#172234 - 21 January, 2008 07:07 AM
1.13 with New Inventory One Click Installer's
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Kaerar
 BP Tech Ops SMP Panel
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Posts: 5409
Loc: Australia :D
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http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=236228&page=1#Post236228
Above link to newest 1 Click Installers
NEW VERSION SVN 1183. HAM 3.5 available from HAM 3.5 Thread. Sandro's Mod available from Sandro's Thread. Both are slightly behind latest exe hence not included.
Well here it is folks. 1.13 mod and New Inventory with easy self extracting installer 
Single Click Installer Instructions (No more separate NIV and 1.13 installs) Download the file "JA2 1.13 3111 exe SVN@1194 Full" (85MB) from Latest FULL Single Click Installer
NEW Update version for those who have used my SCI's before. Does not contain Data\Sounds, Speech, Loadscreens, NPC Speech, Battlesnds folders. Download the file "JA2 1.13 3111 exe SVN@1194 Upgrade" (16MB)from Latest UPGRADE Single Click Installer
Make sure you have a clean install of JA2 1.06 or JA2 Gold. You can get the patches for original installs HERE.
Run the "JA2 1.13 xxxx exe SVN@xxxx xxxx[+HAM3.3].exe" and direct it to where you installed JA2 (default C:\Program Files\Jagged Alliance 2 (Gold)).
Be sure to have a look at the possible settings using the INI Editor in the install directory.
Run game from normal shortcut or the "ja2.exe".
Release Notes:
Updated to include HAM 3.3 in the respective INI and XML files. All options are at default (off) settings. There is a TXT file in the main directory with recommended settings for all the INI files. If you wish to use all the HAM 3.3 features use the HAM_3.3_B2858.exe and for those that don't just use the standard ja2.exe.
Current Scheinworld Version: German Allinone8 BETA SVN1120 ja2 release 2736 de
Previous Versions (Kaerar's):
JA2 1.13 3111exe SVN@1183 Full
JA2 1.13 3111exe SVN@1183 Upgrade
JA2 1.13 3042exe SVN@1165 Full
JA2 1.13 3042exe SVN@1165 Upgrade
JA2 1.13 2975exe SVN@1149 Full
JA2 1.13 2975exe SVN@1149 Upgrade
JA2 1.13 2736exe SVN@1127 Full + HAM 3.3.exe
JA2 1.13 2736exe SVN@1127 Upgrade + HAM 3.3.exe
JA2 1.13 2736exe SVN@1114 Full.exe
JA2 1.13 2651exe SVN@1104 Full.exe
JA2 1.13 2296exe SVN@1031 Full.exe
JA2 1.13 2142exe SVN@1001 Full.exe
Older rev's available here: http://kermi.kapsi.fi/ja2/kaerar/JA2%201.13%20SVN/
P.S. These are for English version. I don't have any other version (Russian, Polish) so can't test with them to make them work. My apologies to those who use those versions.
P.P.S Scheinworld has made German versions so many thanks to him 
Thanks to Scheinworld for keeping things going while I was away.
Want to say thanks to Kermi for hosting this 
Also thanks to Zarax for the mirror.
GOC_MAN's single click installers...... http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=240116&page=1#Post240116
Corporal
Registered: Posts: 75 Loc: Croatia Here are my single click installers:
STOMP + HAM 3.5 + WF + AIM http://www.mediafire.com/?mnejtnyodh3 - STOMP v1.0A (PLEASE NOTE that STOMP mod is still an Alpha version, so expect bugs, also please use the new exe file by CptMoore (download link below - installation) - HAM 3.5 - Wildfire 6.06 Mod SVN@3310 - Alpha Item Mod v46 + Mapupdate 20090909
HAM 3.5 + WF + AIM http://www.mediafire.com/?kn2d3xqxmem - HAM 3.5 - Wildfire 6.06 Mod SVN@3305 - Alpha Item Mod v46 + Mapupdate 20090909
HAM 3.6a + WF + AIM http://www.mediafire.com/?nviiwteygjm - HAM 3.6 Alpha v6 - Wildfire 6.06 Mod SVN@3305 - Alpha Item Mod v46 + Mapupdate 20090909
-------------- Installation: -------------- 1. Install JA2 with the 1.06 patch, or JA2 Gold
2. Install 1.13 mod: a) For STOMP + HAM 3.5 + WF + AIM Use the Single Click Installer "JA2 1.13 3287 exe SVN@1203 Full" - Extract it to your JA2 root folder, overwriting all files.
b) For HAM 3.5/3.6a + WF + AIM Use the Single Click Installer "JA2 1.13 3111 exe SVN@1194 Full" - Extract it to your JA2 root folder, overwriting all files.
