Click here to load JAG Reloaded
Who's Online
9 registered (Gorro der Grüne, K0ukku, Foxhounder, Dyson, DepressivesBrot, 2 invisible), 20 Guests and 5 Spiders online.
Key: Admin, Global Mod, Mod
Page 3 of 6 < 1 2 3 4 5 6 >
Topic Options
Rate This Topic
#181064 - 12 April, 2008 06:26 AM Re: Big Maps Project [Re: Khor1255]
Marlboro Man

Marshall
Marshall

Posts: 7525
Loc: USA
 Originally Posted By: Khor1255
I'm guessing the Ja2 v1.13.1111BM En.rar refers to the earliest big map .exe that needs the 1111 build of the v1.13 to run and that others need that corresponding .exe so I am asking who has all of this or what version is the right one to build this map editor on?


I do not want to start reporting bugs because of a faulty install and when I am out on the road will likely not be able to download big files so I need to get this running in the next week or I am probably a no go here.


Thanx for any tips or especially full install links.



Now that NIV is part of SVN, maybe Lalien will do a new .exe soon. But as to your other questions, I don't know because I have not had anytime to play around with it.
_________________________
DAG NAB IT !
Offline - OFFLINE
Top
Badges:
#181066 - 12 April, 2008 06:37 AM Re: Big Maps Project [Re: Marlboro Man]
the scorpion
General
General

Posts: 5492
Loc: CH

______
BANNED
would be good to get the big maps editor up to latest version.



Offline - OFFLINE
Top
#181075 - 12 April, 2008 07:28 AM Re: Big Maps Project [Re: the scorpion]
Kaiden

Captain
Captain

Posts: 1832
@Mauser, it was posted earlier in this thread, that the maps don't have to be the same size.
_________________________
JA2 - 1.13 MOD [Coder]
Download it,Review it, and Rate it @ MOD DB
JA2 1.13 Wiki
NOT True is the new False.
Offline - OFFLINE
Top
Badges:
#181267 - 13 April, 2008 12:36 PM Re: Big Maps Project [Re: Mauser]
lalienxx
Officer
Officer

Posts: 427
 Originally Posted By: Mauser
@ Kaiden: ok, thanks for the info. i´ll look into it.

but maybe it would be a sound idea to bring this bigger map code and the corresponding editor to compatibility with the stable milestone release, which was announced for this month if i remember correctly? because then, some serious modding could be done.

Good idea but I don't have any time for this at the moment. If somebody likes he can take it over.

 Originally Posted By: Mauser

one more info regarding bigger maps: do all maps have to be the exact same size for one mod to run properly, or can you mix standard and bigger maps as you please?

The maps can be any size you like when it's ready.
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#181289 - 13 April, 2008 06:31 PM Re: Big Maps Project [Re: lalienxx]
Kaiden

Captain
Captain

Posts: 1832
@lalienxx, is this in your branch? And if so, is there any other code there other than the big maps project?
_________________________
JA2 - 1.13 MOD [Coder]
Download it,Review it, and Rate it @ MOD DB
JA2 1.13 Wiki
NOT True is the new False.
Offline - OFFLINE
Top
Badges:
#181389 - 14 April, 2008 12:36 PM Re: Big Maps Project [Re: Kaiden]
Mauser
Major
Major

Posts: 2233
Loc: Bavaria - Germany
@ Kauden & lalienxx: thanks for the info. i will look into it in due time.
_________________________
though I walk thru the valley of the shadow of death, I shall fear no evil, 'cause I'm the meanest s.o.b. in the valley.

Semi official Ambassador, Consultant (and errand boy) of the SMP Project

Offline - OFFLINE
Top
Badges:
#181747 - 16 April, 2008 12:30 PM Re: Big Maps Project [Re: Kaiden]
lalienxx
Officer
Officer

Posts: 427
 Originally Posted By: Kaiden
@lalienxx, is this in your branch? And if so, is there any other code there other than the big maps project?


