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#210062 - 11 March, 2009 04:16 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
VadimDolvich
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I have two questions regarding the mod:

Is is possible to use this at the same time as HAM? (I mean running the game with both sets of features activated and available)?

Are there any plans to externalize the setting whether the mines run out of money or not? I really dislike that part of the game. I would gladly play with Deidranna has unlimited recruits but running out of money has me scared.


Edited by VadimDolvich (11 March, 2009 04:17 PM)
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#210063 - 11 March, 2009 04:30 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: VadimDolvich]
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Don't know about HAM; you should ask in a thread about it.

I've no plans on doing anything with the mines but I vaguely recall that someone else was doing something with externalizing them (moving the info to a .XML file). One of them running out is just part of the game. If you are running out of money you are probably spending too much too soon. You can up your starting cash to avoid that.

BTW, this is no longer a "mod" as all the changes are now part of the main code.


Edited by SpaceViking (11 March, 2009 04:36 PM)
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#210071 - 11 March, 2009 08:04 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
VadimDolvich
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The mod is part of the SVN now? I recall you telling me via email that you would create a new beta release, is that done already then?

My biggest problem now is the fact that I'm getting assertion failures on the border sectors. I thought that it was only the top ones, but the leftmost ones such as Grumm are causing other assertion failures with an X instead of a Y.

Will my saves, created with version B007n be compatible with the newest .exe?


Edited by VadimDolvich (11 March, 2009 08:07 PM)
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#210086 - 12 March, 2009 06:50 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: VadimDolvich]
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Yes, saves should now be compatible. The code that handles sectors has always been buggy and I added some code to help find the problems. I fixed most of the problems and that is in the SVN code.
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#210320 - 15 March, 2009 03:29 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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Just wondering... What is the maximum cash value I could set for Many Mercenaries add on?
Also do I need to create a short cut on desktop for Many Mercenaries ja2_release_SV_B007n for easy access??? Also what is the maximum mercs could I hired? It says 32 but I can't load with 32....


Edited by KC (15 March, 2009 07:59 PM)
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#210332 - 16 March, 2009 01:24 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: KC]
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There seems to be an incompatibility between the options-ini and your savegame, both need to have the same setting. So if your savegame is set for 24 mercs, and the ini says the maximum is 32, then you cannot load that save.
I found this during bugtesting savegames from other people, who had other settings in their savegames (one had 24, another had 32) than I had in my ini (I have 30). Once I changed my ini, I could load those saves.

So if you want a game with a maximum of 32 mercs, I'm afraid you'll have to start a new game.
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#210334 - 16 March, 2009 02:09 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Starwalker]
KC
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I am starting a new game... Currently I am using JA2 1.13 V 2112. When I set the JA2 Options-ini for ; Player mercs, valid values 16 through 32, default is 24
MAX_NUMBER_PLAYER_MERCS = as 32
When I click on the ja2_release_SV_B007n in my JA2 folder. It just crash dur loading to game screen.
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#210337 - 16 March, 2009 02:40 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: KC]
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Then don't use the MAX setting. that NEVER works properly!
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#210339 - 16 March, 2009 02:53 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: KC]
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 Originally Posted By: KC
I am starting a new game... Currently I am using JA2 1.13 V 2112. When I set the JA2 Options-ini for ; Player mercs, valid values 16 through 32, default is 24
MAX_NUMBER_PLAYER_MERCS = as 32
When I click on the ja2_release_SV_B007n in my JA2 folder. It just crash dur loading to game screen.


That's exactly what happened to me, too. (and I didn't change .ini file, yet. All settings are default)

Fresh v1.13 install (that works ok). When I tried to run your version it first told me that fmod.dll was needed (ok, downloaded), then smackw32.dll was needed (downloaded that, too). The third attempt just returned me to the desktop before the game screen was loaded without any notice.

Is there any other file that I need?


Edited by Loerst (16 March, 2009 02:55 AM)
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#210350 - 16 March, 2009 05:24 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Loerst]
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32 mercs works fine; I have a game going with that right now. I will go try with the latest SVN built thought to see if there's something wrong there.