3. Run one of these installers ("SCI_STOMP_HAM3.5_WF_AIM.exe ", "SCI HAM 3.5_WF_AIM.exe" or "SCI HAM3.6a_WF_AIM.exe") and extract to your root JA2 folder, and overwrite all files. - IMPORTANT: If you're using the SCI with STOMP, download the new exe file by CptMoore --> DOWNLOAD and extract it to your JA2 root folder. It fixes some nasty bugs, so be sure to have it.
4. a) For use with STOMP -> Run the game with the new "JA2_1.13_STOMP1.0ALPHA_HAM3.5_COVER_PATCHED.exe" b) For use without STOMP -> Run the game with "JA2_With_HAM_3.5.exe" or "JA2_With_HAM_3.6_Alpha.exe", depending on which HAM you use.
PLEASE NOTE: - I recommend playing on Expert or Insane difficulty, otherwise the game gets too easy latter on. - You should play with the Realistic game style, due to some issues with the AIM mod (refer to the AIM thread) - You MUST play with the Tons of Guns item setting because of staring gear in the AIM mod, otherwise you'll have issues * For STOMP use: - By default the STOMP mod has militia training set as it was in vanilla JA2(training in all town sectors - 2 mercs per sector - including the new sectors from WF) If you want to have HAM facilities go to \Data-HAMSTOMP\TableData\Map and extract "Facilities HAM Defaults" to that same folder and overwrite. - "WF changes the basic color palettes for soldiers so they can look different. However, this makes the IMP color choosing for your characters work wrongly. If you get another color of your clothing than you have selected on IMP creation, try messing around with different color choices to get the one you want. If you want to have the original colors in WildFire, delete file "ja2pal.dat" in "BinaryData" directory you find in data-HAMSTOMP" (quoting Sandro) ---------------------------------------
Contains my custom made Ja2_Options.INI:
For STOMP + HAM 3.5 + WF + AIM:
Warning, Spoiler: --------------------------------------------------------- Ja2_Options.INI file for STOMP + HAM 3.5 + Wildfire + AIM --------------------------------------------------------- 15.01.2010. by goc_man
This is my INI optimized for playing the combo of STOMP v1.0A, HAM 3.5, Wildfire and AIM. I wanted to make the INI as close as possible to the default Wildfire one, but since a lot of settings overlap (default Wildfire vs HAM vs STOMP), I had to make a balance between them. The ones like starting cash, game progress, enemy garrisons, group sizes, militia traing costs and alike are all set to wildfire defaults to keep the original Wildfire mod campaign. All settings related to mercs themselves are set to STOMP defaults. As far as HAM goes, its default is to have mobile militia instead of veteran, so I made it this way for this combo as well.
So basically, I started with a default Wildfire mod INI, and changed/added according to STOMP/HAM
Here's a list of notable settings:
NOVICE_AP_BONUS = 0..........|--> Please note that STOMP assigns traits to enemies. Traits like Deputy/Squadleader EXPERIENCED_AP_BONUS = 0...| already add extra AP's to enemies, and If a few of them have the Athletics trait EXPERT_AP_BONUS = 5..........| your enemies could have like 200 AP's if the default Wildfire settings would be used, INSANE_AP_BONUS = 5..........| so I reduced these (remember that default WF settings were 0, 10, 20, 30)
MIN_ATTRIBUTE_POINT = 35....|--> I changed these to STOMP defaults because of the new STOMP trait system MAX_ATTRIBUTE_POINT = 85...| (for example max 90 atribute points for IMP seems too much since Sandro's IMPATTRIBUTEPOINTS = 50.....| mod is not originaly intended for Wildfire - the new traits already make MAX_ZERO_BONUS = 15.........| the mercs stronger and Wildfire settings added to this would make them too strong)
ENEMY_INVESTIGATE_SECTOR = FALSE - most players don't like this feature so I turned it off (besides, STOMP default is FALSE)
ENEMIES_ITEM_DROP = 1 (STOMP default)
TRAIN_VETERAN_MILITIA = FALSE - Because mobile militia is enabled I think veteran militia makes the game too easy
MUST_TRAIN_MOBILE_MILITIA = TRUE - to enable HAM mobile militia properly
MINIMUM_MILITIA_SQUAD_SIZE = 5 MAXIMUM_MILITIA_SQUAD_SIZE = 20 - default HAM settings
RESTRICT_ROAMING = TRUE - to enable Dynamic Roaming Militia (STOMP has this FALSE, but TRUE is a HAM Recommended Value, and I don't see why you'd have it to FALSE if you use mobile milita)
MIN_RATING_TO_TEACH = 25 (STOMP default)
ALWAYS_USE_PROF_DAT = TRUE (STOMP default)
All HAM settings are copied from the default STOMP INI.
