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#73067 - 29 September, 2006 12:05 AM DL goes 1.13
BulletSix
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Hi peeps laugh

I committed myself to playing Deidranna Lives with the 1.13-engine. Thanks to wil473 there may be a way to do so in the not-so-far-future wink

As you can read in the 1.13-general-forum ( thread-link ) theres quite some progress laugh

qick summing up of the progress so far:

Original items converted (e.g. keycards in the right places)(needs overhaul)

DL Weapons added (along with some new ones, rough draft only yet, mor info sometime later)

Maps are working (even the "off-map" endgame ones; here: working=loading and seemingly accessible through the right means)
NPCs/RPCs are working (although their special items is another story wink )


There are some flaws, though:

Keycards give no additional intel (launcher needed?)

E-mails may not come in right or some may be missing at all ...

since without the additional RIS-reports thereīs some important part iof the story missing, this has to be changed. Preferrably without using the launcher.
Achieving this could possibly done by recieving the intel through e-mails upon finding the keycards (by "finding" i mean relieving their former owners of their weight wink ).

But since i donīt know much about modding story-parts of this game, help with "recieving an e-mail upon an NPCīs death" would be greatly appreciated.

THe same goes for the actual intel-text of the keycard-clues:
Can anyone send them to me in clear-text (i could maye get some from ma ja2-gold-DL-installation, but since i only got a working german one, this would be of limited use ... ) ?
Where there pictures sent along?

If getting the intel through mail isnīt possible, and changing the ris-report without the launcher, a fallback-solution could be the use of crypted zip-files. (But even then iīll need the clear text (and pics) from someone)

This whole thing is done anticipating the allowance of the original creators. (I couldnīt reach them yet ... someone know how other than posting and e-mail through this board ?)

And if this is releasable sometime there will be space needed for hosting (althoug methinks that will be the least problem)

So far, so good
BulletSix


Edited by BulletSix (28 February, 2007 03:56 AM)
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#73068 - 29 September, 2006 10:42 AM Re: DL goes 1.13
Braindead1
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Cool job bulletsix, looking forward to playing it. smile

If you need hosting, I've got about 50GB of bandwidth to spare on my mordor site, so I could help you there, I'm afraid I won't be much of help with the other things you ask for...
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#73069 - 07 October, 2006 05:15 AM Re: DL goes 1.13
bergzwerg
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I loved both DL and UC.

For porting DL to 1.13 I'll walk for you ...
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#73070 - 10 November, 2006 04:07 PM Re: DL goes 1.13
Lenn
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If I can ask. When it is DL 1.13? I can not already wait for smile
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#73071 - 25 November, 2006 12:23 AM Re: DL goes 1.13
jEbUs
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Is this dead?

Bummer.
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#73072 - 28 November, 2006 09:25 AM Re: DL goes 1.13
BulletSix
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no its not dead.
Its somewhat dormant, though.
RL can be ea bitch sometimes smirk

I am still having problems with the story-items and the mails.
Aside from the story (and gun-balancing) its working ok.

I am still at this.
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#73073 - 30 November, 2006 01:44 AM Re: DL goes 1.13
Marlboro Man

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This is good news. smile Been wondering where you have been hiding.

You need my T-Shirt to wear, it say's "Life's a bitch, then you marry one". biglaugh
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#73074 - 01 December, 2006 10:41 AM Re: DL goes 1.13
BulletSix
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well ... i havenīt been hiding ...
i made a "mistake" and bought the Dawn of War Antology wink it kept me a bit busy wink

As for the shirt ... sonds nice, although my wife wouldnīt like it wink laugh
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#73075 - 01 December, 2006 06:10 PM Re: DL goes 1.13
Marlboro Man

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I hear ya. I bought NeverWinter Nights 2 about a week ago. Been putting off installing it, until I get get a few things caught up.

