxxx exe SVN@xxxx xxxx[+HAM3.3].exe" and direct it to where you installed JA2 (default C:\Program Files\Jagged Alliance 2 (Gold)).
Be sure to have a look at the possible settings using the INI Editor in the install directory.
Run game from normal shortcut or the "ja2.exe".
Release Notes:
Updated to include HAM 3.3 in the respective INI and XML files. All options are at default (off) settings. There is a TXT file in the main directory with recommended settings for all the INI files. If you wish to use all the HAM 3.3 features use the HAM_3.3_B2858.exe and for those that don't just use the standard ja2.exe.Current Scheinworld Version:German Allinone8 BETA SVN1120 ja2 release 2736 dePrevious Versions (Kaerar's):
JA2 1.13 3111exe SVN@1183 FullJA2 1.13 3111exe SVN@1183 UpgradeJA2 1.13 3042exe SVN@1165 FullJA2 1.13 3042exe SVN@1165 UpgradeJA2 1.13 2975exe SVN@1149 FullJA2 1.13 2975exe SVN@1149 UpgradeJA2 1.13 2736exe SVN@1127 Full + HAM 3.3.exeJA2 1.13 2736exe SVN@1127 Upgrade + HAM 3.3.exeJA2 1.13 2736exe SVN@1114 Full.exeJA2 1.13 2651exe SVN@1104 Full.exeJA2 1.13 2296exe SVN@1031 Full.exeJA2 1.13 2142exe SVN@1001 Full.exeOlder rev's available here:
http://kermi.kapsi.fi/ja2/kaerar/JA2%201.13%20SVN/P.S. These are for English version. I don't have any other version (Russian, Polish) so can't test with them to make them work. My apologies to those who use those versions.
P.P.S Scheinworld has made German versions so many thanks to him

Thanks to Scheinworld for keeping things going while I was away.
Want to say thanks to Kermi for hosting this

Also thanks to Zarax for the mirror.
GOC_MAN's single click installers......
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=240116&page=1#Post240116Corporal
Registered:
Posts: 75
Loc: Croatia Here are my single click installers:
STOMP + HAM 3.5 + WF + AIM
http://www.mediafire.com/?mnejtnyodh3- STOMP v1.0A (PLEASE NOTE that STOMP mod is still an Alpha version, so expect bugs, also please use the new exe file by CptMoore (download link below - installation)
- HAM 3.5
- Wildfire 6.06 Mod SVN@3310
- Alpha Item Mod v46 + Mapupdate 20090909
HAM 3.5 + WF + AIM
http://www.mediafire.com/?kn2d3xqxmem- HAM 3.5
- Wildfire 6.06 Mod SVN@3305
- Alpha Item Mod v46 + Mapupdate 20090909
HAM 3.6a + WF + AIM
http://www.mediafire.com/?nviiwteygjm- HAM 3.6 Alpha v6
- Wildfire 6.06 Mod SVN@3305
- Alpha Item Mod v46 + Mapupdate 20090909
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Installation:
--------------
1. Install JA2 with the 1.06 patch, or JA2 Gold
2. Install 1.13 mod:
a) For STOMP + HAM 3.5 + WF + AIM
Use the Single Click Installer "JA2 1.13 3287 exe SVN@1203 Full"
- Extract it to your JA2 root folder, overwriting all files.
b) For HAM 3.5/3.6a + WF + AIM
Use the Single Click Installer "JA2 1.13 3111 exe SVN@1194 Full"
- Extract it to your JA2 root folder, overwriting all files.
3. Run one of these installers ("SCI_STOMP_HAM3.5_WF_AIM.exe ", "SCI HAM 3.5_WF_AIM.exe" or "SCI HAM3.6a_WF_AIM.exe") and extract to your root JA2 folder, and overwrite all files.
- IMPORTANT: If you're using the SCI with STOMP, download the new exe file by CptMoore --> DOWNLOAD and extract it to your JA2 root folder. It fixes some nasty bugs, so be sure to have it.
4. a) For use with STOMP -> Run the game with the new "JA2_1.13_STOMP1.0ALPHA_HAM3.5_COVER_PATCHED.exe"
b) For use without STOMP -> Run the game with "JA2_With_HAM_3.5.exe" or "JA2_With_HAM_3.6_Alpha.exe", depending on which HAM you use.
PLEASE NOTE:
- I recommend playing on Expert or Insane difficulty, otherwise the game gets too easy latter on.
- You should play with the Realistic game style, due to some issues with the AIM mod (refer to the AIM thread)
- You MUST play with the Tons of Guns item setting because of staring gear in the AIM mod, otherwise you'll have issues
* For STOMP use:
- By default the STOMP mod has militia training set as it was in vanilla JA2(training in all town sectors - 2 mercs per sector - including the new sectors from WF)
If you want to have HAM facilities go to \Data-HAMSTOMP\TableData\Map and extract "Facilities HAM Defaults" to that same folder and overwrite.