Also, I deleted all setting no longer needed in Ja2_Options.INI (because they were put into the game itself - like MAX_IMP_CHARACTERS, ENABLE_ALL_TERRORISTS = TRUE...) ----------- PLEASE NOTE that this INI is made for use with mobile militia, and has veteran militia disabled (in default Wildfire mobile militia is disabled, while veteran militia is enabled).
If you wish to have veteran militia, as in the default Wildfire mod, you can do this by setting TRAIN_VETERAN_MILITIA to TRUE.
Then to balance things out, I recommend disabling mobile militia - do this by changing the following values: ALLOW_MILITIA_MOBILE_GROUPS --- set to FALSE MUST_TRAIN_MOBILE_MILITIA --- set to FALSE
Also NOTE that once you don't have any roaming militia which would normaly scout ahead, you won't be able to detect enemy groups further away from any cities. This is due to a HAM feature. The HAM facilities will detect around cities, but you won't know about enemies further away and near your mercs. So you might want to set NO_ENEMY_DETECTION_WITHOUT_RECON to FALSE For HAM 3.5 + WF + AIM:
Warning, Spoiler: ------------------------------------------------- Ja2_Options.INI file for HAM 3.5 + Wildfire + AIM ------------------------------------------------- 14.12.2009. by goc_man
This is my INI optimized for playing the combo of HAM 3.5, Wildfire and Alpha Item Mod. It's based on the default Wildfire INI (SVN revision 3305), with the following changes:
ENEMY_INVESTIGATE_SECTOR = FALSE - most players don't like this feature so I turned it off
TRAIN_VETERAN_MILITIA = FALSE - Because mobile militia is enabled I think veteran militia makes the game too easy
MUST_TRAIN_MOBILE_MILITIA = TRUE - to enable HAM mobile militia properly
MINIMUM_MILITIA_SQUAD_SIZE = 5 MAXIMUM_MILITIA_SQUAD_SIZE = 20 - these are default settings from HAM 3.5
RESTRICT_ROAMING = TRUE - recommended setting in HAM - to enable Dynamic Roaming Militia
GUN_RANGE_TRAINING_BONUS --- REMOVED MAX_MILITIA_TRAINERS_PER_SECTOR --- REMOVED - these settings are not needed needed in HAM 3.5
+ Added all recommended HAM 3.5 settings to the end of the INI. I used default "Maximum HAM" settings. ----------- PLEASE NOTE that this INI is made for use with mobile militia, and has veteran militia disabled (in default Wildfire mobile militia is disabled, while veteran militia is enabled).
If you wish to have veteran militia, as in the default Wildfire mod, you can do this by setting TRAIN_VETERAN_MILITIA to TRUE.