I am sure your wife would not like that T-Shirt. Unless she is wearing one equally nasty. Like, " I married an asshole" or " I'm with stupid". Of course then she would make you wear the "stupid" T-Shirt. biglaugh
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#73076 - 23 December, 2006 08:52 PM Re: DL goes 1.13
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Hey we are eagerly waiting for DL 1.13, keep up the good work! rulez
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#128046 - 02 February, 2007 03:53 PM Re: DL goes 1.13 [Re: Pender]
Kaiden

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BulletSix, Might want to fix the link in your top post, new link is:

http://www.ja-galaxy-forum.com/board/ubb...e=0&fpart=1
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#134311 - 29 March, 2007 03:04 PM Re: DL goes 1.13 [Re: Kaiden]
Spinx
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Hey bullet is this dead again?
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#143092 - 05 June, 2007 09:23 AM Re: DL goes 1.13 [Re: Spinx]
Rhenus
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I think since most of the people know the story anyways (and there is still the launcher), it wouldnt hurt too much if you release it anyways and maybe fix it later. more important is imo the gunbalancing, if there are heavy problems..
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#144864 - 15 June, 2007 08:52 AM Re: DL goes 1.13 [Re: Rhenus]
profound
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BulletSix, could you report DL>1.13 status?

And if you stopped to work with this transformation, could you make available to public what have you already done, with logs etc. Maybe someone would want to retake this project. No work should be lost
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#145261 - 18 June, 2007 12:55 AM Re: DL goes 1.13 [Re: profound]
Spinx
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Err... umm... I haven't actualy ever played this one thats why I was interested in it.
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#145410 - 18 June, 2007 09:18 PM Re: DL goes 1.13 [Re: Spinx]
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I'd like to see this mod released too - preferably with instructions on how to install :P

I downloaded the original DL files and have no idea how to extract it, etc. I think the instructions were in polish.
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#145605 - 19 June, 2007 06:17 PM Re: DL goes 1.13 [Re: Obscuritan]
Khor1255
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Even the English version requires you to patch to the infamous 1.06 .exe then has password protected .zip files. I wish someone would at least make a more user friendly DL and Vietnam SOG.

I once fluked SOG onto my computer but for the life of me can't remember how. Every subsequent attempt has been an excersise in frustration.
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#145607 - 19 June, 2007 06:25 PM Re: DL goes 1.13 [Re: Khor1255]
Marlboro Man

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Yeah I wish BullettSix would show up again. I guess he lost interest in JA. frown
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#145667 - 20 June, 2007 05:28 AM Re: DL goes 1.13 [Re: Marlboro Man]
Will Gates

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@ Khorr... you gotta get Sog to run just to explore what he did with it. I've taken it off my PC at the moment along with DL coz I needed the space. If you need install tips I'll do my best to remember especially as I'm going to reload it soon to make that Sog Hybrid thing version for the JA2 1.13 world.
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#145765 - 20 June, 2007 02:58 PM Re: DL goes 1.13 [Re: Will Gates]
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Very cool.

Once you get a successful install, please give me the low down.


I seem to remember it had something to do with a UB patch and if I'm recalling correctly this is where I had problems.
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#147996 - 04 July, 2007 04:42 AM Re: DL goes 1.13 [Re: Khor1255]
Balious
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when is this going to be ready? i want to play it \:\(
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#150516 - 24 July, 2007 12:10 AM Re: DL goes 1.13 [Re: Balious]
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I salivate with anticipation.

To quote Ignor Dolvich.
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#150541 - 24 July, 2007 05:41 AM Re: DL goes 1.13 [Re: Vagabond]
Marlboro Man

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I don't know what happened to Bulletsix. \:\( I guess he lost interest. Or is just very busy with real life stuff.
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#168693 - 25 December, 2007 03:41 PM Re: DL goes 1.13 [Re: Marlboro Man]
BulletSix
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ok, loooong time, no see ... or better: read ^^

as it stands today:
- i will continue working on this "project"
- i want to wait for a 1.13 milestone-release or at least for the implementation of the new-inv-system into the SVN-build
- if anybody wants to "take over" or do this by himself ... feel free \:\)