No it's in NewMaps branch: https://81.169.133.124/source/ja2/branches/NewMaps/
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#182405 - 21 April, 2008 11:50 AM Re: Big Maps Project [Re: lalienxx]
Story Time
Merc
Merc

Posts: 48
Loc: Ontario
I would test, but I use SVN.
Offline - OFFLINE
Top
#182441 - 22 April, 2008 02:18 AM Re: Big Maps Project [Re: Story Time]
lalienxx
Officer
Officer

Posts: 427
I've started updating the code to a revision before NIV merge. When it goes well I'll put a new exe for you to test. If someone wants to help out in coding mail me or posta message here.
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#182442 - 22 April, 2008 02:46 AM Re: Big Maps Project [Re: lalienxx]
Randok
Drill Sargeant
Drill Sergeant

Posts: 241
Loc: Poland
Hi
I have idea for my big mod. Can you to do it for:
- biger sector 5 scrrens x 4 screens ( 1024x768 ) - now is about 3 screens x 2 screens
- biger map 16 sectors ( horizontally ) x 40 sectors ( vertical )
Thanks for answer.
_________________________
Many thanks to all those who make news for Jagged Alliance 2.
Offline - OFFLINE
Top
#182444 - 22 April, 2008 02:57 AM Re: Big Maps Project [Re: Randok]
lalienxx
Officer
Officer

Posts: 427
The mod is still not finished, but you can already create maps of any size.
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#182445 - 22 April, 2008 03:04 AM Re: Big Maps Project [Re: lalienxx]
Randok
Drill Sargeant
Drill Sergeant

Posts: 241
Loc: Poland
Where is/are ( every ) place/s in which I must change parametrs for sector and maps?
_________________________
Many thanks to all those who make news for Jagged Alliance 2.
Offline - OFFLINE
Top
#182588 - 23 April, 2008 05:36 AM Re: Big Maps Project [Re: Randok]
lalienxx
Officer
Officer

Posts: 427
 Originally Posted By: Randok
Where is/are ( every ) place/s in which I must change parametrs for sector and maps?


In map editor when creating a new map you can select map size.
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#182589 - 23 April, 2008 05:38 AM Re: Big Maps Project [Re: lalienxx]
lalienxx
Officer
Officer

Posts: 427
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#191338 - 20 July, 2008 02:59 PM Re: Big Maps Project [Re: lalienxx]
codin
Merc
Merc

Posts: 30
Loc: Romania
Is this mod going to be 'default' in newer versions of the 1.3 project, or a side-project? Being default will def be cool!
Offline - OFFLINE
Top
#191481 - 22 July, 2008 12:28 AM Re: Big Maps Project [Re: codin]
BulletSix
N.C.O
N.C.O.

Posts: 382
Loc: Germany
yep ... in conjunction with a stable and crash-resistand map editor ;\) with expanded Templates (e.g. sandbags and fences and barbed wire in more of them) ;\)
Offline - OFFLINE
Top
#191843 - 26 July, 2008 04:43 AM Re: Big Maps Project [Re: BulletSix]
redgun
N.C.O
N.C.O.

Posts: 385
Loc: Austria
what map editor to i use in order to create bigger maps?
_________________________
Start playing JA2 MP Mod:
Server: Quakenet
Channel: #ja2-multiplayer
Offline - OFFLINE
Top
#194256 - 17 August, 2008 07:08 AM Re: Big Maps Project [Re: redgun]
Arquebus
Drill Sargeant
Drill Sergeant

Posts: 256
Loc: Oslo Norway
Is this Project still alive and kicking?

Is the aim of this one tile = one square meter?
_________________________
Just give me a rifle, one round and point me at Berlin.
Offline - OFFLINE
Top
#194311 - 18 August, 2008 02:01 AM Re: Big Maps Project [Re: redgun]
lalienxx
Officer
Officer

Posts: 427
 Originally Posted By: redgun
what map editor to i use in order to create bigger maps?

Editor with big maps support: Map_Editor_v1.13.1292BM in http://81.169.133.124/~lalien/release/New_exes
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#194314 - 18 August, 2008 02:20 AM Re: Big Maps Project [Re: Arquebus]
lalienxx
Officer
Officer

Posts: 427
 Originally Posted By: Arquebus
Is this Project still alive and kicking?

The project is frozen until I have more time for it or somebody wants to help.

 Originally Posted By: Arquebus
Is the aim of this one tile = one square meter?

Yes, to make the game more realistic. Well actually one tile is = one square meter in almost all calculations except of weapon and sight ranges. When big maps are working weapon and sight ranges could be increased to be more realistic.
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#194320 - 18 August, 2008 03:10 AM Re: Big Maps Project [Re: lalienxx]
MrBigglesworth
Grunt
Grunt

Posts: 14
IMHO the big map modification is one of the most important changes. So isn't there anyone who can help you?
Offline - OFFLINE
Top
#194328 - 18 August, 2008 05:09 AM Re: Big Maps Project [Re: MrBigglesworth]
Will Gates

Captain
Captain

Posts: 1976
Loc: Far far away.
Here's a question for the Big Map peeps. What are the proportions of the bigger maps? Let me explain my question. In JA2 the map "looks" like a horizontal rectangle approx 2 long by 1 high but it is in fact a square made out of isometric tiles. Have you kept to this 2 by 1 rule but just bigger or have you broken the rule?
_________________________
Klytus I'm bor-r-red; what plaything can you offer me today?