Then to balance things out, I recommend disabling mobile militia - do this by changing the following values: ALLOW_MILITIA_MOBILE_GROUPS --- set to FALSE MUST_TRAIN_MOBILE_MILITIA --- set to FALSE
Also NOTE that once you don't have any roaming militia which would normaly scout ahead, you won't be able to detect enemy groups further away from any cities. This is due to a HAM feature. The HAM facilities will detect around cities, but you won't know about enemies further away and near your mercs. So you might want to set NO_ENEMY_DETECTION_WITHOUT_RECON to FALSE For HAM 3.6a + WF + AIM:
Warning, Spoiler: ------------------------------------------------------- Ja2_Options.INI file for HAM 3.6 Alpha + Wildfire + AIM ------------------------------------------------------- 15.12.2009. by goc_man
This is my INI optimized for playing the combo of HAM 3.6a, Wildfire and Alpha Item Mod. It's based on the default Wildfire INI (SVN revision 3305), with the following changes:
ENEMY_INVESTIGATE_SECTOR = FALSE - most players don't like this feature so I turned it off
TRAIN_VETERAN_MILITIA = FALSE - Because mobile militia is enabled I think veteran militia makes the game too easy
MUST_TRAIN_MOBILE_MILITIA = TRUE - to enable HAM mobile militia properly
MINIMUM_MILITIA_SQUAD_SIZE ---REMOVED MAXIMUM_MILITIA_SQUAD_SIZE ---REMOVED - these setting are not needed in HAM 3.6a
RESTRICT_ROAMING = TRUE - recommended setting in HAM 3.6a - to enable Dynamic Roaming Militia
GUN_RANGE_TRAINING_BONUS --- REMOVED MAX_MILITIA_TRAINERS_PER_SECTOR --- REMOVED - these settings are not needed needed in HAM 3.6a
+ Added all HAM 3.6a settings. I used defaults from HAM 3.6a v6.
Only change I made in HAM settings is: READ_PROFILE_DATA_FROM_XML = FALSE - to have proper Wildfire mercs ----------- PLEASE NOTE that this INI is made for use with mobile militia, and has veteran militia disabled (in default Wildfire mobile militia is disabled, while veteran militia is enabled).
If you wish to have veteran militia, as in the default Wildfire mod, you can do this by setting TRAIN_VETERAN_MILITIA to TRUE.
Then to balance things out, I recommend disabling mobile militia - do this by changing the following values: ALLOW_MILITIA_MOBILE_GROUPS --- set to FALSE MUST_TRAIN_MOBILE_MILITIA --- set to FALSE
Also NOTE that once you don't have any roaming militia which would normaly scout ahead, you won't be able to detect enemy groups further away from any cities. This is due to a HAM feature. The HAM facilities will detect around cities, but you won't know about enemies further away and near your mercs. So you might want to set NO_ENEMY_DETECTION_WITHOUT_RECON to FALSE ------------ Credits: - Headrock, Jax, Smeagol and Sandro for these great mods, and all other modders for making JA2 so great - Kaerar for the 1.13 single installers
These are pretty good too .
Edited by lockie (28 January, 2010 09:45 AM)
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#172295 - 21 January, 2008 10:59 AM
Re: 1.13 One Click Install
[Re: lockie]
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OLDNOOOB
 Lieutenant
Registered:
Posts: 573
Loc: Moving Around the west coast
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wow it works like a charm! i wish you could put this on the wiki. a major step foreward for new players and noobs like me. thank you thank tou
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#172331 - 21 January, 2008 12:49 PM
Re: 1.13 One Click Install
[Re: Marlboro Man]
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BulletSix
 Team v1.13 SMP Panel
Registered:
Posts: 382
Loc: Germany
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thanks for this
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#172336 - 21 January, 2008 01:10 PM
Re: 1.13 One Click Install
[Re: Kaerar]
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AVK
Civilian
Registered:
Posts: 1
Loc: Finland
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Uh, excuse my lack of knowledge, but how does using this installer here differ from using the release 1.0.0.1080 (available on the JA2 wiki) and then updating it using the instructions provided in the "How to use SVN" thread elsewhere?
Do the end results differ, or is this just the same process with less clicking and downloading?
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#172471 - 22 January, 2008 07:24 AM
Re: 1.13 One Click Install
[Re: lockie]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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if this works , I'm, gonna kiss you !!  Well thanks but I prefer women.
Glad to see its working well.
I uploaded the SVN 926 patch. Same procedure for installation.
I will upload regular updates to coincide with exe releases and SVN updates. They may lag behind a little (a day or two) to see if any game breaking bugs appear.
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#172534 - 22 January, 2008 02:06 PM
Re: 1.13 One Click Install
[Re: Kaerar]
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lockie
 Moderator SMP Panel
Registered:
Posts: 4635
Loc: scotland
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your safe !! , but am experiencing urban chaos 1.13 ??? f##k knows how , but started at airport called omerta , and crashed when after winning , scene cut to diedrianna and her boybitch , with endless clock spinning !! sod it i'm sticking to ub for now thanks anyway kaerer , it's happened before to me loading 1.13 and just cant understand why . have uninstalled ja2 gold and uc ages ago , so where uc is hiding , anybody any ideas ?
