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JA:F Mercenary HQ
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@Illustair, Sam_Hotte: "War. War never changes." Papa Koulikov/generic JA2/Canderous
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JA:F General Discussion
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We all do! I haven't closed the computer since this campaign started, i'm very interested to see what's gonna happen. The diorama looks great and if ja:f is gonna look at least like that i'll be glad to play it over and over again.
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UC/DL 1.13 & AFS
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Anecdotally I find dexterity to be a huge influence in NCTH. So much so that a low marksmanship merc with High 90+ dexterity cam be a much better shooter than a high mark low dex merc. To be honest its one of those things that needed changing when N
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JA2 (Vanilla) Source Hacking and Coding
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Excellent! That did the trick! It's up and running again! Thank you so much!
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v1.13 Feature Requests
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Everytime I visit BR, I want to check the HK (hotkeys) website afterwards...
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UC/DL 1.13 & AFS
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Once again, i don't pretend to have the answer, but i can give you a couple hints: -Hitman has a VERY low DEX (40 is really bad). DEX has a good weight in NCTH, maybe he misses a lot because of that. How is the aperture size with full aim when you s
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v1.13 Development Center
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Any chance something like this gets incorporated into 1.13 ? This, or the ability to peek through the keyhole before opening the door... ?
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JA:F Kickstarter Campaign Ideas
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OK, I have spoken with the admin of vk.com (Russian analog of Facebook) Jagged Alliance group and asked him to help us and public something about JA:F. He have already posted more information. You can see it here: http://vk.com/jagged_alliance So h
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UC/DL 1.13 & AFS
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Originally Posted By: GrimI have no sure answer for your problem, just a few hints maybe: -NCTH has complicated math behind it, and not only MRK is taken into account. WIS, DEX, EXP level count a lot, in different weight depending on the NCTH part.
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v1.13 Bug Reports
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Blah. It's at the very bottom of the screen, not the merc portraits. Problem solved http://www.gog.com/forum/jagged_alliance_series/drassen_mine_bugs_bug
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v1.13 Bug Reports
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I can't get the change sector icon to show up by hovering over the bottom edge of the screen. It works for east and west and I believe north but not south, with the merc inventory expanded or collapsed, in and out of windowed mode. I just can't get i
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JA:F Kickstarter Campaign Ideas
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haha Mauser, nice explosion of inspirations! And a Paypal-Pledge. Disqualified. xD
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JA:F General Discussion
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I just hope those spikes will happen....
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JA:F Kickstarter Campaign Ideas
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A typical Mauser
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JA:F General Discussion
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Yes, but it's not gonna be 100k. If the previously mentioned trend about last day spikes holds, then we may be looking at ~20-30k for the next 3 days and ~60k for the last 2 days plus currently about 5k from PayPal. That would leave them 'only' 15-25
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JA:F General Discussion
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^I don't think they're able to contribute the missing $100,000+. It's a lot of money for an indie studio. Besides, that would mean the real budget would be smaller. The only way I see they could ensure the success of Kickstarter is to negotiate with
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JA 2/1 Metavira
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Thank you for playing. Quote:-missing sounds for AIM charactersYes. We haven't got some of them. And files for Brenda and Jack. The work is still in progress. We hope, we'll find a way to have necessary sounds. Quote:-ivan Cyrillic is not showing r
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JA:F Kickstarter Campaign Ideas
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Originally Posted By: DepressivesBrotYou know the task is to write ONE merc and ONE enemy line (2 for 75+ pledges) right? Yeah well, i got creative, so just go ahead and pick your favorites. Most of them are applicable to both mercs and enemies and
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JA:F General Discussion
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Originally Posted By: JAFTeamWell well. It will get funded. Anyways. Somehow. If needed, someone of us will take a credit on some house and put the money in. We won't let it fail. Not now. Not after all this hard work. Not after all the support you g
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JA 2/1 Metavira
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Tnx for this beautiful mod. It is nice to visit Metavira again. Few minor bugs so far v0.37: -as you already know X-ray -missing sounds for AIM characters -ivan Cyrillic is not showing right -after you rob an enemy there is long time to wait with
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v1.13 XML Customization
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Hi again if I understand the code correctly (well, it's commented explicitly, isn't it?) the chance to trigger an event is also dependant on skills. Might I suggest to change this behavior, so the chance to trigger an event is dependant on the xm
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JA:F Kickstarter Campaign Ideas
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You know the task is to write ONE merc and ONE enemy line (2 for 75+ pledges) right?
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JA:F Kickstarter Campaign Ideas
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Alrighty then, after having pledged my 50$ per PayPal, hereŽs my contribution: Merc after headshot or action kill: "Damn, if killing in style was worth money, iŽd be rich now!" Merc after messy kill: "Hehe yeah, my mom/dad always sa
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v1.13 XML Customization
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Hi to me this looks like a simple word wrap/break after a certain amount of letters (including "space" and "enter" key) Perhaps inserting empty spaces with space key to move passages would help here? (intricate, though) At t
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v1.13 Bug Reports
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I just upgraded everything to v6077, and all interrupt problems I complained on v6061 gone (and also performance back to normal).
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