Offline - OFFLINE
Top
#194365 - 18 August, 2008 10:43 AM Re: Big Maps Project [Re: Will Gates]
redgun
N.C.O
N.C.O.

Posts: 385
Loc: Austria
iirc, the maps are 1:1 ration in all aspects except on the minimap.
_________________________
Start playing JA2 MP Mod:
Server: Quakenet
Channel: #ja2-multiplayer
Offline - OFFLINE
Top
#195155 - 28 August, 2008 10:56 AM Re: Big Maps Project [Re: Will Gates]
lalienxx
Officer
Officer

Posts: 427
 Originally Posted By: Will Gates
Here's a question for the Big Map peeps. What are the proportions of the bigger maps? Let me explain my question. In JA2 the map "looks" like a horizontal rectangle approx 2 long by 1 high but it is in fact a square made out of isometric tiles. Have you kept to this 2 by 1 rule but just bigger or have you broken the rule?


Theoretically it's possible to make maps with any size because the map size is stored in map file. Though some testing is needed to proof it.
_________________________
JA2 v1.13 Team
http://81.169.133.124/~lalien/release/
http://ja2.discusrock.org/bugzilla/
http://ja2v113.pbwiki.com
http://ja2.su
Offline - OFFLINE
Top
Badges:
#195181 - 28 August, 2008 02:53 PM Re: Big Maps Project [Re: lalienxx]
Headrock
Marshall
Marshall

Posts: 7129
Loc: Jerusalem

______
The HAMtasticator
I've got a great idea made possible by this, because such an impact on the size of the tactical maps gives us a huge new potential for the way the Strategic Screen works. I'm going to post a thread about that ASAP.

However, I think the game in its current form can't make the most out of 1 tile per meter, but a lot of projects (like externalized APs which are part of the 100AP project) are going to really help here. But the way combat works would have to be changed drastically. Fortunately, I have a good feeling that once the BM project is out, a whole lot of people are going to go CRAZY modding this, so thumbs WAY up and I'm really rooting for you!!!
_________________________
Alright, I'll work for you, damned Capitalist!
-- Ivan Dolvich
Offline - OFFLINE
Top
Badges:
#195198 - 28 August, 2008 11:38 PM Re: Big Maps Project [Re: Headrock]
Arquebus
Drill Sargeant
Drill Sergeant

Posts: 256
Loc: Oslo Norway
GO big map team!
Go big map team!

this will be the greatest thing since bread came sliced!

Finally we will have scale and scenery that matches!
And large city sprawls crawling with evildoers to put down!
_________________________
Just give me a rifle, one round and point me at Berlin.
Offline - OFFLINE
Top
#195212 - 29 August, 2008 02:59 AM Re: Big Maps Project [Re: Arquebus]
Kaerar

General
General

Posts: 6343
Loc: Australia :D

______
Slideways through life
Original 1.13 SCI Creator *Updated*
I would love to be able to assault the whole of Cambria at once. \:\)
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing."
Sir William Paterson - Founder of the Bank of England
Replacement UI Project Beta
Offline - OFFLINE
Top
#195215 - 29 August, 2008 03:43 AM Re: Big Maps Project [Re: Kaerar]
Arquebus
Drill Sargeant
Drill Sergeant

Posts: 256
Loc: Oslo Norway
I love to place Mogadishu in a couple of squares and play the black-hawk down mod \:\)
_________________________
Just give me a rifle, one round and point me at Berlin.
Offline - OFFLINE
Top
#199824 - 22 October, 2008 11:45 PM Re: Big Maps Project [Re: Arquebus]
Arquebus
Drill Sargeant
Drill Sergeant

Posts: 256
Loc: Oslo Norway
What is the latest news from Mohave on this one?
_________________________
Just give me a rifle, one round and point me at Berlin.
Offline - OFFLINE
Top
#204392 - 19 December, 2008 02:09 AM Re: Big Maps Project [Re: Arquebus]
Kaerar