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Now channeling the Ghost of Elvis... Ah huh huh !
And Michael Jackson... Owww EEE , Shamon...
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#172535 - 22 January, 2008 02:20 PM
Re: 1.13 One Click Install
[Re: lockie]
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the scorpion
 JA2RR Legend SMP Panel
Registered:
Posts: 5350
Loc: CH
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well, omerta is the normal starting sector. if the map is an airport, then you might have different maps installed, check the folders data/maps data-1.13/maps or data-UC/maps
if any of these exist... then you have more than what you might want right now.
btw against the endless clock, you can usually hit escape to abort the faulty cut scene.
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#172553 - 22 January, 2008 07:40 PM
Re: 1.13 One Click Install
[Re: the scorpion]
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des_kong
 Private
Registered:
Posts: 23
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Hmm looks like i gonna play again, while waiting for JA3 to come. Many thanks for the effort put in. Any new updates on JA3 guys?
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#172646 - 23 January, 2008 06:14 AM
Re: 1.13 One Click Install
[Re: lockie]
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the scorpion
 JA2RR Legend SMP Panel
Registered:
Posts: 5350
Loc: CH
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i don't know. This depends on where they are and what else from UC you have installed.
if you're ja2.ini points to data-1.13, then you have to see that the "data" as well as the "data-1.13" folders are free from any other mods.
if you have the ja2.ini point to a different custom data folder location, you might only have to edit the .ini file.
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#172655 - 23 January, 2008 07:02 AM
Re: 1.13 One Click Install
[Re: the scorpion]
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afp
 Senior Modder Badass Minimod
Registered:
Posts: 768
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I think we also need another 90mega package, "1.13+NIV one click install".
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#172673 - 23 January, 2008 08:49 AM
Re: 1.13 One Click Install
[Re: LLVI]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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That is on its way I am making a merge of the two soon. The NIV is only 5.8mb more so the total is about 93mb when compressed.
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#172719 - 23 January, 2008 01:55 PM
Re: 1.13 One Click Install
[Re: Kaerar]
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Munger
 Private
Registered:
Posts: 17
Loc: Knutsford, Cheshire, UK
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Hi,
I recently started playing JA:DG again after stumbling across DosBox which lets me play multiplayer across the net (genius!), and then one thing led to another and now I've discovered the 1.13 mod for JA2 which looks incredible and definitely warrants another play through of the campaign. I haven't touched JA2 since UC was released a few years back so this was a nice surprise to see how much things have progressed. Anyway, since I'm new to all this SVN stuff the one-click installer is a godsend for someone like me, so thank you!
Just a few random noob queries if I may:
-Kaerar's site seems to still have the 922 version of the SVN exe, despite the comment above that the 926 patch had been uploaded. Could someone clarify?
-Is there a mod called Guns, Lots of Guns for 1.13? There is a page of 1.13 mods here (http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128044&page=1#Post128044) that mentions it, but the link doesn't go anywhere.
-Are there some 'must have' mods for 1.13 that everyone tends to use? It looks like the inventory mod is popular so I will try that. Any others?
Thanks!
Edited by Munger (23 January, 2008 01:56 PM)
_________________________
"First I'm going to kill you, then I'm going to EAT you. I'll start with the ears. They're the best part. Nice and crispy." -Skitz
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#172725 - 23 January, 2008 02:22 PM
Re: 1.13 One Click Install
[Re: Munger]
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afp
 Senior Modder Badass Minimod
Registered:
Posts: 768
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- take the 1.13 from the first post here and put it over vanilla ja2 - install New Inventory from here: http://ja2.h758491.serverkompetenz.net/NewInventory/ on top of previous - optional you can install the minimod in my signature, on top of previous.
That's all you need to know to start playing a stable, high end version of what was once "jagged alliance 2". 
EDIT: The "lot of guns" is probably DBB mod, I asked the same first time here. If you want more a new game, put the Dbb too. For a closer experience to vanilla ja2, install only the ones above.
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#172738 - 23 January, 2008 04:41 PM
Re: 1.13 One Click Install
[Re: Munger]
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Fran
Civilian
Registered:
Posts: 4
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Thank you for this. You will probably cause another expansion of the community thanks to your efforts at making this more accesible.
