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Community Roll-out Plan for JA:F

During the Q&A with Thomas Lund we talked a lot about how the community will get involved into making JA:F the game we dreamed about. A lot of ideas were discussed, but a few stand out:

  • Bear's Pit Quality Stamp
    They need us, they want us to be part of the development. But on the other hand they also need a Quality Check filter between them and a tonne of user submissions, because they don't have like 20 people doing community management, just one. I offered Bear's Pit resources for that job and Thomas was both glad and generous enough to accept it. Will announce the plan for that soon.

    Priorities, priorities, priorities
  • So far they've been trying to establish by themselves the priorities for the game patches and development. This produced mixed results, as we know. They are willing to share with us their roll-out plans and the lists for the to-do features. If we can organize ourselves and give them proper feedback on what matters most for the players, Thomas said they're more than happy to focus on those parts, provided the community accepts the time costs and stands by them while they're working on what we wanted. More on that later.

    Localization teams
  • They are using a translation agency, but of course those guys aren't players and their translations sound off when inside the game - we need to organize some dedicated translation teams to go over those; they have so far Russian , German, Italian, French an Spanish localization projects going, but they said any other language is welcome. I'll need volunteers with a background in English translations that are JA:F players and are willing to help.

    Modding support
  • They're open to adding any tweaks and providing us with any tools that allow mods to be created; in that respect we're going to get their own weapon balancing spreadsheets that update all weapons and generate JSONs automatically, plus once they sort out the issues Unity has with memleaks, they will work on a way to open the client further to sound and 3d models modding.

    Usermade paid DLCs from top modders
  • They discussed (and got the OK) with both bitComposer and Steam my idea of having DLCs made by top modders as official paid game expansions, with "the lion's share of the profits going to the author"; again, they need Bear's Pit to act as a filter and QC, otherwise that idea can go sour fast with a lot of crap work being submitted. I am going to announce a detailed plan on how that's going to happen soon.

    Putting the soul back into JAF story
  • Regarding the lack of "soul" the JA:F is branded with, I've pitched the idea of JA2-like mini scenes with funny dialogues between Prince and his aides that highlight the player progress and are triggered at key game points; this is a major modding project and something I want see done very much so anyone that thinks has the humor and modding skills, please contact me; we need script writers, map editors, maybe even voice actors - or people that can do all of those at once. PS: this is a major community project that will immensely improve JA:F and I am prepared to negociate with FC a lucrative deal (Thomas said they're more than open to pay for large, vital contributions), but I need to know I first have the talent available. More on this later, too.


27/10/2014 · Posted by Shanga · 352 Views · 0 Comments

JA2 v1.13 hotfix released!

RoWa just announced a hotfix for v1.13:

We have just released an official Update (7609) for the stable 7435 version. The update mostly contains bugfixes and has only a few megabytes in size. It must be installed on top of 7435 version.
The 1.13 WIKI has been updated with the installation description and the revision history.

27/10/2014 · Posted by Shanga · 206 Views · 0 Comments

JA:F v1.0.4 Stream on Twitch, with Drop All and Rude Dog IMP! LIVE NOW!

For anyone who wants to join, we're live on Twitch with the first post-release Let's play of JAF. I'll be doing a playthrough with Grim's drop all enabled and with my custom Rude Dog imp. Just for fun. Devs might drop in later (no promises, cause I have no confirmation).
26/10/2014 · Posted by Shanga · 234 Views · 0 Comments

New Feature: Collapsing roofs

Let's face it: You like to blow up things. To your understandable regret, this did not incorporate to the roofs of houses. Is it consideration for the lives of the innocent?

Of course not. You just couldn't do it until now, as rooftops were as indestructible. Also, they could fly.

Until now that is. Next time you climb a house, make sure that it still has walls. Otherwise the thing might be unstable.

26/10/2014 · Posted by Flugente · 567 Views · 0 Comments

The Rude One goes on a Carribean vacation

Shanga's Completely Unbalanced and Outrageously Fun I.M.P. Mod

Featuring our dear friend Rude Dog and his Carribean vacation on San Hermanos. And when The Rude One travels, he only packs one thing: his beloved Minigun. Auto ONLY (burst is for pussies), 200 bullets to spare (won't last you long, but boy it will be fun spending them) and the Maniac perk to match them all.