Started a new game with max set to 32 and it worked just fine. What other .ini settings have you changed?

There is no cash limit other than whatever the game puts in place normally.


Edited by SpaceViking (16 March, 2009 05:30 AM)
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#210351 - 16 March, 2009 05:30 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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When does it crash /exactly/? Please describe the screen that is shown just before the crash.
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#210354 - 16 March, 2009 05:51 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Starwalker]
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 Originally Posted By: Starwalker
When does it crash /exactly/? Please describe the screen that is shown just before the crash.


Well, unfortunately there isn't really anything to describe. Hard disk trys to load the game (the light bleeps), for a brief moment (0,5 sec) a black screen appears and then I'm returned to the desktop. No pop-up message, no nothing. As if nothing happens.
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#210356 - 16 March, 2009 05:56 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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 Originally Posted By: SpaceViking
32 mercs works fine; I have a game going with that right now. I will go try with the latest SVN built thought to see if there's something wrong there.

Started a new game with max set to 32 and it worked just fine. What other .ini settings have you changed?

There is no cash limit other than whatever the game puts in place normally.


I can confirm, that 32 mercs work fine. Even 4 vehicles work fine. \:\)
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#210359 - 16 March, 2009 07:16 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Loerst]
Starwalker
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 Originally Posted By: Loerst
 Originally Posted By: Starwalker
When does it crash /exactly/? Please describe the screen that is shown just before the crash.


Well, unfortunately there isn't really anything to describe. Hard disk trys to load the game (the light bleeps), for a brief moment (0,5 sec) a black screen appears and then I'm returned to the desktop. No pop-up message, no nothing. As if nothing happens.

So you do not even get to see the splash screen with "Sir-Tech" on it?
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#210370 - 16 March, 2009 11:01 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Starwalker]
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Rename your own .ini and get the default one from SVN and see what happens when you start a game. Gradually add your changes back in.


Edited by SpaceViking (16 March, 2009 12:22 PM)
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#210385 - 16 March, 2009 01:16 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
KC
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I am having the same problems... I am using JA2 1.13 Version 2112 with ja2_release_SV_B007n . I set to 32 merc with 250,000,000 in the bank with Bobby Ray gun selection on... When I click on ja2_release_SV_B007n few seconds later it hit the black "Sir-Tech" screen then it jump back to Window again. I tried it with 24 mercs it work find but 32 it doesn't work.
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#210419 - 17 March, 2009 01:41 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: KC]
Starwalker
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Aaah, if you see the Sir-Tech screen and then have a crash then you might be missing the TITLETEXT_MP.STI in the JA2/Data/Loadscreens folder. Get it from the SVN-Server and see if the crash stays.
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#210738 - 20 March, 2009 01:34 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Starwalker]
KC
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Where can I get the missing TITLETEXT_MP.STI in the JA2/Data/Loadscreens folde. Where are the SVN-Server???
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#210750 - 20 March, 2009 03:01 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: KC]
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 Originally Posted By: KC
Where can I get the missing TITLETEXT_MP.STI in the JA2/Data/Loadscreens folde. Where are the SVN-Server???


Here you go.
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=56723&page=1#Post56723
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#211723 - 31 March, 2009 03:43 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Marlboro Man]
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Coming up from Space Viking...

There are two things that I started working on but got sidetracked by some other stuff.

One was to begin adding some "spice" to the strategic AI. There was another discussion about this elsewhere. Anyway, I wouldn't completely revamp it but add some things to make the strategic AI less predictable. This would be completely optional of course.

The other was to externalize more stuff about merchants. Right now their merchandise selection is configurable but how they actually select from the list, how much money they have, and a few other things are hard coded. This is actually quite easy to do and I was nearly done with it but I'm not sure where I stashed the changes.