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#172740 - 23 January, 2008 05:28 PM
Re: 1.13 One Click Install
[Re: Fran]
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Mauser
 AIM Legend SMP Panel
Registered:
Posts: 1966
Loc: Bavaria - Germany
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@ Kaerar: thanks mate, that´s a much needed and comfy thing to have!
finally, we can start distributing the whole mod via filesharing networks and download sites. also, some game magazines might be interested to put this on their sites and DVDs.
one thing i would suggest though, ist to incorporate an extensive FAQ and explanation file and one HTML file, which has the links to the download sites and this forum, as well as the note that we are serching for new coder, modder and graphic/animation/sound artists to contribute to the project.
i promise you, it will have it´s effect for sure.
USE THE FORCE!
P.S.: one more thing: the faster we get an official V 1.0 stable release, the better we can distribute it. It´s a marketing thing. makes it easyer to draw attention to the Product if it seems halfway proper.
Edited by Mauser (23 January, 2008 05:35 PM)
_________________________
though I walk thru the valley of the shadow of death, I shall fear no evil, 'cause I'm the meanest s.o.b. in the valley.
Semi official Ambassador, Consultant (and errand boy) of the SMP Project
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#172742 - 23 January, 2008 05:50 PM
Re: 1.13 One Click Install
[Re: Munger]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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-Kaerar's site seems to still have the 922 version of the SVN exe, despite the comment above that the 926 patch had been uploaded. Could someone clarify? Sure can. When Kermi updates the FTP there will be a SVN 926 patch with all the relevant changes. I uploaded it a couple of days ago. The reason I made it 922 first was that 926 came out about 10 mins after I uploaded it If there isn't going to be an SVN update for a while I will replace it with the 926 full download I have ready here.
There is also an NIV install with the Woodland Camo background (only one I have ready atm) which is SVN 926 ready. Just need the FTP host to be updated. Also the Folders should be named correctly 
I will be uploading a full NIV install version later this week too.
If Dr-D would like to fix the 814 DBB XML's then I will upload a patch to install that in one go over the top of NIV too.
@Mauser, I would only do that for a full stable release of 1.13 and NIV. Once that is done then no probs I'll include a FAQ and Readme (in HTML) with weblinks to here for mods for it too.
@Munger, DBB mod thread is here
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#172799 - 24 January, 2008 04:14 AM
Re: 1.13 One Click Install
[Re: Starwalker]
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Nick
 Private
Registered:
Posts: 16
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I can not recomend this enough ! Especially if, like me, your not the most technical of individuals.
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#172802 - 24 January, 2008 04:19 AM
Re: 1.13 One Click Install
[Re: Nick]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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I will hold back for a day or so to see what happens. I also check the logs to see whats changed so if its items and pics, then usually no problems, if there are new exe's and multiple xml's then wait until a couple of testers report 
The full upload of NIV will be of the beta 10 exe and SVN 928 or higher (depending on bug reports)
I will upload a patch for the Tigerstripe interface as the stock will be Woodland camo.
The patch for 1.13 normal will be updated to SVN 928 and will NOT need earlier SVN patches to be installed over the current version.
When the next exe version of 1.13 is ready I will update the 1.13 full download.
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173082 - 25 January, 2008 08:45 AM
Re: 1.13 One Click Install
[Re: Munger]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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Should have the Beta 10 NIV @928 Full uploaded by midday Australian Eastern Standard Time on Sat.