- "WF changes the basic color palettes for soldiers so they can look different. However, this makes the IMP color choosing for your characters work wrongly. If you get another color of your clothing than you have selected on IMP creation, try messing around with different color choices to get the one you want. If you want to have the original colors in WildFire, delete file "ja2pal.dat" in "BinaryData" directory you find in data-HAMSTOMP" (quoting Sandro)
---------------------------------------
Contains my custom made Ja2_Options.INI:
For STOMP + HAM 3.5 + WF + AIM:
Warning, Spoiler:
---------------------------------------------------------
Ja2_Options.INI file for STOMP + HAM 3.5 + Wildfire + AIM
---------------------------------------------------------
15.01.2010. by goc_man
This is my INI optimized for playing the combo of STOMP v1.0A, HAM 3.5, Wildfire and AIM. I wanted to make the INI as close as possible to the default Wildfire one, but since a lot of settings overlap (default Wildfire vs HAM vs STOMP), I had to make a balance between them. The ones like starting cash, game progress, enemy garrisons, group sizes, militia traing costs and alike are all set to wildfire defaults to keep the original Wildfire mod campaign. All settings related to mercs themselves are set to STOMP defaults. As far as HAM goes, its default is to have mobile militia instead of veteran, so I made it this way for this combo as well.
So basically, I started with a default Wildfire mod INI, and changed/added according to STOMP/HAM
Here's a list of notable settings:
NOVICE_AP_BONUS = 0..........|--> Please note that STOMP assigns traits to enemies. Traits like Deputy/Squadleader
EXPERIENCED_AP_BONUS = 0...| already add extra AP's to enemies, and If a few of them have the Athletics trait
EXPERT_AP_BONUS = 5..........| your enemies could have like 200 AP's if the default Wildfire settings would be used,
INSANE_AP_BONUS = 5..........| so I reduced these (remember that default WF settings were 0, 10, 20, 30)
MIN_ATTRIBUTE_POINT = 35....|--> I changed these to STOMP defaults because of the new STOMP trait system
MAX_ATTRIBUTE_POINT = 85...| (for example max 90 atribute points for IMP seems too much since Sandro's
IMPATTRIBUTEPOINTS = 50.....| mod is not originaly intended for Wildfire - the new traits already make
MAX_ZERO_BONUS = 15.........| the mercs stronger and Wildfire settings added to this would make them too strong)
ENEMY_INVESTIGATE_SECTOR = FALSE
- most players don't like this feature so I turned it off (besides, STOMP default is FALSE)
ENEMIES_ITEM_DROP = 1 (STOMP default)
TRAIN_VETERAN_MILITIA = FALSE
- Because mobile militia is enabled I think veteran militia makes the game too easy
MUST_TRAIN_MOBILE_MILITIA = TRUE
- to enable HAM mobile militia properly
MINIMUM_MILITIA_SQUAD_SIZE = 5
MAXIMUM_MILITIA_SQUAD_SIZE = 20
- default HAM settings
RESTRICT_ROAMING = TRUE
- to enable Dynamic Roaming Militia (STOMP has this FALSE, but TRUE is a HAM Recommended Value, and I don't see why you'd have it to FALSE if you use mobile milita)
MIN_RATING_TO_TEACH = 25 (STOMP default)
ALWAYS_USE_PROF_DAT = TRUE (STOMP default)
All HAM settings are copied from the default STOMP INI.
Also, I deleted all setting no longer needed in Ja2_Options.INI (because they were put into the game itself - like MAX_IMP_CHARACTERS, ENABLE_ALL_TERRORISTS = TRUE...)
-----------
PLEASE NOTE that this INI is made for use with mobile militia, and has veteran militia disabled (in default Wildfire mobile militia is disabled, while veteran militia is enabled).
If you wish to have veteran militia, as in the default Wildfire mod, you can do this by setting TRAIN_VETERAN_MILITIA to TRUE.
Then to balance things out, I recommend disabling mobile militia - do this by changing the following values:
ALLOW_MILITIA_MOBILE_GROUPS --- set to FALSE
MUST_TRAIN_MOBILE_MILITIA --- set to FALSE
Also NOTE that once you don't have any roaming militia which would normaly scout ahead, you won't be able to detect enemy groups further away from any cities. This is due to a HAM feature. The HAM facilities will detect around cities, but you won't know about enemies further away and near your mercs. So you might want to set NO_ENEMY_DETECTION_WITHOUT_RECON to FALSE
For HAM 3.5 + WF + AIM:
Warning, Spoiler:
-------------------------------------------------
Ja2_Options.INI file for HAM 3.5 + Wildfire + AIM
-------------------------------------------------
14.12.2009. by goc_man
This is my INI optimized for playing the combo of HAM 3.5, Wildfire and Alpha Item Mod.