So anyway, I will probably finish #2 first and then start on #1. So keep your eyes peeled over the next few weeks...
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#211725 - 31 March, 2009 04:19 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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#211736 - 31 March, 2009 08:33 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Marlboro Man]
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Is that a scared smile or a happy one? Either will do after the new AI kicks your ass! ;-)
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#211887 - 01 April, 2009 11:25 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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#211964 - 02 April, 2009 08:51 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
SpaceViking
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 Originally Posted By: SpaceViking
The other was to externalize more stuff about merchants. Right now their merchandise selection is configurable but how they actually select from the list, how much money they have, and a few other things are hard coded. This is actually quite easy to do and I was nearly done with it but I'm not sure where I stashed the changes.


In doing this I am thinking of just adding some new stuff into the existing .XML files. If the new stuff doesn't exist the current built-in behavior would be the default. So one of the XXXXInventory.XML files would in the future look something like this (Using Tony as an example):

 Code:
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
        <CONTROL>
          <BUYCOSTMODIFIER>0.75</BUYCOSTMODIFIER>
          <SELLCOSTMODIFIER>1.25</SELLCOSTMODIFIER>
          <REPAIRSPEED>0</REPAIRSPEED>
          <REPAIRCOST>0</REPAIRCOST>
	  <SHOPKEEPERID>91</SHOPKEEPERID>
          <DEALERBUYS/> 
          <DEALERSELLS/>
          <CASH>
             <INITIAL>15000<?INITIAL>
             <DAILY>
               <INCREMENT>15000</INCREMENT>
               <MAXIMUM>15000</MAXIMUM>
               <DRAINPERCENT>100</DRAINPERCENT>  <!-- money drained away before incrementing -->
             </DAILY>
          </CASH>
          <COOLNESS>
            <!-- coolness available = (progress*progressrate/100 + ADD) but within the MIN/MAX range -->
            <MINIMUM>1</MINIMUM>              
            <MAXIMUM>10</MAXIMUM>
            <ADD>1</ADD>
            <PROGRESSRATE>10</PROGRESSRATE>
          </COOLNESS>
          ...some more stuff...
        </CONTROL>
	<INVENTORY>
		<uiIndex>0</uiIndex>
		<sItemIndex>55</sItemIndex>
		<ubOptimalNumber>0</ubOptimalNumber>
	</INVENTORY>
...etc...


Edited by SpaceViking (02 April, 2009 08:53 AM)
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#211966 - 02 April, 2009 09:09 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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Wicked cool. I bet some modders are going to go apeshit over this when it's done.
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#211974 - 02 April, 2009 11:05 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Headrock]
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My goal is Monday for the merchant stuff.

Now I expect a few things may not work right if tweaked. For instance, setting Tony to be a repair guy probably will not work because I expect there is some code tucked away here and there that *knows* that Tony is a weapon dealer and not a repair guy. But Hopefully we can root most of that stuff out fairly easily.

The basic settings (income and such) will work right off.
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#212049 - 03 April, 2009 07:47 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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I added the code to read in the new data from the inventory files and made a horrifying (to me) discovery. There's no error handling in that code. I checked and it's the same in all of them. I'd guess that someone did one of these and everyone else just copied it. I tried a few things and errors in the XML are either ignored or just cause the program to die with no messages. This isn't acceptable.

I'll continue working on the new stuff tonight but I am also going to see about adding some error detection and handling. Once I have it going for the inventory XML we can propagate it to the other XML reading code.
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#212213 - 05 April, 2009 08:47 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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This is what I have done so far (using Tony as an example). I found a few more things to add in that I will work on this coming week before I make a test release available.

TonyInventory.xml:

 Code:
<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
  <ARMSDEALERINDEX>0</ARMSDEALERINDEX>  <!-- 0 to 18 -->
  <SHOPKEEPERID>91</SHOPKEEPERID>
  <!-- For now either (buy and sell cost) OR (repair speed and cost) should be filled in but not both sets -->
  <BUYCOSTMODIFIER>0.75</BUYCOSTMODIFIER>
  <SELLCOSTMODIFIER>1.25</SELLCOSTMODIFIER>
  <!-- <REPAIRSPEED>0</REPAIRSPEED>
  <REPAIRCOST>0</REPAIRCOST> -->
  <REORDERDAYSDELAY>
   <REORDERMINIMUM>2</REORDERMINIMUM>
   <REORDERMAXIMUM>3</REORDERMAXIMUM>
  </REORDERDAYSDELAY>
  <CASH>
   <INITIAL>15000</INITIAL>
   <DAILY>
    <!-- daily money available = (current * RETAINED/100 + INCREMENT) but not more than CASHMAXIMUM -->
    <INCREMENT>15000</INCREMENT>
    <CASHMAXIMUM>15000</CASHMAXIMUM>
    <RETAINED>0</RETAINED>
   </DAILY>
  </CASH>
  <COOLNESS>
   <!-- coolness available = (progress*progressrate/100 + ADD) but within the MIN/MAX range -->
   <COOLMINIMUM>1</COOLMINIMUM>
   <COOLMAXIMUM>10</COOLMAXIMUM>
   <COOLADD>1</COOLADD>
   <PROGRESSRATE>10</PROGRESSRATE>
   <!-- <ALLINVENTORYALWAYSAVAILBLE/> --> <!-- If you turn this on coolness is ignored and everything is always stocked -->
   <USEBOBBYRAYSETTING/>     <!-- boolean switch -->
  </COOLNESS>
  <BASICDEALERFLAGS>
   <!-- WARNING!  Examine and understand the code before adjusting these -->
   <!-- These are boolean switches -->
   <!-- <ARMS_DEALER_HANDGUNCLASS/> -->
   <!-- <ARMS_DEALER_SMGCLASS/> -->
   <!-- <ARMS_DEALER_RIFLECLASS/> -->
   <!-- <ARMS_DEALER_MGCLASS/> -->
   <!-- <ARMS_DEALER_SHOTGUNCLASS/> -->
   <!-- <ARMS_DEALER_KNIFECLASS/> -->
   <!-- <ARMS_DEALER_BLADE/> -->
   <!-- <ARMS_DEALER_LAUNCHER/> -->
   <!-- <ARMS_DEALER_ARMOUR/> -->
   <!-- <ARMS_DEALER_MEDKIT/> -->
   <!-- <ARMS_DEALER_MISC/> -->
   <!-- <ARMS_DEALER_AMMO/> -->
   <!-- <ARMS_DEALER_GRENADE/> -->
   <!-- <ARMS_DEALER_BOMB/> -->
   <!-- <ARMS_DEALER_EXPLOSV/> -->
   <!-- <ARMS_DEALER_KIT/> -->
   <!-- <ARMS_DEALER_FACE/> -->
   <!-- <ARMS_DEALER_DETONATORS/> -->
   <!-- <ARMS_DEALER_ATTACHMENTS/> -->
   <!-- <ARMS_DEALER_ALCOHOL/> -->
   <!-- <ARMS_DEALER_ELECTRONICS/> -->
   <!-- <ARMS_DEALER_HARDWARE/> -->
   <!-- <ARMS_DEALER_MEDICAL/> -->
   <!-- <ARMS_DEALER_CREATURE_PARTS/> -->
   <!-- <ARMS_DEALER_ROCKET_RIFLE/> -->
   <!-- <ARMS_DEALER_ONLY_USED_ITEMS/> -->
   <ARMS_DEALER_GIVES_CHANGE/>
   <!-- <ARMS_DEALER_ACCEPTS_GIFTS/> -->
   <ARMS_DEALER_SOME_USED_ITEMS/>
   <!-- <ARMS_DEALER_HAS_NO_INVENTORY/> -->
   <!-- <ARMS_DEALER_ALL_GUNS/> -->
   <!-- <ARMS_DEALER_BIG_GUNS/> -->
   <!-- <ARMS_DEALER_ALL_WEAPONS/> -->
  </BASICDEALERFLAGS>
 </CONTROL>
 <INVENTORY>
...etc. as usual...


Edited by SpaceViking (11 April, 2009 06:54 AM)
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#212313 - 06 April, 2009 07:38 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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(updated previous)
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#212725 - 10 April, 2009 11:23 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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OK, as you can tell from my .sig I made a new beta available. This has all the latest updates from SVN in it plus the above changes for the dealer inventory.