I just hope Kermi is about to send it to the host
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173087 - 25 January, 2008 10:49 AM
Re: 1.13 One Click Install
[Re: Kaerar]
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Kermi
 AIM Legend SMP Panel
Registered:
Posts: 619
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Whoa.. australia you say.. where around? I'm coming over Down Under (again) at march/april
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#173113 - 25 January, 2008 02:56 PM
Re: 1.13 One Click Install
[Re: Kermi]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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Yup just a couple of hours north of Brisbane in Queensland mate
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"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173120 - 25 January, 2008 04:13 PM
Re: 1.13 One Click Install
[Re: Kaerar]
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SmokinGun
 Sergeant
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Posts: 146
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Thanks very much for the effort on NIV and setting up the easy install. I'm really looking fwd to trying the mod and a new game. Cheers
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#173144 - 25 January, 2008 07:19 PM
Re: 1.13 One Click Install
[Re: Kaerar]
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Kermi
 AIM Legend SMP Panel
Registered:
Posts: 619
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Sweet when ya do gimme a shout  Just uploaded: SVN 1.13 928 patch (again you don't need the 926 patch before this) NIV b10.1 928 patch Woodland NIV b10.1 928 patch Tigerstripe Currently uploading: NIV + 1.13 b10.1 928 FULL Kermi if you can put them up onto the server that would be great. Could you adjust the server to use the same folders and sychronise the folders  Thanks mate
that synchronizing thing is intresting idea.. i have to look into that, when it's not past 5 in the morning and i haven't been up for over 23 hours
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#173146 - 25 January, 2008 07:29 PM
Re: 1.13 One Click Install
[Re: Kermi]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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No probs mate
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173163 - 26 January, 2008 03:13 AM
Re: 1.13 One Click Install
[Re: Kaerar]
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Randok
 Sergeant
Registered:
Posts: 193
Loc: Poland
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Now is simply and quick. Thank you.
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#173168 - 26 January, 2008 04:10 AM
Re: 1.13 One Click Install
[Re: Randok]
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Kermi
 AIM Legend SMP Panel
Registered:
Posts: 619
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Right.. all the files are up at the download site now. Share and Enjoy
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#173169 - 26 January, 2008 04:22 AM
Re: 1.13 One Click Install
[Re: Kermi]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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Updated instructions and details up top to suit
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173184 - 26 January, 2008 07:50 AM
Re: 1.13 One Click Install
[Re: Marceinko]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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You can install DBB over the top of the 1.13 version using the standard, but unless DBB has been updated for 10.1 NIV then probably not with the NIV version.
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"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173200 - 26 January, 2008 08:36 AM
Re: 1.13 One Click Install
[Re: Marceinko]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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Yeah use the 9.2 beta for DBB 8.14. Its still up as a 1.13 patch using the 926 xml's. It will stay up too as it will give people a base to come back to if they want
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173202 - 26 January, 2008 08:47 AM
Re: 1.13 One Click Install
[Re: Marceinko]
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WillyWonka
 Sergeant
Registered:
Posts: 174
Loc: Sweden/Sverige
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I tried DBB 815 on 10.1, got CTD.
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#173203 - 26 January, 2008 09:11 AM
Re: 1.13 One Click Install
[Re: WillyWonka]
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Randok
 Sergeant
Registered:
Posts: 193
Loc: Poland
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Now ( 815 ) I have out to Windows when I try open Misc in shop Bobby.
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#173244 - 26 January, 2008 03:11 PM
Re: 1.13 One Click Install
[Re: Randok]
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Thor
 Senior Modder Interface Designer SMP Panel
Registered:
Posts: 1192
Loc: Belgium
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Great initiative.. Easy and quick for everybody! Nice, Kaerer!
Edited by Thor (26 January, 2008 03:11 PM)
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#173248 - 26 January, 2008 05:05 PM
Re: 1.13 One Click Install
[Re: Randok]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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Now ( 815 ) I have out to Windows when I try open Misc in shop Bobby. Try it without DBB mod. If it still happens I will have a look. Without DBB it seems to work fine on my machine. I don't use DBB so I cannot comment on whether it works properly or not.
@ Thor - Thanks mate
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"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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#173268 - 27 January, 2008 12:56 AM
Re: 1.13 One Click Install
[Re: Kaerar]
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Randok
 Sergeant
Registered:
Posts: 193
Loc: Poland
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But I want to play DBB 815 and next version :-).
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#173279 - 27 January, 2008 04:30 AM
Re: 1.13 One Click Install
[Re: Randok]
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Kaerar
 BP Tech Ops SMP Panel
Registered:
Posts: 5409
Loc: Australia :D
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Fair enough, but I don't support DBB mod. Unfortunately I have no idea why it crashes or how to solve the bugs associated with it. Those questions are better asked to D-Boy himself on the chinese forums. If there is a problem with the mod, I can almost guarantee its not the fault of the installers for 1.13 or NIV. Usually its conflicts within the XML files.
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"The bank hath benefit of interest on all moneys which it creates out of nothing." William Paterson Kaerar's SCI's UPDATED
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