#181267 - 13 April, 2008 12:36 PM
Re: Big Maps Project
[Re: Mauser]
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 Officer
Posts: 427
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@ Kaiden: ok, thanks for the info. i´ll look into it.
but maybe it would be a sound idea to bring this bigger map code and the corresponding editor to compatibility with the stable milestone release, which was announced for this month if i remember correctly? because then, some serious modding could be done.
Good idea but I don't have any time for this at the moment. If somebody likes he can take it over. one more info regarding bigger maps: do all maps have to be the exact same size for one mod to run properly, or can you mix standard and bigger maps as you please?
The maps can be any size you like when it's ready.
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#182442 - 22 April, 2008 02:46 AM
Re: Big Maps Project
[Re: lalienxx]
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 Drill Sergeant
Posts: 241
Loc: Poland
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Hi I have idea for my big mod. Can you to do it for: - biger sector 5 scrrens x 4 screens ( 1024x768 ) - now is about 3 screens x 2 screens - biger map 16 sectors ( horizontally ) x 40 sectors ( vertical ) Thanks for answer.
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#182445 - 22 April, 2008 03:04 AM
Re: Big Maps Project
[Re: lalienxx]
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 Drill Sergeant
Posts: 241
Loc: Poland
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Where is/are ( every ) place/s in which I must change parametrs for sector and maps?
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#182588 - 23 April, 2008 05:36 AM
Re: Big Maps Project
[Re: Randok]
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 Officer
Posts: 427
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Where is/are ( every ) place/s in which I must change parametrs for sector and maps? In map editor when creating a new map you can select map size.
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#182589 - 23 April, 2008 05:38 AM
Re: Big Maps Project
[Re: lalienxx]
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Posts: 427
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#191843 - 26 July, 2008 04:43 AM
Re: Big Maps Project
[Re: BulletSix]
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 N.C.O.
Posts: 385
Loc: Austria
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what map editor to i use in order to create bigger maps?
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#194256 - 17 August, 2008 07:08 AM
Re: Big Maps Project
[Re: redgun]
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 Drill Sergeant
Posts: 256
Loc: Oslo Norway
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Is this Project still alive and kicking?
Is the aim of this one tile = one square meter?
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#194314 - 18 August, 2008 02:20 AM
Re: Big Maps Project
[Re: Arquebus]
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 Officer
Posts: 427
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Is this Project still alive and kicking? The project is frozen until I have more time for it or somebody wants to help. Is the aim of this one tile = one square meter? Yes, to make the game more realistic. Well actually one tile is = one square meter in almost all calculations except of weapon and sight ranges. When big maps are working weapon and sight ranges could be increased to be more realistic.
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#194365 - 18 August, 2008 10:43 AM
Re: Big Maps Project
[Re: Will Gates]
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 N.C.O.
Posts: 385
Loc: Austria
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iirc, the maps are 1:1 ration in all aspects except on the minimap.
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#195155 - 28 August, 2008 10:56 AM
Re: Big Maps Project
[Re: Will Gates]
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 Officer
Posts: 427
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Here's a question for the Big Map peeps. What are the proportions of the bigger maps? Let me explain my question. In JA2 the map "looks" like a horizontal rectangle approx 2 long by 1 high but it is in fact a square made out of isometric tiles. Have you kept to this 2 by 1 rule but just bigger or have you broken the rule? Theoretically it's possible to make maps with any size because the map size is stored in map file. Though some testing is needed to proof it.
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#195198 - 28 August, 2008 11:38 PM
Re: Big Maps Project
[Re: Headrock]
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 Drill Sergeant
Posts: 256
Loc: Oslo Norway
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GO big map team! Go big map team!
this will be the greatest thing since bread came sliced!
Finally we will have scale and scenery that matches! And large city sprawls crawling with evildoers to put down!
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#195212 - 29 August, 2008 02:59 AM
Re: Big Maps Project
[Re: Arquebus]
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 General
Posts: 6343
Loc: Australia :D
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Slideways through life Original 1.13 SCI Creator *Updated*
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I would love to be able to assault the whole of Cambria at once. 
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#199824 - 22 October, 2008 11:45 PM
Re: Big Maps Project
[Re: Arquebus]
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 Drill Sergeant
Posts: 256
Loc: Oslo Norway
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What is the latest news from Mohave on this one?
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#204392 - 19 December, 2008 02:09 AM
Re: Big Maps Project
[Re: Arquebus]
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 General
Posts: 6343
Loc: Australia :D
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Slideways through life Original 1.13 SCI Creator *Updated*
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I have to second Arquebus on this. Has there been any movement on the eastern front?
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#206062 - 10 January, 2009 11:55 AM
Re: Big Maps Project
[Re: RoWa21]
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 General
Posts: 5954
Loc: Pleasantville, NJ
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Let me know if you need anything. This is great news.
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#206153 - 12 January, 2009 01:25 AM
Re: Big Maps Project
[Re: RoWa21]
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 General
Posts: 6343
Loc: Australia :D
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Slideways through life Original 1.13 SCI Creator *Updated*
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Excellent Smithers...
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#206154 - 12 January, 2009 01:58 AM
Re: Big Maps Project
[Re: Kaerar]
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 Grunt
Posts: 18
Loc: Banana Republic of Poland
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Yeah, excellent work. But the "full sector view" ("i" key in editor) will be fixed to see whole sector?
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#207756 - 02 February, 2009 02:16 AM
Re: Big Maps Project
[Re: RoWa21]
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 Major
Posts: 2678
Loc: Slovenia
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I've been wondering, how does the Mini map display a map larger that usual?
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#207763 - 02 February, 2009 03:06 AM
Re: Big Maps Project
[Re: Starwalker]
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 Major
Posts: 2678
Loc: Slovenia
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And shouldn't Ja2_Options.ini be updated as well ?
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#207773 - 02 February, 2009 04:23 AM
Re: Big Maps Project
[Re: Majek]
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 General
Posts: 5581
Loc: Hannover, Germany
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And shouldn't Ja2_Options.ini be updated as well ? Yes, of course it should be updated, as it holds the new options for ManyMercs. In the meantime you can still pick it up from SpaceViking's site.
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#207778 - 02 February, 2009 05:09 AM
Re: Big Maps Project
[Re: Starwalker]
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 Major
Posts: 2678
Loc: Slovenia
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And shouldn't Ja2_Options.ini be updated as well ? Yes, of course it should be updated, as it holds the new options for ManyMercs. In the meantime you can still pick it up from SpaceViking's site. I manually updated it, because i'm playing WF mod... restarting it, since i cant load old savegames with settings i want to have ._.
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#207781 - 02 February, 2009 06:02 AM
Re: Big Maps Project
[Re: Starwalker]
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 Captain
Posts: 1649
Loc: Austria
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And shouldn't Ja2_Options.ini be updated as well ? Yes, of course it should be updated, as it holds the new options for ManyMercs. In the meantime you can still pick it up from SpaceViking's site. I will update the ja2_options.ini tonight with the additional keys for many merc. EDIT: UPDATED!
Edited by RoWa21 (02 February, 2009 11:12 AM)
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