The plan is to put together a folder called "Data-DL" which contains all neccessary files to play.
(change the custom-folder in the .ini and it is supposed to work)

tbh this was shelfed due to lack of intrest, RL-stuff and other games (damn those mmorpgs ;\) )
as stated above, i will continue, because:
JA NEVER DIES (just smetimes it hibernates ;\) )
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#168696 - 25 December, 2007 04:02 PM Re: DL goes 1.13 [Re: BulletSix]
Marlboro Man

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Glad to see your still interested. \:\) I have no interest in going this alone....but my offer of "help needed" if you need some, just let me know. I am more into the graphics end than the xml end though. \:\)
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#168720 - 26 December, 2007 01:32 AM Re: DL goes 1.13 [Re: Marlboro Man]
BulletSix
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Thanks for the offer \:\)

Iīll propably need help with some pictures \:\)

since the XMLs have changed quite a bit in the last ... year (wow ... thats long ...) I have to basically re-do the xmls from scratch. But since its clear how it can be done, this will hopefully go more smoothely than the first time ;\)
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#168735 - 26 December, 2007 06:14 AM Re: DL goes 1.13 [Re: BulletSix]
Marlboro Man

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Just drop me a post when you need some help. \:\)
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#168750 - 26 December, 2007 09:41 AM Re: DL goes 1.13 [Re: Marlboro Man]
Khor1255
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@Bulletsix

You may not have to start from scratch.

Check this: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=165164&page=1#Post165164


You may be able to convert your as I did mine. The main hitch seemed to be with the number of items in the new xmls not jibing but since I completely redid most items you should have an easier time.


Good luck.
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#168908 - 28 December, 2007 02:17 PM Re: DL goes 1.13 [Re: BulletSix]
Rudy_Roberts
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 Originally Posted By: BulletSix
ok, loooong time, no see ... or better: read ^^

this was shelfed due to lack of intrest, RL-stuff and other games (damn those mmorpgs ;\) )
as stated above, i will continue, because:
JA NEVER DIES (just smetimes it hibernates ;\) )


Forget this demon stuff.....It's a damn life sucker,nothing more than that.It never ends.

Retake your good work.

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#169919 - 07 January, 2008 12:49 AM Re: DL goes 1.13 [Re: Rudy_Roberts]
BulletSix
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so a quick update:
- i begun work on the .xmls, working with excel is fine \:\)
- i am not using free ids in the current xmls, but use greater numbers (than 1200) (yes the editor can handle that ;\) )
- i will try to stay as close to the original as possible. Meaning no new Guns compared to DL and even maybe no Railgun instead of the Rocket-Rifle

- i got hold on the clues gotte by the keycards \:\) so that will be implemented, most likely as a bunch of screenshots in a password-encryptet zip-file. One for each Keycard, which contains the Password in the description. No ingame-transformation of the clues, though.

- i currently plan to "release" an addition to DL containing a few new (SciFi-)Weapons and maybe a few maps and/or some changes to existing ones (donīt get your hopes up on good mapping on my part, though ;\) )
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#170254 - 09 January, 2008 12:10 PM Re: DL goes 1.13 [Re: BulletSix]
BulletSix
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the first attempt was a loong time ago ....

now the secon one. Its coming together bit by bit \:\)
- DL-maps are working, currently using the New-INV-8.1beta
- atm testing with the old inv-system:
* the weapons i added are working. shootable, lookable and carryable (although the tiny pictures are missing atm )
* the story-RPCs are there, the story-item drops.

to to:
# graphics for the ammo and grenades
# zip-files for the reports bsed on your findings. (those will definitely be external. So alt-Tab or windowed mode is needed ;\) )
# inital testing the items (*)

so i am hoping to have something for you folks to rant about in the more-or-less near future (hopefully January \:\) ) if
a) my timetable doesnīt get totally thrown over ;\)
b) the initial DL crew doesnīt object.
please always Remember: the hard work like story, ideas, mapping and such wasnīt done by me. All the merits go to the JAmodSquad. I merely edited some xml. to port over to 1.13.