What, you thought I was through?
Oh no, not by a long shot Sonny Jim!

(In memory of our friend Rob "Rude Dog" Dunlap)

Status: currently in testing and (lol!) balancing
Details: replacement for default JAF IMP

23/10/2014 · Posted by Shanga · 229 Views · 0 Comments

JA:F Released & our 1st mod

The big day has come. JA:Flashback has been officially released on Steam. Albeit still lacking many JA2 features, the game is fun on its own and worth a try. Furthermore, FC boss, Thomas Lund, officially pledged his company support for A FREE DLC that will include: attachments, different ammo types, more soviet weapons, proper shotguns, better shops, KS skin packs + special merc. Let's hope all goes as planned.

In other news, please everyone test v1.0 of my Proper Weapons Mod and give feedback. Any crashes? Shopkeepers working? Read_me clear enough? Your cat died from it?


Feedback topic: HERE

19/10/2014 · Posted by Shanga · 746 Views · 0 Comments

Never forget the Rude one...

Robert Dunlap passed away before his 53rd birthday. He was an inspiration and a driving force inside the MOD Squad, the team of modders that created JA2 Urban Chaos, one of the most downloaded and acclaimed “Jagged Alliance 2” sequels. Rob, personified in JA2UC as Rude Dog (his forum alter ago), was the kind of man who wore his big heart on the outside. His beta testing runs of Urban Chaos were epic moments of laughter, written in a form and style between sheer talent and insanity. From the archives we managed to save a few of those and we share them with you now. Rough, raw and uncut, right as he posted them back in August 2003.

In memory of Rob “Rude Dog” Dunlap.

Good-bye my friend, until we meet again. We will never forget.
The JA Bear’s Pit Community

The Rude One Always Writes

14/10/2014 · Posted by Shanga · 713 Views · 11 Comments

New Feature: IMP gear selection

Sometimes, you wish things had played out differently. Specifically, you when you landed in a hostile country, you wish you had packed an SMG instead of a pea shooter, and AP ammo instead of... marbles?

Now you can select the gear that your IMP will start with. And pay for it. Also includes lots of buttons to click.

That's it for today.

24/09/2014 · Posted by Flugente · 1523 Views · 0 Comments

Expanded Feature: Fortifications revisited

Like rebels in a stupid conflict that represents a monumental waste of human lives, resources and online news page space better reserved for non-stop coverage about ladies who got their naughty pictures stolen, you too might feel the urge to break down houses and create walls out of the debris. Hoho, now you can!

Well, not so much in the trunk (because... reasons), but as far as AIMNAS goes, you can now go insane and create walls, hills, car wrecks and refrigerators out of debris. Or teddy bears, if you so desire.

07/09/2014 · Posted by Flugente · 919 Views · 0 Comments

New Feature: a new private military company offers their services

Recruiting militia provides you with a great meatshield proves that you have truly won over the hearts and minds of the arulcan people. But sometimes, through abhorrent tactical flaws from your side unforeseeable bad luck, you don't have enough of them. What if there were a way to get experienced militia without wasting your precious time on training them yourself?

See for yourself, as there is a way. You can order reinforcements from a new PMC.

We are fully content these are professionals. In any case, would you be so good as to authorize that huge down payment first?

30/08/2014 · Posted by Flugente · 767 Views · 0 Comments

Latest v1.13 Projects

New Feature: Collapsing roofs
by Flugente
New Feature: IMP gear selection
by Flugente
AIM to please - Voice work in progress
by Slax
Expanded Feature: Fortifications revisited
by Flugente
New Feature: Dynamic opinions
by Flugente
Drivable Vehicles
by anv
New feature: strategic militia command
by Flugente
Pending Feature: Increased Team sizes
by Flugente
New Feature: Radio Operator
by Flugente
Stock 1.13 Molle
by Off_Topic

Modding Scene News

JA2 v1.13 hotfix released!
by Shanga
New Feature: Collapsing roofs
by Flugente

Latest Job Listings

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