General
General

Posts: 6343
Loc: Australia :D

______
Slideways through life
Original 1.13 SCI Creator *Updated*
I have to second Arquebus on this. Has there been any movement on the eastern front?
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing."
Sir William Paterson - Founder of the Bank of England
Replacement UI Project Beta
Offline - OFFLINE
Top
#206061 - 10 January, 2009 11:48 AM Re: Big Maps Project [Re: Kaerar]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
Good news, I have some freetime the next few weeks, so I will start working to make some progress on this project.
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
#206062 - 10 January, 2009 11:55 AM Re: Big Maps Project [Re: RoWa21]
Khor1255
General
General

Posts: 5954
Loc: Pleasantville, NJ
Let me know if you need anything. This is great news.
_________________________
Dan Watson
Offline - OFFLINE
Top
#206152 - 12 January, 2009 01:14 AM Re: Big Maps Project [Re: Khor1255]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
Yesterday I created a Big Map (twice as big as normal Maps) in the Map Editor. It worked fine in the Editor and also in the Game.

In the next few days I am going to merge the Big Maps Project Code with the current Source Code(of course in my private development folder) and not in the offical SVN development branch.

Then we can run some tests.
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
#206153 - 12 January, 2009 01:25 AM Re: Big Maps Project [Re: RoWa21]
Kaerar

General
General

Posts: 6343
Loc: Australia :D

______
Slideways through life
Original 1.13 SCI Creator *Updated*
Excellent Smithers...
_________________________
"The bank hath benefit of interest on all moneys which it creates out of nothing."
Sir William Paterson - Founder of the Bank of England
Replacement UI Project Beta
Offline - OFFLINE
Top
#206154 - 12 January, 2009 01:58 AM Re: Big Maps Project [Re: Kaerar]
moteel
Grunt
Grunt

Posts: 18
Loc: Banana Republic of Poland
Yeah, excellent work. But the "full sector view" ("i" key in editor) will be fixed to see whole sector?
_________________________
"There are two kinds of people in the world, my friend.
Those who have a loaded gun and those who dig. You dig!"


JACenter.pl
Offline - OFFLINE
Top
#206155 - 12 January, 2009 02:04 AM Re: Big Maps Project [Re: moteel]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
@moteel: Will take a look.
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
#207718 - 01 February, 2009 09:33 AM Re: Big Maps Project [Re: RoWa21]
lockie

General
General

Posts: 5276
Loc: Scotland
How is progress Rowa ?
_________________________
Beat on the brat , beat on the brat , beat on the brat with a baseball bat ......... wink
Offline - OFFLINE
Top
Badges:
#207719 - 01 February, 2009 10:04 AM Re: Big Maps Project [Re: lockie]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
Big Maps source code is merged with latest svn version (before Many Merc integration).

- Old Maps still load with the editor and the game, but there are still a few bugs
- Big maps can be created with the Map Editor and load in the game. There are also a few bugs which are specific to big maps.

Work is in progress (but slowly) ...
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
#207729 - 01 February, 2009 12:20 PM Re: Big Maps Project [Re: RoWa21]
OLDNOOOB
Lieutenant
Lieutenant

Posts: 573
Loc: Moving Around the west coast
RoWa21, Is there a problem with merging Many Mercs? I am curious why it is not in the svn download yet.
_________________________
Now building JA2 1.13INSANE. Want to collaborate?. PM Me or email oldnooob@gmail.com
JA2 1.13INSANE maps ALPHAv0.2 http://www.esnips.com/web/oldnooobsStuff
Offline - OFFLINE
Top
#207751 - 01 February, 2009 10:48 PM Re: Big Maps Project [Re: OLDNOOOB]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
@oldnoob: Many Merc is already merged with the 1.13 source code but there is no official EXE yet. There is no problem with Many Merc. If I have some time today I will compile a new EXE and upload it to SVN.
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
#207753 - 01 February, 2009 11:18 PM Re: Big Maps Project [Re: RoWa21]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
 Originally Posted By: RoWa21
@oldnoob: Many Merc is already merged with the 1.13 source code but there is no official EXE yet. There is no problem with Many Merc. If I have some time today I will compile a new EXE and upload it to SVN.


DONE!

Take a look in the Release Thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=207752&page=0#Post207752
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
#207756 - 02 February, 2009 02:16 AM Re: Big Maps Project [Re: RoWa21]
Majek
Major
Major

Posts: 2678
Loc: Slovenia
I've been wondering, how does the Mini map display a map larger that usual?
_________________________
pain and suffering to incompetent players/modders with unbalancing ideas.

Offline - OFFLINE
Top
#207760 - 02 February, 2009 02:38 AM Re: Big Maps Project [Re: RoWa21]
Starwalker
General
General

Posts: 5581
Loc: Hannover, Germany
 Originally Posted By: RoWa21
 Originally Posted By: RoWa21
@oldnoob: Many Merc is already merged with the 1.13 source code but there is no official EXE yet. There is no problem with Many Merc. If I have some time today I will compile a new EXE and upload it to SVN.