(*) fully testing and further balancing will happen to and with the ones playing this thing.


Edit:
in the tactic-screen all items work, but if i try to "detail-view" the MPD-item-stuff, the game crashes ...
the Guns work, the items donīt ...
<- forget that ... i put the bigitems in the wrong folder , lol ... man i seem tired ^^

The merge of the M41A1 with the brocken GL and a toolkit only results in the "working" gun, but no attached Grenadelauncher \:\/ ok, now you merge a broken M41A1 with a toolkit and get a working M41A1 w/o attached GL and a M41A1-specific GL to attach it to. Downside is loosing the toolkit on the way ^^ but hey, at least its working in a way \:\)



Edited by BulletSix (09 January, 2008 02:05 PM)
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#170421 - 11 January, 2008 01:44 AM Re: DL goes 1.13 [Re: BulletSix]
wolf00

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deiriana lives going to ja2 1.13:planing for your mod new grafics from ja2 1.13?
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#170439 - 11 January, 2008 04:09 AM Re: DL goes 1.13 [Re: wolf00]
BulletSix
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The graphics are to ... 96% 1.13, 2% original DL and 2% from me and others.

The engine is (or will be) the 1.13 with the (optional) new inv.
The maps will be original DL and i plan to moify and perhaps add some, which will be optional. (Modification of existing maps will be in the range of dedicated (or enhanced) storage-areas in Maps where you most likely will aquire regularely some equipment.
I currently plan to add a small scavenger hunt with maybe one or two rewards at the end.)
The language will be most definately english only (in spite of me being german, i know ;\) ) ... maybe iīll change my pov on this if thereīs enough demand. ;\)
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#170444 - 11 January, 2008 04:45 AM Re: DL goes 1.13 [Re: BulletSix]
wolf00

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ok sounds good for me .... waiting for relase ...
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#172838 - 24 January, 2008 05:53 AM Re: DL goes 1.13 [Re: wolf00]
Kaerar

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Original 1.13 SCI Creator *Updated*
If there is any images you want or need that I have or can make gimme a shout.

I'm testing a couple of XML mods myself at the moment to do with merges and such. Should be fun to get some of the modular systems into DL 1.13 ;\)
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#172839 - 24 January, 2008 05:57 AM Re: DL goes 1.13 [Re: BulletSix]
Kaerar

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 Originally Posted By: BulletSix
Keycards give no additional intel (launcher needed?)

E-mails may not come in right or some may be missing at all ...

since without the additional RIS-reports thereīs some important part iof the story missing, this has to be changed. Preferrably without using the launcher.
Achieving this could possibly done by recieving the intel through e-mails upon finding the keycards (by "finding" i mean relieving their former owners of their weight ;\) ).

But since i donīt know much about modding story-parts of this game, help with "recieving an e-mail upon an NPCīs death" would be greatly appreciated.

THe same goes for the actual intel-text of the keycard-clues:
Can anyone send them to me in clear-text (i could maye get some from ma ja2-gold-DL-installation, but since i only got a working german one, this would be of limited use ... ) ?
Where there pictures sent along?

If getting the intel through mail isnīt possible, and changing the ris-report without the launcher, a fallback-solution could be the use of crypted zip-files. (But even then iīll need the clear text (and pics) from someone)

This whole thing is done anticipating the allowance of the original creators. (I couldnīt reach them yet ... someone know how other than posting and e-mail through this board ?)

And if this is releasable sometime there will be space needed for hosting (althoug methinks that will be the least problem)

With the keycards why not put the information in the item description (have as many cards as needed) or on the bigitem pic if its short enough. As for emails I haven't edited them yet or the laptop stuff so no idea \:\(
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#172906 - 24 January, 2008 12:57 PM Re: DL goes 1.13 [Re: Kaerar]
BulletSix
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actually i found a way.
ots out of game tough. Either through encrypted zip-files with according screenshots or an encrypted zip-file with an ris.edt to be copied to the binaryData folder (closing and opening the laptop should read the file from disk).
And by "encrypted" i mean a password-protected file, where the passwort is given by the keycard you find ...
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#173051 - 25 January, 2008 05:30 AM Re: DL goes 1.13 [Re: BulletSix]
Rudy_Roberts
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If it's gonna be out of the game,the screenshots idea is better than having to close the laptop.'Cause closing the laptop may not activate the hint.