A few notes:
0) You MUST specify ARMSDEALERINDEX if you use any other field.
1) You don't have to update any of the dealer inventory files as they all default to the existing behavior. You can do things piecemeal, too. So if you just want to change Tony's max cash you can change just that.
2) You can't change dealer basic functions (yet). So Tony will buy and sell and not repair things and so on.
3) I don't know what effect changing those ARMS_DEALER_XXXX flags have. Use at your own peril!
4) Changing ARMSDEALERINDEX and SHOPKEEPERID will probably break things in the game. Again, change at your own peril!

The arms dealer indices are:

0: Tony
1: Franz Hinkle
2: Keith Hemps
3: Jake Cameron
4: Gabby Mulnick
5: Devin Connell
6: Howard Filmore
7: Sam Rozen
8: Frank
9: Bar Bro 1
10: Bar Bro 2
11: Bar Bro 3
12: Bar Bro 4
13: Micky O'Brien
14: Arnie Brunzwell
15: Fredo
16: Perko
17: Elgin
18: Manny
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#212728 - 10 April, 2009 01:02 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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hi - is that correct - 8+ MB?
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#212732 - 10 April, 2009 01:15 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
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That's a debug build so yeah. Normal ones are about 1/2 that size.
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#212733 - 10 April, 2009 01:16 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
Logisteric

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ok - never seen a debug-exe
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#212734 - 10 April, 2009 01:19 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
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I thought for the first release of this I should build it that way.
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#212735 - 10 April, 2009 01:31 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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awful (too slow for my stoneage p III)

how to twist the dealers - remember: me maccie
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#212742 - 10 April, 2009 02:28 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
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Drat. I will make a non-debug one then tonight if you are willing to try it out.
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#212743 - 10 April, 2009 02:36 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
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you can bet your ass on it
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#212752 - 10 April, 2009 05:23 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
SpaceViking
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OK, I built a release copy and replaced b008 on my web site with it.

BTW, while you are playing with this (PLEASE send me any problems you have) I'm going to start on the improved strategic AI. I have some evil plans. You will learn to FEAR the queen, especially you pansies playing on Insane! Bwah hah hah hah hah!

And no, I won't tell you about them beforehand. Experience the crushing defeat and be surprised.


Edited by SpaceViking (10 April, 2009 05:27 PM)
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#212754 - 10 April, 2009 06:32 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
Dieter

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Hi SpaceViking, is the ja2_release_SV_B008.exe a compile of the SVN 1109 or later? Meaning does it contain the changes you were talking about in #212456 - 07 April, 2009 11:30 PM:

 Quote:
The translation of HAM to 100AP was a bit faulty at first, but has been fixed in the newest SVN.


I know your Web page says "Merchant data externalized", I am trying to figure out how the EXE fits into the SVN. My post #212453 - 07 April, 2009 10:55 PM was using the SVN 1104 were I still saw the first 4 aiming steps to cost 1 AP each.
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#212755 - 10 April, 2009 06:39 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Dieter]
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It is built from the very latest code available as of a couple hours ago (which includes some HAM fixes).


Edited by SpaceViking (10 April, 2009 06:40 PM)
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#212757 - 10 April, 2009 07:24 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
Dieter

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Shweet... will try it on the weekend.
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#212764 - 11 April, 2009 12:26 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Dieter]
Logisteric

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downloading

again: how to twist the mercheants - shouldn't i have another ini or something like that?

edith:

you'll get anything (as usual - and this times it'll be *.zips from the beginning) do i have to include the same ini every time, or is 'logistericA090521a.zip' enough (the A stands for the ini, the a,b,c ... for the 'numbered' bug of the day) you'll get bug-report (by me), crash report, 97.save, saves before and after the bug appeared (if managable). the bug will be posted here for further discussion - and please don't b(f)lame me (other testers - not hägar the spaceable, he doesn't do that) if i'm suggesting maccie-bullsh*t.

is this installation-procedure correct?