DONE!

Take a look in the Release Thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=207752&page=0#Post207752


Is that the newest ManyMerc exe, with assertions turned ON?
_________________________
Do not ask what the game can do for you, ask what you can do for the game wink
Offline - OFFLINE
Top
Badges:
#207763 - 02 February, 2009 03:06 AM Re: Big Maps Project [Re: Starwalker]
Majek
Major
Major

Posts: 2678
Loc: Slovenia
And shouldn't Ja2_Options.ini be updated as well ?
_________________________
pain and suffering to incompetent players/modders with unbalancing ideas.

Offline - OFFLINE
Top
#207773 - 02 February, 2009 04:23 AM Re: Big Maps Project [Re: Majek]
Starwalker
General
General

Posts: 5581
Loc: Hannover, Germany
 Originally Posted By: Majek
And shouldn't Ja2_Options.ini be updated as well ?

Yes, of course it should be updated, as it holds the new options for ManyMercs.

In the meantime you can still pick it up from SpaceViking's site.
_________________________
Do not ask what the game can do for you, ask what you can do for the game wink
Offline - OFFLINE
Top
Badges:
#207778 - 02 February, 2009 05:09 AM Re: Big Maps Project [Re: Starwalker]
Majek
Major
Major

Posts: 2678
Loc: Slovenia
 Originally Posted By: Starwalker
 Originally Posted By: Majek
And shouldn't Ja2_Options.ini be updated as well ?

Yes, of course it should be updated, as it holds the new options for ManyMercs.

In the meantime you can still pick it up from SpaceViking's site.

I manually updated it, because i'm playing WF mod... restarting it, since i cant load old savegames with settings i want to have ._.
_________________________
pain and suffering to incompetent players/modders with unbalancing ideas.

Offline - OFFLINE
Top
#207781 - 02 February, 2009 06:02 AM Re: Big Maps Project [Re: Starwalker]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
 Originally Posted By: Starwalker
 Originally Posted By: Majek
And shouldn't Ja2_Options.ini be updated as well ?

Yes, of course it should be updated, as it holds the new options for ManyMercs.

In the meantime you can still pick it up from SpaceViking's site.


I will update the ja2_options.ini tonight with the additional keys for many merc.

EDIT: UPDATED!


Edited by RoWa21 (02 February, 2009 11:12 AM)
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
#207798 - 02 February, 2009 08:37 AM Re: Big Maps Project [Re: RoWa21]
OLDNOOOB
Lieutenant
Lieutenant

Posts: 573
Loc: Moving Around the west coast
Thanks RoWa21,you have made my day!
_________________________
Now building JA2 1.13INSANE. Want to collaborate?. PM Me or email oldnooob@gmail.com
JA2 1.13INSANE maps ALPHAv0.2 http://www.esnips.com/web/oldnooobsStuff
Offline - OFFLINE
Top
#208193 - 06 February, 2009 03:03 AM Re: Big Maps Project [Re: OLDNOOOB]
lockie

General
General

Posts: 5276
Loc: Scotland
Were there ever any screenshots of the big maps ? If so , could you post em for all to see ?
Would like to visualise whats happening here , ta !
_________________________
Beat on the brat , beat on the brat , beat on the brat with a baseball bat ......... wink
Offline - OFFLINE
Top
Badges:
#208205 - 06 February, 2009 04:53 AM Re: Big Maps Project [Re: lockie]
RoWa21
Captain
Captain

Posts: 1649
Loc: Austria
I can't post a screenshot. Just imagine that the tactical map can be much more bigger than the actual size of the map. So instead of a "normal" size (160x160) you can have eg. a size of (500x500).

@lockie: When Alpha-Version is done, you could be a Tester :-)


Edited by RoWa21 (06 February, 2009 04:54 AM)
_________________________
JA2 1.13 Coder
MP Version 1.5: http://www.ja-galaxy-forum.com/board/ubb...ge=1#Post215101
Play JA2 Multiplayer: http://webchat.quakenet.org/?channels=%23ja2-multiplayer
Offline - OFFLINE
Top
Badges:
Page 3 of 6 < 1 2 3 4 5 6 >



Forum Stats
7993 Members
52 Forums
7842 Topics
159590 Posts

Max Online: 228 @ 21 September, 2007 02:08 PM
Copyright 2000 Bear's Pit