I remember some ppl having problems activating the hint via the launcher in the original DL.
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#173063 - 25 January, 2008 06:11 AM Re: DL goes 1.13 [Re: Rudy_Roberts]
BulletSix
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ok, i didn't know that ...
the *.edt-files will be just additional, then
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#176300 - 22 February, 2008 09:00 AM Re: DL goes 1.13 [Re: BulletSix]
wil473
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Not too sure if it is too late for your project there BulletSix, but I just thought of one way to add in-game fiction: PDA item in-game.

- When someone is reading the game fiction from the item description display, the attachement/merger slots are usually available.
- The PDA item can be merge item (merge type "use" so it's good for more than one use)
- in-game fiction can be broken up into chunks or "pages" that fit the description window
- Daisy chain mergers so that the player can "scroll" through the fiction by clicking on the attachment slot with the PDA item. Only one way scrolling though with the merger chain looping back to the original KeyCard.
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#210443 - 17 March, 2009 02:12 PM Re: DL goes 1.13 [Re: wil473]
lockie

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So , that's a year plus since last post here , anyone know how it's progress ( or lack of )is coming along ?
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#221151 - 14 June, 2009 11:14 AM Re: DL goes 1.13 [Re: lockie]
wil473
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As it looks like Bulletsix has not been heard from, in this thread at least, for some time... If someone can send me all the text from DL's external fiction viewer utility, and how it relates to specific keycard items in-game I'll see how quickly I can throw together a quick DL-1.13 conversion based on Folding Stock Test Mod 1.5.1 (which I have yet to do).

Gmail mailbox: uc.ja2113.projects
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#222810 - 23 June, 2009 05:24 AM Re: DL goes 1.13 [Re: wil473]
BulletSix
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Sorry for letting you guys down.

As i was still working on it, i got cought up in features and stuff, some balancing and bug-fixing ...
mainly the thought "this HAS to be in it, too" kept me from putting together something working.
Then my virtual-JA2-PC ceased and i got "distracted" by various time-consumers (RL, familiy, work, other games *blush*). And i am afraid that will not change for some time \:\/
I will try to get together my files in a timely fashion and send them over to wil, as he is way more dedicated and stable than i am ...
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#222905 - 23 June, 2009 09:59 AM Re: DL goes 1.13 [Re: BulletSix]
lockie

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 Quote:
I will try to get together my files in a timely fashion and send them over to wil, as he is way more dedicated and stable than i am ...

Great , at least someone might pick this up and carry on , thanks anyway Bullet
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#224012 - 28 June, 2009 11:17 AM Re: DL goes 1.13 [Re: lockie]
wil473
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BulletSix I am downloading the files as I type. I've already thrown together a playable DL-1.13 Hybrid with Tbird's Jericho/Baby Eagle pistol and Threewings' Crossbow (both from DBB/CosPlay 9xx, and surprisingly, looking very good using the P3Items pallette, which soon will be irrelevant in the move to PNG images). I was actually planning on unleashing it on the general public later today, however as your files are available, I'll see what I can do about incorporating them. This of course means the release will have to be delayed for a bit.

In-Game fiction - I'm going to try to keep it in-game
30mm grenades - Guess the public won't have to be exposed to the 43mm grenade pack that Madd Mugsy rejected for 1.13 all those years ago

I've got more or less all 1.13 guns in-game, are there any items that your files contain that should be added. (I'm guessing the files are not XML Editor compatible, so I'll take a look for them manually.)


Edited by wil473 (28 June, 2009 11:20 AM)
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#224028 - 28 June, 2009 01:55 PM Re: DL goes 1.13 [Re: wil473]
lockie

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I was actually planning on unleashing it on the general public later today, however as your files are available, I'll see what I can do about incorporating them. This of course means the release will have to be delayed for a bit.


