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v1.13 Feature Requests
When I play 1.13 I clear out a sector, or a couple of sectors then assign my squads to train militia, repair gears and doctor wounded mercs and then reassign them to a single squad again. This reassigning squads a repeated task, and clicking on scre
v1.13 XML Customization
And if so, what lines would I have to add? Let's say, it shouldn't be possible for mercs to raise wisdom above 90 through an assignment - how would I set this cap? Help please, thanks and cheers
JA:F General Discussion
Share you thoughts on the interview series we started to publish today in support of the JA:Flashback campaign. The interviews were done with the community contribution here at Bear's Pit and will be published starting today at our news portal, JAGal
JA:F Announcements
Bear's Pit and JA Galaxy are glad to announce the Three Stars Interview series we've done in support of the JA:Flashback Kickstarter campaign. Chris Camfield, Ian Currie and Thomas Lund were kind enough to accept our request to share their thoughts
v1.13 Development Center
Jump to new posts Breath regeneration is too slow in realtime mode by Durak @ 17 May, 2013 02:06 PM

I think. While it only takes a few turns in turn based mode to fill the blue bar up completely (which translates into a time span of maybe 30 to 40 realtime seconds), one has to wait several minutes in real time mode to fully regain breath/stamina.
JA:F Announcements
Jump to new posts Spread the Word Campaign just got a lot more kickass! by Shanga @ 15 May, 2013 05:36 PM

Here we go! The race is on for the best prizes ever! Most active supporters will win one of the three prizes (a $650 pledge+goodies, a $200 pledge and a $150 one). Only thing you need to do is spread flyers or share our BP memes about JA:F. And you

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