It's based on the default Wildfire INI (SVN revision 3305), with the following changes:
ENEMY_INVESTIGATE_SECTOR = FALSE
- most players don't like this feature so I turned it off
TRAIN_VETERAN_MILITIA = FALSE
- Because mobile militia is enabled I think veteran militia makes the game too easy
MUST_TRAIN_MOBILE_MILITIA = TRUE
- to enable HAM mobile militia properly
MINIMUM_MILITIA_SQUAD_SIZE = 5
MAXIMUM_MILITIA_SQUAD_SIZE = 20
- these are default settings from HAM 3.5
RESTRICT_ROAMING = TRUE
- recommended setting in HAM - to enable Dynamic Roaming Militia
GUN_RANGE_TRAINING_BONUS --- REMOVED
MAX_MILITIA_TRAINERS_PER_SECTOR --- REMOVED
- these settings are not needed needed in HAM 3.5
+ Added all recommended HAM 3.5 settings to the end of the INI. I used default "Maximum HAM" settings.
-----------
PLEASE NOTE that this INI is made for use with mobile militia, and has veteran militia disabled (in default Wildfire mobile militia is disabled, while veteran militia is enabled).
If you wish to have veteran militia, as in the default Wildfire mod, you can do this by setting TRAIN_VETERAN_MILITIA to TRUE.
Then to balance things out, I recommend disabling mobile militia - do this by changing the following values:
ALLOW_MILITIA_MOBILE_GROUPS --- set to FALSE
MUST_TRAIN_MOBILE_MILITIA --- set to FALSE
Also NOTE that once you don't have any roaming militia which would normaly scout ahead, you won't be able to detect enemy groups further away from any cities. This is due to a HAM feature. The HAM facilities will detect around cities, but you won't know about enemies further away and near your mercs. So you might want to set NO_ENEMY_DETECTION_WITHOUT_RECON to FALSE
For HAM 3.6a + WF + AIM:
Warning, Spoiler:
-------------------------------------------------------
Ja2_Options.INI file for HAM 3.6 Alpha + Wildfire + AIM
-------------------------------------------------------
15.12.2009. by goc_man
This is my INI optimized for playing the combo of HAM 3.6a, Wildfire and Alpha Item Mod.
It's based on the default Wildfire INI (SVN revision 3305), with the following changes:
ENEMY_INVESTIGATE_SECTOR = FALSE
- most players don't like this feature so I turned it off
TRAIN_VETERAN_MILITIA = FALSE
- Because mobile militia is enabled I think veteran militia makes the game too easy
MUST_TRAIN_MOBILE_MILITIA = TRUE
- to enable HAM mobile militia properly
MINIMUM_MILITIA_SQUAD_SIZE ---REMOVED
MAXIMUM_MILITIA_SQUAD_SIZE ---REMOVED
- these setting are not needed in HAM 3.6a
RESTRICT_ROAMING = TRUE
- recommended setting in HAM 3.6a - to enable Dynamic Roaming Militia
GUN_RANGE_TRAINING_BONUS --- REMOVED
MAX_MILITIA_TRAINERS_PER_SECTOR --- REMOVED
- these settings are not needed needed in HAM 3.6a
+ Added all HAM 3.6a settings. I used defaults from HAM 3.6a v6.
Only change I made in HAM settings is:
READ_PROFILE_DATA_FROM_XML = FALSE
- to have proper Wildfire mercs
-----------
PLEASE NOTE that this INI is made for use with mobile militia, and has veteran militia disabled (in default Wildfire mobile militia is disabled, while veteran militia is enabled).
If you wish to have veteran militia, as in the default Wildfire mod, you can do this by setting TRAIN_VETERAN_MILITIA to TRUE.
Then to balance things out, I recommend disabling mobile militia - do this by changing the following values:
ALLOW_MILITIA_MOBILE_GROUPS --- set to FALSE
MUST_TRAIN_MOBILE_MILITIA --- set to FALSE
Also NOTE that once you don't have any roaming militia which would normaly scout ahead, you won't be able to detect enemy groups further away from any cities. This is due to a HAM feature. The HAM facilities will detect around cities, but you won't know about enemies further away and near your mercs. So you might want to set NO_ENEMY_DETECTION_WITHOUT_RECON to FALSE
------------
Credits:
- Headrock, Jax, Smeagol and Sandro for these great mods, and all other modders for making JA2 so great
- Kaerar for the 1.13 single installers
These are pretty good too .