No ! Dont release before xmas.......... I'll never get Nops finished...
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#224077 - 28 June, 2009 07:34 PM Re: DL goes 1.13 [Re: lockie]
wil473
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I've just spent the last few hours re-typing the fiction found in BulletSix's screenshots into the description text of in-game items. The surprising thing is the addition of all these items was not a savegame killer to the test game I had started yesterday. Doing some bug hunting, and waiting for BulletSix's reply re: those additional RPG style items his just released graphic's set adds.
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#224279 - 29 June, 2009 02:48 PM Re: DL goes 1.13 [Re: wil473]
BulletSix
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 Originally Posted By: wil473
[snip] and waiting for BulletSix's reply re: those additional RPG style items his just released graphic's set adds.


uhm ... sorry, but i am not able to make sense of your sentence ;\)
could you clarify that, please? \:\)
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#224316 - 29 June, 2009 10:04 PM Re: DL goes 1.13 [Re: BulletSix]
wil473
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Sorry BulletSix, I was losing coherency and alertness yesterday after adding your Guns and P2Items graphics to my own DL-1.13 project, along with all the typing to enter the story text from the clues you took screenshots (into in-game items). Oh by the way thanks for the confidence that I'll be able to finish this thing.

I just need to figure out stats for the guns that look like they're from ShadowRun if I'm not mistaken. I haven't had time to see if your XML's can be opened in the XML editor, so I was hoping you could fill in the some rough characteristics such as how they compare to other weapons in-game as far as range, damage, AP, burst/auto, and types of attachments. Same for the load bearing vests, I need to figure out pockets unless you already have them available. The basic ITEMS.xml characteristics I can extract using Excel from your ITEMS.xml and insert directly into mine.

The delay in the release has actually been a good thing, we've got some new ammo graphics in basic 1.13, including a set of eye pleasing 5.7mm 50round SMG magazines. Best of all they are P1 Items so they do not interfere with your graphics BulletSix. The only other thing is to rename my DL side project so it does not get confused with the base mod you released a few days ago. How does "DL-1.13FS Hybrid" for "Deidranna Lives!-1.13 Folding Stock Hybrid" sound?

Once I have your "RPG" items added, I anticipate public release of a v.1.0 in a few more days.

EDIT: I've sucessfully imported the basic ITEMS.XML stats for your items there BulletSix using MS Excel. In the process, their item type was changed to "miscellanous" so that they would be immediately XML Editor compatible. Now to change them back into useful items.

EDIT2: I've looked through the items, and have a few specific questions:

1) Beretta Storm XX - May I be able to use it as the real-world Beretta Storm CX4 in 9x19mm? JA2 1.13 is short on pistol calibre civilian carbines (I think the Calico 900 is the only one), but for such a "special" cartridge already has two 9x39mm DMR's plus two AR's and a SMG.

2) ACME P90 - A longer range FN P90 with Rail Interface System (RIS) for attachments?

3) The 6.8mm Caseless round - Should I make it XAP like the in-game 4.7mm, or like the 6.8mm SPC round use AP Hi-Power type a creation of mine (used in FSTM and UC-1.13) which gives it a bit more stopping power against unarmoured targets, a sort of cut down AET for real-world full power cartridges?

4) Are there any additional image credits I should cite besides yourself for Gun384-394 and P2Item100-113?


Edited by wil473 (30 June, 2009 07:19 AM)
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#224420 - 30 June, 2009 07:19 AM Re: DL goes 1.13 [Re: wil473]
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The name sounds fine to me.

first to your specifics:
1) yes, of course. That ws the gun i drew the picture from \:\)
2) exactly.
3) hmm good question ... i vote for the second one \:\)

well the gun stats were preliminary in my files ... very beta ;\)
i thought of them as very late/endgame equipment so being on par with the vanilla items that are available then.
*looks after them and the LBEs and after a solution to post it in readable form*
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