1. mounting JAgold-image to nero
2. install it
3. kangooroo's one-click
4. svn
5. your stuff

i still want to know whether i can get drop-all-no-lmb to work (the mercheants need more money or i go bankrupt - starting with a million $ is a cheat)


Logisteric


Edited by Logisteric (11 April, 2009 01:04 AM)
Edit Reason: edith
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#212815 - 11 April, 2009 06:58 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
SpaceViking
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You edit one of the xxxxxInventory.xml files as I show above. In your case to just change the dealer's cash. So to increase Tony's daily cash to $45,000 you would do:

<?xml version="1.0" encoding="utf-8"?>
<INVENTORYLIST>
<ARMSDEALERINDEX>0</ARMSDEALERINDEX> <!-- 0 to 18 -->
<CASH>
<INITIAL>45000</INITIAL>
<DAILY>
<INCREMENT>45000</INCREMENT>
<CASHMAXIMUM>45000</CASHMAXIMUM>
<RETAINED>0</RETAINED>
</DAILY>
</CASH>
</CONTROL>
<INVENTORY>
...etc. as usual...
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#212817 - 11 April, 2009 07:01 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
Logisteric

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is this xml already there?

problem is i have no glue when it comes to editing xmls
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#212818 - 11 April, 2009 07:04 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
SpaceViking
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Yes, it is in Data-1.13/TableData/NPCInventory
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#212915 - 12 April, 2009 12:50 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
Logisteric

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help, please

last night, i got myself a brand-new and svn-uptodate 1.13 (rev1110). when i tried to start that xml editor (twisting keith and franz)

 Originally Posted By: my P III

xml-loader

0.41
loading xml-files
pocketsize.xml

1st popup

one or more of your files contain invalid data. please fix the data and restard the editor.

error: failed to enable constraints. one or more rows contain values violating non-null, unique, or foreign.key constraints.

2nd popup

details:

file: pockets.xml

foreignkeyconstraint constraint2 requires the child key values(24) to exist in parent table.
foreignkeyconstraint constraint2 requires the child key values(25) to exist in parent table.



and then btd - i love it


???


thx


Logisteric


edith: with rev1111 it's the same thing


Edited by Logisteric (12 April, 2009 04:10 AM)
Edit Reason: edith + typos
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#213019 - 12 April, 2009 07:26 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
SpaceViking
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The XML editor won't work with the new data because it doesn't know about it. You'll have to paste it in by hand.
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#213020 - 12 April, 2009 07:29 PM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
SpaceViking
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Status report on strategic AI enhancements:

I ended up having to do a LOT of "infrastructure" work to support something I wanted to do and that took me many hours. It appears to all be working but the changes were so widespread I fear I may have missed something.

I added code for the queen to throw some surprises at the player but I overdid it (I triggered one of the surprises and got pasted by a rather overwhelming force) and need to rethink that. I've managed to keep the save files backward compatible (old saves will work with the new code but not the other way 'round.
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#213047 - 13 April, 2009 02:30 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: SpaceViking]
Logisteric

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maccie going nuts

if i open any file in [tabledate\npcinventory] with wordpad i do not find anything of this

<INVENTORYLIST>
<ARMSDEALERINDEX>0</ARMSDEALERINDEX> <!-- 0 to 18 -->
<CASH>
<INITIAL>45000</INITIAL>
<DAILY>
<INCREMENT>45000</INCREMENT>
<CASHMAXIMUM>45000</CASHMAXIMUM>
<RETAINED>0</RETAINED>
</DAILY>
</CASH>
</CONTROL>
<INVENTORY>


all i find is

</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>38</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>49</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>


and so on

what is it, that i didn't get?


Logiswhoístotallyconfusedteric

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no war was ever won on guns or grunts - but mules

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#213058 - 13 April, 2009 05:38 AM Re: Space Viking's releases (was: Many Mercenaries...) [Re: Logisteric]
Marlboro Man

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You need to edit xml files with "notepad" or download "notepad++". Wordpad will not work correctly.
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